Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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Comments
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/3160129#Comment_3160129
Damn... it's going to suck on Console
Not really I play on Xbox and he felt very good to play as I felt no janky movements with him
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/3159659#Comment_3159659
Damn... Ok then thanks for your feedback
I can't play right now but it is nice to know how the new stuff feels
Pretty much you have to be very accurate when hitting survivors
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And people say they only cater to survivors
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this is one of the best chapters we’ve gotten
You people don’t appreciate anything just a bunch of negativity
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Idk my first game I landed every uroborous hit not one bugged out and I got a 2k not bad for my first game
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The bug has been fixed
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And people say they only cater to survivors
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You can’t. This perk is like dark theory buff it to much it becomes OP and to low it’s weak.
The only way to make the perk actually good is to run flip flop get downed recover and just press the button and it activates
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I’ll buy it at a high price
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@skylustv said:
They promised a Twins rework long time ago and we still didnt got it...
They said it was coming after legion and Ghostface. But then we got the 40 perk changes so there probably in the next update after wesker or the one after
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@lagosta said:
https://forum.deadbydaylight.com/en/discussion/comment/3157760#Comment_3157760
Onryo is not gonna get reworked anytime soon, unfortunately. She suffers from Myer's Syndrome where a small piece of their power (their innate moris with no hook requirements) carries so much of their power budget that they need to be kept in an underwhelming state to avoid snowballing out of control. Furthermore, she was just recently released.
I did hear something that Onryo is the next killer getting looked at.
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I think the next killers getting reworked is Onryo and Twins
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I agree 100% with this
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Here’s my idea
You gain a 3.5% haste effect when within the boons range. Your vault speed is increased by 15%. When leaving the boon area the haste is increased to 7% and it lingers for 2/3/4 seconds.
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What’s the point of putting a head trap on When there going to die anyway.
it wouldn’t be either
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They should add a secondary effect for the perk so if no boons are brought it’s still good. the second effect should be this
At the beginning of the match dull totems auras revealed for 30 seconds. When you hook a survivor all dull totem auras are revealed for 30 seconds.
there a secondary effect that makes the perk somewhat usable without boons
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Here’s a better idea when within the boons radius your pallet and window vaulting speed is increased by 15% the effect lingers for 4 seconds
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@Mandy said:
It will be back to the exactly the way it was previously, so 3 protection hits etc. It just will not have Endurance and the Endurance icon will not show in game any longer.
Ok. It should be at 2 protection hits to make the perk a bit better. Thanks for clarification
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@Emeal said:
I dont think a stealth ranged killer will ever be a good idea.
However I would like BHVR to give us some feedback on Deathslinger.
The Killer data from January 2022 says he is weaker than Clown, so is Deathslinger fine?
After his nerf I have found him extremely tedious to play as and I have no clue how to make him work for me.
They should give us updated stats with Onryo, Dredge and Wesker
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@Objectively_speaking said:
https://forum.deadbydaylight.com/en/discussion/comment/3144707#Comment_3144707
pinhead is I believe voice by his OG actor I think.
Yes Doug Bradley voices pinhead now. It was added in the first midchapter of 2022
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They still need to rework swamp and red forest those are the last maps and have a new animation for healing and cleansing totems.
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I like the new one cause of the color pallet I love the white and snowy look. It feels like winter and cold there. I didn’t feel it with the old version
The new one is still not a good map but holy ######### it’s miles better than the old one
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this is my reaction
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@Cryptikk said:
https://forum.deadbydaylight.com/en/discussion/comment/3130145#Comment_3130145
also, you think it’s ok to harass and wish death on his unborn child because of that? where did I say it was and condone that behaviour?
You never said it but when it was revealed everyone online said that to Scott. They’re usher his wife and unborn child would die all cause of that.
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@Cryptikk said:
https://forum.deadbydaylight.com/en/discussion/comment/3129830#Comment_3129830
- He didn’t do anything terrible. Do not downplay his actions, like fnaf fans always do. He contributed a great sum of money to people wanting to destroy LGBTQ+ rights.
- Anyone will look good good compared to a convicted pedophile, that's a extreme leap and you know it.
Donating to one group of people doesn’t automatically mean there rights will taken away do you know how many parties exist in a group it would take a lot more than one person to take peoples rights away.
Also He donated more to pro lgbtq groups then anti. Not all groups are bad it’s just that one group.
plus we weren’t even supposed to see this information it was leaked. So it’s none of our dam business. We shouldn’t have seen that but someone leaked it and you think it’s ok to harass and wish death on his unborn child because of that?
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@Z0mbiv0r said:
When you say bodyblocking as an aggressive play style you mean when unhooked survivors take a protection hit with endurance for the survivor that unhooked them?
