Chilli_man2400
Chilli_man2400
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@ZVom said:
https://forum.deadbydaylight.com/en/discussion/comment/3043833#Comment_3043833
The Fee can stay. It's role in the entire problem is minor to none. Removal of bonus BP is. Even if you earn ~20k each match and get 3/4 stacks it's still whopping 15k BP/match LOST.
The fee can stay, bring back bonus BP
thats stupid though, that fee should not be there. It may look minor but it’s not the bonus bp I can understand but that fee shouldn’t exist
also Nice way to harass the developers. I understand your angry at the bp removal but harassing them will not help anything. Did we forget the incentives we still don’t know how much those will give? How about we wait till those drop first?
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Alright oh dam this is the new mega thread here. I’ll put my condolences here.
While this is a good change for the game and it will help reduce the annoying grind of getting every perk. It doesn’t help new players cause they still need to get the characters and the perks. My problem with the change is how your forced to prestige and you have to spend 50,000 bp. Why reduce the grind then add a stupid price?
if I were to fix the grind the way there doing it I would
- Remove that stupid 50,000 bp prestige. Funny enough when they showed the WIP on Twitter for this change there was no price to prestige then when it came out there is. Just remove the 50,000 price.
- make it so I can still level up once I get to level 50. I hate how your forced to prestige but then you can’t get your high rarity items like UR addons. Just remove the cap so I can level up as much as I want then I can prestige when I want.
That’s honestly all I would do I have to play the incentives first to really see how much it gives you but that’s what I would do
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@Mister_xD said:
I generally dislike all of those Exposed UR Add Ons.
They just feel so uninspired to me and nearly every Killer that releases nowadays gets one. I just don't see why - why not give them UR Add On that work well together with their power / unlock new playstyles like they did back in the day with Trapper, Wraith or Doctor (for example) instead?
It would have been much cooler if the Iridescent Wooden Plank had gotten an effect like "while in Nightfall, The Dredge breaks out of a locked locker at the same speed as it exits an unlocked one" (or sthg along those lines).
Also I absolutely LOVE your War Helmet idea! This sounds like such a cool and fun Add On to play around with and make this character even more of a jumpscare Killer that I am genuinely sad its not in the game...
Pinhead and Sadako don’t have exposed addons there the only ones who don’t have any
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@Zephinism said:
https://forum.deadbydaylight.com/en/discussion/comment/3041525#Comment_3041525
I'm not entirely convinced on the idea of making something take longer than normal without a HUD indicator (typical red bar). Perhaps meet halfway and display the flames of the hex totem 5 seconds into cleansing or blessing a totem?
Or how about this. I didn’t want to do this cause it can be very easy to play around.
If you cleanse or bless a dull totem(which is hex) and you stop blessing it will reveal itself as a hex. It won’t show which one it is but when you stop the fire will appear
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@Zephinism said:
https://forum.deadbydaylight.com/en/discussion/comment/3041449#Comment_3041449
Hypothetical example here:
Match starts, totem next to gen. I begin to bless the dull looking totem which is actually Hex Devour Hope or Lullaby with shadowstep. Will the bar be red (as is for hexes currently?) or normal speed?
That’s a good question actually. Idk
i think it would be normal but still have the slow bless speed cause Even though it’s a hex it’s technically shown as a dull. Here’s how I think it should work.
you go up to a dull totem(which is hex ruin) you begin blessing the bar is normal as if you were doing a totem. But it will still be 24 seconds. If he had hex undying or retribution then it would reveal if you were near the hex
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/3041485#Comment_3041485
How would making hex totems appear as dull totems hurt solo and not SWF?
Hex: Third Seal applies blindness. Blindness makes hex totems appear as dull totems. The totem is blocked to survivors unless they are affected by it.
What I mean is. That buff won’t hurt solos but other buffs to blindness like giving survivors a black border like nurse or legion fatigue. Or any thing that’s the most popular buff idea making it blackness for them. Dredge introduced it with nightfall.
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/3041452#Comment_3041452
Just not good enough
I suggested the same thing year(s) ago, and nothing...
People suggested hemorrhage should be like ruin for healing and we did get it.
Blindness is very hard to buff cause it’s godly against solos but weak against SWF.
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@Blueberry said:
I'd rather them just make all totems appear as dulls to survivors. Extremely fast and easy fix to bad spawns.
