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Chilli_man2400

Chilli_man2400

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Chilli_man2400
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  • @ad19970 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2986521#Comment_2986521

    I kind of agree with this. I actually enjoy the new look of the Coldwind maps, I don't mind that some of them have daytime. But the Coldiwnd maps for some reason still seem to be the worst balanced realm of all. The visual reworks did nothing to help that, in fact, I am pretty positive they actually increased the size of certain tiles like Jungle Jyms, which is ridiculous, and just made those tiles even stronger for survivors.

    Coldwind maps are all pretty big, and have so many insanely safe pallet loops, it's ridiculous. Cowshed in particular is unbearable, as it can spawn many 100% safe pallet loops next to each other. No idea how maps that unbalanced are still in this game.

    Rancid Arbatoir is the only exception, that map is quite balanced, since it's pretty small.

    The only maps I think is good on coldwin is like you said Abbatoir and honestly rotten fields is underrated.

  • I don’t care about the graphics. I played 2 games on those maps and it made me want to smash my tv. Fractured cowshed and torment creek. These 2 suck ass. Cowshed is nothing but safe loop after safe loop after safe loop. Torment creek is just, hey get gens done on this side and hold w like a dip ######### so you can’t catch us that’s fun right?

    coldwin needs more than a graphic update it needs a major rework

  • @Plsfix369 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2984685#Comment_2984685

    Last game they triggered NWO early as i was hooking in basement, luckily it clutched as the survivor was on 2nd stage and i thought to myself this wouldn't have worked with Remember me. If only it regresses like Ruin does instead of getting 99'ed.

    That’s actually a bad idea here’s why. It introduces another band aid fix to a problem hate 99ing exit gates? Run remember me. I shouldn’t run a perk to fix game problems. The gates should regress naturally by default

  • Boon: Carryon

    When in the boon totem range. Survivors wiggle out of the killers grasp 40/45/50% faster. Increases killer sway by 100%.

    Boon: you can’t hide forever

    When the killer is within the boon range there aura is revealed to you. When the killer snuffs the totem. His aura is revealed to everyone for 5/6/7 seconds.

  • @lemonsway said:

    https://forum.deadbydaylight.com/en/discussion/comment/2982799#Comment_2982799

    Will they actually have the 40 perk changes ready for this years summer tho? Or are they gonna start in the summer and take however long they want it to take until people forget about the fact we were supposed to have those changes? cause that's exactly how they operate.

    No that’s not the plan. They didn’t say 40 perk changes over the year. It’s 40 changes in one update. And we got a release date in summer. Would you rather them say it’s coming soon and be in the dark like the solo changes? Or get a actual release date so we know it’s coming

  • @Akumakaji said:

    The devs said that they are reluctant to give any estimates of release dates, because in the past stuff would often get delayed, and then people got extra salty and flaunted the date that things "were promised to release". On the plus-side, they normally only mention stuff, when it already got a certain percentage done and they know that it would release in the forseeable future, same reasons as above. So we will just have to wait and see, don't hold your breath, but its worked on right now.

    At least we know this summer where getting the 40 perk changes. They announced a date and we know it’s coming

  • this might sound so stupid but where is the survey on the game?

    I went to the post match screen and there was no survey to do. Where do I go to do the survey

  • @Smoe said:

    They've had friendly conversations with Fortnite over twitter aswell but you don't see them making a Fortnite crossover thou.

    They could add dbd skins to fortnite like Trapper, Wraith and Billy

    and the original 4 survivors

  • @pizzaduffyhp90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2974447#Comment_2974447

    It would be a good dlc I agree. There's a lot of enemies they could use as a killer though I think Brutes would be the best choice maybe.

    If I had to do a chapter I would do

    Survivor-Edward Richtofen

    Killer- either Dr Monty, Brutus, Apothicans or Samantha Maxis.

  • Hunk from RE2 he’s the greatest character of Resident Evil. He’s awesome he should be a legendary skin.

