Thoughts on Eruption Perk?

Comments

  • It may be a bit over tuned for solo, but it's really underpowered against SWFs since they can just stop working on the gens right before a teammate goes down. I think the incapacitated effect is fine. It takes longer for a gen to regress than it does for a gen to progress while being worked on, especially with gen speed up perks that have become the new staple since the meta changes, and the incapacitated effect just guarantees that the gen will actually start regressing beyond the initial value.

  • Too strong against solos but weak against SWF. It evens out in the worse way.

    My personal thought is to replace the incap with entity blockers on every kicked gen that way it hits both equally. Then we balance from there.

  • Too strong against solo players. It's literally a better Pop Goes the Weasel. It's still good against SWF's in my opinion, it really needs a nerf or a rework.

  • Its balanced fine but incapacitated is a really annoying effect that makes the game boring for survivors.

  • Incapacitated shouldn't be applied to any perk. That's like a survivor perk taking away the killers power.

  • @Aurelle said:

    Incapacitated shouldn't be applied to any perk. That's like a survivor perk taking away the killers power.

    You mean how survivors used to be able to destroy Trappers traps?

  • @FinestFantasyVI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3263107#Comment_3263107

    You mean how survivors used to be able to destroy Trappers traps?

    Yeah and that's why that feature was removed.

  • The difference is, Trapper never had the buffs to negate that the way survivors do. So you have to actually WAIT 25 seconds instead of IMMEDIATELY negating the regression? Nope, this isn't about balance, it's about not having anything at all stop you from coasting through the game.

  • Eruption isnt bad tho. Even in soloq you can evade it and fall for it once. You see the aura of the downed survivor. As soon as it vanishes it means they're picked up, you let go of the gen. You wait for them to be hooked and boom, continue to work on gen after Eription does its thing and doesnt affect anyone. Just evade it like Pain Res. Granted I am a soloq survivor and depend a LOT on aura perks and information

    Edit: Unless im misrememebring Eruption. I dont see it used that often in my games

  • @FinestFantasyVI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3263582#Comment_3263582

    Eruption isnt bad tho. Even in soloq you can evade it and fall for it once. You see the aura of the downed survivor. As soon as it vanishes it means they're picked up, you let go of the gen. You wait for them to be hooked and boom, continue to work on gen after Eription does its thing and doesnt affect anyone. Just evade it like Pain Res. Granted I am a soloq survivor and depend a LOT on aura perks and information

    Edit: Unless im misrememebring Eruption. I dont see it used that often in my games

    That’s not how eruption works though; you’re thinking of pain res. Eruption triggers as soon as the survivor is downed. There‘s no way to evade that consistently in solo queue.

    You can maybe tell a teammate is about to go down if they’re near you or if you have Empathy or something like that, but that’s not at all reliable.

  • I'm not really sure why they buffed it. Prior to that massive overhaul, there were situations where it was better than Pop.

  • For polls like this one, a description of what the perk does would do great

  • @sizzlingmario4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264262#Comment_3264262

    That’s not how eruption works though; you’re thinking of pain res. Eruption triggers as soon as the survivor is downed. There‘s no way to evade that consistently in solo queue.

    You can maybe tell a teammate is about to go down if they’re near you or if you have Empathy or something like that, but that’s not at all reliable.

    I usually carry Blood Pact and see the aura of the chased obsession, especially with the wiggly hud. And yeah I carry Empathy sometimes. But maybe I just dont face Eruption as often in my games. I see people use Ruin more.

  • I just think the incap should be 15 seconds, or replace the incap with a gen block.

  • The opposite of what I voted for since anything else couldn't describe the bull this brings up. It's terrible against a swf but painfully oppressive against solo players. Personally think they should rework this into something different or lower the incap effect by a good bit.

  • The perk is strong but balanced. There is counterplay to it and the incapacitated time isn't too big.

  • This poll is really poorly worded. Eruption is not actually overpowered, but it is badly designed.


    It is much better against solos than against SWFs, which is silly. Incapacitated is also an incredibly unfun status effect. Being unable to do anything for 25 seconds is quite boring.


    I would like the incapacitated effect removed and replaced with more normal regression instead.

  • Incapacitated is just a horrible mechanic for a perk. It's not fun and there is no indication to other survivors that you are incapacitated.

    There is also no good counterplay.