Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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Just because some people said he was balanced cause of his strong 1v1 and he was only nerfed cause of survivors whining are completely wrong. Slinger had bad game design as survivor slinger was completely unpredictable in chase he was a zoning machine not only with quick scope but his ability to fake with no consequences was annoying as #########. The change was absolutely needed but the problem is they didn’t give him any buffs to compensate. Just because he’s strong in 1v1 doesn’t excuse bad game design. Atleast pyramid head, huntress and Artist give warnings and indications there power was being used and survivors could think with slinger he had no indications or reaction time
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My changes to Twins would be
Victor changes
- Make Toy sword base kit
- reduce Victors stun on successful attacks to 3.5 seconds
- make it so you can’t be kicked when downing someone successfully
- make it so Victor can interact with more stuff like generators, Vaulting windows
- when Victor latches onto a survivor the survivors controls are inverted
- if Victor is within 8 meters of a hooked survivor while idle he will be destroyed instantly
- as Victor if you press the action button, Charlotte will teleport to your exact location
CHarlotte changes
- You can recall Victor at anytime
- When you don’t have Victor your movement speed is increased to 120% and your terror radius is reduced to 16 meters
- reduce the wake up time to 2.5 seconds and removed the heavy slowdown Charlotte receives when waking up
- increase the cooldown for Victor to regrow to 10 seconds
These are all my changes to the twins it eliminates All problems survivors have with them while also making them more fun and strong to play as
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2646223#Comment_2646223
totally agree.
Maybe an even bigger speed boost. how would 5% sound? I mean, she always feels sluggish after switching back form victor and while going to pick up a Victor down, and I mean, Victor must be pretty heavy.
I agree
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2643425#Comment_2643425
Do you really need 4 gen defense tho?
On some characters no but some need it more than others
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I think I know what your talking about because with the perks overcome and the boon perks Fearmonger will block the auras and counter the new perk. It still won’t be good though cause your sacrificing a perk slot to counter a effect while you need gen defense
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@Jago said:
Fixes ? Lol. Even modders have find new ways to mod the live version.
This will never be fixed.
That goes to almost every game cheaters will find new ways to hack the game and cheat. At this rate with these hackers I’ll just say ######### it just make the game free at this point. People didn’t like the idea cause of hackers but we have a lot anyways so it wouldn’t make a difference
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@Phasmamain said:
Coulophobia
Any survivors inside your terror radius receive 50% slower healing speed. When survivors finish healing in your terror radius they will scream revealing their location
What if they made it so this perk with other terror radius perks makes it so if survivors leave the terror radius, the effect lingers on them for 5 seconds
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Alright guys BHVR has responded. It’s not about the cheating issue but they mentioned the DDOS issue. Atleast there talking about it
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2636484#Comment_2636484
i believe they changed it and the brown now takes off 3 WHOLE SECONDS!!!!! Weeeeeeew!!! Hold on BHVR, that might be TOO GOOD! Can't see this NOT being run, gotta be real. Weeeeeee bit op.
We’re did you read this? I haven’t heard any information about this
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@Viamont said:
wait...they are nerfin PH addons?...in what dumbworld that makes any sense?...most of PH addons are bad, if anything they need buffs or changes to make them more interesting/fun to play with...
They didn’t nerf Pyramid heads addons it’s just a weird mistake it turns out the yellow addon is actually better when they removed the slightly/moderately/considerably stats
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/294500/changes-to-pinhead
good stuff.
although, the nonstop chain hunts from the iri box are fun...
Thanks I had to think carefully with these buffs cause i didn’t want to make him too powerful but I’m happy you like the buffs and changes
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I made the edit to add Liquified gore and Larry’s remains so it adds up to PTB and my changes I forgot to add them
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Can we not blame the devs the devs aren’t the problem it’s BHVR themselves the developers have nothing to do with these issues BHVRs security on the game sucks ass. They need to fix it
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Friday the 13th the game. Even though the game is not getting updated anymore it’s a great game
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@humanbeing1704 said:
So Mr freeze as a killer?
Yes pretty much I want a ice themed killer to come to dbd
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@Labrac said:
Hoarder is useful to find the person who got the box and Franklins makes them drop it so you can pick it up and start Chain Hunt. When Chain Hunt is active it's basically impossible to do gens, so someone has to find the box again, and it basically starts a cycle of never-ending Chain Hunts.
It's kind of obnoxious to go against though, and I'm almost 100% sure the devs will make Hoarder not work on the box at some point.
