Bwsted
Bwsted
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- Bwsted
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Bunch of changes in this mid-chapter, many of them great, a few beyond questionable. Regardless, considering I'm always right at calling these things (bold claim, Cotton), this is the next meta after the gen-kicking NPC'ing of the last few months: Hit'n'run and facecamp with Deadlock. Rest of the loadout depends on killer power, but something that applies mangled (Sloppy or add-on), Corrupt, ST3 comments 121 views last activity
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This is a tip for all those let down by the Eruption nerf. You can take CoB and a mangled applier (Sloppy on basic attack killers and add-ons for others). Find your 3-gen and hold it. It works just as well even without incapacitated. And, honestly, you can still bring OC and Erupt for the extra regression anyway. And no, CoH doesn't counter this. Gens regress more than they can be progressed in7 comments 121 views last activity
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Tbf, there's not much they could've buffed without making her stronger at 3 genning. Her power is territorial by design. But I reckon this is another case of Knight disease that makes trials last until the 1 hour limit. Which I don't think is what the game needs right now. At least, she'll get good cosmetics.24 comments 641 views last activity
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• Platform: PC Steam • Description of the issue: I depipped from Bronze IV + 1 pip down to Bronze IV + 0 as survivor. Not a visual bug. I was able to confirm with previous footage that I indeed had a pip which vanished after a trial. The pip didn't reappear after bouncing through various lobbies and menus and the following trial I pipped up to Bronze IV + 1. So, the previous pip wasn't returned1 comments 31 views last activity
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I do agree changes were needed, even though I'm not sure I would've gone the same way. However, as the title says, that part of the perk is still going to be the same after the nerf/rework. So, if Eruption still finds a niche after the update, it's still going to be in the soloq-get-the-short-stick camp. Thanks for coming to my Ted talk.4 comments 91 views last activity
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Description : the Cenobite keeps building bloodlust and retains at least some amount after using Summons of Pain. See video. You will notice I tier up to BL1 just a few seconds after binding a survivor with chains, then moments later I chain them again and the bloodlust icon disappears for 3-4 seconds and then shows up again. Movement speed did appear to be faster than default 115%. Steps to r0 comments 11 views last activity
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Platform: PC Steam. Description of the issue: the pallet on tile HD171 (see screenshots for exact location) on Eyrie of Crows cannot be vaulted after Legion fails to vault it in Frenzy. Steps to reproduce (tentatively; see video for exact sequence): Drop the pallet Stun the Legion with the drop (might not be relevant) Vault the pallet Legion tries to follow you by vaulting in Frenzy bu0 comments 1 views last activity
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As killer: Stack 3 slowdowns and a perk that works with your power (Bamboozle on m1 killers). You need to proxy hooks hardcore. If you loaded out as recommended above, you're good to go. Tunnel immediately off the unhook. If you're high-mobility, put survivors in deep wound at the earliest opportunity. If you aren't, you can wait out the 5 sec mini bt (optional), but no longer than that. Down35 comments 671 views last activity
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TL;dr at the bottom. Yeah,I know, the news have been out for less than a few hours and what not, give it time, so dramatic, etc. But if you indulge me for a moment, after 3.2k hours playing everything in this game, I got experience to see what works and what doesn't. And the upcoming update has missed the mark on its declared goals. Details below. KILLER META Perk-wise, it will stay exactl0 comments 21 views last activity
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The stuttering and rubberbanding, BHVR. It's not mentioned anywhere in the patch notes. Certainly, not under Known Issues. The stuttering and rubberbanding. Thes one that were reported in the PTB and made it to live servers. Please.2 comments 61 views last activity
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Oh no, not another DH thread. This is a prediction to address the expectations after we've been told DH is being looked into. I'm not wishing for changes in one direction or the other. I'm just laying down my analysis of what I think it will happen given recent observations. And the prediction is based on my assessment that DH validation has been already heavily shadownerfed. I'm not talking ab27 comments 361 views last activity
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Description of the issue: the countdown timer starts with only 3 survivors in the lobby and the trial does start. Platform: Steam, crossplay on. Frequency of the issue: this morning (i.e. right now) 100%. Restarting the client did not fix it despite several attempts. Playing a trial in between as killer or survivor does not fix it either. Steps to reproduce: so far, I've seen two ways the bug0 comments 21 views last activity
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Since I've just seen Parental Guidance will go live nerfed, I was reminded to make this thread I had planned on making. Essentially, if you're looking forward to pairing Parental Guidance with DS for extra anti-tunnel protection, I suggest you reassess. This is not to say that PG can't be used in general, but only that the specific synergy with DS is more superficial than it appears and likely n7 comments 381 views last activity
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DESCRIPTION and steps to reproduce This bug occurred when playing as survivor. After being picked up by the killer from the dying state, the survivor character got desync'd when passying by one of the boxes in the map (see beginning of the video to view the precise spot). The survivor model remained floating in place, while my point of view kept stuck with the killer, who remained in the carry1 comments 51 views last activity
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Title^. If I missed an announcement anywhere, I'd be grateful if you let me know. All my 4th year items were turned to 5th year. The only trace of the 4th year event is the bp offering.4 comments 91 views last activity
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Immediately lost 200k because of the sync error that just came with the event. BHVR giveth and BHVR taketh. We now know the real Entity. See you in the fog.21 comments 451 views last activity
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I got this one in my dailies. I re-rolled because I always do with 30k rituals when I have the option, but I was wondering if anyone knows what actually is required to complete it. The wording seems to mean that you have to reach mutation 3 and do so 4 times. Considering you reach max mutation only once per match, because you don't tier down unlike Myers9 comments 131 views last activity
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I don't know what that's gonna do, but I'm readying up my popcorns.4 comments 141 views last activity
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My expectations were low. But holy #########.47 comments 1,521 views last activity
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I'll try to keep this articulated and to the point. The Trickster: the killer is overall weak, but I can see, given the nature of his power, how he might be a major pita to balance and risk resurrecting old Legion problems. I won't criticize design choices too much. With the sheer number of killers at this point, there are only so many original ways for new powers. My only suggestion for buffs0 comments 11 views last activity
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Steps to reproduce (possibly): Play a game as survivor. Get Midwich via RNG. Get the totem spawn shown in the video. Additional Information Character played: Ace Visconti. Perks played: Adrenaline, Dead Hard, Borrowed Time, Decisive Strike. Map: Midwich Elementary School. Frequency of the issue: unknown (first time encountered). See clip below. Full video available upon request0 comments 31 views last activity
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Since patch 4.4.0, which included a rework of Autohaven Wreckers, I've been noticing an unusual trend on Azarov's Resting Place where 4 gens spawn on one side of the map quite often. So, because I record all my trials, I went over the footage and this is what I found out. Since the chapter release, I played on Azarov's 13 times. Out of all of these, 7 times there were 4 gens on one side of the m5 comments 61 views last activity
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See the linked video for visual reference of what I describe below. This bug occurred while winding up a hatchet near a pallet as a survivor dropped it. A stun didn't happen on my screen. I couldn't to determine if a stun happened for the survivor, because they were on console and couldn't provide any feedback after the match. From that point on, I was stuck in a pose with left arm up as if0 comments 21 views last activity