Chilli_man2400
Chilli_man2400
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- Chilli_man2400
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Comments
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@BarnesFlam said:
They need to stop but how do we reach the monetisation team to give our feedback?
Its simple, don’t buy it.
dont buy any Seasonal cosmetics. Only buy the others but ignore the seasonal so they see the sales drop.
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This makes me actually want to spend money on it that’s the best skin the in the game so far for licensed characters.
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That’s one bug that’s been with them for a while. I ran into a bug where when I switched back to Victor, his screen was on a 45 degree angle.
When I went back to Charlotte her screen was locked.
These bugs show why Twins are getting reworked from the ground up. There was a comment from peanits that said Twins changes aren’t going to be number changes there getting a rework so pretty much they might get freddied.
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@Mazoobi said:
An already situational perk does not need to be nerfed because of a killer(s) you'll see once every 2 years.
But where're the Twins rework? We need it.
We did get a little update on this. Twins changes won’t be simple number buffs. They might get freddied.
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If Sprint burst had that buff it would literally be the most broken exhaustion perk in the entire game and it would be the number 1 best perk in the game.
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@Halloulle said:
3500 hrs seems a bit much - I got roughly half those hours and if I hadn't spent excessive amounts of shards on cosmetics all characters you can buy for shards would be unlocked and brought to P3. I think the time estimate forgets about events (log-in & double exp), codes and sales.
That being said, 1.7k hours is still a lot.
The real issue is several essential perks being locked behind franchise DLCs. - These need to be unlockable via shards way easier, otherwise bringing viable builds is very much a pay-to-play kinda thing.
Imo, the easiest way to fix it, especially the catch up, is to split the shrine in original chapters and franchise chapters. That way the franchise perks would show up within a reasonable timespan. - And as for the shards: give new players 1-2k each day they log in for the first thirty days they play. That's gonna bring them back and set them up with 3-7 new characters just from logging in.
That suggestion doesn’t sound bad. I suggested something close to that with the shrine being a killer and survivor one so you get more perks to buy so that’s 8 perks total you can get.
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Probably bug if it was a nerf it would have been announced.
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@tippy2k2 said:
I'd assume this is a coding oopsy rather than anything bad (and if it is bad, I can't imagine either Mandy or Peanits could talk about it).
Hopefully only Netflix having the business sense of a toddler is the only reason we lose DLC and that it'll never happen again
I could understand that but when stranger things revealed new names it was removed from the store.
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I disagree with Grim embrace because if your version came out camping would be made even more viable. Cause 60 seconds of not being able to work on gens and the killer can straight up camp an entire hook state with 60 seconds.
the rest is honestly fine on Grim Embrace
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They could just make a dbd classic like how World of Warcraft did.
And it can show how really REALLY unbalanced dbd was in it’s original version.
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Boon: you can’t hide forever
When the killer enters the boon radius his aura is revealed to you for as long as he’s in the boon radius. The aura read lingers for 2/3/4 seconds when he leaves the radius. When the killer snuffs the totem there aura is revealed to everyone for 6 seconds.
Boon: Resupply
When you enter the boons radius with a item in hand, every 1 second spent in the boons radius without being in a chase replenishes item charges by 1 charge. The effect lingers for 2/3/4 seconds when leaving the radius.
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Try using the guards as a multitask tool. Send a guard to break a gen so you can continue chasing. Ironically the assassin and jailer are the best for gens cause it takes 6 seconds and it wastes survivors time and it kicks them off instantly. Use carniflex only for pallets. If you have to use him on gens just use him.
send guards in areas where survivors don’t expect send them in the opposite direction instead
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Would be great. I think BHVR can easily get the rights to the new Hellraiser cause of Clive barker
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@StarLost said:
https://forums.bhvr.com/dead-by-daylight/discussion/359197/how-to-fix-tunneling
Not the worst ideas I've seen, to be honest. Balance is a bit all over the place, but I see what you're driving at.
I'd also add:
- Killers cannot use their powers while within a certain radius of a hooked survivor and remaining there for a few seconds. If a chase begins outside of this radius, entering this radius while in chase will not trigger this effect.
- Hook grabs removed completely.
- Kobes removed completely, and the relevant perks reworked.
I agree on hook grabs it’s a pretty dated mechanic.
I don’t agree on the power portion cause that would make the game kinda clunky and it doesn’t really need that.
I’m mixed on kobe cause it’s very funny when you dominate an entire game just for the 4% luck to screw you over. I don’t think it should be removed
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@DemonDaddy said:
Just me personally, but the kick buff is not an incentive worth the effort. It's much better for the killer to eliminate someone than a minor buff ( which by your account isn't even a permanent effect).
It’s not a permanent effect cause it wouldn’t be fair for 2 people left to have 12.5% regression all game. It’s for killers that don’t want to tunnel and give them an incentive not to tunnel or camp
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@RaSavage42 said:
Ok so your title said no perk changes then I read perk changes... can you please fix that for everyone else
Why do you think Call Of Brine gets used a lot more then it used to?
