Chilli_man2400
Chilli_man2400
About
- Username
- Chilli_man2400
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
after playing him I found out what his problem is with reveal. It’s the stupid affect how the reveal doesn’t reset instantly when Ghostface is not seen anymore. It stays so it doesn’t go away. Removing that would possibly make him better
-
Besides the killer. I would love to have the solo survivor buff where it shows what everyone is doing on the map
-
@Sonzaishinai said:
Nah fam, the 6 looks like a hook so probably candyman.
They did make that bee pun 2 years ago
It also looks like it’s referencing the Alien 3 poster with the xenomorph.
It could also be a spider leg or the entity itself
-
They announced the Twins are next. I think the killer who needs the next patch of changes is Pig and Michael Myers
-
I could believe it cause if you invert the picture the 6 looks like a rabbit ear but there’s one problem. The 6 is shaped like the left ear. Spring traps left ear is broken look at this
See it can’t be. This is just my crazy theory
-
I came up with the same idea as you for trapper traps but here’s my version.
You start with 2 traps base. All 6 traps are not on the floor anymore but are now in lockers. When you run out of traps you go to a locker to get 2 more traps. This applies to any locker. Once you use the locker 3 times to collect all 6 traps you cannot reload at lockers anymore cause all 8 traps will be on the map now.
-
@Regulus47 said:
Yikes
this thread was written in rage. I had a terrible match as Ghostface and I needed to let go. I’m fine now. These people think I need mental help but I don’t I just got mad at a game everyone gets mad. Just because I said I almost broke a tv doesn’t mean I actually did it. I never even touched it
-
@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2934377#Comment_2934377
I don't break my controller over a game.
You’d be surprised how many other people do it. My controller isn’t broken it’s fine it still works. I didn’t break it. I wrote this thread when I was in rage I’m fine now.
-
@Magicmaster0702 said:
I played a match as survivor against Ghostface and literally stared into his soul and didn't knock him out. I wasn't marked either, so it's just inconsistent.
We’re you staring at his face directly or were you looking at him while he was the other way?
-
@GoshJosh said:
Wow. You should not be playing DbD in your current mental state. Get help.
My mental state is fine. I’m just describing how it is. Just because I say it doesn’t mean I actually do it. People break ######### all the time. You treat it like it’s only dbd. There’s a YouTuber who dedicated videos to smashing his controllers and tvs over Nintendo games and people don’t question his mental state but when I bring up a legit reason of a bad killer I need to get help? Get lost
-
@Momentosis said:
It's exactly what the survivor mains wanted.
There wasn't really anything wrong with the old reveal mechanic. People just couldn't take the time to learn a very simple mechanic.
Now, if you're practically on their screen, you're gonna get revealed.
That’s 100% bullshit the reveal was very bad for both sides. They just made it to easy to reveal him now.
It’s not about whining his reveal was very flawed but it’s now to easy to reveal him
-
The reason it was never really brought up as much was because DS and OoO were way worse than DH. DS was pretty much a invincibility for 60 seconds
-
Did you close the hatch? Because Rancor only activates when the last GEN is completed not when exit gates are powered.
-
Dragons Grip. The amount of times I ended chases fast is insane with this perk I kick the gen someone touches it I down them and hook them.
It saves so much time I would have wasted chasing them by making them exposed it saved me so many games. This perk is severely overlooked
-
@Pyrosorc said:
https://forum.deadbydaylight.com/en/discussion/comment/2926240#Comment_2926240
I mean, Legion got a buff. Most GF players seem to be saying that he got nerfed. But it's not meaningful either way. It's like survivors complaining about camping so they add 1 second to camaderie.
But that would never happen. The devs aren’t that stupid like people say they are. There aware camping is a huge issue buts it’s complicated to fix. You can’t just slow down the death timer while camping cause it can be easily abused. I know cause it was tested in the first PTB
-
@Nathan13 said:
We could go through one patch without something breaking in this game???
Artist Update. That whole update we got had no game breaking bugs
-
@OldHunterLight said:
Or what if, bhvr instead of adding bandaid perks fixed those perks that have issues?
