Brokenbones
Brokenbones
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- Brokenbones
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Listen I don't appreciate BM or trash talk but be very careful what you wish for because when you start banning people for actions taken inside of the game itself and isn't anything said or spoken then you're entering very murky territory.
The whole problem with people being bad sports, BM and the like is that half of it is unpleasant people being generally unpleasant and the other half is projection/seeing what you think you see.
DBD has this habit of flicking a switch in some peoples heads, I can testify because it's happened to me - you have a few rough games with people like this so you decide "alright then, my turn" then you basically do the same thing to another group of people and yadda yadda the whole dbd cycle argument has been mentioned a billion times but it still holds true.
Here's a question for this discussion, if one day we all just somehow collectively decided to stop caring about BM and we just ignore it when it happens - would people still do it as often as they do? I genuinely don't know but it's a fun thought experiment.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2795264#Comment_2795264
I have a gaming PC. Unfortunately, there's no cross-progression. The whole reason I got the game on Switch is because cross-progression was promised.
At Devotion 21 on PS4, if they ever stop supporting the PS4 without PC cross-progression available for it, I'll have a #### fit. I'm not starting over.
I think we'll have full cross progression before they stop officially supporting the ps4 etc versions
The technology to do it is there, BHVR accounts and such
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@SomberNokk said:
https://forum.deadbydaylight.com/en/discussion/comment/2795264#Comment_2795264
I wanted a PC originally but at the time it was the height of the chip shortages and couldnt get a 1660 super at an affordable cost.
I'm in a similar boat, can't upgrade my GPU without losing an arm for it
Such is life :(
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@SomberNokk said:
https://forum.deadbydaylight.com/en/discussion/comment/2795254#Comment_2795254
Im very happy with my next gen purchase cause it means I can play DBD at over 60 fps. A Series X is always justified.
If you're happy with it that's all that matters
i just think with the prices they charge and the lack of games it's probably better to get a PC at this point but that's a difference of opinion. It'll likely be a very long time before last gen consoles stop being supported, hopefully!
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@Pulsar 's thread about it is probably one of the most viewed threads on the forum
Been a while since we heard anything about it though you're right.
@SomberNokk said:
Just get a next gen, last gen wont be supported forever.
Buying a next gen (techincally current gen?) console is a mistake, there's barely any games to justify the purchase
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In terms of how fun the map is to play, it's def one of the worst
BUT
I will say one thing about RPD, once you learn it - it's one of the most static maps in the game. Barely anything changes about it, which you could argue is a point against it but for survivors/killers map RNG plays a big part in deciding who wins or loses. Once the few god pallets are gone, all RPD has is annoying long corridors, a god window and really weird generator spread.
Let me put it this way: The generator spread can either heavily favour survivors (only 1 gen in the center and the rest divided) or it can have 2 generators in the middle, giving the killer a huge advantage.
It's a bad map, there's no question in my mind about that but it's not the absolute worst map. I'm comfortable saying i would rather play on RPD than Fractured Cowshed or Haddonfield.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2795056#Comment_2795056
Nope, that was a change directly applied to her Hatchet hitboxes. You can look it up if you so desire.
Huntress must be like the way she currently is, or she will be the worst killer in the game.
There is a reason that change was reverted so quickly.
I think it's possible to tweak the hitbox slightly without completely breaking her
I don't think the current one is perfect by any stretch but if it's fine as is, focus on other killers.
Besides, BHVR already made changes to her and I don't think they're willing to mess with the most popular killer in the game at the moment.
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Lockers make a distinct sound when someone enters them, it's possible he heard that
Unless he was like other side of the map or something
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2795041#Comment_2795041
So if her hatchets work like they should they actually wouldn't work at all...?
I believe he's referring to a small period of time where the devs made the huntress hatchet hitbox actually match the hatchet model itself rather than the beach-ball type hitbox it has now
From what I've seen ppl HATED it with a passion and got it reverted
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@dragobv said:
its a weaker pop so i doubt it
Arguably it's a better pop
Pops biggest weakness is killers that have bad mobility have to haul their behinds across the map to apply it, whereas Pain resonance is instant. Pop is stronger regression at the cost of having to drop what you're doing and go to a gen that might get done before you get there
ideally you use them both in conjunction - Pain resonance to buy you time to get to the gen and pop it afterwards.
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I've actually been using Rookie Spirit a bunch lately, I feel like it's one of those perks that might seem useless on the surface but it has a lot of utility in todays meta - with many gen regression perks being present. It helps keep me focused and aware of which gens to move to or keep an eye on
It also helps keep track of where the killer is, if you see a gen suddenly go white then unless ruin is in play you know the killer is in that direction.
With a small buff of some kind I think rookie spirit might be one of my favourite info perks!
