Cetren
Cetren
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- Cetren
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Just like the big, the bleedout isn't active while in a chase. Try to read a little better next time.
Just skimming over the rest of the post it's a bunch of whiney bullshit. You haven't even played with or against any of this yet lmfao. -
Disgusting. Its sick how deluded people are into actually liking pineapples over bananas. It's us vs them, and you better believe I'll see bananas on top. This is war my banana brotheren!alivebydeadight said:pineapples are better
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Well 1 they'd wiggle free but 2 you can't grab people who jump in while in the downed state, so the situation would never happen.
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Yeah it might take a while for one survivor to cleanse the totems, but there's the same problem with gens, theres four survivors. By your own logic FOUR of the totems would be cleasend in 14 seconds, completely nullify a killers perk for almost non effort from the survivors.Vietfox said:
@EntityDispleasedEntityDispleased said:Do you really need an incentive to take 14 seconds out of your time to cleanse that dull totem you just passed by? They're not going to give you any incentives or beg you to cleanse those dull totems because in the end it's for your own survival and you can't blame anyone but yourself if you go down to noed.
14 secs for each totem plus the time you run from one totem to another.
This change would benefit many killer mains who complain about genrushing. -
I believe its because the weapons are part of the killers aura itself, and you can't see auras through auras. (The bubble is a notorious example of this.)
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Freddy and Doctor with BBQ, beast of prey, distressing etc makes a ton of points.
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It's the same argument again, you get more points! People don't always care about points. Sometimes they want a game where they aren't handicapping themselves in order to make sure that everyone "has a chance to play the game."
People do it because it's efficient and healthy survivors waste too much time.
No, it's not a dick move, its smart. 2 survivors down a hook and one healthy is not as good as having one survivor down 2 hooks and 2 slugged.
It's not a cycle. It's really not. You can have a long chase and not loop. You can have a good game and not tunnel. Both are annoying, and both sides do both things. It's why I try not to loop as survivor, and I try not to tunnel as killer. That doesn't mean that there isn't a situation in which my best option is to loop, or where I just prefer to take someone down instead of spreading the pain.
You break a chain (or a team in this case) by breaking the weak link, not by evenly applying pressure. Yeah it sucks to be tunneled, and there's people who abuse it, but no action should be taken against it unless you want SWF try hards to take the inch and make it a mile, like everything the devs give them. -
I feel ya. Sometimes it takes forever to start a game, not because of a lack of survivors, but because no one stays in the lobby.
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It's just to indicate different effects I guess.
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Imo they should make it so that you can't play on a map that you played on last game. There's a lot more than 5 maps, so even if each player played a different map everyone in a lobby could be on a new one at least every other game.
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I'm sorry....
Although I also have seen someone that looked like nea, not because of anything else than having rat face tbh. -
Coal tower. Aesthetics and game play wise, it's just a great map.
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I'd definitely say it's a crutch perks, my question is why do we associate that with a negative connotation? It's 100% fine to, in a competitive video game, use a tool that benefits you.
Of course, you can get a little sick of it after a while and it may need balancing, but still. -
My proposed change way back when was:
-It now has 5 levels, so one token will give you a lower bonus than level two, and level 5 will give a higher bonus than level 4.
-It now also effects missed and successful hits, and hooking speed.
-It gets +2% on every level it currently has. -
On the contrary, I think it's probably one of the most intense things to see that stain on your back and wildly swing your mouse back and forth while shrieking like a banshee trying to hit that 0.5 second window to not go down.
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He's just not very fun to play. And his power can be nice, but it's never really useful. Very rarely will it change the outcome of a chase, or net you an extra kill. The redhead finger makes him pretty fun, but it's an ultra rare so you're not going to play with it very often.
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Isn't that the goal? Not having sides of the map that are absolutely covered on hooks or barren?
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*Runs mirror, gets tombstone.*
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If you know the killer has sprint fury, drop the pallet before they get right under it? I've had a few games where I never get to use it more than once because they figure it out and force me to do the break pallet speed instead of the enduring spirit fury speed.
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Kinda giving me a myers feel. Maybe not tiers but different modes that would influence his stats.
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I think the snowy map is more regional than killer based.
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Here's pictures for you guys



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If it's sea food were going for, lobster has always been pretty delicious imo.
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Eh, just buff it by making healing survivors giving tokens as well, something that should've been done from the start
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While I sometimes don't understand why people don't come save me, it's perfectly acceptable. I've done the same thing.
I remember one recent game where the teammates were like yeah you did nothing end game, you just sat at the gate. And the killer was like, "yeah, I was waiting for your teammates, why didnt you come save them?"
Like, idk, maybe because YOU WERE WAITING FOR ME TO COME. Lmao. Just ditch them bro, don't let it weigh on your conscience, and if they rage, just let them bathe in the fact that you escaped and they didn't. -
Just... cleanse the totems? The dull ones aren't any harder to find.
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I think you're just trying to make people hate their bodies. Your can leave now, don't need anymore fatphobia here. If you don't like the idea of realistically proportioned survivor, you don't have to play as them. 8-)Watery said:The thing is... killers are kinda... dead; in a sense. Like the Spirit who is an ACTUAL ghost. Metabolic systems would be... you know, dead- so that’s why the clown never loses weight, and survivors most likely would. Plus the entity can change the survivors physically to its wish: too, though I hate to burst you’re guys’ bubble, it’s probably not happening. -
That time I hit Ochido.