👏👏👏
Thank you. We shouldn’t make a perk just counter another cheap meta perk fighting fire with fire doesn’t help. To fix it they need to change the perk
-
Didn’t they make it so when frenzy ends you see Blood and scratch marks?
-
@Bladeisbest said:
They obviously don't know how to change him. xD
Then you buff him since you know better how would YOU change him?
-
Ignore him he’s just a crybaby killer main who thinks acting like this is cool but it’s not
-
@Pyrosorc said:
https://forum.deadbydaylight.com/en/discussion/comment/2925615#Comment_2925615
COH is not objectively worse than self care, it's 1) still healing 4x as many people and 2) healing much faster than self-care.
GF and Legion got "massive buffs" and are now what, C tier at best? yay.
Better than nothing you can’t accuse them of not buffing killers when they completely buffed legion and Ghostface. Every change legion received is exactly what we asked for. Except for the 5th hit down part everything we asked for was added. Shorter cooldown, getting faster when hitting, no more losing power after basic attack and power regenerating after ending frenzy instead of after the fatigue is over are great buffs.
-
@Hanzo_Hasashi7 said:
doesn't matter what we say
after all i'm a killer main no one cares what i have to say
but like if it's a survivor main wants something they'll get it in no time
nerf this nerf that
buff this buff that
and bhvr just BUFFS well not actually a buff it's more like a nerf but yea like calls ghostface's rework BUFF
back to the topic i don't see any point in dead hard existing anyways but i'd mix it with no mither with some nerfs or balancing
Yep new account it’s what I thought. Killer mains don’t get anything it’s not like they nerfed Boil over in a week and just nerfed it again. They nerfed COH twice. M.O.M was nerfed in 3 months. DS was nerfed 5 times Exhaustion was nerfed. Toolboxes, Medkits and instaheals All nerfed. Keys and hatch nerfed.
But Noooo the killers are oppressed we get nothing it’s not like we have been getting nothing but buffs to weak as ######### killers and perks.
im not saying the changes are perfect or make a killer from F to S tier but it’s not true to say they only care about one side where they have been nerfed just like the rest
-
@BrokenSouI said:
It's an original. You're welcome.
It could be a fake though I’m not discussing anymore cause I could be banned. What platform you play on
-
@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2922558#Comment_2922558
ayo I'd rephrase the last 2 words of point 2 cos it has bad history. Just say POC instead :)
I’m not saying anything bad about them I’m just describing the characters they were killing. I understand the history. But POC can be anyone. Blacks, Hispanics, Latinos, Chinese, Japanese. Anyone can be labeled like that.
-
I have some views on this
- I think it’s fine I don’t really mind but
- i think this will backfire badly cause when Leatherfaces masks were removed they were removed cause people were being racist and only killing colored people.
- by announcing David is gay it’s pretty much enabling every Homophobic person to tunnel, camp and be toxic. This is going to end up like the leatherface situation again.(maybe not but it Could happen).
-
@About8Genjis said:
What I do not understand is that they did fix the "facecamping issue with victor" on Twins. When you are controlling victor, you cannot switch to charlotte while near a hooked survivor. You would need to place victor near a hook before hooking, which wasted a little bit of time and may give the survivors time for a flashlight save, pallet safe, etc. and even then, victor cannot insta down or hit multiple survivors.
So why do Twins have these restrictions, but bubba, who can deny or punish unhooks in front of the killer better than any other killer, has none? It's a little weird.
Making Bubba Clunky around hooks won’t fix his issues. It will make annoying to use
-
I don’t mean to ruin the fun but I heard some rumors that Chapter 24 won’t be licensed.
I can’t say any more cause leaks will get me killed
-
@Foxy_Teltac said:
I hadn't even read the PTB Updates yet, this Legion buff is gonna get me addicted all over again
Pretty much they removed the stupid Basic attack restriction. Legion will no longer lose half there power on basic attacks. There worst addons were updated and now there much better
-
I’ve actually been playing deathslinger, even though his nerf hurt him pretty bad he’s still pretty good to use. I think his zoning is still just as strong cause if you ADS since you move so fast you can actually just follow them while ADS the whole time. But he’s really not that bad. Everyone makes him out to be the weakest killer now. But he’s not
-
No cause it’s still a hex perk once it’s cleansed it’s gone. Plus that’s not the buff it needs. To be worthy of a hex perk it needs to do its affect stronger like blocking the window permanently until another window gets vaulted up to 3 windows can be blocked at a time
-
ok let’s see
Nurse strongest killer-Free
Dead Hard, COH, BT, Iron Will, Unbreakable, Sprint burst, adrenaline, Prove Thyself Strongest survivor perks-Free
Hex Ruin, Tinkerer, Enduring, Nurses calling, Devour hope, PGTW strong killer perks-Free
plus let’s not forget the shrine of secrets giving away perks for free.
