Bwsted
Bwsted
About
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- Bwsted
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Comments
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2334440#Comment_2334440
One difference; using a mic is 'using a third party program to gain an advantage' IE: the description of cheating in almost every online game out there.
The rest; I agree with. Try your hardest. Group with friends. Use META perks. Slam those pallets, use those loops, use blockers on ranged Killers. Rush those gens. Your goal is to escape. Mine is to kill you. Anything that's not cheating or exploits is fair game.
In short; Try your best, within the confines of the game (and without using cheats or exploits) to win.
Comms are explicitly allowed in DbD.
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Hysteria, Rookie Spirit, Bite the Bullet.
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Neither are survivors.
Now everybody go and just play.
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@Phasmamain said:
I still like DH more because using two perk slots for one thing is not an option in solo queue
Small game is better in soloq. Detective's is better in swf. Both are better than Counterforce, if any of these perks were to be run by themselves.
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Because their marketing model is not based on retaining players, but in bringing in short term customers every 3 months.
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You can play however you want.
If you go for adept, you do have to spread hooks. Just accept it's a fact of DbD life.
And survivors have to play extra hard during the event, because they can't get crowns if they don't escape. Again, they have to accept it and adapt.
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It's a big licence. We're gonna be stuck with it even if doesn't fit DbD gameplay.
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@Aneurysm said:
So it's near the end of the rift which means it's AFK wraith season, potentially the most dynamic experience DBD has to offer - low on interactivity but high on counterplay.
Anyway I realise we have one of these absolute madmen hiding cloaked somewhere on Ormond, I have a flashlight and I'm on comms with someone with spine chill so ofc he doesn't stay cloaked for long once the wraith hunt begins. But after toasting him to perfection he angrily swings his weapon in my direction. So not even AFK then?
But no he doesn't move, or lunge, he just swings his weapon every so often (I'd say 10 second intervals). So we farm some altruism and leave. I doubt the guy was just sat there with a metronome and pressing m1 at regular intervals even when we weren't near him. What's going on here?
It's either a macro or a farming bot.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2333136#Comment_2333136
I keep running into the subtle speed hack one. Everyone else will seem normal appart from 1 or 2 survivors who perfectly mindgame everything i do and seem to gain distance after every corner.
That one is very annoying. I prefer the blatant hackers, at least I can just go stand in a corner watching YouTube.
The speeders are also often a waste of time to report because the video can be deemed inconclusive.
I had a Jake who had that, but I ended up reporting him for extra perks and infinite exhaustion instead, when he dead harded twice in 20 sec and he had 4 perks none of which was DH. And he even dead harded for memes because I wasn't even close. Sadge.
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@glitchboi said:
Bone Clapper should be green IMO.
I think Coxcombed Clapper is poowerful but at the same time it's iri. Plus you can do some cool plays with it, so believe it or not I've changed my thoughts on it.
All-Seeing Blood needs a rework. A nerf won't fix it, UNLESS it gives Wraith a downside. For example, what if it turns Wraith into his old self? Make his movement speed 126% while cloaked and slightly increase his speed while uncloaking. Would be pretty cool to play old Wraith again with wallhacks, yeah I'm weird don't question me.
I concur. Although, if silent bell stays, then it shouldn't work with the Ghost, imho.
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Because the emblem system is flawed, the devs are aware of it and they're simply going to bypass it with mmr, leaving ranks and pips for rewards and achievements.
Easy solution: stop caring about pips, because the devs don't care about them either.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2332247#Comment_2332247
I guess that's true, I only got titled from getting constant ######### maps and not getting adept on any of my attempts.
Killer adepts are a #########. Honestly, it's better to wait for rank reset.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2332211#Comment_2332211
I'm pretty sure it's agreed by the community there are no win condition and I was going for adept on a few killers and haven't gotten 1.
The expected balance is 2k on average. Even if there's no explicit win condition, your experience today leaned on your favorable side of the balance.