Why do you think Eruption gets used more now then it did before?
Why do you think Oppression doesn't get used a lot?
Fixed the title.
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Sadly those 2 get no outfits cause of the licensing hell that is NOES franchise. One cause of the actors rights and movie rights. Second the remake was so bad I don’t think they want to remember that movie.
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You can’t tell me with a straight face they don’t listen and say nerfing iri head was bad. Even the most biased killer main would say iri head was unfair.
also rancor and devour hope weren’t changed yet. There still the same. That was just a test. they literally said it wasn’t going to release yet.
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@DBDVulture said:
If that update goes live you can look forward to 10-15 minute queues as survivor. Killer however will be instant queues.
idk cause if that happens then we will get sudden death matches which will be slug fests. If it releases this way.
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I disagree on nemesis and Sadako. Nemesis has the best killer perk in dbd right now along with Lethal pursuer and Sadako has call of brine.
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@RoastedGarlic said:
The fact that it hasn't been taken care of already is alarming considering its been known about for roughly a year. But hey instead of fixing large security issues, enjoy your buggy chapter, and new time limited cosmetics.
You do know that fixing security and cosmetics are 2 different teams right? Don’t start this ######### ######### please.
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yep a great perk has now been made even better than before
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3276108#Comment_3276108
All these chapters besides Legion’s are way better than this garbage.
So twins was better? A killer that was completely broken at launch 4 out of the 6 perks completely bugged? A rushed killer is better than the knight?
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@ProfessorDunwich said:
This is quite likely the worst chapter release they have had. Vittorio, his perks, and Knight’s perks are solid. The Knight himself and the map are a debacle.
Not true. This chapter is great compared to
Darkness among us
Binding of kin
Resident evil(Nemesis)
All kill
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Not very fun honestly he’s very bad.
He gives way to many indicators that he’s using his power it’s almost laughable he’s just as bad as ptb Ghostface.
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How come it wasn’t mentioned on ptb?
Was there that many pallets on the ptb? Probably a bug cause they would have mentioned it in the patch notes
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@Peanits said:
What you see when you use Dead Hard is different to what you see when other people use Dead Hard.
The short version: The game timestamps exactly when someone Dead Hards or hits a Survivor, then tells the server what they did. If the server gets conflicting messages ("I hit the survivor" and "I used Dead Hard"), it needs to figure out who was first. It uses the timestamps to figure out who was actually first.
The problem is: Any online game has latency. Because you're not physically next to the other person in the real world, it takes time for that info to reach the other person. On the other hand, you see what you're doing instantly.
So when you hit someone and it doesn't look like they used Dead Hard yet, they might have and that info just hasn't reached you yet. Meanwhile when you use it as a Survivor, you see the animation instantly, but you don't see that the Killer has already started swinging. When the server sees that, it checks which came first and resolves it as fairly as it can.
TLDR: Latency plays a role here, I wouldn't immediately assume they're cheating.
There is a way to tell if it’s a cheat. If you swing and purposely miss the persons DH animation will play automatically. It’s a way to see if it’s a cheat.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3269567#Comment_3269567
Ghostface had a limit to how far away he could be revealed from added.
Legions entire PTB was filled with people asking them to not release him to live. Instead, BHVR ignored it and then killed Legion for 2 years a couple of months later.
Not true legion had changes made from ptb to live.
His double fatigue was removed and his stance after vaulting was moved so survivors couldn’t crouch vault back behind.
Ghostface was majorly rehauled in ptb they added new sounds and completely buffed the ######### out of him
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@Steakdabait said:
because it was boring and predictable. BHVR isn't going to redesign the killer due to bad ptb feedback they're just going to change numbers. Like the biggest amount of effort they ever did to change a killer from ptb to live from my memory is them adding the viktor locker animation.
The PTB is used to find bugs and to tweak numbers, that's it.
Ghostface and spirit? And legion?
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@Brokenbones said:
If they wanted to buff it, they could just cut out the activation condition
As in, every 30s - you can vault 40% faster.
Maybe the activiation condition is there to provide counterplay to people who notice it? (Even tho let's be real, it's not that impactful of a perk in the grand scheme of a match)
So it’s like a pick your buff any one would change it. Remove either the activation requirement or the cooldown
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@AnneBonny said:
i've said this before and i'll say it again, the 3 month content release schedule is killing this game. dbd as of right now is a tangled mess of years worth of band-aid fixes and outdated game design that needs more time and resources to fix than the current model allows, not to mention the stunted creativity for killer powers that also comes with it. we wouldn't have killer powers as rushed and generic as nemesis's t-virus or artist's dire crows if there was a reasonable amount of time to expand on the barebones abilities they're stuck with now.
we don't see these big killer changes as often as we should because so much work is funnelled into new content that inevitably becomes an issue down the line, and those pile up faster than they can be fixed.
We’re starting to see some of the bandaids getting taken off. With Base kit BT and possibly if it comes out Base kit UB.
