Chilli_man2400
Chilli_man2400
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2597789#Comment_2597789
https://us.v-cdn.net/6030815/uploads/4Z19V6B6TLEZ/jillvs.png
Lets put both games at 4K with high settings next to each other then :)
I thought we were comparing fortnite not Re3🙂. Also you are comparing a picture of a triple A billion dollar company game to a Low game with yes even though BHVR have a lot of devs it’s nothing compared to Capcom.
when was that picture of Jill on the right taken?
Try harder next time 😁👍
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2597758#Comment_2597758
as someone who has played RE3 remake, collected every achievement, and completed the game in under an hour of playtime, Jill looks nothing like Jill.
You have the worst screenshot of a bug that doesn’t happen anymore(at least for some people) and put it next to the best view of the fortnite picture that’s not a good example. You have a picture with the worst lighting vs the fortnite menu with the best lighting.
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That’s the worst possible picture you could find Jill in the dbd picture is in the worst lighting possible while fortnite is all bright and colorful the lighting is what makes it look good this is a bad example
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@Yords said:
Same, I use it on blight and makes him terrifying to try and play against. But I am unsure if it's actually good on weak m1 killers because while they can get hits here and there without the fear of pallets, but once the hex is gone they will most likely have to deal with all of the previous unstopped pallets.
That’s not a issue cause even though the pallets are still up there will be no survivors to use them. If the hex is still up of course. This perk is great on Huntress and trickster cause there range can block pallets across the map
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2596823#Comment_2596823
Original Pain is a great counter to Borrowed Time, makes survivors hella salty.
How? I think original pain is not very good cause it’s very situational. How do you use it
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@M1MASTER said:
https://forum.deadbydaylight.com/en/discussion/comment/2597238#Comment_2597238
I dunno, it looks the exact same to me.
What i'm talking about is wanting the old animations back and hit detection of the chainsaw more consistent like it was before the nerf.
Oh ok. I remember people complaining that Billy’s camera was bugged and it would bounce up and down to simulate limping but it annoyed players so they changed it
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Legion changes were announced but we don’t know when it’s coming but at least they said he’s next
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@M1MASTER said:
The same amount of time for Billy to get his bugs fixed and his add-ons to make sense.
So never.
Billy’s camera bug was fixed he no longer bounces up and down when moving
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These perks all just need one change. Make it so when your out of the terror radius the effect lingers on you for 5 seconds extra or longer
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2596227#Comment_2596227
But isn't that "niche effect" the reason you want to change borrowed time in the first place?
I get that but remember 4 perk slots only. You need atleast a Gen defense perk and depending on the killer you run a additional perk to increase there power I don’t know what perk to give up
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/290651/borrowed-time-change
Protection hits are calculated by being within 10 meters of an injured survivor. By your own rules, this means BT still would not deactivate if they were bodyblocking a healthy survivor.
And if you really hate people taking protection hits, Forced Penance is a thing.
but that would require sacrificing a perk slot to counter a niche effect. Come to think of it I think this perk will become more popular now cause of Circle of healing
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2595992#Comment_2595992
So if an unhooked survivor happens to be in the vicinity of an injured survivor, they'll automatically lose their borrowed time?
That's gonna be a no from me, dawg
Well by that time the 12 seconds would have been up so it all balances out
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2595988#Comment_2595988
The wording wasn't clear to me either. But they're asking for the unhooked survivor to go down if they take a protection hit even while they have endurance.
Correct
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@PanicSquid said:
If they body block, just wait 12 seconds then hit them.
Those 12 seconds could have been a gen being done or the people running to the gate. This game is about time you don’t have time to waste. I get in some situations this could work great but sometimes if it’s a indoor map these ######### can block the only way out and force you to hit them that’s why this change was made to prevent body blocking with borrowed time hits
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2595724#Comment_2595724
Also here, more proof of this happening.
Sorry I was confused at first now I see it
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@GoshJosh said:
I’m really confused what you’re asking. Are you essentially wanting damage be transferred from other survivors to the survivor covered by BT?
No I’m making it so when the survivor affected by borrowed time takes a protection hit they go down instead of getting deep wound
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@notlonely said:
reports do nothing, sorry for you. I've been insulted some times before I know it feels ######### :(
I was on Xbox and a SWF invited me to a party and they were insulting me and I reported the one who did and 2 days later Xbox sent me a message saying they were banned
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2595400#Comment_2595400
They are not on Xbox. They are Crossplay.
No? Your footage showed that cross play was OFF not on it showed the globe icon indicating that cross play is off.
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Wait what? I was just on that thread how did it get deleted?
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@Pulsar said:
Small Update: I finally have footage of the hacker I encountered with Crossplay OFF.
https://www.youtube.com/watch?v=qbY4eGgWR9s
How does this relate to performance? They dropped an unbodly amount of firecrackers and crashed my game.
How were they able to hack on Xbox? Microsoft bans people on console who uses hacks. That’s impossible how?