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It's one of the strongest perks. True. With a caveat. In coordinated teams. It's very inconsistent in soloq where you're better off running Botany for the same purpose.
And it's not even close to being better than BT. It just isn't.
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Some of these challenges do require you to play detrimentally for your team. Don't blame yourself, blame the devs.
Equip BT and No One Left Behind and don't feel bad to start that EGC. Unhook even if you'll die. As I said, it's not your fault. Play to get the challenge done efficiently if you don't have much time, not to win.
For the map escape through hatch, the way to do it is to slam gens as hard as you can and actually power the gates with teammates alive, not to be the last man standing. Don't use a hatch offering anyway, or the killer will be able to beat you to it if things didn't go according to plan. Badham or Gideon are good choices for this challenge, especially the latter.
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Lethal Pursuer is simply the flavor of the month. Use it if you need to learn spawns or if you're speedrunning a 4-man slug. Other than that, its place is in adept Nemesis.
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I didn't know how to kick gens. I would always tap the key instead of holding down.
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@MadLordJack said:
The server is the timeline that actually takes place, the other two are what the survivor and the killer see individually.
Edit: although some of the icons used are absolutely ######### stupid and apparently, according to that, lithe gives the server a skillcheck, something that wasn't even discussed and clearly isn't the intended message.
Imagine if the picture is an actual inadvertent leak of their intention to nerf Lithe with a skill check because the perk is overused according to stats. That would be hilarious.
Edit: to the OP. The server is the timeline. The more a killer or survivor is closer to the server on the X axis, the better their respective latency which would make them dictate the action. That's what I see.
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The decay timer is a non-issue. There's no situations where you'll need 10 seconda to hit a blade and every hit resets the timer.
It's a net buff and a big one considering that throw rate addons are a thing and stackable.
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He'll become pretty nuts. Melodious Murder already makes a big difference, despite being only 1 blade difference. Now they'll make that effect basekit not once but twice. Everybody will stack throw rate addons and go to town. It doesn't matter if you need 6 blades if you can land 3 per flurry around corners.
The meter decay is essentially a marginal change. Every time a blade lands the decay timer resets. There's no tile where it'll take 10 sec in between blade hits, unless you reload mid chase.
If they wanted a straight up buff, they should've made it 7 blades for a health state and monitor the situation.
Regardless, his power design is simply flawed and a nightmare to balance.
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@Laluzi said:
The Trickster buffs actually look good except for the laceration decay - that's going to hurt him a lot and really rewards survivors for bringing him to shack or other tricky high wall setups. Basically, I think they magnified his existing attributes - they made him stronger out in the open, where he already excelled at, but weaker against strong loops.
His Main Event buff is good in that it really answers the biggest complaints people had with it - too-long loading time and inability to save it for any length of time. Unsure how the 30-knife requirement will land, though. (Does it require you have 30 knives, or require you to land 30 knives?)
As an aside, I'm loving what they did to No Way Out. It might actually become a viable endgame perk like people originally thought it would be now that it applies when survivors first attempt to open a gate.
It's a substantial buff while the laceration decay change is unsubstantial, imho. Laceration decay timer is reset when hit by a blade. It's very unlikely it will take more than 10 sec between blade hits, even at bad tiles.
Double current Melodious Murder will be basekit and just the version we have now makes a noticeable difference. Imagine two. Stacked throw rate addons will become meta and I won't be surprised if the devs will have to make another pass because everything becomes too overwhelming..
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@Artemisha said:
https://forum.deadbydaylight.com/en/discussion/comment/2328165#Comment_2328165
That´s not a buff. That´s a PERK for finding totems. Is like if I told BBQ or ruin is a buff for killers. They are called perks.
There's literally a quote by @Almo in the loading screens that says solos will be pleased by the fact they gave them a way to track the number of remaining totems with Small Game. You know, the chief of the balance team.
That's what BHVR thinks of a solo buff. And that's how disconnected they are from the players.
For the next solo buff, see you in 5 years for the 10th anniversary.
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I guess by adapting. Just like survivors have to adapt to Spirit, Deathslinger, Pyramid Head, etc.
