Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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Currently downloading the game on Steam right now. I’m about to play the superior version and the definitive version of dbd
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I would love that idea. We kind of have that with Twins, Pyramid head and Sadako.
But I would love it if you could buy unlockable moris with Shards
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2845082#Comment_2845082
Clown had a bug with his pinky finger bottle that would give exposed to people that touched the gas, he also had a speed glitch where spamming reload would cause him to be faster than billy, you're free to look through my post history to see if I wanted killers banned for using those (hint, I didn't).
There have absolutely been bugs that are awful, but infinite mending was taking the game hostage, you could absolutely win against Wake Up abusers, and even then, you weren't stuck in a match for 30+ minutes to mend.
Also Mandy did announce they actually didn’t ban anyone using the Mend addons it was all Fearmonger just to scare killers
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I love how people always have this conspiracy that they only balance cause of money. If they really did that.
Then why was All the survivor perks nerfed if it’s there cash cow. They nerfed Mettle of man in 3 months, Boil over, Decisive strike, OoO, Exhaustion, Keys, Hatch, Insta heals, I can keep going!
here’s the Ironic part Ash Williams and Laurie cost real money so the fact they nerfed the best perks on there dlc characters show it’s not a money thing.
also cosmetics are completely different from game design there not changing ######### cause of sales and cosmetics there 2 completely different teams?!!! How many times do I have to say this
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They did say something about that. But basically from what I heard is.
It cost money to ship patches out cause they need permission to get the patch posted to All platforms.
They don’t want to waste time to dedicate an entire patch for one change so that’s why there all shipped in one update.
But I feel like we should be getting perk changes in the hot fixes that’s how it should be
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@[Deleted User] said:
As smooth as she's ever felt. Infinitely better than the patch a month ago. That one came out of the oven wayyyyyyyyyy too soon.
I just had a match and she feels much better. But the match made me want to smash my face into the TV. It was Eyrie of crows and they kept running to the top.
I downed all 4 but guess what. Stupid ######### Dead hard cost me the game. A survivor dead harded to the hook unhooked and I lost all my pressure cause of that one ######### dead hard
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What the #########?
That’s incredible it’s even better than the original Mori.
Does this mean? Unlockable moris?!
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@Haddix said:
no sorry, he was just a tad too overturned! just a wee little OP! just in need of a sliiight adjustment to make him properly balanced!
This is why we need to stop balancing cause something is boring and unfun. They need to balance a killer to where there strong but are fun to play as. Wraith was buffed people said he’s boring cause he moves at 150% and has a quick lunge for 1.25. Everyone said he was unfun and they nerfed him cause he was “UNFUN” balancing around fun can either help or hurt some characters.
I would just bring Wraiths post lunge to 1.20 or 1.15 seconds so he’s stronger but not so god dam weak
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I would rather have the Red man soldier as the killer you know these guys
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@sizzlingmario4 said:
I’m glad I can use oppression again. It was broken which made it unfair so I haven’t been running it.
How was it broken
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This thread will be closed soon I can tell.
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@Pior_Morte said:
https://forum.deadbydaylight.com/en/discussion/comment/2838203#Comment_2838203
idk they should just delete the perk
They can’t Getting rid of perks won’t fix it. We can make it better instead of just straight up deleting it. That would be good it encourages you to get out of the basement and go pressure.
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@Pior_Morte said:
https://forum.deadbydaylight.com/en/discussion/comment/2838131#Comment_2838131
I'm afraid that would make insidious bubba unstoppable
Then how about this The Penalty effect only applies when 16 or 24 meters away from the basement
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Monstrous shrine for it to be buffed. Should become a scourge hook. But it should have a effect that encourages going to the basement. How about this.
When carrying a survivor, if within 16 meters of the basement carrying speed is 50% faster. When a survivor is hooked on the Basement hook(which all 4 basement hooks are scourge hooks). Al survivors get a action speed penalty of 25% when someone is hooked in the basement. They will die faster on the hook like the perk always does.
how about that Bam just fixed all the problems this perk had. Probably not All of them won’t be top tier but will atleast have use
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/2836603#Comment_2836603
Remember when blood favor was toted as the worst perk in the game and served no purpose but for its icon to take up hard drive space
Yep I remember when it first came out people laughed this perk out. It had everything a bad perk required to be bad. Hex check, Basic attack only check, Short range check, a ######### COOLDOWN?! check.
Im happy this perk was buffed. They buffed the ######### out of this perk. But it shouldn’t have been like that in the 1st place
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Ok there’s some stuff wrong here.
1st Why is Sadako A-Tier her perks don’t really look that good.
2nd Leatherface, Clown, Plague and Blight should be A or S tier cause Bubba has BBQ and chili, Plague has corrupt, Clown has PGTW and Blight has Undying and blood favor.
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Freddy - Easy
The reason Freddy is ranked easy is because his power is incredibly easy to understand he places Snares to slow people and he can teleport to Gens. There’s nothing really skillful to learn with Freddy.
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I don’t think that’s a good idea.
