Chilli_man2400
Chilli_man2400
About
- Username
- Chilli_man2400
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Maverick_74F said:
https://forum.deadbydaylight.com/en/discussion/comment/2752343#Comment_2752343
That's literally all slinger had going for him. He went from C tier to F tier
but that doesn’t excuse bad game design. Legion was a bad killer but his gameplay was god awful. Slinger is not as bad he was better but ######### killers don’t excuse bad power design
-
@Rivyn said:
https://forum.deadbydaylight.com/en/discussion/comment/2751706#Comment_2751706
Missed the point. Hexes are supposed to be high risk, high reward. Yet there is little 'risk' when playing boons. Any boons, that is. The killer can only snuff them, not destroy them. Four players can use them at once, to boot. I'm not saying hexes should be relit, I just want equal risk when boons are in play.
On top of it all, placement is in survivors hands. Hexes usually appear in a dangerous spot, and last for one camera rotation at map start before somebody is on them. Survivors can choose where to place their boons. Again, really no risk to playing them.
The placement of hexes that’s another issue the perks are not the problem it’s just the way they spawn is very bad I saw a suggestion that was amazing they said hex’s should spawn away from the survivors and near the killer so they don’t get broken as fast. Boons just needs the option to snuff or break
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2751706#Comment_2751706
Every time you relight a boon, you get 1500 bloodpoints for it.
Try to relight a totem with pentimento. You get 0 points.
Undying was nerfed because cleansing the same totem 4 times was deemed to much for 4 survivors. Now doing the same thing as killer seems to be totally fine.
That’s different though this guy is talking about it so if a hex is cleansed you can just relight it. That would be such bullshit every time. Let’s say I cleanse ruin. I go back to the gen, the killer relights the totem ruin activates. I gotta go cleanse it again and the then he relights. This would drive you ######### nuts. Atleast undying was RNG and that there was a 50/50 to cleanse the right totem but this sounds ######### annoying and that is not good game design. Now yes same could apply to boons but it takes 1 sec to break and it’s not map wide
-
@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2751706#Comment_2751706
They COULD make it so snuffing the totem just gets rid of that bone. That would probably work. I honestly do not care too much, boons are not an issue for me. It would probably stop at least 6.9% of the complaints, however.
I would rather there be 2 options. Snuff Totem and Break totem. Pressing one button will snuff the totem and make it a dull, while breaking it will break it so it can’t be used again(unless you have pentimento)
-
@Rivyn said:
High risk, high reward. Deal with it.
Then they give infinite relights to boons. And people claim there isn't bias. . .
Because image if you could relight Haunted grounds, retribution and ruin? Free exposed downs free slowdown and lots of aura reading. Cmon I get COH is strong but. You can’t say with a straight face that would work it wouldn’t work. Fighting fire with fire won’t fix the issue
-
there never gonna gutt nurse cause she was gutted almost 5 times and she’s still the best killer
-
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/2750573#Comment_2750573
That’s not a reasonable argument. The game can still be stressful and hard now. Old DBD was genuinely just flat out stupid balance-wise.
people think this game is awful and not balanced. They think that’s bad they should have seen 2016-2018 there was a lot of stupid ######### and broken items in the past
-
you know what’s funny I actually had that same idea but not on this perk but Shadowborn. I think the perk is good but my idea to make shadowborn even better was to make it so auras revealed are shown for a extra 1/2/3 seconds.
-
That would actually be interesting. New players will complain and say the game sucks and says it’s stressful and hard. Then tell them to play the classic version the 2016 version and then tell them what they think
-
@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/2749025#Comment_2749025
TBF, while 2 million bloodpoints will help the grind, it's only a bandaid on the problem. A monthly 2 million bloodpoints if you spend the time to reach iri 1 is nice, but if you ever take a break to play other games you'll just encounter the same issue.
I am concerned that bvhr will only do this as their solution to alleviate the grind.
I’m not saying that it’s the only thing that’s going to happen. This is like step one in the right direction to fixing the grind
-
@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2749025#Comment_2749025
I liked watching him but I think I will unsub since he rarely plays dbd anyway.