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these were my 2 ideas for Territorial Imperative and Beast Of Prey.
Territorial imperative(I like your idea I’ll add it on)
When a survivor enters the basement, you get a sound que and there aura is revealed for 5 seconds. When you kick a gen it gets marked in pink until you kick another. When a survivor enters 16 meters of the marked gen there aura is revealed for 5 seconds. When you are at least 32 meters away from a hooked survivor, the survivor who rescues the hooked survivor has their aura revealed to you for 8 seconds. If a survivor is revealed by this perk it goes on cooldown for 60/50/40 seconds.
Beast of Prey-
After chasing a survivor for 15 seconds the perk activates. While activated press the action button to grant the undetectable status effect for 30 seconds and increase your movement speed by 5%. Gain 80/90/100% more bloodpoints in the Hunter category. Beast of prey has a cooldown of 40/35/30 seconds.
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@BattleCast said:
I find it pretty neat with Fire Up + Brutal Strength + Enduring. It's terrible though.
Fun fact, Big Buckle was supposed to be changed with this patch, but they didn't have enough time to go through with whatever change they wanted to make. So we're just stuck with this terrible TR reducing add-on for at least another patch.
It’s not really terrible though it’s funny as ######### to run Enduring and spirit fury and use the gloves and get stunned for 0.60 seconds and instantly breaking the pallet it’s fun as #########.
Also, really they were going to change big buckle. Ask one of the devs or mods if it’s true
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@bunnypup said:
https://forum.deadbydaylight.com/en/discussion/comment/2589244#Comment_2589244
Omg forreal? What are the new requirements? I can't see because it's a hidden achievement
Escape the hatch with a key is the new requirement
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2588213#Comment_2588213
I have to disagree there. I like the idea to chaining dead hard into another action, that adds some extra charm to that perk.
While it does that’s the main root of why the perk is complained about cause People use dead hard for distance not to open evade hits and it’s annoying when your about to down at a loop then they dead hard and drop the pallet and then go to the next tile that’s why this perk is so good by eliminating that issue it makes the perk more fair
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It only needs one simple change and that’s you cannot preform certain actions for 2 seconds after dead Harding
- Repairing gens
- Dropping a pallet
- vaulting a window or pallet
- unhooking a survivor
- opening a exit gate
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Toy sword on Twins should be base to make them a little stronger so there not forced to run the addon every time.
Myers needs at least Memorial flower base so his stalking is stronger
Pig needs a little addons to base kit like the straps and increased crouch speed like ghost face
Clown needs soda bottle base kit he should start with 5 bottles at base
Ghostface kind of got his cooldown addons base kit but it’s not enough he needs a shorter cooldown and better addons
Slinger needs reload addon base
Nemesis I would say Marvins blood should be base so it’s not required
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@Aurelle said:
This makes me afraid to even play the game on my Xbox now.
Take a break for now and play Friday the 13th if you have it
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@Brokenbones said:
What point are you trying to prove with this thread
That Killer players complain about perks? We all know that already, Dead Hard has been complained about since it was made.
Survivor players complain about Ruin/Undying/Tinkerer/Corrupt/ etc.
It's a player issue not a survivor/killer issue.
He’s perfect. He’s saying all killers are complaining about survivors using the same perks and want to change the meta but when we get new perks that are actually strong to change the meta they still complain
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Coup de grace needs 2 simple changes. Make it so you gain tokens on A gen repair and hooking a survivor. Make it so you press the action button to consume a token so your next lunge is longer
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@xEmoGirlxAlexisx said:
Because the Devs doesnt even Play there Game and so they didnt know how Survivor Sided the Game isn
Im pretty Sure if the Devs are playing they only Play Survivor and then got killed and are like " yep Killer are to strong we need to nerf them "
Survivor are way to strong in high Rank and only 4 Killer are viable ?
Nah nerf Killer and Buff Survivor whit broken Boon Totems
they nerfed boon totems though there not what you think
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My stance on this is pretty much Park Avenue was greedy scumbags cause they know there losing the rights to Clive Barker in 2 months so they made the NFT as a last resort to squeeze money before they lose the rights. BHVR was either oblivious or was forced into making this NFT with the deal being no NFT no Pinhead in DBD and you know how much they wanted Pinhead in DBD so they did it without waiting but they should have waited till December for the rights to come back.
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I would also do addons to now idk what to change cause after the update his addons are pretty ok now since some were buffed but I would still change some
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2584298#Comment_2584298
- I'm not sure how to feel about 1.5. I think this should be tested. There is a PTB so it is possible to test.
- This is nice and all but what's the point of increased range if the chain can still break at the same speed. Shouldn't the chain get a buff in terms of how long it lasts till it breaks?
- Definitely agree.
- Tbh I forgot this was a thing and I do agree this should stay.
- I agree.
