Bravo0413
Bravo0413
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- Bravo0413
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I was actually going to say that dedicated servers may come with this update because the day is getting so close..
Meaning I was going to make a thread...
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I'm going to be very disappointed if it's a rework for daily rituals because I'm longing for something more fresh in the game and the archives offer that from what the stream provided us
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/653531#Comment_653531
Shes low risk because despite her powers cool down, the fact she can't see people in phase. She still functions without phase and her power very well for a manageable 16 seconds. Any semi good Spirit can learn to manage the cool down. You can use the Spirits phasewalk in several different ways to apply pressure. It's when you start putting them together you can become a better Spirit.
High reward part. I shouldn't have to handfeed you the information on this otherwise there would be less threads about her.
Overall Spirit is Low Risk High Reward because survivors let her be. There's a reason Spirits worse at lower ranks compaired to higher ranks. Shes forces a playstyle that "good survivors" dont want to use and instead complain shes too Strong and OP please nerf.
If it makes you feel better Spirit is indeed one my Mains you know of 4 different killers I commonly use so I have seen hundreds of different tactics against her. I have adapted to Spirit and very rarely lose too her because instead of just accepting shes too strong I changed my build. I evaluated what was strong on my survivor build and what was weak. Instead of complaining your usual Meta builds not up to the task of Spirit maybe you should start evaluating the meta and what perks are good against these "top tier killers"
<3 this
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/650895#Comment_650895
A yellow rank nurse is just asking for a rough time... Honestly wish theyd rank you separately on each killer. Just because I can do work on a Freddy and hit red ranks doesnt mean I can land a hatchet to save my life.
If you watch the anniversary stream they actually do mention that they intend on doing ranking like the idea you just stated.
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@Jimsalabim said:
https://forum.deadbydaylight.com/en/discussion/comment/653771#Comment_653771
we're gonna demand for justice and human rights
This /\..... rights to scoops ahoy steve!!!... fooking PTB now!!.......
"Sighs" I'm tired...lol
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Grab your pitchforks mates! We're heading to fooking Canada!!... xD lol
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/653599#Comment_653599
Well, he changed his mind, why are you so surprised ? I mean, everyone change his opinions, Scott isn't the only one. I used to think that Trapper was mid tier and now I think is the worst killer in the game, I used to think Plague was low tier and now I think she is better even than Myers and I used to think Wraith was a solid mid tier killer and now I think he is pretty #########.
People change their mind about things, that's how it is.
Now I can understand changing opinions... I just dont see how it can go straight to ----> spirit requires no skill and is not fun.... when before she was a ton of fun to play for him and now "alls you need is good headphones 4 head!".... idk it just seems hes just trying to fit the narrative that's driven by players that dont wanna try new things or just wanna counter everything by running in a circle when the devs want more for the game....
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@SovererignKing said:
All the people complaining about how it's a 50/50 guess and that's "not fair". You know what's not fair? The large amount of non-mindgameable loops around the maps that Killers can't do jack about except for two Killers. Which two Killers get the most Hate? You guessed it, Spirit and Nurse. All because they can do something about those Loops.
It's completely "fair" to have Loops that most Killers have zero counter play to, but the moment that 100% safe Loop that the Killer just "has to take" becomes a fair 50/50 instead of a 100% lose/lose "OMG OP!"
Agree 100% with this.
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@KillermainBTWm8 said:
Can see scratchies for more mind game potential. Gets a perk that allows them to do totems then hide in a locker and heal super fast encouraging cleanse and fast healing. Get a perk that allows everyone to see the gen allowing survivors more information and when someone is downed you get info of where everyone is. Get a perk that allows you to heal passively.... Get a perk that allows you to hide the unhooked a perk that pauses the struggle timer. Almost all of these perks are super good imo in fact some are good enough that I might stop running No Mither for one of them.
Survivors are just too damn spoiled to appreciate actual decent perks I guess... 2 perks that heal themselves no need to find anyone else, 1 of which heals at we'll make it speed
Survivors: "devs this isnt good enough"
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@MegsAreEvil said:
just walk on to the next chapter ... nothing special about this one.
This chapter/update is going to be quite huge actually...
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/653599#Comment_653599
Probably experience?
Yeah experience will effect spirit more and that's something I love about those type (huntress, nurse, spirit) of characters rather then a character like trapper or wraith where when you invest 100 hours into them you prettymuch know them...
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@Exerlin said:
I'm sorry that people are being awful to you just because you play spirit, but you should probably expect DCs when playing her. She's a very un-fun killer to play against for most people (including me) since you're basically flipping a coin to determine whether or not you're getting hit. She's the main reason I don't play survivor as often as I normally would, and while any harassment you receive is completely unnecessary and uncalled for, DCs should probably be expected.
It's not a flip of a coin when using her power.... also this is the silliest thing I've read this morning
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Iron will is good for every game..... Q&Q is also good because then you can mind, manipulate your scratch marks better when fake vaulting a window or pallet..... you wanna attempt your best to confuse the spirit so randomly spinning to spread your scratch marks around and then running in the direction you came can work.... there are other things that you can try just be random and confuse the spirit that can work...