Need I say more
-
@DriplordDrew said:
https://forum.deadbydaylight.com/en/discussion/comment/2910464#Comment_2910464
ok but killer has 1000% movement reduction and can't use their power till at least 4 different hooks. Lol if you have no map pressure because the map is either to big or you just have to commit to the first survivor that is on you. I am so tired of seeing the argument of gen rushing when three gens pop in the first chase. If you are not stopping the three other survivors off the gens then you are going to lose them. There is literally nothing else for me as a survivor to do if no ones on a hook other then tickle the gen. They need to fix maps not gens. Even slower gen speed if all of the survivors are on different gens your most likely going to lose 3 gens fast. 1000% penalty to repairing makes 0 sense because you punishing the survivor for doing the one and only task they have.
I’m just stating what the original idea was. Why you getting so aggressive. I was joking with the 1000% it would never be that big I’m just saying that cause a lot of people said this would fix games that go to fast
-
@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2910490#Comment_2910490
I thought the exact same thing maybe we lost a ton of hackers that's quite possible.
Now that we got that information it’s probably hackers all those people. This is a good start
-
I checked the Steam charts for this and the last 30 days people were like why did we lose 2,543.3 players all of them were possibly hackers
-
@Exxodus21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2910294#Comment_2910294
There were a few ideas like that. Others were reducing gen speeds until the first chase started or removing speed bonuses for multiple survivors on a gen until either time had passed or the first chase started.
The main goal was to prevent one or more gens from.being done before the killer could even locate the survivors.
Basically the whole idea is all survivors suffer a 1000% penalty to repairing gens until the first survivor was hooked. The penalty will pause when a chase happens but when a chase ends it continues
-
@Bladeisbest said:
https://forum.deadbydaylight.com/en/discussion/comment/2909094#Comment_2909094
I'll leave that to them. I noticed the problem and talked about it on here. Just glad I'm not the only one that has noticed. If they care enough, they can go try it themselves.
Then report the bug? You say if they care. Of course they care how can they fix a bug when nobody has mentioned it on the forums?! Play more matches and if you run into the issue again then record it and send it here
-
@Entinaty said:
Honestly the developers should be the ones to actually be bearing the brunt of the criticism due to not developing solo queue properly. Adding the icons to show that a person is doing a gen or being chased or what not is a good first step but it can be improved upon. Why not add a pinging system to the game? Why not add simple dialogue options that give simple messages such as "heal me" or "i'll go for the save"? It may not be perfect but it should improve the QOL for solo queue at least a little. I mean if other games such as Identity V and Apex Legends have some form of these systems then I find it odd that it can't be implemented by the front runner of this particular genre, Dead by Daylight, in 2022.
While I find it important to ingratiate players into the game and community I don't believe that it is wise to design the entire aspect of the game around newer players or casual players only. For instance, take a game developer like From Software that is known for creating notoriously difficult games. They always have a certain standard and those who play them either rise to the challenge, struggle a lot and then eventually break through or struggle and realize that this particular genre of game may not be for them. DBD needs to also set this type of standard so that we as players know if we are falling below it, meeting it or exceeding it.
I find that having full transparency about SBMM may go a long way to fixing the overall issues of the game. For example, how about a system that sets a standard MMR for all Killers in the game and then matches it to the Survivor teams MMR and Killer's MMR are within the same ranking the Killer's stats remain the same but if the MMR of the team is higher than the Killer has certain cooldowns and/or addons enhanced to compensate and if lower have addons/cooldowns limited. May not be perfect but at least one idea.