He still has a right to say what he thinks tho.
I know he has a right but I don’t think he’s right there.
-
What we’re getting on February is a great start to reducing the grind. There’s still more to do though
-
@Animal_Mother said:
https://forum.deadbydaylight.com/en/discussion/comment/2749025#Comment_2749025
You hate someone for having a different opinion than you about a video game? You need help.
The BP reward is just to help brand new players. If you've been playing at least a year, you probably no longer have much use for BPs. Grinding BPs is not the reason the player population decreased by 30%. It's because of SBMM. Giving people more BPs isn't going to keep the player base. It will probably just encourage new players to stick around and spend more RL money, which seems to be BHVRs main focus.
I need help? In my opinion it’s a ######### fact that what this person said in the video is complete bullshit the devs address a problem and then he’s like oh no it’s just a ploy to trick you like seriously? They listen to feedback and this is what they get. I understand there not perfect and it took a long time to balance something but this is just stupid the one change everyone likes he says is actually bad. Like TF? I don’t need help im not suffering from any diseases until I just caught one after watching that video
-
@Pulsar said:
Can we talk about how new players who want the full DBD experience have to either grind the game for hundreds of hours (it's like 700 iirc) or spend 200 USD on DLC?
Not to detract from your point, those changes are good.
Yes Bricky pointed it out how if you want to buy the complete DBD game you need to spend $195. To unlock just one character takes almost 3 days of nonstop grinding on the game to get enough shards. Even though the hackers are a big problem would it even matter at this point if the game was Free? The way the game is monetized we have battle passes, skins, buyable characters that take forever to get on top of a $15-30 game. Just make the game free at this point
-
Not to point fingers at anyone here but there is one YouTuber who I hate now because of this change. The devs finally address the grind reduce it by making you get 2 million points and then this guy complains the players are leaving and there still supporting a ######### match making system(which is has flaws) and says giving us more points won’t help. Are you ######### kidding me they address a problem and you bring up ######### so stupid
-
@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/2747610#Comment_2747610
"Problematic" in what sense?
before legion was reworked they were god awful to face. It wasn’t because they were good they were a ######### killer but they had exploits so bad that it was torture to fight them. First of all, deep wound originally only went down when not in a chase this was bad cause legion would moonwalk and you would go down with no counterplay. He could stab you over and over again and it doesn’t matter what you did you would go down eventually. He was unfun and the most god awful designed killer ever. Also they can’t down
-
@DoritoHead said:
Since Ghostface will be getting changed soon with Legion
Legion's going to be getting a change?
yes! The devs announced Legion and Ghostface are the next killers getting changed. Legion is the most problematic killer I hope they get improved
-
@Pulsar said:
Considering the last few Killers, I'm very wary of the new Chapter.
2021 Killers:
Trickster: Awful on release, released with plenty of bugs (breakdown and god bus iirc) AND he was borderline Old Legion tiers of unfun.
Nemesis: Literally killed Console's.
Pinhead: NFT's.
Artist: Extremely boring but at least she didn't kill Console's or promote a digital currency that destroys the environment.
Maybe 2022 will be better, but I don't have any hope.
Hey that’s what I said. Like I said there is some good news Clive Barker has the rights to Hellraiser again so Pinhead is not owned by the NFT company anymore so the pinhead we have now is owned by Clive Barker so no more NFT and new voices.
-
might be answered in Q&A
-
@Komi said:
No clue, when they announced Beyond the Realm graphical overhaul, I was dead certain this and Haddonfield would be on top of their To-Do list. So lets hope its next, or if not just gets disabled permanently.
If Haddonfield is disabled then that must mean that that’s the next map getting reworked
-
@Slasherton20 said:
https://forum.deadbydaylight.com/en/discussion/comment/2744940#Comment_2744940
Add me on steam: "Oni's Cum Sock"
Got discord
-
I’m sorry but I think Oni is the most perfect killer in the game I don’t think he needs any changes. The only changes he needs is to his ultra rares and that’s it
-
@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2743218#Comment_2743218
It may be because I hate FNAF, but the day FNAF joins; I'm taking a long vacation.