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@Mikeadatrix said:
Devs said that the numbers and aspects of the perks are being fiddled with before the PTB even drops and then, based on feedback, after. Babysitter needs a 20 second increase at tier 3, Camaraderie needs to work during the first phase, and Second Wind needs to have the unhook requirement taken away.
Struggle phase is good enough, baby sitter is fine, if the guy off the hook doesn't lully gaggle they can make the most out of the perk... baby sitter is beautiful imo..... second is fine as well, no unhook requirement would be bad design it would be next old self care only without having to do skill checks...
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@jzinsky said:
https://forum.deadbydaylight.com/en/discussion/comment/651165#Comment_651165
Cool, what's your steam name?
On an unrelated note, if I block someone on steam does that mean I won't get paired with them in any games?
Also I've found a way to stop DC's, remove the Leave Game option. Why is it even there?
Yes you'll still get paired with them
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@KillermainBTWm8 said:
Dear salty killers when you DC because they are SWF you aren't going to get better doing this and you are not doing yourself any favors. You just make the game easier for the survivors to win. and the bps of the survivors suffer. Plus you just end up looking like a POS.
Actually there is no game if the killer DC's...... soooo
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Soon tm ..... git gud
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This would be so bad arse its beautiful!...
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@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/646821#Comment_646821
Exposed rarely requires much work. I think Shape is the only one that could claim so. NOED is free as long as a totem survives and it rewards me for not stopping the survivors to begin with.
Instant heals cost your med kit, so they are not free either.
We can sit and argue semantics all day to no avail. The fact is killers have multiple ways to instantly down survivors multiple times in a match. Survivors get an addon that can counter that one time in a match. With a slight tweak there is nothing left to cry over.
Who the hell cares about the medkit anyways dude? Like if you're bringing an Insta heal ya know it's gone before the game starts so who cares?..... the closest thing to not requiring any work is haunted grounds and that's a trap for the survivors so they need to fall for it...everything else the killer needs to work for.... need to get either multiple hooks and a distance away from the hook, or a hook and further away from the hook.... along with prettymuch throwing the game when having NOED... survivors simply need to equip it to their load out before the match starts...
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@prayer_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/648278#Comment_648278
If devs nerf instaheal and not mori I'll uninstall this game
If they changed insta heals I'll stick around another year lol....
In all seriousness if they changed em to like when the survivor is on death hook maybe that'd be better...
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@MrsPiggyIsSoSneaky said:
https://forum.deadbydaylight.com/en/discussion/comment/647720#Comment_647720
They don't need to make a perk just to see how something works, that's just wasted resources and time, they can literately make a PTB which is completely separate from the main game and change the addons there and see what happens, they don't need to make something into a perks just to see something else, makes zero sense.
And your second point sound okay at first thought, but this has already been discuses before hand, especially around ranked games. While it may help lower ranked players, just imagine how more powerful the perk should not be when it gets carried over to the high rank. DS was suppose to help lower ranks, but when it got carried over to the high ranks, look what happened, adrenaline was to help lower ranks, but look what happened when it got into the red ranks, MoM when it was first released was suppose to help the low rank players, but in gods name look what happened when red rank players got hands on it, totally got abuse for how overpowered it was. This is why ranked based games balance around the high ranks, because anything that gets made for the low ranks, gets stupidly far more powerful then it should be in the high ranks, and low ranks that try to use what high ranker user use, don't know how to use it and is look upon as weak. That's why anything that is given to the lower rank players are usually something that help the low ranks players only and causes little impact when it gets used in the high ranks, basically starter stuff.
Maybe they did change insta heals in this upcoming update, we dont know because all the changes haven't been released I'm just stating possibilities.... for the hooked perk I dont see it being that popular in red ranks nor do i see it even coming close to being as powerful as adrenaline..
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Are you trolling?
In all seriousness they may have made the HoT perk to see how it performs before changing the addons ---> this is okay.... the hook perk is something for the inexperienced/brown ranks----> which again is fine... but all these perks imo are unique and are designs that open the door for new ideas...
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@TrueKn1ghtmar3 said:
https://forum.deadbydaylight.com/en/discussion/comment/647562#Comment_647562
Yea but isn't that the cause 9/10? Especially considering how deranked survivors are on ps4 they are playing at rank 13-15 and they play like they spent 3 months at rank 2 honestly I don't blame anyone for DCing against that. You shouldn't be forced to play a game or trial that will only end in 0 kills and a gg ez newb
On top of that the optimization.... which has gotten better but you can tell its not what it can be.
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I played a match on "the game" map and I was getting like 10 frames it was a struggle for sure and out of the ordinary, it was the first time I had something like that happen to me.... every time turned as killer it was a terrible.... I went lunges, came out of phase, framerates dropped intensely...... Ive never had that happen on the game map, mostly it happens on swamp....
I was happy I could land a hit....
Yes I do agree more optimization needs to happen...
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@prayer_survivor said:
don’t You think surge will be meta in this map?