Then they would have to make it so hoarder doesn’t work on nemesis boxes and vaccines anymore to balance out it wouldn’t be fair to nerf it for just one killer
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idk remember when pyramid head was in PTB everyone said he would be nerfed he wasn’t even touched and he had the most game breaking power of his ranged attack and being able to kill without hooks
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@Anara said:
https://forum.deadbydaylight.com/en/discussion/comment/2622851#Comment_2622851
Coldwind was disabled because of basement problems
Which ones?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2622834#Comment_2622834
It does make me mad that they take so long with it, because we all know it's just gonna be more breakable walls and god loops. The delay isn't gonna make the quality of their map any better, and it will probably have tons of bugs and be disabled quickly after release, like a couple of maps have.
autohaven and cold win farm were never disabled when they came out reworked from my knowledge. Idk what’s taking so long though they said by the end of the year Realm beyond would be done where 1 month away and we still don’t have red forest, backwater swamp and haddonfield reworked
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@[Deleted User] said:
It's survivor perks. I wouldn't expect them to get nerfed for at least a few years
Mettle of man would like a word with you
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@I_am_Negan said:
WHY DOES BVHR CREATE INCOMPLETE CHAPTERS INSTEAD OF NORMAL CHAPTERS?
https://us.v-cdn.net/6030815/uploads/CVOQU9TB9UV7/image.png
...
New maps have nothing to do with money though. They didn’t create any maps cause there reworking the graphics
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@egg_ said:
Can we apply the same for killer, so we don't get nurses with 4 stackable slow downs?
It’s not the same it’s one killer vs 4 survivors I think what he’s trying to say is when you load into a match let’s say 2 survivors have DH/DS/UB/IW no body else can use those perks cause 2 survivors are using them already. I think that’s what he’s trying to do
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I would love if each killer had a emote
Trapper looks at his blade
Wraith rings his bell
Billy roars out
Nurse plays with her blinks in both her hands
Michael plays with his knife
Hag eats a limb
Doctor plays with his electricity in his hands
huntress tosses a hatchet in the air and catches it
leatherface raises his chainsaw in the air and yells
freddy puts his claw up and laughs
Pig would put her blade in and out
Clown would make a balloon animal of a survivor and pop it with his blade
Spirit would cast her blade out and put it back while groaning
Legion would do knife tricks with his blade
Plague would pray and put both hands up
Ghostface would take a camera out and take a selfie
Demogorgon(god rest his soul) would open his mouth and screech out
Oni would play with his sword. In blood fury he would smash the floor
Slinger would wipe and polish his gun
Pyramid head would do absolutely nothing but stick his blade in the ground
Blight would extract serum from a vial and inject himself
Twins, Charlotte would hold victors hand. Charlotte without victor would do nothing
Trickster would juggle his blades
Nemesis would roar out and say STARS
Pinhead would raise his arms up as chains appeared.
those would be my emotes and taunts for killers
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@TheDuhJ said:
I've never been in a situation to test this, but does anybody know if killer instinct works despite shadow step or is that blocked too?
No shadow step only blocks auras and scratch marks not killer instinct. If it did it would state it
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That’s weird I was playing last night and her face looked fine. Atleast it wasn’t as bad as the first time she was bugged on my console her face looks fine it doesn’t look bugged
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@Foodnt said:
Every time i use Jolt/Surge i ask myself why does it only activate on a basic attack. Hysteria got changed for example, why not Jolt/Surge
And let’s not forget they just buffed Blood favor and 3rd seal to work on both attacks so the fact Surge wasn’t buffed is astounding
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/292310/trickster-really-needs-4-6m-s-move-speed
nah. he's fine overall.
Try play with your food, maybe?
Nope it doesn’t work, one blade takes a token away PWYF is the worst perk on trickster
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@Phasmamain said:
Wouldn’t be surprised. Trickster feels incredibly rushed
They wanted to cash in on the K-Pop crowd so they recycled a good killer power made it worse and rushed him out.
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i noticed that too! When I got the speed boost trickster was making weird sounds I never heard before I was like cool a new sound affect. I didn’t think that!
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2611855#Comment_2611855
Depip squad proved survivor can run zero perks and crush most killers because there's 4 of them and only 1 killer. Between the 2 sides killer is more dependent on perks than survivor. If i play survivor i can stand a chance with a meme build. As killer, unless the survivors screw up, i will probably lose if i play a meme build over a meta one.
Then that means getting the nerf hammer no no not just a hammer a ######### nerf chainsaw to the survivors. The survivors need to be reworked so issues like you mentioned are not present but that’s the issue we can’t just nerf everything survivor has it wouldn’t fix anything
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2611808#Comment_2611808
Good intentions but slugging isnt the core issue. The core issue is gens get done too fast. Hence why killers run slow down perks, why they tunnel, why they camp and why they slug. Against competent survivors it is impossible to get 12 hooks, without doing the above tactics, before 5 gens get completed.