It’s funny you mentioned that. On the Mobile version they added survivor stuff that should be in the base game. On the lobby screen you can see what perks the survivors are using before the game begins and during the match there is a Ping system.
also off topic the Bus on auto haven is not even in the mobile version they know it’s a god awful loop so they straight up removed it
-
@Bladeisbest said:
https://forum.deadbydaylight.com/en/discussion/comment/2909066#Comment_2909066
Just another anti-game health edge for Survivor I suppose.
No it’s just a bug that no one has brought up. Instead of pointing fingers and making fun of the devs let’s actually record it so they know what to fix so there not oblivious to the problem? Gee that’s a great idea
-
@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/2909064#Comment_2909064
They reworked the map but will most likely play out the same. The buildings are still strong af with the stupid windows.
But not as strong as before. The Myers house no longer has the front windows. And the windows in the back are completely gone. All the pallets are unsafe. House of pain yes while buffed might not even be open cause of RNG. The Tommy house only has 1 window that can be outplayed. No more fences, and No more safe pallets. The houses might suck but there’s no pallets to deal with
-
I thought this was a hack at first. I hit a guy at the gate with nemesis and downed him but then a ace was healing him and I couldn’t hit him.
-
@Brimp said:
Well mothers dwelling or swamp will be the next rework but knowing this company it'll just make the main buildings the same thing to run.
Idk Haddonfield wasn’t just the same they completely reworked that map from the ground up and the houses were reworked. It wasn’t the same.
-
i understand your frustrated about hackers but just because there advertising cosmetics doesn’t mean there ignoring hackers. The social media part is not in charge of fixing hackers
-
Once again.
BUG FIXES AND COSMETIC ADVERTISING IS 2 DIFFERENT TEAMS THERE NOT THE SAME!!!!!!!!!!!!!!!!!!!!!!!!
-
I had an idea for this. There should be like a 2 episode structure where each one focuses on the lore and background of the killer and survivor.
-
@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2903510#Comment_2903510
He was made more unfun by being given a longer ADS time and faster MS when ADSing. You are actually incentivised to zone more than old slinger because of this.
He should have at least a 0.25s ADS down from the current 0.4. His old ADS was 0.15 so it's a good middle ground for slinger mains and people who can't be bothered to learn a killers counterplay.
Your not wrong for this I agree we should get a middle ground for this that would be great.
Also what you said I agree I can see that a little at a loop I ADS and I chased the survivor the whole time while ads it kind of made him even more of a zoner. I was just pointing out why he was nerfed in the first place
-
Everyone just says revert his changes. As much as l loved deathslinger. As a killer main i will admit. He was very cheap to play.
His whole gameplay boiled down to faking and zoning his power that was god awful to fight. Imagine a killer who can kill instantly and give you absolutely no warning to firing. Huntress and trickster both have windups slinger had none. And he could aim and go back and zone with no Penalty’s was so cheap.
I will admit the TR nerf was overkill I agree it should go back but making him 115% wouldn’t fix anything
-
Here’s a mini addon pass
Iridescent umbrella badge- When a survivor uses a vaccine your next Tentacle strike will put a survivor into the dying state.
Shattered STARS badge(I think this addon is fine but here’s my idea)-for every Generator completed zombies movement speed will increase by 50% for each completed gen. Zombie speed addons do not stack!!
Ink Ribbon-When the gates are powered both zombies will die instantly and one will spawn at each gate. Zombie speed increased by 50% and take 5 seconds less to respawn.
Jill’s Sandwich-Survivors who use the vaccine have there aura revealed for 12 seconds.
Licker Tongue-hitting a survivor with tentacle strike or a zombie will give survivors the Hindered status effect -9% speed for 5 seconds.
Plant 43 vines-Survivors aura is revealed when they open a vaccine box for 6 seconds. Increases case opening time by 4 seconds.
Serotonin injector-When a zombie is killed gain undetectable for 20 seconds.
Stars Manual-Survivors aura is revealed when getting hit by a zombie for 3 seconds.
That’s all I got so far. I buffed some mediocre ones and reworked the very bad ones the rest are pretty alright but these needed changes
-
Depends on killer if it’s high mobility yes. Some killers work better or worse with those perks.
-
I agree his addons need a major rework. They all suck except for mutation addons and Zombie speed addons.