    Jack Krauser from RE4

  • That’s the one dlc I actually would want in this game. COD Zombies would be a good dlc

  • The perk isn’t bad it’s just needs something more to make it stronger. The perk shouldn’t have a duration of 20. Since it’s a hex I think the effect should be permanent until another window gets vaulted. It should be

    When a survivor vaults a window, that window is blocked until the totem is cleansed or another survivor vaults a window. Up to 1/2/3 windows can be blocked at once

  • Nah all of you are nerds I have a perk so bad nobody mentions it. If I mention this perk no one will even know who’s perk it is. It’s so bad it’s not even brought up in bad perk discussions

    and that’s

    drum roll please







    Sole Survivor

    60914086-6A94-4C7D-AEC9-44C529A319D3.jpeg

    This perk i think is the worst of them all. It’s that bad

  • You want toxic? Run Engineers fang and glasses. Or if you want the box. Run Slice of Frank and franks heart or the solve addons.

    Run deadlock, DMS, Pain Resonance, perk of your choice.

    For box. Run, Hoarder, DMS, Pain Resonance and deadlock

  • Still fascinating how Dredge is literally just Sadako but better

  • so your pretty much defending terrible gameplay by standing in front of a box and getting free kills with no rewards.

    This was a terrible thing for both sides. Just because you never saw it that much doesn’t mean it’s still not a big issue!!

    I understand pig needs buffs but claiming this is ok is straight up wrong. Plus it was a buff she kind of got she now has 5 boxes you can waste more time with them now

  • It got nerfed already it will pretty much come back to its original version

  • I’ve gotten lots of value out of boon exponential. I think it’s the most underrated boon perk.

    Game-Midwich against the Twins. I put Exponential and COH up I was Hooked twice I got unhooked and twins downed me then Charlotte released Victor and I got up from exponential and I got out with hatch

    Game-Haddonfield against Legion. He had Noed he downed me and slugged me I got up from exponential and I escaped.

    other games I got value but I died. It’s very good when it works. Here’s my tip to get value from the perk.

    try to put the perk near gens. It’s a risky move but killers will always slug near gens set exponential up near a gen and get downed it’s guaranteed you will probably be slugged in that area.

  • @ElleGreen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2961296#Comment_2961296

    that sounds so cool If Ada and Rebecca are the survivors what do you think would be their perks?

    I think Rebecca will have healing perks and Ada will have perks to make her a badass spy

  • That’s a great change. The perk should literally be a Anti Sabo perk. I disagree on the aura reading. 1 minute of infinite aura reading? That’s to much it should just be when they sabotage a hook there aura is revealed for 4/5/6 seconds

  • This is literally what you said

    “Probably impotent and easily bullied Wesker. Per all recent new killers. Gotta keep those survivors happy.”

    how the ######### do we go from, all new killers are always made to be easily bullied to make survivors happy. To nemesis was ruined. Nemesis not being like RE3 has nothing to do with making another side happy?

    Yes nemesis is nothing like RE3 he could have had his rocket launcher or his super speed but in gameplay he’s pretty god dam good if you know how to use his tentacle. Nemesis is not easy to bully he can easily down you. If you can bully nemesis then he sucks try going against a good nemesis.

  • @DangerScouse said:

    https://forum.deadbydaylight.com/en/discussion/comment/2958808#Comment_2958808

    If you believe that about Artist I suggest you get some practise in as survivor. And if you still believe that after.... wanna buy some magic beans?

    I’m taking as killer.

    Artist is literally the embodiment of ending chases fast as hell. Artist is killer that was designed to be great. Your living under a very big rock if you think survivors get everything handed. Also legion was buffed to where he’s even more unfun to verse

  • I’m more of a killer but I’ll say this. I want

    The Observer as a survivor.

    The Spider as a killer

    The vampire as a killer

    Wally as a survivor(Aces friend from Tome 4)

  • @DangerScouse said:

    Probably impotent and easily bullied Wesker. Per all recent new killers. Gotta keep those survivors happy.

    Yeah let’s just ignore how we got Artist who flat out destroys all survivors. Yeah they always make them happy!