Im going to go off on a little tangent. The one thing I’m happy about with BHVR is that they know to stay the ######### away from politics. I remember when Covid started and people wanted face masks added as a cosmetic to bring awareness to Covid and They said no. When the riots happened in the summer of 2020 BHVR backed down and didn’t say or add anything.
the only thing they added was the pride charm flag. That I don’t mind. I don’t hate the LGBTQ community there all nice people. I hate it when some game and commercials shoves it into our face saying “look we have gay people were cool” an example is the game awards they shoved it into the show. It’s like dude I’m here to watch games not promote People who are the same sex who love each other.
Adding that flag would be a bad idea cause Toxic ######### will tunnel and Bully people with the charm. We don’t want another leatherface situation.
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@DangerScouse said:
https://forum.deadbydaylight.com/en/discussion/312587/lets-make-saboteur-a-viable-perk
For the love of all things..... no no and no.
I think it’s fine cause. It would introduce new play styles and eliminate the same old perks we see
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I like this. This is exactly the change I implemented to this perk. I checked to see if 25% is to slow but healing 25% slower only adds 4 extra seconds to healing so if I heal someone to full health and Solidarity heals me up to it will take 20 seconds.
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@Gamedozer7 said:
I'm so glad there are devoting resources to making a board game instead of fix there game. Forget optimization,some kind of balance,a declining playerbase but hey at least we got a board game.
This is you writing this comment 🤡
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/2831460#Comment_2831460
I worked in the game industry for 14 years. Fun fact: gamers have addictive personalities on average. Not only has Blizzard marketing used that to their advantage for decades, but I even used it to great success over in the Tabletop RPG industry. Dead by Daylight uses it effectively in the bloodweb grind and the small endorphin releases that elements of the game provides to players. So, yes, I would agree, and even say that addicted to the game is an accurate assessment.
That’s fascinating actually. To add on to that point . I find it funny how people all talk ######### about the game and talk ######### to the company yet you still play and spend money on it. This game is like an addiction. You say you quit but you go back anyway.
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That would be funny as ######### if a survivor used insta heal hacks. Instead it would down the survivor or kill them instantly.
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@Alice_pbg said:
that isn't a rework. that's just changing it into another perk.
just remove the invincible frames.
That’s not the problem though. Dead hards problem is not the invincibility. It’s the distance. It allows you to extend loops and prolong chases and correct your mistakes with a click of a button and carry you the whole game.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/comment/2742393#Comment_2742393
https://forum.deadbydaylight.com/en/discussion/comment/2739172#Comment_2739172
The last Q%A proves otherwise.
So you're saying the game is limited because of the game code,and a lot of the things players would like to see in this game are not possible ever?
https://forum.deadbydaylight.com/en/discussion/comment/2742413#Comment_2742413
There are a lot of bad ones but there's also a lot of good ones,even streamers like Otz came up with great ideas but it all seems to be water under the bridge.
Almost all of Otzs ideas came true remember that graph Otz made to fix dbd and everyone said they wouldn’t listen. Almost all the ideas Otz suggested were added
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@_AdamFrancis_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2828520#Comment_2828520
Wierd because I have the exact same issues when playing blight. Another issue I have with him is when I'm about to do another lethal rush and the game freezes forcing me to fatigue. It's why I literally refuse to spend money on this game until they fix it.
Oh my god. Thank ######### god I’m not alone your experiencing it To? Also another issue I just found out is when i used Compund 33 I ran into a pallet it broke then I went into fatigue as if I missed my attack. That wasn’t supposed to happen.
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I’m ######### done at this point. I was playing as Blight and whenever I slam into an object I get forced back and when I play as pinhead my chain ######### out as if my joystick is broken.
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Necromancing old threads huh. COH was nerfed btw. Even though the nerf did nothing you people said it’s a survivor item so it will be nerfed in 2 years are WRONG! It was nerfed in 2 months. Still needs more work but atleast they acknowledge it is stupidly strong
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Twins will be changed after Ghostface and Legion.
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@Tr1nity said:
I feel it would be nice for the aura add ons to also reveal the aurafor as long as the survivor is standing on a trail, than timer starts after they leave. But that might be busted.
but yes I do love this
That might be a little to strong cause his best perk is I’m all ears cause of the aura read for his ranged attack but having the aura read be unlimited until they get off is a little bit much so I made it so when they step on it aura reveal for the time then it goes away until they step on it again
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Wow I’m surprised. These changes are actually amazing they would really help
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2825459#Comment_2825459
Bigger and it has a better main building and better general loops.
I never really had a problem with the loops. I hate the main building though. I agree the main building is stronger than old Ormond. But I think the loops are more fairer than Old Ormond cause ######### those Rock loops on Ormond
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@Pulsar said:
old ormond but worse somehow
No Old mount Ormond is always worse cause. Yes even though Eyrie is just as big as Ormond. Ormond has those rounded loops that are annoying To play around. Eyrie at least has loops that can be played around.
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@not_Queef said:
https://www.youtube.com/watch?v=1vKh2EnGYvA
Still better than playing against Legion, though.
