Genuine question about changing around problem perks (PR/DMS)
So we've all seen the august dev notes and it's a mixed bag for most people
The most baffling change to me is the decision to bring back the Pain Res/DMS combo. Not because the combo was problematic or for balance reasons, no
The reason they've brought it back is because of Merciless Storm, a perk that Pain res had a very rare interaction with.
And as a result of this DMS got nerfed. It's not like DMS was unbalanced but it got nerfed purely due to a technical flaw with another perk, I don't get it?
Like think about it:
Pain res and DMS were not changed for any balance reasons whatsoever, they were changed to band-aid fix a problematic interaction with an unrelated perk instead of you know adding a caveat to Merciless Storm that says something like
"Any form of generator damage/regression will also cause the generator to be blocked"
So, in short I just really want to know - Why?
Comments
Yeah, I don't get this either.
Plus pain res/dms is very consistent value vs pain res/merciless is like a very rare occurrence that the killer honestly has no control over actually making happen. Like they just saw that one clip and made a knee jerk reaction. But honestly, I'd prefer risking 40seconds of merciless once in my life to avoid pain res/dms every match.
It's also so funny to me that they're like "the killer won't be notified" but like...they can see the gen blocked? ๐๐ And sure, you can let go early, but you can only teabag at your teammate to also let go so much.
PR/DMS doesn't have consistent value, not against Survivors with brains