  • @Rokjer said:

    Greeeeeat !!! We already have no more new maps, we lose some, we don't have all the reworks, but they will still waste months to rework something ALREADY present in the game !

    We’re getting a new map this update

  • They reduced the map spawn rate to 0.1% so you will never get this map. Unless a offering is used. You can still use the offering to be sent there

  • Here’s the problem I have with the Soon meme.

    I understand they said a lot of stuff and we still have no information on it. But would you rather them be quiet and release it when it’s ready. Or announce “hey the mori rework is coming in September 2022.” Then September 2022 comes and they go “sorry it’s actually coming out March 2023.”

    they don’t won’t to make false promises and keep delaying and delaying something they want it to be ready when it’s perfect

  • @Adjatha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2953552#Comment_2953552

    "Slinger had no downsides to his gun"

    Boy, talk about a "tell me you never played a character without saying you never played that character" line.

    Deathslinger has

    • a tremendous restriction on moving left or right, making survivor juking incredibly easy
    • a long reload every time he misses, giving survivors ample opportunity to get to the next pallet or even just get away
    • a surprisingly short reach that can be outdistanced by simply running away
    • a slow movement speed, making it take that much longer for him to close the gap and get into power range
    • a power that reels the survivor in but is not automatic and can be broken by the survivor using the terrain to their advantage
    • an extremely narrow hitbox on his power, as opposed to the very large hitboxes of other ranged killers, requiring precision
    • no secondary power or effects to help him slow the game or catch survivors without the use of his one-shot gun.

    There are SO MANY downsides to his power. And people trying to excuse his complete gutting by claiming it was a no-skill, auto-win proposition are just broadcasting, for all to see, how little they've actually tried playing the other side.

    Nope nope. I am literally a deathslinger main and yes those are problems and downsides but BUT! You will never run into those issues if your a good slinger only bad players will experience those issues. God slinger players will never experience any of those issues except for the reload. Those weaknesses are only bad if you suck. If you don’t then you will never run into any of those issues

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2953557#Comment_2953557

    Fun fact. Pyramid head was bugged on release, and the ability to plant the sword and instantly m1 out of it was a bug. Tell me you don't play killer without telling me.

    He always had a cooldown. The incessant whining and rage quits from survivors made bhvr increase it and then they figured out it was a bug but never changed it back because the bug was still there after the nerf for a day or two.

    um that’s not true. I played during pyramid heads time and the M2 to M1 was never reported to be a bug. There was not one dev post and not one comment from a mod saying it was a bug. I’ve played pyramid head since he came out and he never had a cooldown.

  • It was fixed but it still happens. Basically you have to let the chain miss then start solving so you don’t get interrupted.

  • quick question did you play on autohaven by any chance? Cause I heard they removed the bus from the mobile version cause it was to strong.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2953552#Comment_2953552

    ... you're not supposed to win a 1v1 against the Killer as a Survivor, that's you found them annoying

    survivors might not win every chase against them but they should atleast have some form of counterplay besides doing gens. There was literally nothing to do. Before slingers nerf his ads was .15 seconds. It was humanly impossible to dodge his spear in real time it’s completely impossible. PH when he planted his knife at windows you had 2 situations get hit through window or fake it and he hits you with M1 there was no way to counter that.

    Survivors should have some counterplay to some chases and not completely lose the game. Nurse and blight are extremely strong killers but there counterplay is so fun and engaging that it balances out they have ways to deal with them. Like dodging the blinks or rushs or timing pallet stuns.

  • @ThatOneDemoPlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2953510#Comment_2953510

    Something being annoying doesn't mean it needs to be changed/nerfed.

    Wraith, Deathslinger and Nightmare were fine balance wise, they were pub-stompers, but got nerfed because Survivors whined too much,not because they were too strong

    They weren’t just to strong they were cheap and annoying. Slinger had no downsides to his gun besides the 1v4.

