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Brokenbones

Brokenbones

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Brokenbones
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  • SUMMARY OF THE ISSUE: The perk 'Conviction' has an activation condition that reads: " After healing 1 survivor for the equivalent of 1 health state". PLATFORM: Any STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Be downed without Conviction being active Recover from the dying state yourself with a perk like Unbreakable or Boon: Exponential Conviction will be activated once you are up
    0 comments 111 views last activity
  • TO CLARIFY - I am NOT talking about the voicelines from the Official actors/Michonne's Actress. They are perfectly fine and good voice work However the voice work for everything else for Rick and Daryl are really really poorly done and are extremely jarring. Originally we thought they were placeholder for the PTB however it seems this wasn't the case and instead we're in a situation where the 'O
    3 comments 221 views last activity
  • Yo, doing another one of these because why not. Like last time I'll try not to shorten answers too much but I will shorten questions if I can word them in a much more concise way. Feel free to control + F if you're looking for something in particular. The lovely people who took the time to answer our questions were: Jay Jeff Justin Kirby JP Mandy It's possible I missed an answer or two
    21 comments 1,182 views last activity
  • So after a recent discussion on this thread talking about which Killers are in bad need of changes in this area, coupled with the seemingly great upcoming Executioner addon pass, I've decided to jot down a boat load of ideas just for the hell of it. It's unlikely any of these will be used or make it into the game but I wanna show that Nemesis in his current basekit form can have great addons. Th
    0 comments 71 views last activity
  • So after Chaos Shuffle has served me these perks a few times, I've decided to write down why I think these perks are just horrible to use in practice while seeming like they have incredibly useful effects. The worst offender in my eyes though is undoubtedly 'Clean Break'. This perk, in practice genuinely feels like a 5th Killer perk. Here's how it works: Clean Break: You heal a survivor. 16 s
    6 comments 662 views last activity
  • So I was messing around with builds lately and I noticed that Ghostface's perk 'I'm all ears' now has a duration of 8 seconds (10 with Lethal) as opposed to the 6 seconds that is listed on the wiki (both old and new!). It wasn't mentioned anywhere in the patch notes either, I checked! With the reduced cooldown on top of this, this perk's actually really good on some killers now like Pyramid Head
    2 comments 121 views last activity
  • Title I and may others voiced complaints about the price jacking that happened from the Nicholas Cage DLC and Alien DLC on steam. For those who didn't know or weren't around - our complaint stemmed from the fact BHVR made the decision to bundle in cosmetics in the steam version as a justification for increasing the price; this forced you to have to buy auric cells if you didn't want to be overch
    8 comments 221 views last activity
  • Just like with Nic cage, they have started forcefully bundling cosmetics in order to jack up the price on steam. This is so you are forced to buy auric cells, which were more expensive than the average DLC price on steam if you wanted both characters. Here's some quick math to prover my point: Average DLC (1 killer 1 survivor). price on steam: £5.49 or $7 Auric cell cost: either £3.75 x 2 (£7.
    99 comments 2,726 views last activity
  • https://forums.bhvr.com/dead-by-daylight/discussion/comment/3520130#Comment_3520130 The steam family share "bug" isn't a bug. It's intentional Really really frustrating.
    14 comments 501 views last activity
  • Title Played a game vs a Doctor today, had somebody DC early on and the bot proceeded to spend the rest of the match attempting to snap out of it and repeatedly screaming. This may or may not have led to me getting a headache but that's neither here nor there To reproduce this, I guess try putting injured bots into madness T3 and seeing if they can manage to snap out of it. The doctor was runni
    0 comments 21 views last activity
  • They are charging £8 or $10 for 1 character with 3 perks. Yeah they bundled in cosmetics as well but that's still a massive ripoff You are either forced to buy auric cells or fork out extra for content you don't want. What the hell, BHVR. If the increased price is because of the cosmetics, can you give us an option to buy on steam that doesn't have them included? Thanks.
