New map is bugged, RIGHT?!

This map has like 25+ pallets every 5 meters next to each other and more than half of them are safe. This map is insane. This is just a bug, right? Please don't tell me this is by desing...

Tagged: Mod

Comments

  • Least survivor-sided BHVR map design.

  • This is the design they seem to be going back to. This map, RPD rework, and Garden of Joy. They buffed killer slowdown to the point that games often take years to complete, which necessitates a stupid amount of safe tiles to work with. I don't agree with either decision. One bad decision compensating for another bad decision

  • Also: SO MANY tiles that just fatshame. bhvr, if it looks like nemesis can pass through a gap, everyone SHOULD be able to and not get stuck on an invisible wall between two BRICKS

  • @[Deleted User] said:

    This is the design they seem to be going back to. This map, RPD rework, and Garden of Joy. They buffed killer slowdown to the point that games often take years to complete, which necessitates a stupid amount of safe tiles to work with. I don't agree with either decision. One bad decision compensating for another bad decision

    Pain res is the only slowdown perk that has it's old 15% value, so what in the Christ are you talking about? Survivors have adapted to the +10s gen time. My games are barely any longer than they used to be.

  • @[Deleted User] said:

    I did not play yet, how many pallets lol?

    I counted a casual dozen on one half of the map, not even right at the edges. Although some of them might have been windows (zanshin tactics auras)

  • How come it wasn’t mentioned on ptb?

    Was there that many pallets on the ptb? Probably a bug cause they would have mentioned it in the patch notes

  • Seems the map always spawns every possible pallet that could spawn and has no pallet cap.

  • @Dionysus42 said:

    Least survivor-sided BHVR map design.

    Very correct wording.

  • @[Deleted User] said:

    This is the design they seem to be going back to. This map, RPD rework, and Garden of Joy. They buffed killer slowdown to the point that games often take years to complete, which necessitates a stupid amount of safe tiles to work with. I don't agree with either decision. One bad decision compensating for another bad decision

    Killer slowdown is as mediocre as ever. If anything, that's what's keeping these insane maps at bay, not the other way around.

  • Please make sure you get a bug report filed, or check to see if others have reported it, in the appropriate forum!

    Report any bugs you find here.

    If nothing is posted yet, please make a new topic per the pinned instructions.

    Otherwise, feedback can be submitted here: https://forum.deadbydaylight.com/en/categories/feedback