Most the time you hear them rather than see them because of the crackle sound and now survivors would waste more time cleansing all totems since they can't tell which one it is.
Actually to add to that it should either be this.
- hex totems appear as dulls until there effect is revealed.
- make it so blindness status effect hides the fire from hex totem so they can’t tell if it’s a hex or just a dull
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Quick question since wesker is coming to dbd. What version of wesker do you want
RE1 mastermind Wesker with the tyrant from RE1?
RE Code Veronica, 4 and 5 Edgy Matrix Neo Wesker?
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@Nobsyde said:
https://forum.deadbydaylight.com/en/discussion/comment/3037604#Comment_3037604
doesn't this mean that in order to get iridiscent add-ons the grind will actually be more now, though?
You don’t lose them though when you prestige any iridescent addons will stay
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@Veinslay said:
It'll go live the way it is just like Boil Over did. The devs don't even play killer at anywhere close to a level where they'd see the endurance bodyblocking as a problem
They nerfed lucky break though. And parental guidance.
When lucky break was buffed it was to strong in ptb so it was nerfed. I love how everyone loves to spew bullshit but they actually DO nerf survivor perks from ptb.
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@Slowpeach said:
https://forum.deadbydaylight.com/en/discussion/comment/3035723#Comment_3035723
I think Ash's set was and still is worse. For the people and red herring have some use currently though with overcharge being more common and thus more failed skill checks red herring may also be indirectly buffed. None of Ash's perks are good. They are meme worthy at best. Mettle of Man might be okish now but I think there's better.
I agree ashes perks are the worst but nobody played Zarina cause her perks weren’t that great and situational but the new OTR is literally a S tier perk she is the new best survivor
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Ironic how zarina and her perks were the worst in the game besides for the people.
Now if this update goes live. Zarina will be the No.1 best survivor in the game cause of Off the record. How ironic how she was the worst survivor now she’s the best. She’s literally sitting at the top of S tier right now
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@DY86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3032668#Comment_3032668
Yeah after the nerf it will be #########. I think its a stupid rework tbh.
But the devs said they wanted to change the meta, and ruin was the second most used perk by killers, so I guess killing it was the solution /sarcasm
They killed the other meta perks though
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@Daniel28 said:
https://forum.deadbydaylight.com/en/discussion/229562/wraith-kinda-rework
That's too fast, and currently his cloak speed 6.00 m/s is so fast he can go past me to get to a pallet faster than any exhausted perks. He shouldn't be able to, or just buff the perks. But only cloak speed is too fast. Personally should nerf it down to 5.5 and test out and PTB before releasing and check people reviews over it
um you do realize this post is from February? You necromanced my post and it’s a little dated
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@[Deleted User] said:
Golden days of dbd were around 2018. The game's golden days aren't coming back
Even in 2018 there was still lots of bullshit thankfully we don’t have to deal with today
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@Veinslay said:
https://forum.deadbydaylight.com/en/discussion/comment/3025328#Comment_3025328
How is NOED still strong? It will get you one down and then it's gone. Not even a gtd kill. That's not worth it to go an entire game with 3 perks
Because one. That one down should equal a kill if you played very good. If you down one person and they don’t die and it gets cleansed that’s a sign you did very bad plain and simple. I’m not a Noed fan myself cause it just rewards bad plays it should be used to secure kills in the end
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@MinlerDemon said:
Current devs never nerf survivor.
yeah your right it’s not like they just gutted decisive strike, iron will, self care and spine chill and buffed the ######### out of killers.
but gerr devs bad only care about survivors amiright
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@Veinslay said:
The devs said they wanted kill rates to go up so they made more free endgame escape perks and made NOED easy to find ::shrugs::
um? You do know BT gets canceled if they touch exit gates? And also DS doesn’t work in endgame anymore and Noed is still strong it’s just not annoying to deal with anymore?
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@dreamsy10 said:
Actually, BT & Dead hard got buffed. There are videos and streamears explaining the dead hard situation. So good job devs, pretty good job so far; but let's nerf POP cuz OP.
How about we wait till ptb to see how dead hard is cause they said it’s no more distance. We don’t even know what the perk will look like?