This game is toxic enough without adding 12 year olds who follow their favorite youtuber who screams loudly.
That’s not really true most of those “12 year olds” are in there 20s now there not kids anymore plus the old fans would be majority. Even though a new game came out I think this DLC would attract more old fans then kids
-
Here’s a list of licenses that are guaranteed to join the 6th anniversary
Jason Voorhes-Friday The 13th
Pennywise-IT
Candyman-Candyman
Xenomorph-Alien
Predator-Predator
Springtrap-Five Nights At Freddy’s
The Nun-The Conjuring
Jack Torrance-The Shining
-
The real reason why they don’t want to nerf COH is because since the perk is very strong right now they don’t want to nerf it and be accused of it being P2W. When Ash came out M.O.M was so OP that it became meta instantly but it was nerfed in 1-3 months cause of how strong it was and people accused the devs of making Ash P2W because a lot of people bought Ash and then the perk was nerfed after people bought him. They don’t want to repeat the same mistake
-
The only reason why this perk was made was because of the backlash Midwhich got people hated that map so much cause of not being able to find gens so the devs said don’t like that run Visionary. Basically put another band aid fix to game design
-
@Aven_Fallen said:
This seems to be it:
https://youtu.be/njLA0rdu9A8?t=10
Starts around 5 seconds after the timestamp. Really awful sound.
That sounds like a dog whistle I can see why people hated it. They could recycle that sound for blast mine and flashbang cause that’s what flashbangs sound like
-
@FearlessHunter said:
https://forum.deadbydaylight.com/en/discussion/comment/2742963#Comment_2742963
Sadly the only link I found in now invalid as it was a Twitch clip, from what I can remember though it sounded like a typical flashbang sound effect though higher pitch. :(
I tried looking it up I can’t find anything. I must find this sound effect! There’s got to be a file somewhere to find this removed sound
-
I’m curious can someone send me the original Disfigured ear sound effect I never knew about this
-
@hillbilly_is_pog said:
https://forum.deadbydaylight.com/en/discussion/comment/2741649#Comment_2741649
how much money you betting almo versed a billy and got annoyed then did this lmao
Almo did not nerf Billy though there was a list of changes that were made that he did and it’s not on his list. Also please don’t point fingers at people it’s disrespectful yes I understand he made some questionable decisions but stop harassing one guy because he didn’t do this one change
-
@Grinch422 said:
https://forum.deadbydaylight.com/en/discussion/300882/mid-chapter
We need a “IT” chapter.
Probably will be the 6th anniversary
-
@Leonardo1ita said:
Oh OK, this part 3 with big Nurse fixes is very very nice, much needed.
Also, some fixes on various bugs, nice.
Overall, decently good changes but some nerfs were unneeded and missed the point completely, but unsatisfied about the major problems like cheating and others.
I'm asking @MandyTalk , and @Peanits that wrote the thread, what does this mean
- Fixed some specific vulnerabilities that could be abused by cheaters
And especially this:
"Fixed an issue that caused some Killers to be able to prevent unhooking by standing close to a hooked Survivor" ?
Basically what the bottom meant was is if you positioned correctly you could prevent unhooks by body blocking now you can’t
-
i don’t understand this. This forum needs rehab for this game everyone says there done and hate this game yet you all still comment and play the game. Just quit!! I get it’s hard cause it’s addicting but stop going on and on just quit the game if you don’t like it.
-
You honestly never know cause the perks that were listed as buffs got other buffs that the dev note never posted and we could get more changes on the ptb
-
Twins were considered S tier by Tofu and Otz put Twins in A tier so apparently there very good
-
The changes were good but I’m disappointed we got no killer changes.
