Chiky
Chiky
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- Chiky
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Comments
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@H2H said:
https://forum.deadbydaylight.com/en/discussion/comment/3265440#Comment_3265440
what a weird way to waste 10 seconds of your life
It's even worse to spend the whole game camped or tunneled
that way at least BHVR sees there's an issue with camping and tunneling
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not mine. it takes me 10 seconds to write either camping killer or tunneling killer
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Also yes, i'm 99.99% sure the forceful disconnect is a hacker. It hasn't happened to me lately, but maybe 2-3 months ago was basically the norm: You saw a survivor that seemed to be running tok fast, their gen repairs were too fast, they healed almost instantly, and if you managed to doen them, when you were about to hook them, boom, disconnected from the game. At least in my case it happened at least once per day, so in those days I basically just played to get a match as killer and a match as survivor and then turned it off...
These days I still see the soft hacks (players with permanent haste, or abnormal fast speeds in their objectives), but I havent faced a forceful disconnect hacker again, thankfully
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welcome to dbd
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/3263313#Comment_3263313
Reporting things that is not against the rules is a very bad idea. It makes people really holding the game hostage getting away with it since people report camping, tunneling etc and they drown in reports.
I report every single tunneling and camping killer lol
Same as all survivors that let oyher survivors die on purpose
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So, you mean Adiris's time to shine?
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"i hate you killer" is nothing lol
One game i gor insulted and was called toxic because I let them all live, like, #########? ahhaah
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@Chocolate_Cosmos said:
...you are on the Hook and you see other team member(s) just walking around the map or hidding somewhere, not doing anything at all. I offten times play Kindred so everyone else can see what other Survivors are doing or if the Killer is near by. I had teammates that will just keep hidding or just walk around the map while you are on the hook and other Survivor is being chased and they don't even try to rescue you or something. Sometimes I ask myself "Why even bother playing Kindred when no one acts on the extra info they get".
I let the time run out. If i see nobody is coming to rescue, i try to unhook myself. If that doesn't work, and I get to stage two, I wait a few seconds to see if anyone is coming to rescue. If noone does, I just press space until I die. Why would I waste my time in a game like that?
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@sizzlingmario4 said:
Part of it is because the Devout emblem is bugged. You can’t get credit for more than 3 kills right now.
THAT EXPLAINS WHY I COULDN'T COMPLETE SOME CHALLENGES
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I like slugging with Adiris :(
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For polls like this one, a description of what the perk does would do great
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Amazing... I wish BHVR didn't just ignore all this forum....
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I thought it was only me that maybe my volume wasnt loud enough... I've lost several games because the survivor basically banishes from the face of the earth with no sounds, no marks, no grunts, no blood, nothing....
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This as base kit would be AMAZING
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Interesting idea i suppose, but I see no use of it with no notification sound/bubble. The idea would work better as to mark them and to not lose track of them.
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Anti camping: If the killer is within a certain radios of the hooked survivor after X time, the hook timer stops and doesn't continue until the killer leaves a secondary radius and stays outside thats econdary radious for X time.
Pros: Camping would result in the survivor staying hooked but not dying, ending up in just a waste of time for the killer.
Cons: The other survivors could exploit it by gathering within the radius to prevent the hooked survivor from dying.
As for tunneling, there's no easy solution. Survivors have already the endurance bonus after being unhooked. Sometimes we as killers only see the recently unhooked survivor, what do youw ant us to do in that case? Let them escape?
As someone mentioned, make chases fun and that will solve tunneling.
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@MrPeanutbutter said:
Hex perks are usually useless and a waste of perk slots unless you’re playing against baby survivors. If you’re playing against mid- or high-tier survivors, they’ll know where to find the totems and you’ll be down one or more perks very early in the match. Also, half the time your hex totem will spawn right next to a gen in plain sight.
true af. My hex killer is the hag, and maybe 80% of the games i'm out of perks after the first 2 minutes...
I think all hex perks should be able to be rekindled by the killer, and also, they should begin the game off, and the killer should go light them on themsleves. Let's say 5 seconds to get them on or to rekindle into a totem.
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this, please. I have over 2 million BP and I need to use them before playing... i dont want to sit an hour just to waste them in a bloodweb i dont even want to fill
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yes pleaseeee
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the cornfield maps are a nightmare to chase a survivor, but they are fun when you get them...
garden of joy should be deleted, the house is annoying and WAY too unbalanced, favoring survivors
also, I used to hate with fiery passion RCPD, but they fixed :)
even then, yes, the maps need a fix, especially totem placements
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The killer should also know (at lrast in the lobby) thst there's a party... Something as simple as having the red lines marking whenfor ready to be a different color for each party (let's say yellow and blue for each possible party, and red for solo players)
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why do you kill babies???
