Most OP perk in DBD history.

we ALL remember these if we played long enough

Comments

  • OG DS was the worst.

  • You could get rid of old ruin as fast as you can get rid of current ruin

    Original Decisive strike (As in, the one before we have right now) was just broken. 60 seconds of invincibility

    The old old decisive strike was also awful

  • I accidentally voted ruin!! But old DS was insanely strong, the survivor has 60 seconds to do whatever they wanted in front of the killer with no risk.

  • Would original MoM be able to trump both of these?

  • @NoOneKnowsNova said:

    Would original MoM be able to trump both of these?

    Original MoM was awful but consider the fact half the roster doesn't really use M1 as often as they did back then, it would still be awful but many killers wouldn't really care about it

    Still hope we never see a perk as badly designed as that again, though.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2791787#Comment_2791787

    I don't think I was around for "old old" DS. How did it work?

    Once per Trial, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 3/4/5 seconds.

  • Take a step, drop the obsession, pick them up take another step, drop them again.

    It was horrible. How the devs thought this was fun I will never know.

  • Old Ruin actually used to be one of the few perks I enjoyed a lot on both sides - as a killer (because of the nice gen-pressure) and as a survivor (because of the need to always hit great skillchecks, which added some challenge to the usually snorefesting holding M1 simulator).

    Then again, we all know that even old Decisive wasn't as OP as the Pharmacy is. Green Medkits Supremacy!

  • Old Ruin could be countered by hitting great skillchecks (it was in fact a very good training for me, I became quite good with skillchecks thanks to that perk). The original DS was just pure unadulterated BS.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2792803#Comment_2792803

    So you didn't even need to be hooked to be able to use it? That must've been annoying.

    It had 2 diff effects

    If you were the obsession, when picked up you'd do the typical escape from grasp DS thing

    If you weren't the obsession, when your wiggle meter got to a certain low point like 25% or something - you'd get the DS skill check.

    Both were awful, but the 2nd effect also made taking hits basically guarantee someone wiggling off

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/2793211#Comment_2793211

    It had 2 diff effects

    If you were the obsession, when picked up you'd do the typical escape from grasp DS thing

    If you weren't the obsession, when your wiggle meter got to a certain low point like 25% or something - you'd get the DS skill check.

    Both were awful, but the 2nd effect also made taking hits basically guarantee someone wiggling off

    It was nerfed to that state after 4 months from release.

  • I'm late to this one and obviously the poll results are basically set in stone, but c'mon, who was actually gonna vote for Old Ruin lol.

    Old Ruin was a problem, but separately it was also problematic because it was insanely inconsistent. Skill checks depend completely on RNG so you could do nearly an entire gen. with only two checks pop up, and the next gen get hit with a skill check every 5 or 10 seconds. Let alone the difficulty of the skillchecks was also subject to RNG as well- those two skillchecks I just mentioned could be some of the easiest to hit and on the other side of the spectrum those skill checks every 5 to 10 seconds could be awful.

    So it was very much a hit or miss perk that had the potential to stall a match for really long periods of time- and perhaps have just as much impact if not greater than current Ruin. However, the tradeoff was that this didn't happen every single match and for more than a few of them Ruin could just as easily have been ignored, even if it wasn't cleansed.

  • Old Mettle of Man was pretty high up there as well, but there was nothing like the old Decisive.

    Old Ruin was just annoying.

  • Of the two, I think DS was worse, but OG Object was also horrible.

  • The very, VERY first DS was definitely the most overpowered.

    Everything that came after that, except MoM, was at the very least possible to deal with.

  • I never felt DIRTY and IMMORAL for bringing old ruin.

    Maybe a little bit of a jerk - perhaps a killjoy or a tryhard.


    Hitting a killer with old DS made me feel like a villain - like I was the problem with the world.

    The fact it took Behavior THIS long to rework it is criminal.

  • Old Ruin wasnt even good. It was just a noobstomping perk. Good players could easily ignore it.

  • Old Sabo when hooks didn’t respawn because the only way to counter this was with basement hooks. So imagine a entire swf going around Saboing every hook in the map, it made it almost impossible to hook anywhere except basement