To be honest I never used DS before they nerfed it (never managed to activate it, at least) so I really can't say. Reducing the time it remains activate-able while stoping the timer when agonizing does sound good. But the 2 seconds increase in duration may be too much. Can't really say, though.
It’s pretty much 5 seconds how it was originally but it’s built into the base game so you can stun for 3 seconds by default or run the perk and increase it to 5 seconds
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@Z0mbiv0r said:
It's not whether it's a good or bad idea. Different people will have different oppinions, so let's just say it's something I can like or not. That said, while I think both ideas would actually help solve the problem for survivors, it's not my cup of tea. For me, using perks to solve problems is not cool, because then you are essentially losing said perk (maybe not so, but it does lose some weight). If I had to say yes to one and no to the other I would give the enhanced endurance + haste effect the greenlight. Having a noclipping effect in a survivor while in game doesn't sound good to me.
Good work with these ideasm, though, and thanks for sharing. :)
I added the No clip effect cause what makes BT and endurance in general annoying is not that it prevents tunneling and camping but it enables a aggressive play style of bodyblocking so with no clip added it fixes that awful playstyle.
What did you think of the DS idea
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Same with dredge it seems nobody has mentioned him anymore. I don’t understand why none talks about dredge he’s even more forgotten then Artist.
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People don’t want FNAF in dbd cause it has a reputation of having the worst community on par with fortnite and Minecraft. But people forget to realize our community is just as bad as there’s so there kind of hypocritical.
Another reason is when you look at the first game people claimed it would look extremely silly and goofy to be chased by a 7ft robot Bear. But now we have attack on titan skins and we have Robbie the rabbit skins which is pretty much FNAF if it was added so the silly argument isn’t valid cause we have a lot of silly skins. Also there’s more characters they can use other than Freddy.
Another problem people would have is what would the power or chapter be cause everyone wants Springtrap that’s perfect Afton is the main villain of the FNAF franchise. But what would be his power and survivor? We all know Fazbears Fright would be a map but we never see any human faces in the FNAF games. One choice would be Michael Afton as a survivor. Springtrap doesn’t really have any powers so making one would be kinda hard. But I believe the devs can come up with something.
the final point is a little controversial I won’t say anything on this but something happened with Scott Cawthon that caused him to Retire. He didn’t do anything terrible he’s a great guy but to some people he did something that wasn’t supposed to be seen it was leaked out. People believe the devs shouldn’t work with someone like him but that’s not true he didn’t commit a crime as bad as Victor Salva.
TLDR: I want Springtrap in the game he would be a great killer but people are always very split on it cause of the reasons mentioned above.
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/3126276#Comment_3126276
Ohhh really have u ever use your brain to guess when DS is gonna shoot?
Yes and even if you use your brains he can shoot faster then you can think cause remember not only could he aim in .15 seconds he could just zone you out and had no speed penalty’s or cooldowns.
If you were able to dodge a slinger then that slinger is trash I’m talking good slingers
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This was my biggest fear with the new perk. Now kinship is completely worthless
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@Spirit_IsTheBest said:
Neither did Freddy or Hillbilly or even Deathslinger.
All of these killers went through so much for no reason even though they were fine as they were.
I agree with Freddy but Billy and slinger were not fine.
Im not talking about base Billy I’m talking his insta saw addons they were busted as ######### and made Billy incredibly unfair. That was fixed but overheat he could have done without.
Slinger on the other hand was not fine. He’s the prime definition of lose lose situations no matter how you played or ran you could never dodge a good slinger it’s virtually impossible to dodge a projectile that can be shot in under .15 seconds.
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@MrPeanutbutter said:
https://forum.deadbydaylight.com/en/discussion/339702/queue-times-are-a-joke
BHVR promised role incentive rewards, but those were killswitched and they still haven’t restored them yet even though they have apparently been fixed. No urgency by BHVR at all to get those back in the game.
There coming in the Wesker update
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because everyone quit being survivor. Before the update survivor ques we’re bad cause nobody played killer now ITS THE TOTAL OPPOSITE
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/3115601#Comment_3115601
I actually am, but these aren't the characters I wanted. At the end of the day though, the choice isn't up to me, and I don't want to piss on others who don't share the same opinion as me. What type of fan would I be if I did?
What characters did you want
Carlos, Jack Baker, Ethan Winters, Dimitrescu, Sheva or Hunk
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It sounds like him. I listened again it sounds just like DC Douglas
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3109257#Comment_3109257
I have some solid guesses but I'm not trying to get banned.
yeah let’s point fingers and start harassing developers over a stupid change. Go the ######### outside and touch some grass it’s just a game
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/3109218#Comment_3109218
Do i see a upcoming "legion OP, pls nerf" thread?