As for killer, I really enjoy Hex: Retribution. Just a really fun perk to bring
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Trapper's face looks oddly familar 🤔
he looks like that papyrus fella
(Love your artstyle btw)
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This isn't a bug!
Babysitter (Or Guardian as its now known) was buffed
It doesn't show your aura to the killer anymore, so that's why it doesn't trigger distortion
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Someone needs to check if it pauses the bleedout timer, as far as i remember mori-spam used to pause bleedout timers which is likely one of the main reasons it got changed
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Nobody plays her because many people find her power/playstyle boring
You have to play her differently to the majority of the killers, given her power and such.
Typically I run STBFL, Sloppy Butcher, Pain resonance & Monitor. That's my go to build
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2792639#Comment_2792639
Why afk as pig if they dont get any reward from afking as her.
If you use the video tape addon and go afk infront of one of the boxes, there's a decent chance you'll get a free kill if not more
all for the low low cost of using an ultra-rare addon that used to be an uncommon
Weird innit
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There's nothing wrong with Lightborn
It's just, once you're aware how bad flashlights are - you stop needing it.
I'd rather see 4 flashlights than 4 medkits or toolboxes
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If I were in charge of picking a change for trapper, I'd make it so his traps are tinted depending on what realm he's in
indoor maps have a more concrete/greyish tint, maps with lots of grass have a very slight greenish tint, maps like eyrie or dead dawg have a slight yellowish tint. All in the name of helping traps be relevant in his worst maps and consistant overall
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2793274#Comment_2793274
I don't think so. Same thing happened to me. I down first and wiggled off immediately. I had not Boil Over. I thought someone was cheating, sadly i have not video record.
I took a look at the bug reporting section, a lot of ppl are reporting instances of instant wiggling - I don't think it's a cheater related thing going around atm.
It's def possible of course but it seems there's some kind of bug with boil over/the new wiggle system as it's widely reported
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2793271#Comment_2793271
The david had breakout. The leon was with me and he was running boil over so idrk.
supposedly there's a bug with boil over where after someone wiggles off, the next pickup also causes an instant escape
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There are two possible answers here I think
Either there was a cheater in your game who auto-filled your wiggle bar
Or an obscure bug I think I heard about relating to Boil over, did the Leon have Boil over?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2792803#Comment_2792803
So you didn't even need to be hooked to be able to use it? That must've been annoying.
It had 2 diff effects
If you were the obsession, when picked up you'd do the typical escape from grasp DS thing
If you weren't the obsession, when your wiggle meter got to a certain low point like 25% or something - you'd get the DS skill check.
Both were awful, but the 2nd effect also made taking hits basically guarantee someone wiggling off
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@fulltonon said:
If people gonna use "kill rate" as metrics bubba is definitely t1.
lol I said in my post his kill rate being high doesn't mean much
he's def not weak though, his kill rate being high is just a small neat piece of info.
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@KrazyAce13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2792614#Comment_2792614
I know but sick of hearing it's unfair they are nerfing our perk from all the streamers that play survivor. im just giving an example why. so they can maybe see it from the other perspective even though i know it wont matter the entitlement and all. Thank you though for the response.
Ah ignore 'em honestly - they'll get over it
I'd say generally most people understand why current Boil over was/is an issue that needed to be addressed. If the devs responded this quickly to it then there must be more to it.
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It's being nerfed, don't worry
https://twitter.com/DeadByBHVR/status/1488950414183649290The horror will be over shortly
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@ThatOneDemoPlayer said:
He doesn't need nerfs, he just got his best Add-on nerfed for no reason
My theory is BHVR looked at nemmy's stats, saw that nemesis games with and without marvins blood had some kind of tangible difference so they decided to make the addon not as impactful
Even though it still basically guarantees tier 2 if you down someone with two tentacle hits after infecting them in the same chase so - I guess it was to slow down his getting T3?
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He just got nerfed so probably not
His kill rate is pretty high, funnily enough. Not that it means a whole lot it's just interesting to see - he's def not as weak as some ppl might say
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@DoritoHead said:
The thing is, Bubba is also adapted well to the current meta, even better than Billy is.
Ranged killers are also pretty good against holding W.
Billy isn't the only killer with a lot of mobility, nor is he the only one with an insta down (he's not the strongest killer with an instant down either)
My point is, Billy can be good, and I think he still is a pretty decent killer, but he will never be the best at anything. (btw I respect you for still maining Billy. I just find him so frustrating to play after overheat was introduced and all of his addons got replaced with gimmicky trash. Glad to see he still has his players.)
Combine that with really bad addons, having to micromanage like 3 different things at once (Chainsaw charge, overheat and the direction of the saw) and the fact that his collision/animations are wonky
Or you could just play bubba. "haha chainsaw go brrrr" as they say.