Best video ever I love it
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Perks like Monsterous shrine, Sole survivor, Unrelenting and this is not happening are so ######### bad that no change can make them better they need to be reworked to be better
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I know the game will not die but the most popular dbd people. Otz, Tru3 and Scott Jund are leaving dbd to play Elden Ring. When 3 of the most popular dbd YouTubers are leaving you know it’s bad when they leave.
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i don’t get it what happened
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It’s strange cause as survivor I’ve ran into 6 pinheads in my play through. I don’t understand why Pinhead is so popular I run into him almost all the time
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I was hoping the Haddonfield rework would be coming with Ringu but there was no information in the patch notes about Haddonfield. So I guess Haddonfield is gone until the next midchapter. Hey that’s great ######### that map
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@GoodBoyKaru said:
Damn do you really need the 83 line breaks for 6 sentences, 3 images and a YouTube link?
Also, sadly, I feel like my main argument against it's inclusion has only been vindicated with Ringu. Fnaf's genre aligns more with psychological horror than it does action slasher survival horror, and everyone is complaining about Sadako being weak af (even though her power is one of the most lore accurate ones to date). I don't see its inclusion making people happy- either it's lore accurate, and weak, or it's not lore accurate, and people are unhappy because of that. Not to mention you then have the extremists on both sides like "If this isn't perfect I'm quitting/If this gets into DBD, I'm quitting".
In terms of the Creator thing, I'm glad that the IP currently belongs to Steel Wool, and I hope that if we do get a fnaf chapter we get one of the later characters (ie Security Breach and onwards) mostly because of the... uncomfortable feeling I get with most things very closely associated with Scott nowadays.
It doesn’t matter what IP it belongs to Scott created FNAF it doesn’t matter if steel wool owns the rights Money will still go to Scott.
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The game will die next Friday cause a game will be coming out to consume the SOULS of 3 popular dbd YouTubers. You could say the game is DARK
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The mori system has to still be in the works cause if you look at the mori logo there’s a number. That wasn’t there before.
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@Rivyn said:
They listed Ruin's usage as a factor in nerfing it, yet won't apply the same to DH. Boons are just another example of this one sided thinking.
um they literally just announced that Dead hard is being looked into.
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I think personally survivors should get a new item. I think Leon’s flashbang should be basekit and a new item and rework the perk to be something else
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@FriendlyBubba said:
When is BHVR going to hire you? Because you do a much better job than all of their dev teams combined.
I need to fill a application to join BHVR and I need to learn to code so I can actually do these changes
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@Blazelski said:
Blast Mine is kind of a nerf. It just needs to be placeable on dropped pallets or breakable walls, and actually let you install it immediately once it's ready, rather than after working on a generator for like 5 seconds.
Bite the Bullet should just work for anyone involved in a healing process you're involved in. All 3 survivors are quiet, and the part about failed skillchecks applies to everyone.
Clairvoyance's buff is probably too good. It's hard to buff because it's almost useless without totems, but completely overshadows Detective's Hunch with them. I think it should just also show the auras of survivors.
Corrective Action can keep it's token system, but it just works map-wide.
The other changes seem great!
I didn’t nerf blast mine. I made the requirement only 50% repair down from 66%. I made it so it activates whenever you want you don’t need to work on the gen for 3 seconds to activate it.
Bite the bullet. I literally did that for my buff I made it so it works on anyone involved in the healing.
I changed Clairvoyance activation requirement so it doesn’t contradict the boons cause of Mikaleas teachables.
Corrective action I simplified it so it’s not token based it’s truly a beginners perk.
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@Azshhh said:
Unless my in-game perk tooltips are bugged out or something, some of these buffs are complete lies lol
Self-preservation at tier 3 is still 16 meters
Blast mine at tier 3 is 66% & lasts 45 seconds
Rookie spirit is still just for yourself
You misread the Changes. Here’s the 3 simplified
self preservation- increased range from 16 meters to 32 meters. And the duration from 6/8/10 seconds to 10/12/14 seconds.
blast mine- I reduced the repair requirement from 66% to 50% at tier 3 and I made it 35 seconds at all 3 tiers.
Rookie spirit- made the perk activate faster. And made it work on all survivors so everyone sees the aura of regressing gens
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A boon that increases wiggle speed by 100%
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@liarcy said:
Sure
If we are making it a true anti tunnel perk then it should probably activate twice since you know you can get tunneled twice?
and maybe increase the timer because what?? if you have been chased for 60 seconds after being unhooked you are not being tunneled anymore?
honestly if you still have a problem with ds now maybe it’s your playstyle that you need to change because even if they are healed they still haven’t done anything productive for 60 seconds.
It kind of does activate twice. If you get unhooked and the timer runs out, the next time your unhooked it still activates. It only deactivates if you fail to hit or hit the skillcheck
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@Pukenplag said:
Hopefully soon. I enjoy playing her and it's hard waiting for her.
Yeah, I get it, it's fun not having to always face nurses, but there are people who genuinely enjoy her gameplay and miss playing her.
At least people aren’t getting stuck and having to DC nurse will be fixed and restored(Hopefully)
