BringShaggytoDBD
BringShaggytoDBD
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- BringShaggytoDBD
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Comments
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There are multiple perks to counter it. It's a legitimate part of the game, although I admit it sucks.
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@bm33 said:
I think it's pretty unnecessary, especially since it forces you to prestige and waste 20k BP. Like there's no reward, just lame bragging rights.
@CluelessWanderer said:
They're meaningless basically. The only thing I don't like is that now you have to get to bloody 100 to stop starting over on the blood web with items.
Now it's like being a n00b every prestige level and waiting until 45 to get access to decent stuff.
Completely agree with you both. Being forced to prestige makes them even more annoying. And the fact it costs BP to prestige really grates on me.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/345584/thoughts-on-prestige-ranks
I like the prestige icons tbh
Nothing wrong with that, I'm sure there are loads of people who like them.
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Yesterday I went against a survivor who I thought was hacking. Everytime I hit her, she gained endurance. This happened 4 times over the course of the match, until I finally got her down using Ghostface's stalk.
I decided to facecamp her on hook until she died. Turns out she was just using Dead Hard... my bad! It had been so long since I'd seen it, I forgot about it.
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Completely OP. Why do you even need to ask?
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@WorthlessBeing said:
Let's see... There's the charm unlockable by entering a certain combination of input, the Midwich Clock Tower - which is probably the hardest to pull off -, Springwood has in the School's underground Freddy's Bedroom where, following the remake, you can see where he hid all of his paedophiliac stuff, Nemesis saying "S.T.A.R.S" if he locker grabs or mori a S.T.A.R.S member, Wesker's interaction with Chris
Don't forgot Dwight looking like Mathieu Cote
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I thought about something like this the other day. The issue isn't so much gens being unblocked from the get go, but more the survivor spawns. More often than not I spawn right next to a gen and am already working on one less than 5 seconds into the game.
I know it's difficult to address spawns with a game that random generates tiles, but they should try making all survivors spawns together in the basement (or shack) and the killer the furthest point from the survivor spawn. This way, survivors would need to travel to a gen before they start working on it and the killer can b line for the survivors spawn ideally picking off one survivor. The counter play would be survivors hiding or mind gaming. The advantage survivors would have is they all start together and can decide to split or stick together.
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@SuzuKR said:
DBD players when people want to play the new killer/reworked map:
There's always someone who has to comment on a post, even though they add nothing constructive. Well done, you must feel so smart and witty.
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To piggyback off of this, when is the update due to go live? Is it 2 hours from now? 4PM GMT.
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Funniest oops moments are when I try and go for a body block save, but instead end up getting in my team mates way causing them to go down.
My other oops moment is when I pull a pallet and end up on the wrong side of it.
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@ThatOneDemoPlayer said:
Why are you in the Dream World against Nemesis?
Because he's playing against Freddesis
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Definitely. I've been playing DBD for almost 5 years and have taken plenty of breaks here and there, but this year I've played less than usual. DBD reminds me of that South Park episode where they're addicted to the game where they chase the purple dragon... you can never win, it's just the same thing over and over.
In the last 3 weeks I got the platinum trophies for Astro Bot, Crash Bandicoot 1, Stray and Returnal! Better achievements than sitting on a gen imo.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/3111359#Comment_3111359
Of course. I literally canβt control it.
Fair enough. You do you!
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@GannTM said:
Time for me to spend precious time with the love of my life π₯°
There were already 2 posts about this that you commented on... did you really need to make a third?
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All the horny and thirsty teenagers will be pleased.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/338772/still-no-bp-incentives
Unfortunately the fix is more complicated than initially expected and in order to allow time for enough testing we had to push back the timeframe on this. They will be tested on the next PTB in the hope of pushing them Live on the release of the next Chapter.
Thanks for the update, much appreciated.
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@GoodBoyKaru said:
They said they couldn't get it working in time for 6.1.2 so they're postponing it for the 6.2.0 PTB. If all goes well there then they'll be re-enabled on live, finally.
Ah that sucks. Oh well, I'll continue playing Returnal until it's back or there's a double BP event.
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Do you feel better now you've got that off your chest? What a great introduction to the forums.
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Okay Nancy Drew, what's the point of this post? Why are you trying to prove new devs are working on the game?
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Personally I just love getting as many points as I can. I really don't care if I escape or not, as long as I made a decent contribution in each category and was a team player.
I play SWF once a week but other than that I SoloQ, so I just try going for a pip and chill. Chases are by far my favourite thing in game, but I also love stealthy games where I avoid the killer at all costs.
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Most people who complain about Nurse have never tried playing as her. I would love to see gameplay of you playing as Nurse.
I admit going against a decent Nurse can be frustrating, but it takes a lot of time and skill to master her.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3093251#Comment_3093251
Trophies move between xbox one and xbox series.
Thanks for the info, but no one asked about Xbox trophies here lol.