    71 comments 1,921 views last activity
  • "Something else that we need to consider are the players who already enjoy these Killers the way they are. Legion is a perfect example of this. There's no shortage of suggestions to rework The Legion's power to make them stronger. Yet in spite of this, The Legion is consistently one of the most played Killers. While they might not be the strongest in high end matches, there is still a large crowd
    20 comments 281 views last activity
  • Title Wanted to make a quick report to say that the "Game picks your perks" challenges doesn't seem to always work for survivor. It'll keep the perks of your loadout but tell you that it's giving you random perks. At the end of the match, you'll see what perks you were supposed to have but the game didn't register them To recreate just load up the challenge as survivor with 4 perks equipped. I'
    0 comments 51 views last activity
  • Hello, thought I'd try to be helpful. This thread will be just a summary of the AMA, I'm doing this for no particular reason other than convenience. I will take a few liberties in shortening things but I will try not to shorten answers. too much. The lovely people who took the time to answer the questions are: Dave Richard, Senior Creative Director Michael Nielsen, Lead Game Designer An
    20 comments 921 views last activity
  • Straight from the BHVR AMA: Q: Is there any discussion regarding raising killer FOV (or a FOV slider) to help reduce motion sickness for those effected? A: "Long answer: we have a design that is in development and the release date is in our field of vision. You can expect to see something later this year or early next year." So everyone's who's been asking about this, rejoice! We got an answer
    4 comments 241 views last activity
  • Hello I wanted to pose this question after a recent thread I saw talking about Blood Rush. Essentially for anyone who might not know what it does, once you're on death hook - you press a button to become injured and broken for a period of 20s and if you are currently exhausted, you become 'unexhausted'. After those 20s pass, you become healthy again. In a nutshell, it's essentially a reset cha
    1 comments 31 views last activity
  • So some time ago, the first 'meta shake up' came with a change to the perk Botany Knowledge. Essentially it increased the healing rate from 33% to 50% however they also decided to add a downside to this considering the state of COH and medkits at the time. The downside was making medkits be consumed 20% faster while using the perk While personally I think the downside makes absolutely no sense
    5 comments 204 views last activity
  • So this is just a random thread I wanted to make to jot down ideas pertaining to the state of The Knight and how to make him more enjoyable to face from a survivor POV. This isn't to say that I think the Knight is OP by any stretch, there's a difference between a killer being too strong vs a killer simply not providing much of an enjoyable experience even when defeated in a trial. This isn't me
    30 comments 342 views last activity
  • As the title says, I recently was playing Legion to try and complete a tome challenge related to this perk. It's description reads: "Once you injure a survivor by any means" However I quickly noticed that using Legion's power to injure a survivor did not make the perk light up nor did it light a hex totem, meaning the perk did not activate. It's quite easy to reproduce, simply bring the perk a
    1 comments 81 views last activity
  • Heyo, I wanted to make a thread on this topic because after the Eruption fiasco the Dead Hard discourse has already begun to flare up again. As somebody who's not really cared too much for new DH since it's rework, I wanted to try to come to an understanding about what issues people have with the new version and what bothers them the most about it. For me personally - The only issues I've enco
    92 comments 2,153 views last activity
  • Hey everybody, so it's been a little while since the changes to FL timing/the buffer was added and I'm curious to gauge opinions on it, since the reception I've seen so far seems pretty negative overall but I'm sure that's due to people who are in favour of the change aren't always as vocal as those who aren't From my perspective, something about it feels like they've made it much easier to pull
    0 comments 81 views last activity
  • Not sure if everyone's in the know yet, but the latest hotfix has actually broken the game more than it was a few days ago. So far I've seen at least three different gamebreaking bugs being introduced via the hotfix and they are likely going to stay that way throughout the entire Winter Event The inner strength bug (I don't wanna describe it, check bug reporting if you're curious) Kindred being
    13 comments 431 views last activity
  • [CMs/Mods if you think this should be a private bug report, please remove the thread and lmk!] As the title says. The recent hotfix released today has COMPLETELY broken the undetectable status effect and auras. It doesn't matter if you're Tier 1 Myers, Sadako, Ghostface, Wraith or using any perk that grants you the undetectable status effect. Aura reveal perks will now show the auras of those
    0 comments 151 views last activity
  • Just got done reading the patch notes and I want to ask: Was the Finisher mori system actually planned to go live with this next update and you suddenly changed your minds and created this scenario where it can both be tested without it going live or was this mid chapter always essentially nothing but bug fixes? Was this also because of "Production constraints" as mentioned in the patch notes?