'Nuff said. -
I'll stick to dbd, I tried identity v, but somehow, teammates are even worse there than they are here.
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That's kind of the thing I don't get, why is it that people wait until when they're facing easier players to use the strongest abilities. That's like buying an armageddon scroll and go by back to the first area to blow up some goblins.CakeDuty said:I've met more sweaty killers than sweaty SWF groups. So many killers with strong addons, mories who like to tunnel or camp. Sure, I occasionally also get met by a premade who can get pretty toxic in pregame chat and during the trial but I've met way less of those. This stuff always happens around rank reset.
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There's no way to tell.
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Definitely Nea. I think I remember one specifically non toxic, good Nea I've ever hit. They're not nice, they're either toxic or they're bad.
For killer, probably huntress. Something about them makes me angry. -
I'll just wait for his update when he teaches high ranks as killer.
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I really like it, sounds fun. I can imagine 11 people all getting on a discord and screaming as they run around the map. 10/10 would play.
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What.
That's literally the point of the perk.
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2 comments.
Firstly, you may want to indicate whether or not an attack on an injured survives consumes any tokens. All we know is that you will use them attacking a healthy one. I'm assuming you mean only healthy survivors.
Secondly, four tokens seems like a bit to me. I get that the whole point is to discourage camping or tunneling, but especially at the high ranks, that's a long time and a lot of the effort throughout the game. Sometimes it's not about catching them but making sure they STAY caught. I get that's exactly how you're trying to change the perk to discourage it, but still. Besides, let's say you did play with the perk, one instant down every two downs isn't even that much. Hell, even a decent hillbilly or cannibal could down more consistently than that with just their base power. This is what I would change.
1. Only 3 tokens are required for a down, (with a max of 6)
2. Only m1 hits count. Similar to Franklin's demise, attacks from the power will not gain tokens.
Other than that I love this idea. -
Please don't make comms in game. The last thing I want to do is hear toxic people all day in addition to see them.
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The other thing is that it doesn't account for survivor rank grouping. A rank one with 3 rank 20 teammates is probably less likely to escape. We looking at the killer rank or survivors rank? If we're looking at the killer rank then we can't determine the actual rank of the survivors. We just don't know enough.Raptorrotas said:If 40% oft survivors escape, it doesnt mean that killers have a legit 60% killrate. The graph sadly doesn't show:- The actual kill\sacrifice rates
- Suicides on hook ( skews data but cannot be measured, it sure feels more like a ragequit than a kill )
- Intentional ragequits
- Legit disconnects ( game errors, IRL reasons )
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Tough question, depends on the killer. A good hillbilly or nurse probably addons, wraith perks.
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In all seriousness though, there's not much you could/should do about it. If it offends you that much, don't play the game. I'm fairly religious and there's obviously games that step toes with that, let's go with outlast for example. Burning crosses, heresy, whatever. My solution is that since I don't like it, I don't play the game. Ez pz.
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I have the solution! Claudettes face will be white when LF wears it. Easy fix for all you guys.
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Dwight's blue aviators, black vest, and grey pants. Looks sick.
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Cool ranch, obviously.Homeslice said:@Cetren said:
Cacoon:When you are left on the ground, you can wrap yourself in a thick cacoon of empty doritos bags, and sustain yourself with the air within. After 45 seconds, you will emerge as a legacy Meg with sprint burst, self care, decisive strike, and borrowed time.
Cool ranch or nacho doritos?
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I would assume so.
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They need to combine resilience and this is not happening. Would make it an actually useable perk.
I remember making the suggestion to a dev stream to which they responded. "We won't combine them because they don't different things/fill different roles."
I think it's only become more apparent that the two concepts will only ever be worth running if run together, preferably without missing half of your perk slots. -
I had an experience with a lagswitching hag. You'd be a a generator at 40% and you'd just teleport to being on the first stage of the hook, withe no gen progress.friendlykillermain said:@George_Soros said:
@ConsoleNurse said:
George_Soros said:@ConsoleNurse for every 1000 time someone cries "CHEATER", there's about 1 real cheater, the rest is just someone getting mad over losing. Understandable, but you should think carefully before you decide someone is cheating, especially if you don't have proof (e.g. footage).
I looped him 3 minutes, then my team did all gens.My character stopped and i was on the hook explain please
Oh not saying it's impossible, only that it's VERY rare, at least on PC. Not sure about console, but from what I hear both Xbox and PS have more problems than PC.
Good thing about cheaters that they get bored fast (at least I think they do). So even the few that don't get caught and banned is off the game pretty fast.
ive seen maybe one trueblue lag switcher he was playing trapper and basically after 1 minute everyone was in a trap that had somehow materialized under them and then 30 seconds after that we were all in the second stage of a hook
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I almost guarantee the majority of 'lag switchers." You hit are just people with bad Internet. It happens. The ping meter in the lobby isn't 100% accurate, and sometimes people's Internet just tends to take a dump. Other times it's a distance thing, I can't tell the number of people that have accused me of lagswitching while connecting from over 2,000 plus miles. Just hop into a new game.
In the case that you're 100% sure they ARE lagswitching, and you have proof, report them. If it is in fact lagswitching, they'll get a ban. -
As the killer, you can NEVER win legitimately, how dare you, you idiot camper. My dad is a dev and he will ban you. GG EZ.