Trickster Buffs Thoughts?
I find them to be good, but I'm a bit worried that Trickster might be oppressive in 1v1's.
The No Way Out buff seems nice and the Crow Control buff doesn't seem to help anywhere but shack.
Overall I'm interested to see what he's gonna be like with these changes but I'm still a bit bothered by the lack of console aiming consideration.
What are your thoughts on the Trickster Buffs?
Comments
Sounds good for M&K players, still as awful as ever for controller players, maybe worse.
You better hurry to hit with the 6 blades, because the decay meter begins to decay after 10 seconds, and on top of that they have increased the speed at which it decays, in loops with high walls the Trickster will suffer even more than what already suffered.
The Main Event needs more hits to activate and they have only added that you can hold it for 20 more seconds (30 seconds in total).
It's the second "buff" that they do, with the first buff he continued in Tier D, with this "buff" he will continue in Tier D.
I don't understand the fear of just buffing him instead of so much nerf, even if they didn't nerf him, at most he would go up to Tier C, but nothing more.
If it bothers you that in 20 seconds the decay meter doesn't start to decay, Huntress must be hell for you, right? Trickster is, after all, an absurdly nerfed version of Huntress.
Sure in deadzones. This buff is great for deadzones, for both Trickster (rewarding good aim) and Survivor (rewarding successful dodges).
But at loops, Trickster is screwed. May as well break off from the chase and find someone else while that Claudette teagbags you around the corner.
Not only is it a lot easier to dodge 12 blades from the Trickster, but on top of that the Huntress only needs to hit once, and with the new addons the hatchet can go even faster.
The truth is, I don't know where you want to go with your comment. I don't know if you think the Trickster is okay, if it's annoying, if you like the changes...
Whatever you say, it's a fact that currently the Trickster is in Tier D and with the buffs and nerfs that they are going to do to him, he will probably stay in Tier D, bordering on Tier C at best. What doesn't make sense is that it's the second buff that they make and it remains the same crap.
He'll become pretty nuts. Melodious Murder already makes a big difference, despite being only 1 blade difference. Now they'll make that effect basekit not once but twice. Everybody will stack throw rate addons and go to town. It doesn't matter if you need 6 blades if you can land 3 per flurry around corners.
The meter decay is essentially a marginal change. Every time a blade lands the decay timer resets. There's no tile where it'll take 10 sec in between blade hits, unless you reload mid chase.
If they wanted a straight up buff, they should've made it 7 blades for a health state and monitor the situation.
Regardless, his power design is simply flawed and a nightmare to balance.
He got stronger in the loops he was already strong at but is now weaker where he was already weak...BHVR adjustments alright. Hitting 8 or 6 Blades is virtually the same if you're hitting in succession so there's no benefit for skillfull players, they'd hit the 8 blades anyway, and if you're in a loop, it saves you 1 corner... IF you don't hit tho Survivors are now recovering much faster, not only Decay kics in sooner it also Decays faster. I would not call this a Buff at all.