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iri has been always censored (since I play at least)
same with "kill you", "you", "u", the name or several survivors, "sacrifice", "teabag", and lots of random words that make no sense why they are censored...
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That only shows how unbalanced the game is...
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I go around searching for pallets to destroy or sonething that could give me some points
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scooby doo would be fun
Imagine scooby as a survivor lol
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I normally only care when I'm planning to let them live, and then they stsrt blinding me, so I focus on killing them and then let the rest live as planned
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map: yes
new killer: fk yes
new survivors: yessss
new skins: nah, 100% useless
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didn't even know it existed, had to search for it... tbh feels pretty out of place, bit it's cool
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I have a total of maybe 100 offerings that are just wasted BP sso...
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Did they change??
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Pyramid Head needs a huge buff. So far the weakest killer from among those I use
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I don't care as long as my team tries to help. But when it's early game, I get hooked, and one of my teammates even leave the generator they are repairing to go help me or when they don't even come close, that's annoying and I hate it
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a nightmare of a map...
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idk if she got reworked lately, but her second blink doesn't work anymore most of the times, and she cant go through most of the terrain now... It's now horrible to play with
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No thanks. Unless you make the killer WAY more busted to counteract that....
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I voted for total rework for a simple reason:
Legion is supposed to be several guys. Why is it just 1? Make it so there are serveral killers... Or make it able to pass as a survivor as in the trailer... Idk
It's fun to play tho, so I don't mind if it gets slighly tweeked tbh, but deep wound (as mentioned by someone else) needs to be changed. It does need a change tho
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good idea, but it will never be implemented, otherwise why buying the new characters when you cna just buy the perks? especially for survivors which are basically just skins without the perks
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Of course i want dead space, second best game franchise ever. The necromorph could kill the survivors and then those survivors turn into necromorphs too.
Bioshock comes as number 4 best franchise so I'd love that too. But the Evil within with Ruvik and slenderman (which is not licensed as far as I know) would be amazing to have.
For slenderman (The Operator would be the name in game) especifically, I'd love if it returned to Marble Hornet's origins. We could have Masky as a Legion skin. Surivor Jay, with skins for Tim and Alex.
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Hackers, obviously, but if I'm playing killer, and I'm trying to let everyone live, and you blind me, you're dead
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Survivor sided by a LOT
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Yesssssss
If implemented correctly tho
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I play it because I got it free in steam. My friends dont play because they would need to pay.
So, free = I could play with friends.
Easy anticheat is a joke tho
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@DEMONANCE said:
https://forum.deadbydaylight.com/en/discussion/comment/3204027#Comment_3204027
1- crows have like a cone in front of them telling you The distance at which they can damage a survivor without them being swarmed (i think it's 8 meters) but if they're outside of that hit range they'll get swarmed instead and you'll have to release another crow to do damage
2- if they don't hit at all it means they barely missed the survivor and give you a heartbeat a.k.a (killer instinct) instead telling you that there's a survivor there that you missed (plus they can tell you if someone is in a locker or on the ground)
so what you described is just how artist works.
but when I hit a swarmed survivor with another crow, for example, most times nothing happens, they just keep swarmed, other times they do get hurt, but it's very rarely.
I've also seen when the crow barely miss a survivor and still no killer instinct gets triggered...
I've even seen crows that fly past through a survivor and doing absolutely nothing at all...
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Yeah, I hadn't heard of that before and seems completely unfair. If you're in a party and someone there disconnects, you shouldn't be punished as well
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5 hours is ok as long as you were the one disconnecting... if you weren't, that's completely unfair
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For the BP bonus, it definitely should be more. I'd say +100%, +200%, and +300% points in the corresponding category would be better
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@Jeromy137 said:
https://forum.deadbydaylight.com/en/discussion/comment/3204004#Comment_3204004
Survivors only have 4 to 5 chances to get up without perks which a killer could easily just come back and hit them back down if they time it right
If killers want to complain I understand but slugging was extremely toxic and needed something to counter it especially since slugging can be done without perks it was unfair for survivors to have to deal with it with a perk that only saved them from slugging once
Now I can agree that they should slightly nerf or adjust the new basekit or the perks that are supposed to help said basekit to be a bit more healthy for the killers side
My solution would be this: If all alive survivors are downed, after a 10 seconds timer, survivors could start recovering from the dying state (that would take them let's say 20 seconds after the "find some help" message appears in their recovery bar). If there is a healty/injured survivor, there should not be a recovery from dying because it's that healty/injured survivor's duty to go help their team. If there is a hooked survivor and te rest are slugged, they shouldn't be able to recover because the killer is in their way to hook them.
Update: Forgot they want to get the "once all downed the game is over" thing...
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I'm pretty new with her, so i cant tell much, but she's fun. Her crows damaging some times, marking others, and not doing anything at all other times need a fix tho... It's oddly inconsistent, almost as if bugged