But then that leads to the next problem where survivors can’t run any other perks caused there forced to run these crutch band aid perks to counter camping tunneling and slugging. There’s so many issues with the core gameplay that needs to be fixed to change the meta. The gens getting done to fast part is easy it’s not that gens are not slow enough it’s the spawn that causes this issue
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2611808#Comment_2611808
I understand that. This just wouldn't be the fix..It would only be adding to the problem. Which is survivors are already the power role. But then you couple them with multiple 2nd chance perks. And this would just give them yet another second chance perks. Except for free
I understand that but think about. People complain about people running DH/IW/UB/BT and DS by eliminating the need for Unbreakable they can free a perk slot and run something else. The issue here is the meta can’t change cause killers will always tunnel and camp and slug so survivors need counters to those issues but that’s a problem when your forced to run those same perks to fix issues. Like I said band aid fixes to problems instead of fixing them. That’s why it’s hard.
btw what did you think of the perk changes in context with my changes
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@bjorksnas said:
These just aren't balanced changes, completely removing slugging massively buffs survivors, massively nerfs snowball potential of killers and certain killers whos potential only really lies in snowballing though slugging to win games, the only way this would be balanced would be a massive buff to killers, the only thing I could think of is survivors also get basekit (current ds) for 30 second duration (perk increases it to 60) and survivors only get 2 hooks instead of 3,
Your missing the point I wanted to fix the main issue so Unbreakable and other meta perks don’t feel like band aid fixes for bad game design. Your not forced to run the same perk all the time. Also I reduced the timer to 3 minutes so they die on the floor faster
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@BrokenSouI said:
No and no. It would be an UNHEALTHY change. A free unbreakable doesn't fix anything and does the opposite.
It ruins any pressure a killer can get. For FREE...END game collapse and your team is about to be slugged with no opportunity to open the gate ? Free unbreakable
Killer has a hook, you slugged, and sees the last person ? Free unbreakable and unhook. Or the killer has to hook you and let the unhook happen.
What exactly about that sounds healthy to you...?
Why not just ask for an option to kick the killer in the balls as many times as you want and waltz through the exit gate anytime in the match ?
i wanted to fix the issue with meta perks people complain about survivors running the same perks all the time so instead of nerfing all of them to the ground they need to fix the core issue of why they run the perk so it doesn’t feel like a band aid fix for bad game design.
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@Labrac said:
Unbreakable basekit? No.
It’s not the same though you don’t have increased recovery speed.
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Like the guy said above I would make it so after using dead hard, you can’t drop pallets and vault windows/pallets for 2 seconds. To get rid of using dead hard for distance and then encouraging it for dodging
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Here’s what I heard blah blah blah devs bad survivors bad killers are victims overhyped game will dethrone dbd which will not and will die in 2 weeks.
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And your commenting on the forums of the game you say is the worst asymmetrical horror game of all time? Why are you even here then? Leave if you hate this game
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The best survivors based on Teachables are
Meg, Bill and David
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They fixed dead hard so it works on the DBD server not the killer so no more being exhausted on the ground. They buffed 3 hex perks there not bad anymore. They buffed a ######### load of survivor perks and introduced perks that are very strong. Spirit and deathslinger were nerfed. Trapper got his bag base kit now he carry’s 2 traps base and plague was buffed now she’s a better killer.
they nerfed hatch and key to where the hatch only spawns when one person is left. They added an animation to opening the hatch. Got rid of the slightly/moderatly/considerably stats and gave actual numbers.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2607009#Comment_2607009
They will add more second chance perks so
Make DS basekit I will equip Unbreakable.
Make BT basekit I will equip Soul guard.
Also as I mentioned I’m making a concept to rework slugging all slugging perks would be reworked
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2607009#Comment_2607009
They will add more second chance perks so
Make DS basekit I will equip Unbreakable.
Make BT basekit I will equip Soul guard.
Good at least those perks that weren’t used are finally being used now
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The only way to fix the meta is to change the base game so you don’t need those perks anymore. An example was when back then you kicked very slow so brutal strength was a meta perk but they increased the base speed so Brutal Strength wasn’t needed anymore. They could do this to the base game make some of the survivor perks base and rework the concepts as mentioned above. I’m actually creating an idea to rework slugging which I will post soon
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Perfect. The big cheese
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@SadLegion said:
https://forum.deadbydaylight.com/en/discussion/comment/2606437#Comment_2606437
Right now i play either Trapper or Huntress.
That’s your problem Huntress is great but don’t expect to win as trapper at high ranks you can only win if you use strong addons
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The one change I remember was the aura change the devs claimed they changed the auras so the game would be less buggy and cause less issues cause the old auras caused more bugs but everyone hated them so much that it was reverted a week later
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The problem is like legion you can’t buff him without breaking him. Tricksters case is not as bad his buffs are easy but he’s ironically tricky to change
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So we don’t need to grind through 50 levels 3 times I think he wants it so when you prestige once you get the bloody set
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The dbd mobile have there own forums you can comment there. Your going to get a answer here
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2597836#Comment_2597836
If this is how you act when you get proven wrong- please never @ mention me again <3
No you can’t compare a picture of bugged Jill to Jill from fortnite that’s why it’s a bug your spreading misinformation with that picture of Jill and fortnite. That’s not how Jill looks in dbd it’s a bug!