Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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Here’s my results so far with my slinger games @LoneSlinger
1st game- Merciless victory 4k on Mount Ormond
2nd game-Brutal Victory 1k on Ironworks of misery
3rd game- Merciless Victory 4k on Haddonfield
Slinger is not as bad as everyone makes him out to be yes he’s not strong and he’s not as good as he was before the nerf but he’s not bottom tier. I know 3 matches doesn’t prove anything but I got very good results
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@JPLongstreet said:
Health patch huh? Back in March 2019 they set a goal of 60fps minimum for all platforms. Ever since that announcement not so much as a peep. Complete radio silence then till now.
I would very much like an update on this goal, something that would truely benefit us all.
The whole dev team has gone silent too I remember when Pat, McLean, Almo and NotQueen would come to the forums but now it’s so quiet
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2716012#Comment_2716012
It's been a couple hours what's the matter bro did you ever record those games?
Not finding it as easy to win with him as you thought you would?
I didn’t even play any games I have a life outside of this. I’ve been playing Saints row you should play it it’s great. Hate this game play that
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I’d rather have the exit gate regress be base kit so we don’t have yet again another band aid perk to complain about
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2715953#Comment_2715953
Tr1nty gets it
Go play slinger at high mmr and tell me how your matches go
Go on we're waiting
Ok then I’ll hop on and record my matches. I’ll be right back
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2715945#Comment_2715945
Same with Slinger
Nope
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2715938#Comment_2715938
Play slinger and trapper both vs a good swf and your walking away with 0 kills regardless of how good you are if that doesn't mean that they're on the same level idk how else to explain it to you
Your logic is flawed first of all no killer will ever beat a good SWF unless there blight nurse or spirit. How am I supposed to know if there SWF or not? What if I kill all 4 and they were a SWF what if I lost with a 0k and they weren’t on comms your logic makes no sense?! It’s obvious slinger will win cause trapper can’t real people in and start the game killing he needs to setup.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2715938#Comment_2715938
But you can still win as them can't you
Yeah against low MMR survivors
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@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2715916#Comment_2715916
And now he's probably the worst char in the game tier wise so great job
Did you know he is the only 4.4 killer in the game with a 32 meter tr
Not true at all. Slinger can still win games if you get used to the new aim. Trapper, clown, legion, Myers and pig are bad bottom tier killers. Slinger is no where near the bottom
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2715916#Comment_2715916
So just make him so bad that no one plays him? Unfun shouldnt mean nerf.
i won’t deny that he should have gotten buffs to compensate but nerfing something that’s unfun is justified look at pyramid head he had the same problem with zoning and faking his attack and they changed it and made him much better, spirit nerfed her 50/50 still the same killer.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2715886#Comment_2715886
It solved the lose-lose scenario, made him complete garbage to play, didn’t fix his broken leg, gave him a 32 meter terror radius, and you think that’s warranted on a C tier killer.
Yes. No ranged killer shouldn’t have been a better stealth killer than actual stealth killers. Being able to get shot at with no warning and no indication he’s nearby was not good design. Also making him 115% is just lazy that won’t fix his problems he would just be a boring M1 killer. Just because he’s a c tier killer did not excuse his unfun and godawful game design. It’s like legion he was bottom tier but he was the most unfun and badly designed killer. Slinger is not legion bad but his gameplay was awful to go against
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2715588#Comment_2715588
Biased survivor main confirmed
Then how come I sacrificed 7,323 survivors and only escaped 809 times? I’m not a survivor main. I love how you assume because I call you out. I was just saying that but now your comment has further cemented my point on you. You are a biased killer main. You can’t admit it, you can’t admit some changes had to be done
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@Kira15233 said:
https://forum.deadbydaylight.com/en/discussion/comment/2715604#Comment_2715604
Artist on Boat map (BlackWater Swamp) and Nemesis on autohaven, must I not forget, a full team running boons, I left after Nemesis match to play some Doom Eternal
I’ll focus on nemesis because I don’t know much about Artist. What perks did you run on nemesis? If you can remember.
also the swamp map was a obvious loss those maps suck anyway
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@SuicidalTendencies said:
https://forum.deadbydaylight.com/en/discussion/comment/2715572#Comment_2715572
No, he doesn't have a lullaby because he only has one shot to hit a survivor and it can either miss or not but still you have to reel in a survivor which can be broken by anything.. Huntress can throw multiple hatches and Trickster speaks for itself.
It wasn’t fair that you could get speared outside if his terror radius with no warning. He was a better stealth killer than actual stealth killers. Also what are the changes your going to miss. That’s no excuse no slinger will ever miss from those ranges unless. There new and can’t aim, suck at the game same as above, the survivors are just super aware of there surroundings
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2715534#Comment_2715534
Perhaps.