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Your progress moves along, but trophies don't for DBD. On some games the trophies automatically pop when you go from PS4/PS5, Spider-Man, Ghost of Tsushima and THPS2 from the top of my head.
I just used it as another excuse to get the platinum again. Now I have the DBD plat on PS4 and PS5.
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@Marc_123 said:
P12 was still the highest i have seen yet. Anyone more?
I had a P14 Steve in my lobby yesterday.
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3089070#Comment_3089070
ahh the famous topic switch because you lost the argument. and on top of that insulting as child while you were the one using cringe emojis. What a classic DbD forum moment.
π you are too much. Keep this up, your comments are gold.
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3089065#Comment_3089065
You totally wrong. I have played this game since 2016 and NEVER complained. This account is new, its the first time I complain. You better do your research on people better next time before making those false claims. But honestly cant expect more from someone who is using this cringe emoji
π bless you, I can tell by your comments you're a teen.
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3089053#Comment_3089053
oh yeah the killer main who always thought survivor is boring because its so damn easy. And now the Killer main plays survivor Solo Q and has the most fun in the game as survivor he ever had since 2016. We got it man, yall are so hilarious
You are such a child it's hilarious. Stop crying, if you don't like the game move on or grow up.
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@JibbyNeutron said:
https://forum.deadbydaylight.com/en/discussion/comment/3088989#Comment_3088989
whats the reason of him telling that experience? exactly, trying to show that gen speed is still to fast. Otherwise he would be on youtube and watching guides on how to improve and train ingame already. But hey its been always easier to come here and complain
"But hey its been always easier to come here and complain"
π that's basically all you do judging by your post history!
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I personally love the new update. I play killer and survivor, but play survivor a lot more often.
I think kindred basekit would be a great addition and in response to longer gen speeds, they should increase the time it takes for you to die on hook.
In soloq I've experienced a lot of team mates sticking to gens rather than going for saves because of regression, so extra time on hook + kindred basekit would be ideal.
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@Marigoria said:
I'm still not seeing killer variety. Still mostly nurses, huntress and blight.
I'm seeing so many different killers. I've had Ghostface, Twins, Hag, Myers, Oni, Clown and Wraith today. Seeing a lot of Legion and Huntress since the update, but only a couple of Nurse's.
Haven't seen any Billy's yet though.
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@jamally093 said:
What I mean is more in game for example Blight would be a hunchback since he has that look I get some killers can't like Spirit and Oni since they are based on real creatures but it would a be a cool idea seeing killer and survivors in Halloween costumes.
I mean, there are different cosmetics for killers already? Oni has the Minatour for example, Legion has the Bunny costume, Clown has the Elephant costume etc...
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Up until this patch we've had 4 years of OP Survivor Perks π DH, DS, BT, MoM... this post is a joke.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3082924#Comment_3082924
thats you assuming stuff. In the end, the versions already have cross play working perfectly fine and the switch version was actually implemented with this in mind. Itβs likely that there is Nintendo/license issues preventing it at the moment,
That's you assuming stuff.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/3082907#Comment_3082907
Steam, Stadia and Epic have cross progression
Cross progression between PC is a bit different to cross progression between console, hence why they haven't figured it out yet.
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They can't even get BP incentives to work, do you really think they'll be able to handle cross progression?
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3082714#Comment_3082714
Over 12k posts and you're this rude. Who hurt you, man?
Ego. You'd think they'd have a better understanding of the game if they're that committed to the forums. But then again, having x amount of posts doesn't make them any better/worse than anyone else on here.
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Grind has been reduced for veteran players by 10%. By removing BBQ + WGLF double BP, adding tax for prestiging and forcing prestige it doesn't seem like they've done anything positive at all.
I'm also finding Escape Cake and Party Streamers a lot less now. Wouldn't put it past BHVR to decrease the rate at which they appear in bloodwebs.
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I don't take it off and would recommend all survivors using it. Makes a huge difference π
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Definitely! Been using it with Lithe and Quick + Quiet, very strong.
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I don't want to become one of those on this forum that always seem to bash BHVR, but I have to admit in the 4+ years I've been playing, their decisions for the most part do seem more focused on their own personal agenda rather than what they think is best for the fans or the game.
Clearly they make a good amount of money from the DLCs and Cosmetics, so I can't see why they can't start putting fans first instead of always trying to milk as much cash from the game as possible.
I also feel like they treat fans like idiots by making rubbish excuses for certain changes and expecting us not to see through it. Removing BP from BBQ + WGLF for example. Instead of saying, 'players only used these perks for BP which is a waste of a perk slot' they should have said 'we know players on both sides love double BP, but it's more beneficial for us as a business to keep the grind for perks and items so completionist players will remain commited to our game and invest more, so now we want players to work a bit harder for BP'.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3081213#Comment_3081213
This was not put in place due to the removal of BP from BBQ & WGLF. It's a matchmaking incentive designed to help with queue times on both sides as explained in our Dev Update back from June: https://forum.deadbydaylight.com/en/kb/articles/337-developer-update-june-2022
The percentages vary depending on what role is needed (if any) at that given time, taking region, MMR etc into account.