    16 comments 331 views last activity
  • So let me first say that the main reason it looks like these changes have been done is to address a very common survivor complaint (Being bled out) (Slugging for the 4k), however in doing so they have created a system that can prematuely end a game on the spot for all the survivors. While on paper, this seems okay - slugging everyone to death is now basically impossible, I feel we are now losin
    11 comments 251 views last activity
  • The thing I noticed the most in my games was the speed I was playing with a healing build and I'd unhook people and I'd try to follow them to heal them and they'd zoom off like roadrunner, leaving me in the dust with my we'll make it active. Pretty funny Also to the people who are running BT the perk, my hat goes off to you because it is insanely strong now
    64 comments 1,572 views last activity
  • Hello Rebecca's 'Better than new' was reworked to have higher numbers at the cost of making it not affect generators. I'm okay with this idea, however right now the things the perk does speed up is too little to be impactful in any significant way. Please consider adding the following interactions to the 16% increase: Sabotaging Unhooking Exit gate opening Adding these interactions would
    0 comments 41 views last activity
  • Hello! So Shadowborn is a pretty niche perk for a lot of killers but I've found recently I've been heavily using it on killers that heavily rely on precision with their powers; Huntress, Trickster, Nurse, Blight. At first I wasn't really sold but after trying it, I can confirm it feels really nice. My question is - do you think it actually helps or is it merely a placebo? What are your experien
    8 comments 151 views last activity
  • Just don't. Not unless you 100% know what it is and even if you do, maybe don't if Retribution is a thing There's only 1 hex totem really worth worrying about these days and it's typically only brought because of that fact. If you're worried about Devour, wait until she has 3 hooks because then cleansing haunted ground will do nothing Also touch a dull totem to see if Retribution is in play,
    25 comments 361 views last activity
  • So we've all seen the august dev notes and it's a mixed bag for most people The most baffling change to me is the decision to bring back the Pain Res/DMS combo. Not because the combo was problematic or for balance reasons, no The reason they've brought it back is because of Merciless Storm, a perk that Pain res had a very rare interaction with. And as a result of this DMS got nerfed. It's not
    2 comments 31 views last activity
  • Object of Obsession. Two protection hits and the aura revealing being while endurance is active Permanent aura revealing on the killer further than 16m+ as long as you don't perform a conspicious action It's a thing with current MoM but obviously much harder to pull off because 1) 3 hits 2) The aura reading was only when you took the hit and got healed to healthy
    5 comments 51 views last activity
  • Direct quote: "Following the Mid-Chapter Update, Thanatophobia quickly rose in popularity, and it’s easy to see why. Between the increased numbers on the perk itself and the longer baseline generator repair times, Thanatophobia now slows down generators pretty significantly. Particularly with Killers who have an easier time keeping multiple Survivors injured (e.g. Legion, Plague, etc.), this c
    71 comments 2,212 views last activity
  • Hello, so Eruption got buffed with the patch and I'm pretty okay with the change itself, however I want to propose a change to how the 'incapacitated' aspect of the perk works. It is heavily punishing for solo teams or teams that aren't fully coordinated or communicating as without it, there's no 100% way to know someone's going down across the map So here's my proposed tweak: Eruption doesn't
    0 comments 12 views last activity
  • It's gone now...? Anyone else notice dumb stuff like this, like BHVR randomly changing things about maps without mentioning them? There was a pallet like this in Badham that always used to spawn and suddenly it just never did. Has anyone seen this pallet recently? I'd love to know if it was straight up deleted or if it's only got a chance to spawn.
    4 comments 81 views last activity
  • Tried running the perk, no matter how close I was to the killer - when one of my teammates took health state damage, their aura was never revealed It was working prior to the midchapter. To reproduce, simply have someone take damage while another survivor is close and you will see Inner Focus does not trigger like it is supposed to
    1 comments 41 views last activity
  • Hey! So, this perk actually recieved a small tweak that not many people have noticed yet so I wanted to make a thread to get the word out. When you enter the effective range of the perk, you receive a little notification: I was playing some solo Q and one of my teammates had it, when I got within range - it activated and showed me this. It lingered for
    0 comments 31 views last activity
  • It's the correct theme, the one that it's supposed to be But for some reason it's completely slowed down, like it's being played in at 0.50x speed or something. The pitch also isn't correct (Does this techincally count as another rendition of his theme?)