Whoever is in the art department (as well as the sound department) needs a raise. They are doing the Lord's work and have never messed up imo <3
Don’t forget music. Dbds Art and music department are ######### phenomenal
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Um how did you play your matches? Who did you play as? What map? What perks?
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I love this change! It’s simple, it doesn’t rework the entire game, it’s a nice fix that can still work in the games code. This is something that should be implemented.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2715516#Comment_2715516
That’s a good one lol
Biased killer main confirmed.
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2715556#Comment_2715556
you probably won't live long enough to see that change heh
you will all look like Adrian Toomes by the time they even think about reverting. There not Changing ######### slinger will stay like this
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The writer-Jack Torrance(The Shining)
The Xenomorph-Alien
The Predator-Predator
The slasher-Jason Voorhes(Friday the 13th)
The Candyman-Daniel Robitaille(Candyman)
The slenderman-Slenderman games
The IT- Pennywise(IT-1990 or 2017)
these are the licensed characters I want
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@danielmaster87 said:
Like Civilization.
Or the new Leatherface game coming.
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2712599#Comment_2712599
Half of the arguments come from pure subjectiveness of what "fun" is and the other half comes from lack of skill.
if we take the whole fun argument out. It’s still bad cause slingers whole design was luck. As survivor it’s literally RNG when slinger was going to aim or not. It’s stupid how slinger could aim and shoot faster than human reactions. .15 seconds is humanly impossible to dodge. Having a killer be like flipping a coin is not good design. Also how can you say the TR part was bad when it was flawed? Slinger literally could shoot you outside of his terror radius with no lullaby. He was a better stealth killer than any of the others.
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@mynameisBlade said:
More whining Survivors = less fun Killers. Duh.
Yeah when there arguments are legit!
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People are completely misunderstanding me and someone else’s point what I’m trying to say is. It’s not about survivors can’t beat and counter slinger it’s the fact that Slinger could do fake zoning quick ADS you couldn’t predict a chain shot. God slingers will never miss there shot. If you dodged a slinger chain you didn’t outplay him he sucked and missed! That’s not outplaying that’s The slinger being bad at the game. I know there’s obstacles to break the chain but slinger will never go for long range shots he will always quick scope you get no reaction time he could shoot in .15 seconds and down you without any reaction time. When ever you raise your gun and put it down there’s no speed penalty nor cooldown you could zoom forever and down people easily.
People saying there was no counter can’t let go of there ego and admit slinger had problems. I’m not denying the changes were bad. Yes the TR change was bad and he didn’t get buffs to compensate but your all ignoring why he was problematic he had no “COUNTERPLAY” in a chase. You can argue all you want but you could never beat a god slinger in a chase.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2712410#Comment_2712410
Why though? Literally you aren’t supposed to try to react to him. He was fine before.
Every killer that had a range attack gave you a warning that they were going to strike, Huntress, Demo, Pyramid head, trickster, nemesis. Slinger had none he could chain and down you by the time huntress raised her hatchet. These people need to stop that’s bad game design. Yes it’s strong but that doesn’t excuse bad game design. Yes he should have gotten buffs to compensate but everyone treats him like he was the best killer when in reality he was the most unfun and flawed killer
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@tenoresax said:
https://forum.deadbydaylight.com/en/discussion/comment/2708566#Comment_2708566
The fact that the dbd Jill was bugged in the first place is kinda still BHVR's fault no?
Not really like any game bugs happen all the time even the best game devs have ######### up bad.
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2708566#Comment_2708566
That is meant for a joke. If you wanna talk about how Jill normally looks though, my point is the same. Looks nothing like her in DBD and in Fortnite is perfect.
onec again your comparing a multi billion dollar company to a 300 million dollar company Epic games is huge they have more people and more power than BHVR. It’s like saying I need a strong man to help are you going to choose the skinny man or the man with big muscles your obviously going to pick the ######### big guy.
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Wow such a fair comparison when the dbd Jill was bugged and you chose the worst lighting for that picture. Your comparing apples to oranges there 2 completely different games. You can’t compare a character that was bugged and in ######### lighting to a character in great lighting. Also that picture is from months ago
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/301039/3-simple-changes-to-fix-dbd
Eh.
- I'm not sure what you mean. Do you mean that they should all spawn together? That sounds like bad news on certain maps where the killer spawns at the middle and can already lose multiple gens if they flip the coin wrong.
- Boons as a whole need a tweak. Either snuffing the boon should break that totem, or they should go on cooldown after snuffing.
- Yes, absolutely. I've been on the receiving end of this too and it can be used to 100% take a match hostage. I'm amazed that this has never been changed.
Basically what the spawn means is let’s say I’m on Coal tower all 4 survivors spawn at the tower and the killer spawns at the shack that’s how the logic should be. All 4 start on one end and the killer starts at the other end.