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@Mringasa said:
https://forum.deadbydaylight.com/en/discussion/comment/2792239#Comment_2792239
Yeah. I've been having issues with that. Have to keep it in mind, somewhat like revealing Ghostface. I'm really good doing that, keeping the camera at an almost isometric field of view to keep my body from blocking him, so shouldn't be too much trouble to remember I can block my own chains.
I hate that mechanic of them, but it would be a bit abuseable since Survivors wouldn't have a chance to see where it was coming from.
Another trick that might make some survivors mad if you use it on them - a chained survivor can't use Dead Hard
Do with that what you will 😏
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@GamerEzra said:
https://forum.deadbydaylight.com/en/discussion/comment/2792218#Comment_2792218
Thank you, I just wanted to make sure because i did block the hook. The other survivors could just run away from the hook and i didnt trap any survivors that weren't on hook in a corner or anything.😀
No problem!
A lot of people just spew this kinda stuff to try and intimidate/make people feel bad for something that happened in the match. Petty trashtalk
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@Mringasa said:
I haven't picked up the Artist yet, I'm not too enthused with her Power/Gameplay, but SHPR might make me get her and Jonah. Have 30k shards sitting unused right now, so it's not an issue. Having that with other Killers would add a little spice to my builds too.
I've run Undying + Plaything, which is pretty funny. Anytime I bring a Hex Perk, I usually bring Undying as well. Watching someone's Hex die, then pop up in another place is good times.
I've mostly been working on that Possessed Chain. Trying to land them in good spots. They seem really easy to dodge, and I haven't versed Pinhead much as a Survivor, so not sure how easy it actually is or if the Survivors are just good at dodging. BS was a waste. It doesn't add enough speed to break times to be worthwhile unless you get a chain right as they're dropping a pallet. Bit disappointing. I got more worth out of Enduring.
https://forum.deadbydaylight.com/en/discussion/comment/2792201#Comment_2792201
Once I get it, I'll start working with it. I do play a lot of M1'ish Killers, so it would be a good thing all around. I've never been a fan of Michael's Perks, even though I love using him, so might just have to give them all a try and see where they go.
Thanks everyone so far for the ideas and help. Time to try these out for a few nights and see how it goes.
As someone who's played a lot of Pinhead since here came out, the best way to use possessed chains mid chase is to land it RIGHT on the survivor so that you just insta-chain them. This can be harder in some tiles but in the open/most filler tiles it's possible with practice
Also worth remembering you break your own chains if you walk through them, so try and take a little step to the side if it's possible
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/2792217#Comment_2792217
Bubba isn’t stronger. Certain things are stronger like the anti-loop. The pallet shred is the same. But, Bubba can’t do much against Hold W. Hillbilly can. And Hillbilly is the best mobility killer in the game. And COH has been hard for Oni while Hillbilly hasn’t cared.
I dunno, I think Bubba's just way more threatening these days. Aside from Flick Billy or Endu/Spirit fury builds Billy in most tiles can't really do much without some good mindgames.
What I mean by people wishing they were playing Bubba/Oni or even Blight - their powers don't punish you as much if you mess up and you can play around tiles a bit better than Billy can. They are also reward you more, for less effort if you get what I mean
You have to put in a lot of effort to play Billy well, would you agree?
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This wasn't facecamping.
This was justice.
[Imagine a picture of bubba wearing the batman mask/cowl here]
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No, it's not exploiting - Ignore them. They're just upset
The only time bodyblocking would get you banned is hostage holding contexts.
if the game can end = it's not a game hostage situation.
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Doesn't change the fact that trying to play him is tragic and he makes you wish you were playing other killers like Bubba or Oni. We live in the timeline where Bubba is considered to be way stronger than Hillbilly.
He deserves some love, dang it.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2791687#Comment_2791687
But... doesn't each box have it's own key? So the pig can only get 1k with this strat? Not that i condon this playstyle, but yeah
Each trap has its own key
But each key has a chance of being in any box, so some boxes can have multiple keys in them. I recently learned it's possible (albeit extremely unlikely) that 1 box has all 4 keys in it due to how the RNG works
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@Mringasa said:
https://forum.deadbydaylight.com/en/discussion/comment/2792187#Comment_2792187
I use BBQ, mostly for BP, but starting to work with the aura reads. I've gotten some good plays on the box with it, so definitely one that's sticking in there for now. Rancor... is one I never use, but focusing on the aura reads + determining where the box is sounds like a solid plan. Will play with that too, once I get it.
Just got T3 Coup de Grace, so will check that out. I swear, I get T3 Zanshin Tactics on every damn Killer, and not the ones I need or want. Wish we could select 2-3 Perks that would give them a higher weight on webs.
I've never gotten use out of STBFL, but mostly because I haven't really messed with it much and have no clue how to use it. Lol. Might put that one on for a while to work on it though.