    2 comments 81 views last activity
  • Basically If you 'zoom in' to any of the new prestige perk charms, it will display the 'Balanced Landing' charm only, regardless of which one you have selected It applies to both survivor and killer
    0 comments 21 views last activity
  • So I've noticed more and more that this is a problem NOED/Devour is not revealed for certain killers when they damage you with their powers, the main ones being plague (Corrupt purge, not vile) and Nemesis' tentacle attack Now if this was an "intended feature" that only m1s show it, then ok that'd be one thing but it's clearly not because some killers reveal it like Legion and Huntress Either
    14 comments 241 views last activity
  • What do you think is an issue or problem that's DBD related that isn't talked about or discussed enough? Majority of us all know about the usual hot topics and how they are talked about to death; SWFs, Nurse, The meta and so on but what's something you see and go "Why aren't more people talking about this?" Maybe it gets overshadowed or forgotten quickly. Also it doesn't have to be something s
    109 comments 1,701 views last activity
  • Did you know that hitting an awake survivor who has endurance will not put them to sleep? This wasn't in any patch note and it's been a thing for a while. Anyone else know about this? I noticed it a while back myself
    7 comments 241 views last activity
  • So wanted to start a thread talking about all the different healing perks for survivor and what better way to do that then with a good old fashioned tierlist This tierlist is based on the Upcoming midchapter which is why botany and self-care are where they are. My criteria for these listings are the impact they have on healing, the healing speed incre
    12 comments 122 views last activity
  • So I saw that the developers have decided to adjust Spine chill again in order to better accomodate the various players that suffer from hearing conditions, deafness and so on. While the change is fine, It got me thinking Why not repurpose the DBD mobile beating heart idea as an accessibility option? I'm sure I'm not the first to suggest such a thing but I think it'd be the perfect way to addres
    0 comments 21 views last activity
  • So I had this idea to make a thread/series of threads that focus on suggestions that specifically revamp the teachables of a particular character who have perks that are underwhelming/underused/weak and so on. The recent big perk overhaul inspired me somewhat The focus of this thread will be Nea. I'll include any reasons for changes as well in brackets 1) Balanced Landing: Your agility and c
    0 comments 22 views last activity
  • So my takeaway from this recent update is that the developers are under the impression the 'endurance' status effect is the best solution for countering camping killers. We got basekit BT, extended perk BT and Off the Record as 'anti-camping' measures However, there is a huge glaring flaw with this line of thinking - it's what we as a community have dubbed the 'grab game'. Essentially for
    39 comments 471 views last activity
  • The perk states it reveals the killer's aura when another survivor loses a health state within 32 meters of you, unless being sacrificed is supposed to count as 'losing a health state' then it shouldn't reveal the killers aura. I had someone be sacrificed near me and it revealed the killers aura across the map It's easy to recreate this, just have another survivor die on the hook while you're ne
    3 comments 31 views last activity
  • It seems like they actually made a change to flashlights to make them less spammable in the case of just rapidly tapping m2 at least, I'm not somebody who uses macros or binds it to scrollwheel but from the looks of it they've made some kind of change to reduce the amount of clicking/light flashing Was just testing the new flashlight perk and messing around and it's def different. Good change,
    5 comments 421 views last activity
  • This is just more of a speculation/prediction thread more than a discussion, I want to see how badly (or potentially well) it ages as we get closer and closer to the perk overhaul So, the number they gave us was 40 but they said that's not the final number. For the sake of the thread, let's assume it's 40. Split 50/50 between both roles. That means 20 survivor perks and 20 killer perks. There
    0 comments 71 views last activity
  • So a lot of archive challenges specify 'sacrificing' survivors in their text which means they need to be killed on a hook and no other way (Moris, Bleedouts and so on) so I'm just wondering: Will 'Finisher Moris' be counted as sacrifices for the sake of these challenges? I'm asking because this seems really unintuitive if they don't. Especially some challenges that may require specifically sacri
    2 comments 11 views last activity
  • The Pig Added an extra Jigsaw Box to all matches Survivors are guaranteed to find the key for their Reverse Beartrap at a maximum of 4 boxes searched (It can still be found sooner, but you will never need to search more than 4 boxes) Dev Note: Some Pig players have been camping out in front of the final Jigsaw Box, blocking a survivor from being able to get rid of their Reverse Beartrap.
    76 comments 2,251 views last activity
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