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@psionic said:
There are killers immune to locker flashlight save, Demogorgon and Ghostface as example, because they put their head a little inside the locker, so there's no angle to flashlights.
Maybe BHVR could tweak the animations of all the killers?
Thats weird the killers with different height have a certain angle?
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@AngyKiller said:
Are you kidding?
Strong Killers/Perks = Nerfed as they leave PTB.
Strong Survivor Perks = Nerf...sometime in the next 3 years, maybe, once Survivors are bored of using it to win all the time. But only if they say so! And only if we have something equally as strong to replace it with, so Survivors are not unhappy!
Edit: Typo
Mettle of man was nerfed in 3 months and almost all survivor perks we got sucked so your argument is such bullshit also Deadlock, No way out, starstruck, lethal pursuer, eruption are all great perks and they were not nerfed from PTB
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2706044#Comment_2706044
I really hope you're wrong. Now that I know a killer can be Pinheaded, I'm hesitant to hop aboard any future killer hype trains.
I’m not wrong he said it himself in a interview with Paulie and The King. I’ll send you the video
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Mathieu Cote in an interview did explain a little why the voice lines were removed he did say that they knew the PTB wouldn’t be finalized. They knew from the PTB they wouldn’t be in the final game. Which begs the question why were they added in the first place if they knew they were never going to be added?
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@Predated said:
That would be a bit too broken tho, at least, if the EGC timer isnt paused together with the Bloodwarden pause.
Because the way you describe the perk right now: Equip noed+bw, down a survivor, open the exit gate manually, hook the survivor, camp the survivor untill they die, still have practically 60 seconds remaining on BW, hook another survivor, pause the timer again, repeat untill the EGC timer is low enough.
So either EGC needs to be paused too for this to be somewhat fair, or it needs to become a hex.
thats why the EGC timer pauses when people are downed and hooked so that way it can’t be abused also you can always swarm the hook and loop the killer for the 60 seconds
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I’m not asking for the actual Mid chapter I mean the PTB when will we get the PTB for this chapter?
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Watch this tweet this is what should be in the game
https://twitter.com/camsfogdbd/status/1462126296746668045?s=21
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This whole thread in a nutshell
Killer good survivor bad. Devs hate killers, devs like survivors. Give me upvotes
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@danielmaster87 said:
My prediction: 90% survivor buffs, 10% killer nerfs.
Isn’t that a good thing though? Survivors perks suck they need better perks. Also you say 10% killer nerf where in that same update they buffed trapper and plague. Plague is much better and a stronger killer and trapper while not a huge buff was still a great change and he got great addons
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2 suggestions
- when healing a survivor from the dying state all negative status effects are removed
- when within 8 meters of a dying survivor they can fully recover from the dying state
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There constantly banning cheaters it may not look like it but they are every time they ban them they find a way to put cheat the anti cheat system and they have to change it every time. Also how many cheaters have you ran into the past week? I played the whole week and haven’t ran into one cheater
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@BabyCameron10 said:
If it doesn’t, we can expect a change in 3-4 years, if the Devs are generous :D
They nerfed mettle of man in 2 months though so that doesn’t make sense? Yes I get it, it took 4 years to nerf OoO and DS to be balanced. But they nerfed the other perk 2 months later cause it was to strong. This perk almost as more complaints then mettle of man.
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Still wouldn’t be good needs more to do. To make it good enough
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He’s actually not rare I see him a lot sometimes
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As a deathslinger main I will admit.
He’s not as bad as everyone says he his. Yes I will admit he’s very weak now cause of his ADS nerf that was his biggest strength. But he’s still good in chase you can still play him he’s not as bad as everyone made him out to be. I knew he needed a nerf I stopped playing cause he felt cheap. I wish he got some buffs to compensate though
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If you want to get value, run the perk with Plaything. Hex plaything forces survivors to cleanse totems so you are able to rekindle the totems
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2693561#Comment_2693561
How would you ever get to 5 totems though? The survivors will cleanse them long before then.
Run hex plaything and pentimento. Wait for all 5 totems to be cleansed then quickly rekindle all 5 totems as fast as you can so you can block the totems
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2693561#Comment_2693561
So a normal hex doesn't contribute to Pentimento? Only the rekindled totems?
Correct
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Yes Legion will be buffed. Him and Ghostface are next for changes
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I get the video is funny but what Cote said is right. If your getting angry over this game stop playing play another game.
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No what it means is if all 5 totems are cleansed you can bring them back as rekindled totems and each totem rekindled has a effect
1 totem=30% gen slowdown
2 totems=30% healing slowdown
3 totems=30% recovery slowdown
4 totems=30% slower exit gate opening
5 totems=all totems are blocked by the entity and can never be cleansed again