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The new dead hard is like a parry move or something you see in fighting games where when they attack you press the button at the right time to deflect the hit and counter.
that’s what there trying to do with dead hard. I can’t judge until I see ptb footage
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@Regulus47 said:
Can't wait for all the MYC+Monstrous Shrine nurses to wait 32m away with range addons until an unhook happens. Or the hags at 24m. Or the blights. Or the dredges. Or the bubbas. Or the artists.
Gonna be loads of fun being "not camped". 😔
Don’t forget all basement hooks are now scourge. So floods of rage is going to be mega broken with high mobility characters and monsterous shrine
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@Arbmos1998 said:
https://forum.deadbydaylight.com/en/discussion/comment/3008780#Comment_3008780
You are giving the company who nerf Wraith, Freddy, Deathslinger etc for literally no reason faith to do perk changes right? Yeah this is why the game is screwed, people don't see literal issues which have prolonged way too long everyone gotta shill the game as long as one side gets all the fun. We have already seen the mass decrease in killer players playing the game as a whole but people who shill ignore it.
you do understand maybe they nerfed them cause I don’t know they were unfun to verse? Im a killer main and even I admit going against these killers were not fun and poorly designed in some aspects
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Dude she is literally one of the strongest killers in the game if you set it up right you can end a game with Hag in under 4 minutes. She doesn’t even need slowdown perks cause of her fast snowball
she doesn’t need a rework she’s strong as is
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@Advorsus said:
Although I would usually agree with you and I do tend to believe that when someone says reworked that it means they'll be changed almost entirely, or at least a good portion of the way. However that's not Behavior's definition of reworked, as we saw with The legion and GF "reworks".
Yeah they got some decent addon changes in their add-on pass they did. But for the most part, they stayed exactly the same power wise. A few things were tweaked with their powers, like the legion lethality fix. But mostly their huge rework we were expecting boiled down to a few number tweaks to their existing powers, quality of life fixes, and then just a change to their chase music.
So when Behavior says rework, I'm gonna assume slight number tweaks on most of them. At least until such a time when I'm proven wrong. I'd rather be proven wrong and be happy that they're making actual changes, rather than being proven wrong and disappointed that I was let down because I thought they were making ACTUAL changes.
I think it’s because of Freddy and docs rework we expect huge changes. We’re not getting reworks that completely change the character there making buffs and changes while still keeping them who they are
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@fulltonon said:
For some reason BHVR thinks making a perk basekit is generally a bad idea.
But there going to be possibly making BT base kit in the next mid chapter and some other gameplay changes
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3007236#Comment_3007236
They better not nerf no way out. It's just good. Nothing great
It’s not getting changed
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The best secondary effect that can go on Shadowborn is that auras are revealed for a extra 1/2/3 seconds
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Here’s a cool combo to do run overzealous with resilience. Get injured then cleanse a totem. And you have 15% faster repair speed. Which will complete the gen in 68 seconds
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@woodenEnthusiasm said:
Most likely because it does nearly nothing mathematically. It takes 14 seconds to break a totem. It gives you 6% speed boost 6% of 1 is 1.06 so for every 16 seconds you save 1 on a gen which is...really bad. That said it could also be that they're looking to normalize game time. Nearly all the perks mentioned affect the matches speed in some way.
With more math I did 6% faster repair in reality cuts off only 4.8 seconds of gen time so to repair a gen from 0 to 100 with overzealous it takes 75.2 seconds
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@YOURFRIEND said:
Every gen regression perk is getting nerfed. This feels very grim.
But every second chance perk will be getting nerfed
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@DEMONANCE said:
yeah they're 100% saving the rework for that chapter.
They are it said RPD rework coming in fall the time we’re Resident evil part 2 chapter comes out
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/328299/tome-level-4-oh-boy
I love green glyphs, they give a poopton of BP and aren't all that annoying as you can chip away at it.
Blood Debt and that frigging No Mither one...urgh.
I ######### hate the blood dept challenge it was so hard they reduced it to 5 on the other tome originally it was 10
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/3000302#Comment_3000302
Yeah I honestly felt bad using her. She’s basically a crutch for people who can’t run Jason well. Fox main all the way!
Awesome my mains were Deborah, tiff, and chad
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3000328#Comment_3000328
Also
- Depositing a tape into a TV only removes 3 full Condemned bars. If you're at 3 3/4 then it won't reset you to 0 anymore but to 3/4.
- Hitting a survivor post-manifest adds 1 stack of Condemned. Idk that seems fun.