    Huntress and trickster both have long windup times and give warning when there going to shoot. Slinger had none he could aim the gun faster then you could run, he had no slowdown, no cooldown he could keep ads with no punishment. Huntress when she stops aiming has a hefty slowdown, slinger doesn’t, she gives a sound cue when aiming slinger doesn’t, she has a lullaby letting you know when to run he doesn’t he could literally snipe you from outside his TR he was a better stealth killer than the actual stealth killers. There’s a reason he got these nerfs. I agree he should have gotten more buffs to compensate, but calling this balanced is just plain wrong.

    freddy was not fine, he was also cheap to play as and against, it was literally spam traps at loops, rinse and repeat. His nerf was deserved he was the pure definition of low risk high reward.

    once again, I literally said I agree with what everyone says about wraith. His nerf was undeserved. But I could see why his whole gameplay was just uncloaking at loops I could see why it was considered braindead, but survivors actually didn’t want him to be nerfed, but he was nerfed anyway cause he was considered “Unfun”.

  • @Adjatha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2953465#Comment_2953465

    Except, a large number of killers get nerfed SPECIFICALLY to make survivors better against them in 1v1. Just off the top of my head:

    • Pyramid Head got a cool-down on pulling his knife up so that survivors could just juke to the side and prevent him from hitting with his power around corners
    • Wraith got his reappearance dash nerfed to give survivors who aren't in hitting distance already enough time to out distance him
    • Deathslinger got a cooldown added to pulling out his gun without reducing the aiming penalty baked him him, giving survivors plenty of time to juke
    • Freddy slows down while placing snares now, making him unable to place them mid-loop without giving the survivor the added distance they'd lose by stepping on the snare
    • Spirit got a phasing noise to remove the fake-out on her power as well as directional sounds to give a survivor ample warning where she's at in the first place.

    If the game were actually being balanced around killers being very strong in 1v1, I'd agree with you. Except, all these killers and more got their powers gutted specifically to make them weaker in 1v1, while some of the most powerful 1v1 survivor perks (Dead Hard) get buffed considerably with no penalty of any sort. And then they go ahead and add 4v1 perks like CoH that make your team WAAAAY stronger by bypassing the whole "the team needs to work together" aspect of the game.

    The difference is all of them except maybe Wraith were very annoying to face. Being super strong in chase doesn’t equal good game design. All 4 except wraith encouraged the worst gameplay style. Pyramid head and slinger were both zoning killers they didn’t even need to use there power. Spirit and Freddy were extremely easy to use in chase. Freddy just spam traps. Spirit just stand still and mindgame.

    pyramid head is still good in chase

    slinger you can still zone just as good, you just can’t quick scope that much.

    wraith, 1v1 wasn’t really that strong only one I agree with but he was kind of braindead to play.

    Freddy can still spam traps and loops, still annoying to face

    spirit can’t rely on cheap tricks anymore, but can still mindgame.

    you treat them like there gutted but there not there still the same killer(except wraith).

  • @Obelt said:

    https://forum.deadbydaylight.com/en/discussion/comment/2947449#Comment_2947449

    It has been on twitter youtube if there own main hq with community known issue wont work then what will

    Make it bigger I’m sorry but everytime I searched dbd on YouTube or Twitter there was not one video that was trending on the macros. Every controversial thing dbd has done always was on my feed but not this

  • Oh dear here we go again.

    I understand the whole situation but it’s complete bullshit how you people think there not listening just because there not responding. Yes it took a developer to talk bad to someone for them to reveal the colorblind mode but your taking that point out of context to fit your story.

    image going home from work and getting harassed online about colorblind mode when I’m off from work. Let me rest for gods sake. I understand they were rude about it but there not working there just trying to relax. A simple we’re working on it would have been disappointing but not to cause controversy.

    if your that upset about it post it online make it a movement to get it bigger. I hate it when they post it then say they don’t care cause of no response even though my thread is not popular like the constant nerf DH and SBMM threads.

    I agree this is a huge issue that needs to be fixed but stop taking ######### out of context to fit your narrative. Post it online to get more attention like YouTube that’s a big place

  • If it was pre nerf slinger he would be different. He was fast as ######### when he aimed and he was a better stealth killer than the actual stealth killers. his 1v4 is his biggest weakness.