Btw. The situation you described didn´t go away. It just got worse with Legion feeling forced to keep all survivors injured at all times.
No legion is not op but he can easily get so much value out of those 3 perks.
The person I’m talking to keeps saying the mob is winning and there nerfing stuff cause the people are loud even though it was not a fun thing to go against. The playstyle is awful. It’s still going to be a problem. But not as strong
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@ThatOneDemoPlayer said:
They're splitting it in half, thank God that Map is getting reworked
It’s getting reworked with the next chapter coming in autumn
im so happy
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/3108416#Comment_3108416
If your team is too cheap to bring CoH, too bad at the game to avoid getting hit, too oblivious to just hold W away from one another, or too lazy to heal, spending 110 seconds on a generator instead of 90 seconds seems like a fair trade off.
What if they run dying light? And gift of pain slower healing that will waste more time and half the team is dead.
COH won’t stop the other 2 perks and legion can just instantly re injure you and COH doesn’t work against plague.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3109031#Comment_3109031
Pinhead, Artist, and Dredge have exhaustion addons. Ghostface's addon rework gave him an exhaustion addons.
I wouldn't say the devs didn't want to make exhaustion addons. It's just the older exhaustion addon design inflicted long lasting exhaustion and the devs didn't want that anymore since exhaustion had seen nerfs since it's release.
Yep that’s exactly why. Huntress still has her exhaustion but it’s only 5 seconds. Clown got his removed
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@Xernoton said:
https://forum.deadbydaylight.com/en/discussion/338747/if-it-aint-broke-break-it
100% agree.
Though I can't remember Doc having an exhaustion addon.
This was before he was reworked he had a addon where at madness 3 you suffer exhaustion until you snap out of it.
it was removed cause they didn’t want to make exhaustion addons anymore.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3108415#Comment_3108415
How is that a bug?
Merciless storm shouldn’t keep going it should only activate at 90% and when it regresses you still get the skill checks and then it’s blocked for 20 seconds.
Was it intentional? It was a bug
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@Adjatha said:
Knee-jerk, whiplash nerfs after a month of play are not cause for celebration.
They're evidence that The Mob is winning.
What does one side want? Is the volume loud enough? Okay, they get it. No matter how absurd.
Was doing gens for 2 minutes fun?
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/338676/there-is-no-hope
Which perk would that be? <3
Merciless storm and pain resonance. If you got to 90% and pain resonance reduced it the skillchecks wouldn’t stop it would just keep going
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@6659Leg said:
It's hardly the end of the world. At least now you don't get a noise notification for it. They should look into call of brine and overcharge if anything.
It’s only a 300% regression it’s actually not that bad
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3107343#Comment_3107343
Is dms that short without pr too? Or is the combo just made to be bit weaker but I still think that was not smart change now everyone will be back using that combo.
It sounds like a nerf to DMS but it’s actually not cause since it’s only 30 seconds you can activate it a lot more often
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@Aneurysm said:
Nothing that exciting there but nothing that bothers me much.
Thana - was sick of seeing it, I seem to be in the minority in thinking that even legion and plague mains will probably ditch it but we'll see.
PR/DMS/merciless storm - meh, I don't feel strongly about it
Mettle of man - 2 protection hits is much more doable than 3 so you might actually see it now. I don't understand why people are acting like an integral part of survivor gameplay has been lost forever. You see MoM in 1/50 games and in the games you do see it it gets activated 1/10 times. And yet it's being mourned harder than DH was.
Thank you!!!!!!
Finally someone I can agree with. Everyone is flipping over a perk you barely saw
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3107904#Comment_3107904
The idea is to allow for a double body block from one person to disrupt tunneling.
We'll see how it plays out on the PTR. It's a weird change for sure, but it's interesting - and I can see a few scenarios where it could be rather good.
https://forum.deadbydaylight.com/en/discussion/comment/3107917#Comment_3107917
Chill, mate.
I’m sorry alright but I get sick and tired of this ######### sometimes. We get a killer sided updated and all the survivors hate the Thanatophobia legion players the devs try to fix it maybe not in a good way and now where all harassing the devs again all over a pointless change. Not on the forum but people on YouTube are saying welp devs hate killers fun they always listen to survivors when repairing gens for 2 minutes wasn’t fun at all
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/3107922#Comment_3107922
My b
But yeah not worth quitting over
I'm already mentally prepped to deal with pain res/dms looool
People complaining about MoM and Thanatophobia and yet nobody will give a flying ######### when the update drops