STBFL is just one of those perks that you'll get addicted to using once it clicks
There's no special requirement for using it either, all you need to do is m1 everyone but the obsession which can be tricky from time to time but once you get the stacks, the difference is night and day
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Save the Best for last is one of PH's god tier perks considering every injure has to be an M1 and when you get stacks built up, using it in combination with your power cuts chase time down massively
BBQ is also a good perk for the same reason Lethal Pursuer is, it can help you figure out where all the survivors are and, by extension, where the box may be, where it may have spawned or which survivor is currently going for the box. Rancor is a good perk for this too and being able to kill a survivor straight up if all the gens get done is always nice, a consolation if things don't go to plan.
Coup De Grace might also be fun, since it was buffed I haven't tried it on PH yet
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@NoOneKnowsNova said:
Would original MoM be able to trump both of these?
Original MoM was awful but consider the fact half the roster doesn't really use M1 as often as they did back then, it would still be awful but many killers wouldn't really care about it
Still hope we never see a perk as badly designed as that again, though.
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You could get rid of old ruin as fast as you can get rid of current ruin
Original Decisive strike (As in, the one before we have right now) was just broken. 60 seconds of invincibility
The old old decisive strike was also awful
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Killer expansion pack includes all original killers from Hag up to Trickster
No licensed characters are in there, for obvious reasons
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Probably should've just given shards to anyone who owned Bubba before the midchapter came out
I imagine that would've been much much easier than the current way they seem to be doing it
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/308889/pig-matches-arent-the-funnest-currently
What? How does pig get afk kills? If it's to do with the RBT at the start of the trial, don't do gens, do boxes
Idk, maybe I'm just not understanding what is happening
Pig players pick the video tape ultra rare addon, since it used to be a uncommon many people have billions of them
They pick a box, crouch and just block it the whole game and hope that survivors are unlucky and die to it. Which they often do, so survivors have a choice
do the gens and progress the game
don't do the gens and waste their time - the pig isn't playing the game and survivors can't really punish them by doing the gens and leaving because at least 1 person is 100% guaranteed to die in most circumstances
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2791642#Comment_2791642
Probably not on a high priority list.
Yeah I think the mod team has had their hands full lately
Esp given what happened yesterday/the day before
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The original one has better voice quality, that's the only thing I prefer about it
New one is Doug Bradley. Enough said
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Basekit Agitation
Please BHVR, think about it
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@TheGrimQueefer said:
https://forum.deadbydaylight.com/en/discussion/comment/2790297#Comment_2790297
Taking hits for team mates is very powerful. Hence why point number 2 of a solo queue survivor experience. They rarely get that team mate support & don't have comms. I dare to say a large portion of the players who come to DbD start off as a solo...which is exactly my point in their experience being hard tunnelled at 5 gens. Not many will stick around.
It's an entirely different mode & experience for SWF. BHVR still haven't realised they need a ranked SWF and unranked solo queue - tweak the rule sets between the two (i.e. longer gen repair times for SWF).
I'm cautiously optimistic about the upcoming solo Q changes from BHVR, it'll be a small step in the right direction - first of many hopefully.
SBMM is showcasing the diff between solo and premades in the data I'd imagine, if they're willing to share info on stuff about solo q with us. You know BHVR, always about their stats
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@Mr_K said:
I find it hard to believe this is a big enough issue that two post just so happened to pop up on the same day about it.
I'm not going to put words in anyones mouth, but part of why I think people are making threads about this is a big content creator recently went against someone doing this during their 'survivor streak' or something like that
As you can imagine - people either saw it there or encountered people who saw it and tried it themselves. Just a guess, could be completely coincidental timing but some ppl have been doing this tape afk thing since the addon was fixed, which was a while ago.
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Bubba, Blight, Nurse (with a lot of practice), Pinhead, Wraith, Freddy (his addons all suck apart from 1) & Hag
I'd say these are the ones who don't really need addons to do well, they can still benefit from them though. This is based on my experience with these killers and I typically play addonless on all of them bar Nurse, who I don't really play at all.
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It's circumstancial, nobody is to "blame"
A killers actions is their responsiblity but a lot of killer tactics or strats aren't always proactive, some of them are reactive and tunnelling can be both. You can proactively go out of your way to try and get one person out of the game asap to secure an advantage or you can reactively start tunnelling someone when you're trying to recover from a losing game.
Also as @ThiccBudhha Survivors do also have things they can do to help, taking hits for teammates is a very powerful thing and can def make or break a match. If survivors are splitting up super effectively on a big map, the killer may have to stick with what they got and try to recover so it's on you to get involved and try to help (If you care that is, the game doesn't necessarily consider altruism skillful)
In the same vein as survivors being able to crack out gens super quick because the killer is unable to win chases quick enough, that's not the survivors fault necessarily.