There starting to make some perks basekit so you don’t have to run them. Because of the base BT I’ve stopped running it cause it’s already there I was able to free a perk slot up. I think it’s good how there finally coming off but there’s still issues that need to be fixed like maps and certain killers
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Or how about this?
After being in a chase for 15 seconds Beast of prey activates. Pressing the active ability button grants undetectable for 30 seconds.
Grants 50/75/100% more bloodpoints for the hunter category.
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This video sums up my reaction to his last DBD parody with dredge and his other parody
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/3240541#Comment_3240541
Yeah, that's what I'd do to Memento Blades too, except I'd add a throw rate bonus to make it what it was before his rework. It'd be basekit Old Trickster with Melodious Murder, essentially.
Videotape Copy is an interesting idea too, however I'd personally put the numbers at 70 seconds. Teleporting to a TV every 10 seconds might be extreme.
I made it 10 seconds cause Demogorgons cooldown for portals are 10 seconds. So it’s fair that Sadako has a 10 second cooldown cause she can’t spread condemnation.
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@Okonar_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3240518#Comment_3240518
hm I think the yellow chilli basekit would be fine, then make it only one chilli addon that brings it up to the purple level
My idea was to make purple chili basekit so by default his charges are 2.50 seconds each.
but the chilis are nerfed to where yellow is 0.10 and purple chili is 0.15 seconds so combined it’s pretty much like the old chili addons stacked but you don’t need the addons
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Here’s my ideas for buffed meme addons
Tricksters Memento blades
-increases number of blade hits to reach maximum laceration by 1.
-increases the maximum carried blades by 16.
-start the trial with 16 additional blades.
OnRyo videotape copy
-Projection does not inflict condemnation to nearby survivors.
-decreases time it takes for a tv to turn on after projection by 90 seconds.
-decreases the time it takes for survivors to gain condemnation by 100% when holding a tape.
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@Okonar_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3240477#Comment_3240477
the difference between chili and no chili is day and night, chainsaw way too short duration without addons
Personally. I would make purple chili basekit and then nerf the chili addons. So he’s not reliant on them
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The reason bubbas camp is because not only is he the best at it with multiple downs.
Unless your running chili and speed addons he ######### SUCKS!!
They should make him not so reliant on addons and make his basekit better
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/3232971#Comment_3232971
I've run into a few and also im pretty skeptical about their attempts to curb cheating. Afterall I doubt they werent trying before and where still losing to cheaters. Im also sure that I had a couple that I didnt notice since some cheaters are just doing small cheats like auto dead hard.
Auto dh is pretty easy to detect just do a stupid swing and it will automatically use there auto dh
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@Peanits is there a way to show escape rate for each killer? Which killer has the most escapes when played against.
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No. But don’t worry DC penalty’s are turned off so if you don’t want to deal with them you can leave with no penalty.
Btw changes are coming to eliminate cheating. I haven’t run into any
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It’s funny cause almost a year ago I suggested UB should be base kit to stop slugging and kind of fix the meta. Who would have thought that it would actually happen.
It’s fine I’m ok with it being base kit I’m not ok with unbreakable it should be nerfed to 50% so it’s not so op getting up in 22.5 seconds.
I honestly wouldn’t mind DS being base but it would have to rework a lot about the perk and mechanics
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I would honestly want to see this to see how it would go down
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@Smoe said:
https://forum.deadbydaylight.com/en/discussion/comment/3225099#Comment_3225099
I don't think Bubba, Freddy and Amanda will ever get their own music. only reason ghostface got any was because he's part original.
I hope i'm wrong but considering bubba didn't get any back when he and hillbilly got reworked, my expectations for it to happen are low.
demo had his own theme and Myers had since the beginning. It’s weird cause if the copyright with the franchises.
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The only killers left that need chase music is Wraith, Nurse, Huntress, Bubba, Freddy, pig and plague
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@Seraphor said:
I'm sure it will. I can't think of a single patch that hasn't accidentally reverted Ghostface's music.
They should make it where when your marked his old theme plays
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@Iron_Cutlass said:
https://forum.deadbydaylight.com/en/discussion/comment/3220350#Comment_3220350
Then make the chainsaw only overheat when near a hook. In a normal chase the overheat mechanic is pointless and only hinders the killer for using their power, if you want to punish camping, then make it only punish camping.
Artist cant use their crows near a hooked survivor. Twins cant deploy Victor when near a hooked survivor. Just make Billy only overheat when near a hooked survivor.
But that introduces clunky and unfun gameplay. It should just be where when you start the chainsaw or you feather it with revving you gain heat but when you dash it resets to 0 so it doesn’t punish you for feathering to much
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I forgot to mention this in the rework when you put survivors to sleep you don’t need to wait you can damage them as soon as there affected by the dream power you don’t need to wait 7 seconds
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I will do the addon rework soon. This took a long time to do. I’ll make a updated post with addons.
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THIS
A capture by Differenc3MakerEXPLAIN THIS?
watch closely at what I’m talking about