Seems pretty straightforward.
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He is. I tested it.
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Someone should test this to see if only the description was changed, or the actual effect as well.
It's a weird change, because as it stands the new verions of the add-ons would do exactly nothing. Victor can't see killer's instinct. It might be that this is a an accidentally leaked add-on description for changes that will come to the Twins power as well.
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Probably, a bp condition will suffice. Something like earning 10k-12k points OR escaping (in case the killer is afk) would prevent survivors throwing and also make it fairer.
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Just farm instead of going afk. They won't ban you for that and at least you get something out of it.
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He can be stunned but it rarely happens even with correct timing. Most of the time you get the stun point but he breaks the pallet anyway.
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Isn't this that old bug where the killer gets loaded in as survivor and there are 5 in the match?
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Imagine demanding the game to work. Preposterous.
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This event is the gift that keeps on giving.
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Did you expect anything different?
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@TheRockstarKnight said:
Wait, we got 500k BP for the event?
I logged in and got 1k Iri Shards. Nothing else.
You should've seen the message as below. If you didn't, then the Entity stole your points.
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@MandyTalk maybe it might be worth considering to make an in-game announcement that spending bloodpoints right now is not safe.
Also, escaping with crowns doesn't retain the crown. It doesn't appear in the inventory.
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@APoipleTurtle said:
Maybe the Entity started applying income tax to the BP...
The Entity taking dat "bloodpoint economy" expression a little too seriously.
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Yes. Don't spend bp. I lost my points, even though I saw a streamer who luckily for them did not. But if you get the error and the game reloads, you will have lost everything you spent and bought.
Also, the streamer just escaped with the crown and the game didn't give it to them.
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Same. I'm watching Probzzz and he's had the same error twice on stream since the event.
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Imagine burning cakes and you get that map.
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1mil if anything.
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BHVR took the words "recycled events and rewards" a little too literally.
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Play killer and farm. No dc's, guaranteed.
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Biggest licence in the history of the game and 5th anniversary, but the game is unplayable on 3/4 of the platforms.
I can't really express my disappointment in words.
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@truegod_10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2319863#Comment_2319863
At this people are well within what is right to trash on the company. They clearly dont test enough or do it correctly to properly avoid bugs and huge issues. If this was the first major issue then people would be overreacting and it would be wise to give them time. At this point, two of the last 3 chapters, twins and Nemesis, have in large part broken the game. If they can't handle the content cycle and put out a good product then slow down production or higher more people, that is what a good company would do.
All-kill was also broken. It had the no stun bug, which was patched, except it wasn't until they did it twice.
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Region/time of the day?
I have 2.5k hours. I'm a killer main but I can hold my own. I'd like to not lose my sanity in solo during the event, I'm gonna be honest.
I play EU, morning/afternoon.
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Allegedly, it'll be fixed today: https://forum.deadbydaylight.com/en/kb/articles/288
Fixed an issue where completing a tutorial match with bots would cause customization and perks to be unequipped for all characters.
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About a mil. I don't even need that much tbh. Cakes more than pay for themselves. Buy on one character and every one you burn one you'll probably be able to buy 2+ more in the following bloodwebs.
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@Purgatorian said:
We need one before the event starts, the last thing people need is to have at least 3 cakes in play then the game kicks them, that will be infuriating if it keeps happening.
I'm not expecting all bugs to be fixed but the bigger ones, crashes and powers not working properly, really need to be done in the hotfix.
They'll announce the hotfix patched crashes.
Crashes will still occur as before.
People won't be able to get crowns and BP from cakes because they keep getting kicked from trials.
In return, BHVR extends the event and gifts us some very generous 100k bp.
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You're not dumb.
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Very well if I'm playing killer.
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Bps streamers could be reworked honestly.
The survivor version should affect only survivors and maybe have an additional bonus specifically for boldness.
The killer's counterpart should have higher base percentage and additional bonus for each hook (not hook state).
This would encourage healthy interaction.
