New Year! New Fun! Make Your Own Perks!
Create your own perks.
Boon: Gift of Stamina
Press and hold the ability button near a dull or hex totem to bless it and create a boon totem. Soft Chimes ring out in a 24 meter range.
Any survivor within range of the Boon Totem’s range will have their Exhaustion cooldowns active while Sprinting. While in a chase your Exhaustion cooldown is active with a 40/30/20% increased recovery time.
Boon: Expanded Blessing
Press and hold the ability button near a dull or hex totem to bless it and create a boon totem. Soft Chimes ring out in a 24 meter range.
Increases the range of all active Boon Totems by 5 meters. Increases Efficiency of all other boon totems by 6/8/10%.
Comments
Hex: Deathmatch
Once two survivors are Injured and not in the killers terror radius, Hex: Deathmatch activates
One random Dull Totem will turn into a hex, If there are no remaining Dull totems, a new one will spawn
Only the 2 survivors affected can cleanse the totem, they will have 60/55/50 seconds to do so. Until it is cleansed, both survivors will suffer from Broken state
if the totem is not cleansed in time, both survivors go into the dying state, and suffer a 100 percent decrease in recovery time
The survivor that fails to cleanse the totem goes into the dying state, and all recover actions are 100 percent slower. Healing this survivor from dying is 100 percent slower, if the winner tries to heal the losing survivor, he will suffer a 200 percent penalty to healing.
”Yeah you thought you escaped me? That’s cute” - Unknown Killer
My unnecessary wordy attempt at making a perk that forces survivors to work against each other while also fueling pentimento.
"Where they'd go?"
When entering a locker press the active ability button to travel to the closest locker available
This will have a cool down of 60/50/40 seconds
"im not even using 1% of my power"
Norville "shaggy" rogers
catch me if you can
After stunning the Killer using a Pallet or Locker or vaulting a Window while in chase, Catch Me If You Can activates.
For 3 seconds, your Scratch Marks and Pools of Blood appear in the opposite direction, relative to where you used the perk.
Catch Me If You Can has a cooldown of 60/50/40 seconds.
"Outplayed, outclassed; I said, "Catch me if you can.""
Boon: Refreshing breeze
A boon that refreshes all those who touch it.
Press and hold the Active Ability button when near a Dull or Hex Totem to bless it, creating a Boon Totem.
Soft chimes ring out within a radius of 24 meters.
Survivors inside the Boon Totem's range:
This effect trumps all other perks.
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.
"Ah, I do so love the mountain air."
in threes
All Survivors spawn together at the start of the Trial.
When three or more Survivors are within 20m/24m/28m of each other, all survivors suffer a penalty of 20% to all action speeds.
"Misery, Tragedy, Apathy, all of the third degree."
Boon:Carry on
When your about to face death you carry on and fight to your last breath.
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon Totem. Soft chimes ring out in a 24 meter range.
All survivors within the Boon Totems range wiggle out of the killers grasp 90/95/100% faster(does not stack with breakout or other perks!).
*3 Killer Perks*
*Perk*: 11
*Description*: You've never done anything quietly. Once you damage a generator, a soundwave shoots out in a 24m radius. Any survivor within the blast suffers from the _deafened_ effect (all sound is heavily muffled and non-directional) for 30 seconds.
If survivors are within 2/3/4 metres of the blast, they lose a health state if healthy, or broken for 60 seconds if injured already. 11 has a cooldown of 60/50/40 seconds.
*Perk*: Last Hurrah
*Description*: They fought hard, but you won't let them leave. Once the final gen is done, the perk activates. Any survivor who has been hooked once will have their aura shown to the killer whenever they are within 4m of the Exit Gates. Once they start the gates, they become _oblivious_ for the remainder of the trial and exposed if within the opened Exit Gate. Killer gains a 2/3/4% haste effect for the rest of the game.
*Perk*: Anger Management
*Description*: Being hurt puts you in a rage. Whenever you get stunned by pallets, lockers or flashlight, you gain 1 token. For each token, you can break 1 unused pallet or, if hitting a survivor armed with a torch, will force them to drop the flashlight and lose 50% of the total charge the torch can hold. Killers can hold up to 1/2/3 tokens at a time.
STRIDOR ((Reworked))
You are acutely sensitive to the breathing of your prey.
Any survivor within 12/24/36 meters of your locations will trigger a loud noise notification when they perform the following actions:
Slow vaulting windows, pallets, entering lockers, picking up pallets, or falling from heights.
Stridor has a cooldown of 20 seconds.
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WELL PREPARED (this belongs to my OC ghost hunter survivor)
Years in the field of ghost hunting has taught you to always bring backup supplies.
The first chest you loot will contain a Utility Flashlight with a Battery/Heavy Duty Battery/Long Life Battery.
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SOUL FOR A SOUL
Your willingness to sacrifice yourself has not gone unnoticed.
When within 4/8/12 meters of a hooked survivor, you become exhausted for 5 seconds and any attack that would put you into the dying state would instead make you become broken for 40 seconds. Soul For a Soul can only become active once every 40 seconds.
Hex: Just leave
Crouching or t-bagging in the exit zone will show the aura of the survivor to the killer, expose the survivor and block the exit gate for them personal for 30s/45s/60s
Born of Light: once flashed, you can blind a survivor for 2 seconds on your next basic attack. When paired with Lightborn, you spawn in with your own flashlight that you can click at slugs.
Hex: I Win. If Hex; I Win is cleansed or booned, all four survivors instantly go into the downed state and cannot recover. Hex: I Win disables all recovery perks and enables secondary perk: Deerstalker.
Hex: I Win blocks the exit gates.
Oh how much I would love this!