  • Sadly this is not exciting for reasons I will not explain cause I can’t

  • @Phasmamain said:

    Anyone remember the description for that one bucket of candy perks charm?

    “A bucket of candy perks. No one seems to have touched the This Is Not Happening Candies”

    they know. There aware

  • @[Deleted User] said:

    I think blood warden is fine as is.

    As much as I'd like for increased movement speed on killer perks, it almost feels like that would be a required perk to use, since gens fly so fast in some games. Really torn on that one

    Remember me would be fine with aura reading attached to the obsession, probably still wouldn't make it good though.

    If fire up became a required perk. It would actually be pretty good cause the meta would shift from gen slowdown to chasing again. Also it’s only a 1% increase so you would have to lose all gens to get 5% faster.

    I tried to make remember me better at what it does and not try to rework it cause all it needed was a number buff and simple qol change.

    i think blood warden is fine to. I wanted to get rid of the difficult activation requirement and make it much easier to use

  • This discussion is outdated cause DS already got nerfed. It’s fair now. But it could use some more qols

  • @MikaelaWantsYourBoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2941094#Comment_2941094

    I did not say i wanna unbalanced perk. But i don't wanna garbage perk either.

    I don’t won’t a garbage perk either to but this perk is so unbalanced that we can’t make a middle ground. Even if the healing speed is 5% it would still be great

  • Would you rather a unbalanced Perk that makes you want to smash your face in?

    or a perk that’s not as strong but is at least balanced and not Frustrating to deal with

  • It sounds like a good idea but it will still be ######### cause survivors have no reason to grab tapes. Her cooldown to teleporting is already long enough there’s no point to grab tapes. It should do this

    -Projection does not inflict condemnation.

    -projection cooldown is reduced by 90 seconds.

    -projection cooldown when survivors shut tvs off is increased by 40 seconds.

    -survivors who insert a tape gain condemnation and spreads condemnation to other survivors not carrying a tape

    there made it a meme addon but changes the entire killer

  • Cooldown will not fix the problem. The problem with COH is it grants pretty much a free healing station for everyone and guarantees a 5th perk to all other survivors a cooldown won’t fix it. The self healing part is the problem. Make the perk heal 100% faster but remove the self heal to balance it

  • @FrostyEyesSusie said:

    The answer is "because it would help killers and nonono we can't have that" but that would be me "being bitter" so nonono we can't have that :^)

    Yeah that’s true it’s not like legion was just buffed and can finally down people now. And they buffed the killer perks and nerfed survivor wow they totally don’t help killer

  • @Nos37 said:

    Some people do not have access to / can afford / choose to use unlimited data from their internet service provider. Downloading a large portion of the game with every update is not ideal for them.

    The game has been rearranged into chunks to make updates smaller in size since only the affected chunks would have to be downloaded rather than the whole or majoirty of the game.

    This has broken things and will take time to fix.

    Notably, killer powers are not working correctly all the time. If you do not feel like powering through (pun intended) while you wait, then consider playing a killer that relies less on using their power.

    I’ll have to use killers that work cause ironically All my mains are broken. Oni, Slinger, Pinhead and Nemesis

  • Here’s how I would buff Fire Up.

    For each Gen completed gain a token.

    For each token your Pallet/Gen breaking speed, vaulting, Picking up, dropping, missed attack and successful attack cooldown is 4/5/6% faster. For each Gen completed your movement speed is increased by 1%.

  • @The_Krapper said:

    Fire up should works backwards of the way it does now, you should start with max stacks and lose one every time a gen pops so that way you can utilize the perk to get early pressure instead of being in a already losing situation for the perk to be useful

    It ruins the whole theme of the perk though. The whole concept of fire up is that you get stronger as the game goes on.

  • @Phasmamain said:

    Trapper could use one imo. Using smithing tools as the percussion could be interesting since he is a blacksmith

    I’d rather Trapper keep the default theme cause he’s the very first killer. I’m think Wraith to cause he was released with trapper but Billy got his own theme so. Trapper should keep the default theme. Wraith and the rest should get new music.

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