- Inserting a tape now takes longer than the basic attack animation.
- I agree with that it’s annoying how it completely resets it should just be the bars not all of it.
- with my change above might be to strong
- I agree
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Here’s how to fix all 3 problems.
- when a survivor is within 16 meters of a powered tv condemnation will start building up. You get a stack for every 24 seconds you are within the tv range. Once you hit 7 stacks you cannot remove your stacks. You suffer from exposed when at 7 stacks.
- Change the teleport times. When Sadako teleports the tv cooldown is 60 seconds and when a survivor shuts a tv off the cooldown is 100 seconds.
- Lullaby could possibly stay if these 2 changes above were implemented if not then just remove it
That’s how I would fix Sadako
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@Phasmamain said:
I don’t like the idea personally. If you’ve played F13th you’ll know basically everyone played Vanessa because her stats were the best for running Jason. The same would essentially happen in dbd
I agree when I played Friday I thought she was not a good character but after playing her I realized she’s ######### godly. She’s S tier on counselor rankings. She’s the dead hard of f13 the game
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@DoritoHead said:
https://forum.deadbydaylight.com/en/discussion/comment/2995992#Comment_2995992
"Devs hate killers being competent"
Laughs in Blight (yes I know they're nerfing hug tech but only because it's a bug)
Also don’t forget Artist even though people hate her she is very strong and she hasn’t been touched once. Also let’s not forget Nurse
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So what your saying is I can’t teleport to a hooked survivor but I can go inside of it to camp? That’s possible I didn’t know?
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@FushionCactus said:
https://forum.deadbydaylight.com/en/discussion/comment/2994438#Comment_2994438
😳😳you mean i won't have to say "deadhard?" When im in lunge range anymore?!?!?!
Yep. And not only that. No more Decisive strike no more borrowed time and for spirit mains no more iron will. For some reason this is a weird one no more self care? That perk wasn’t really a problem.
but the bad news is we will lose Ruin(again), pop goes the weasel, bbq and chill, corrupt intervention and pain resonance
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Well here’s the deal I got my ass kicked as Oni cause of not having his power to start. ######### all of this he really should start with his power he has other counters even when In his power.
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dead hard will be reworked in the 40 perk rebalance. Just you wait. Dead hard won’t be a problem anymore
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We will get information on the perk changes in 3 weeks. That’s how the cycle goes
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Here’s how to buff Sadako
- condemned builds up passively when survivors are within 8 meters of a powered tv. It takes 24 seconds for survivors to gain a condemned stack when near the tv.
- shutting a tv off gives a condemned stack and it will build passively on you for every 24 seconds.
- survivors who have 7 stacks of condemned suffer from exposed.
- survivors who have 7 stacks of condemned cannot get rid there condemned stacks once they hit 7(if your at 7 and you insert a tape it will not get rid of it).
- teleportation cooldown is now 20 seconds. Cooldown on survivors shutting tv off is 80 seconds.
I think these will make Sadako a lot better to play and make her more threatening to play against
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I’m actually happy it’s changed back. I might sound like a minority but I prefer his old theme more than the new one. I hope they don’t change it back.
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I agree don’t change the theme it makes Ghostface feel unique. The new one is just so generic and boring
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I think if they hopefully change it
Monstrous shrine
sole survivor
unrelenting
Predator
territorial imperative
this is not happening
bloodhound
overwhelming presence
Beast of prey
buckle up
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@DrDeepwound said:
thanks for your research
Don’t use this perk on Wraith, Myers, Pig, Ghostface and ironically Dredge himself
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@TatsuiChiyo said:
Amd don't forget BHVR won't ever do anything about it except say sorry than ask you to buy new skins. Small company guys, pwease help while we co tinue to fuxk up cause we cant do basic testing
Once again the thick headed people think people who design cosmetics can fix and make a game run on a console that doesn’t have the power PC has. We should hire all the cosmetic designers and force them to do something they weren’t hired for amiright
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@[Deleted User] said:
Fractured Cowshed is the only map that makes my blood BOIL, it seems I only get that variation when I'm playing weak m1 killers, it needs a balance rework ASAP.
Not only that map. Torment creek is almost just as bad as cowshed. The main building is almost impossible to loop. Unless your nurse your not going to get kills cause they can just keep holding w on you and the loops are almost as safe as cowsheds