-
@Adjatha said:
Having one perk that gives the benefits of 2 perks to the whole team and covers anywhere from 20-75% of the map: Perfect balance
Deathslinger getting 52% kill rate instead of 50%: NERF HIM TO THE GROUND
There’s a huge difference here! Slinger was a badly designed killer his nerfs were justified. COH can atleast be disabled. Yes it’s still very strong and it should be nerfed but you can’t compare a perk to a killer that was op as ######### in chase
-
@ColdWater said:
No mention of boon nerfs, gen speed issues, no killer buffs, no console optimization for last gen (PS5 is expensive and still hard to find) and no map balance. Seems like they're catering to survivors again. When all the killers leave due to balance issues and survivors are wondering why their queues are 15 minutes long, don't be surprised. You're digging your own grave devs. *I'm referring to the developer update for 2022 they just posted on Twitter*
Where’s the downvote button?
-
so Here’s how the perk would be
Press the action button to preform a dash forward, during this time you cannot be blinded or stunned. This perk has a cooldown of 80/70/60 seconds.
-
Boon:Carry on
When your about to face death you carry on and fight to your last breath.
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range.
All survivors within the Boon Totems range wiggle out of the killers grasp 90/95/100% faster(does not stack with breakout or other perks!).
-
This might sound controversial but I think there’s a killer that gets ######### on but I think is the most balanced. Pinhead! I think he’s the most fun and balanced killer we got. I will admit he’s not perfect he should get some buffs. But let’s look at him his 4v1 is god tier the chain hunts are strong as #########, but you don’t always get it cause of the box you need to memorize where it is so you can get it every time. While in 1v1 it’s ok when it’s strong it’s strong but when it’s not it’s weak. Pinhead is strange he has great 4v1 but no so good 1v1 I think pinhead would be perfect if he got some more changes.
-
Happy new year everyone!
-
@Hero_awesome said:
https://forum.deadbydaylight.com/en/discussion/comment/2723628#Comment_2723628
They are never gonna nerf it lol. The game will die before they actually touch that because then the survivor mains will cry. The money in survivor cosmetics is too strong.
They nerfed DS and OoO though
-
Probably will in this update coming or the next one maybe
-
@Adjatha said:
Considering the delay between gutting Moris and gutting Keys, and the fact they they JUST gutted Pinhead, I'd say boons will stay at their current levels for at least 9 more months. Maybe 12.
Pinhead wasn’t gutted. I played a match against him and that change where the chains don’t interrupt you while solving was bullshit I was harassed by chains while trying to solve but I thought they did that? Also the addons were completely fine. Pinhead is exactly the same. Stop saying he was gutted
-
No he deserved every nerf he got. But he should have gotten buffs to compensate. Like shorter reload and a shorter cooldown to missing. Maybe a longer chain to compensate for a bigger terror radius while also increasing chain durability.
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2719137#Comment_2719137
Is it bad that I almost want for it to fail so that we might finally get good changes?
We have Texas chainsaw massacre, VHS and Propknight coming out that’s there competition. TCM is going to be the deadliest cause it came from the same people who made F13
-
um they didn’t nerf the box only the addons and it was a bug fix that made it so while solving chains don’t interrupt anymore which is bullshit cause it still happens
-
@LoneSlinger said:
https://forum.deadbydaylight.com/en/discussion/comment/2716409#Comment_2716409
Good results I'm not gonna argue with you like the other guy but I love how even you see that now after the tr nerf m&a is necessary
M&a and stbfl was in all your builds
Just like it's in all my builds
Cause he feels bad asf to play without those 2 perks
Thank you, Slinger is nothing without STBFL even before the nerf that was his best perk. M&A like you said is now necessary cause of the TR nerf but then the other 2 were my choices.
-
@foxsansbox said:
https://forum.deadbydaylight.com/en/discussion/comment/2716409#Comment_2716409
2 Deadhards in 3 matches, and you're saying this sample is a good indicator of Deathslingers overall health?
Yikes, dude.
No I didn’t say that where in my post did I say this was to show slingers health? I was told to play as slinger to see how my matches went and I felt he is not as bad as everyone made him out to be. I literally just said “I know 3 matches doesn’t prove anything”