The chain would also be buffed so if you hit someone from 24 meters away you can actually real them in and hit them
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If I were to change Slinger here’s what I would do. First Revert the changes and start from scratch
- Make it so when Slinger ADS and let’s go he can’t attack or aim his gun for 1.5 seconds.
- increase the chain from 18 to 24 meters
- increase his terror radius to 32 meters so if someone uses M&A they can’t abuse the 24 meter chain outside of terror radius.
- Keep his current stun when the chain breaks the same cause they actually buffed slinger by reducing his stun
- Remove the whole walking back mechanic so survivors can actually move the chain to break it. This is what I would do to fix deathslinger
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@RenRen said:
https://forum.deadbydaylight.com/en/discussion/comment/2584276#Comment_2584276
What if it was .25 sec and gave a sound que?
That would be better but the problem was he had a sound cue but you could never hear it cause Slinger would constantly quick scope.
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@DelsKibara said:
Revert the ADS and Terror Radius changes.
Remove Deathslinger being able to walk backwards to deny Survivors the ability to unchain themselves with the environment.
The issue with Deathslinger and why he was "uncounterable" was because of moving backwards. Survivors were never given a chance to be able to fight against the chain hence why it felt "unfair". Even though that chain was supposed to be his complete counterplay.
even though I agree with the top moving backwards wasn’t the reason he was annoying he was annoying cause his whole chase was RNG on weather he would aim or not. At least Huntress, Trickster and Demo gave indications that they were aiming. Slinger had none it was a instant ADS. I know that was his strength but against a god slinger that never misses you couldn’t counter him cause by the time you get in between a object he could have shot you already. This was his problem
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This doesn’t look like Steam what is this?
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@Stryker said:
tips?
stop using him and play huntress or trickster instead.
no, i'm serious, he's just boring, clunky and unfuno right now, no reason at all to play him.... :(
How ironic when Trickster came out everyone was saying to get good with him play as huntress instead. Now everyone says use trickster instead of slinger. How the tables have ######### turned
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I’m I the only one who thinks Twins are fun to play as? Idk whenever I play Twins I never feel like there clunky they feel so good to use. And yes it’s because of slugging and camping which is scummy but it’s what makes them fun
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2580228#Comment_2580228
The map is incredibly imbalanced. There’s no reason it should be in the game the way it is. It’s in major need of a rework.
Unless your trapper Haddonfield is awful for all killers
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He’s exactly the same nothing has changed with him and spirit
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@silverwolf4455 said:
The firecrackers are usually an anniversary item or winter item not a Halloween item. Besides there wasn't much put into this event considering they pretty much canceled all other events to make Halloween and their Anniversary big events. It is just a pallet switch of the Summer BBQ event from like 2 years ago....
I was hoping we would have some sort of side objective like they did with the Pustula event or the Chinese New Year event..
We kinda do we got the pumpkins that are 50/50
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######### copyright issues Park Avenue probably told BHVR no your not allowed to do that. Or if this rumor will even be true Doug Bradley re-recorded his lines for the NFT. But that’s probably a scam cause his wife said he never worked on anything else
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@Dumpstick said:
https://forum.deadbydaylight.com/en/discussion/288814/this-community-#########-sucks
I thought for a moment you thought this community was turd because they weren't complaining about Iron Will.
No I don’t care about iron will. I saw gameplay of the event and it looks fun as ######### and people say it’s bad? This looks so much better than last year
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i Haven’t played it yet but I’m excited unlike some people
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@thefallenloser said:
Their events in 2016 were better. Now all we get is "haha kick pumpkin here you go another for honor charm heehahahaha."
By the way, these guys literally said they were canceling all other events in order to make their big events (Halloween + Anniversary) more special. They've only gotten worse.
I can't say I'm surprised to see people complaining.
Well you either get this or get nothing choose one
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/288814/this-community-#########-sucks
We just had a patch that broke a substantial amount of the game, cheaters and hackers are worse than they've ever been, killers are generally unhappy with the current state of the game, this even apparently went back to the old format where event gens are offering related rather than every gen/hook being event oriented which just make things take more time overall, and generally speaking this is the general response of the DBD community on the forums. If you came here looking for general happiness then you've made a mistake. This is not a game that breeds and fosters a sense of happiness in all its players currently. Hasn't been for like 2 years.
This game is literally a huge drug. It feels good to play it’s fun but very addictive the people have bad mentality’s. Trying to quit the game gives you withdrawals.
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just shut the sounds off and listen to the hallowed blight theme
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I was playing as deathslinger i loaded into the lobby everyone readied up and the game started loading then it got stuck loading. https://youtu.be/hgmhqWXpQHE
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I know this is disrespectful and no game company will ever do this. But if I was the head of BHVR and saw the criticism of last year saying the Halloween event sucked and there was nothing. Then I add an actual thing to do in the event and you guys say. Wow kicking a pumpkin is a event. I would say this in a Twitter post
“######### you we listened to your criticisms and now you still hate it? ######### you now you get no event just like last year”
of course I would never do that cause I’m not a bad person