Well it is the demigorgons map which surge is his perk soooo
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@[Deleted User] said:
#########? Sure absolutely, insta heals can be a heal over time so long as every killer instadown now inflicts mend instead. Killer logic I swear
If 2 addons cant insta heal 1 or 2 life states there cant be any instadowns...... survivors logic I swear.....
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Who here is going to start running "iron maiden" to counter the locker heal perk....? Welll? KAPPA
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"Sighs"
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I love everything right now lol
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/643767#Comment_643767
Considering BHVR have different games such as Fallout Shelter, WarHammer, and Deathgarden etc, Dead by Daylight isn't the only source of income they have.
Those other games are different teams of devs my dude and DBD is by far the largest source of income.... at least that would be my guess....if you're going to hang around with rank 10s or lower dont expect much from killers.... down there killers always gonna camp
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My FPS drops terribly when I'm on "The Game" and I'm on ps4 soo... .
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bump!
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Right now the trailer on youtbe is over 4mil views.... if the devs wanna retain the massive playerbase that's coming at them the demogorgon needs to be strong and represent what it is from the show.... otherwise the players will just come and go...
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With sprint burst mainly (any exhaustion perk) it's going to be strong.
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@Jonathanskilz said:
Surviver perks are trash but killer perks are good but not great
blocking all windows and vaults for 30 seconds is quite good pretty mutch guarantes a hit. Should be like 15 seconds not 30.
regressing a generator when you down a survivor and hit a gen seems like a good perk aswell.
maybi survivor got other perks that are good we see soon tho :P
BS dude the 2 survivor perks are pretty freaking good.... the Nancy perk with sprintburst is gonna be fooking awesome... and the steve perk is also going to be dope....
The killer perks eh I need to see em on stream
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Gens is boring and too easy, survivors need more bp, which a secondary or many secondary objectives that need to be completed before gens would help the overall health of the game..... or -----> close the gap between solo and SWF and buff the shiet out of the weaker killers
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@se05239 said:
With an actual monster coming up Soon™ as a Killer choice, I'd love to see that darn werewolf Killer.
I'd much rather see a wear wolf then Godzilla..... how in the absolute hell would godzilla even work?
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Imo a decent way to buff/rework him is to give him the option to 1 or 2 hand his chainsaw.... 1 handed does 1 quick slash that takes slightly less time to charge then 2 handed but has a longer miss cooldown....and 2 handed does the charge we know today.... numbers need tweaking ofcourse
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/640375#Comment_640375
Maybe more like old Legion, eh?
Omg xD lol
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@WaffleFalafel said:
They gave us Ghostface at the same price, they'd better give this for the same price as well
We're prettymuch getting a chapter and a paragraph... if it's a bit more expensive it's understandable.
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I would like to see more animations/emotes in the game... yes toxicity blah blah blah.... it's in every game from COD - WOW... players are gonna taunt other players, that doesnt mean hold possible fun emotes and new content back from the game because of this...
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@Jimsalabim said:
where did you see this screenshot?
Theres more pics on the steam store
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@Catbucket said:
It does actually have powers though? lol, for one, they can move in and out of the upsidedown through rips and reality, this is already seen in the screenshots. Their presence also interferes with electronics sometimes, so possibly some sort of generator related perk? They also plant larvae in people, so theres another option. Behvaviour may have also decided to do something with the crawling, or screaming.
Omg a gen perk applying the ruin effect while the survivors are in the TR would be kinda good... or something new which could be better
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Want this too
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@xnes_galax said:
Ps4 player, it take FOREVER to find a match as a survivor.
I tried pc lately. Killers queues are the eternity, but survivors queue are instantly.
I don't really get the reason.. killer is easier on console while survivor is easier on pc.. so i dont know.
I don't really agree with that statement.... both survivor and killer are easier on PC for the simple reason that it was made for pc...... for console imo survivor is easier to play. The game isnt optimized fully yet and killer sensitivity isn't as fast as the survivors sensitivity... meaning the survivor can 360 faster then the killer can turn which is stupid AF...
Edit: yes I have YouTube moment while waiting for a lobby as survivor
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@Khroalthemadbomber said:
Ahh the Howling Grounds... Yep I remember that pain... It also applied to pallet stuns too that is to say if you managed to pallet stun the nurse they would need to go through the full pallet stun animation and THEN do the Nurse fatigue animation. You don't even WANT to know what happened with hits through pallet stuns...
The worst patch they ever put live..... The TR was busted, chase music would start out of nowhere and the killer would not be near you, flashlights took no skill to use, yeah... players are still suffering from it lol
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/640798#Comment_640798
There was a bug with Nurse after Saw Chapter where she would wipe her blade and then go into fatigue after hitting a survivor.
It's still in the game sometimes actually
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I try to see how many laps I can do around a pallet..
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Itll be a massive loss imo if it is a hard counter to the killer.... this chapter has massive potential the last thing they want is the demogorgon being a laughing stock in the game
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@Khroalthemadbomber said:
Oh sweet merciful lord let the matchmaking have mercy on their little newby Rank 20 souls...
This is what I've been thinking......