I'm not disputing that, however on forum posts when people have complained about the lack of BP for BBQ + WGLF, BHVR and Devs have responded that we have the BP incentive instead, so what is the truth?
There's no point debating it with you. My feedback along with many others, is the lack of bonus BP now is ridiculous and makes the game less enjoyable. I hope you take it on board.
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@LiaLight said:
https://forum.deadbydaylight.com/en/discussion/comment/3081192#Comment_3081192
I don't think anyone implied that this was some long-established feature, so I'm not quite sure where you are getting that from.
I agree, if it wasn't working as intended it absolutely should be fixed. It is very unfortunate and disappointing that it didn't work properly in the first place since it is one of the features they promoted leading up to this patch and which promised another bit of grind reduction. Now we will have to possibly wait weeks for this fix and without the BBQ/WGLF BP bonus it feels like the blood point gain was reduced. The incentive would definitely sway me personally to play either killer or survivor depending on the current bonus.
So I think it is only fair for players to voice their disappointment and give feedback on this forum. I don't think anyone can say what someone deserves or doesn't deserve.
Very well said.
I agree, the incentive will definitely determine what role I choose to play.
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I don't think there is a meta yet. Personally I'm using Lithe, Quick & Quiet, Windows and Prove Thyself which is working wonders.
I also play around with Lightweight, but I'd say the two perks I won't remove now are Prove Thyself and Lithe.
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@Jasix said:
LOL why am I not surprised that people are complaining about something that only one side of the playerbase was receiving erroneously in multiple ways. You aren't OWED anything.. You don't DESERVE anything. It was not working as intended plain and simple. This feature was barely live for 1 day - so please stop acting like it was some long established thing which suddenly got taken away - for no reason. Entitled doesn't even cover a lot of the replies to this issue.
That's false. Anyone was able to claim the 100% BP bonus, if you don't play both sides that's your problem.
The issue is, this solution was put in place because of the removal of the BP bonus from BBQ and WGLF, as stated on the forums a few times by BHVR.
Without this bonus there is only cakes, flans and streamers for extra BP which is still nowhere near the amount you'd usually get by stacking with double points. People have every right to complain, just as much as you have to complain about people complaining.
In my opinion this is a very reasonable and just complaint from the player base. The grind is still awful, and earning double points to counter the grind made the game more enjoyable for me personally. Without it, it still feels like a chore.
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@Dunkinspunkin said:
https://forum.deadbydaylight.com/en/discussion/comment/3079287#Comment_3079287
This is wrong. There was a response to removing bbq, it was letting us earn another 8k points in every match. And considering many of us got millions of BP worth of free perks only days ago with the prestige bumps im disappointed but not surprised that so many people are acting like this was anything other than free generosity.
Sorry, typo lol. Response was meant to say Reason.
Also, is that you Mandy on a dummy account π
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3078979#Comment_3078979
it was actually nothing to do with too much BP, it had a major effect on matchmaking times, which is why the decision to kill switch it was made.
There are no plans for double BP for this, this feature was only ever meant to help with queue times for specific sections when it was needed - it was not meant to be the 100% all the time either, that was not working as intended.
Appreciate the response. Seems a bit of a kick in the teeth to all players. There was no real reason to remove double BP from BBQ or WGLF, other than you wanted the grind to continue.
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@JibbyNeutron said:
Timestamped VOD I was currently watching. Killer games are to easy and they get bored of that.
Jesus Christ how many more posts are you going to make about the same topic. This is your 4th now π
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@I_CAME said:
https://forum.deadbydaylight.com/en/discussion/comment/3078860#Comment_3078860
See you guys in three weeks!
Same here. Have a couple of games I've been wanting to grind the platinum for, so perfect opportunity!
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@Chocolate_Cosmos said:
https://forum.deadbydaylight.com/en/discussion/comment/3078931#Comment_3078931
Let me quess why - Trickster because he has 0 counterplay in some scenarios and you just predrop hold W againts him. Bubba because most bubba players camp and Blight because they usualy tryhard, you see them offten and run best addons / builds.
Pretty much. Trickster always gives me issues on console. A few rare times I'm able to duck behind objects but his knives just come at me too fast.
Bubba players are genuinely just awful and yes 90% of the time facecamp. Even when I get a bubba who doesn't facecamp, I'm grateful but hate his super long charge chainsaw sprint.
Blight always give me grief to, I find it hard to counter a decent blight as there's too fast. Usually I'm always against an insane killer. Had a blight today though which wasn't that good and 3 of us survived so that was a nice change!
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Easy for me!
Trickster, Bubba and Blight.