Where would you place Nurse in a tier list if she would still have the double fatigue ?

Title. Just curious about your opinions, I heard a lot of people saying that this bug destroyed Nurse untill it was fixed and other people saying that Nurse was finally balanced with it. So what do you think ?

Comments

  • Double fatigue?? What’s that? Never heard of it before

  • @Kycer said:

    Double fatigue?? What’s that? Never heard of it before

    There was a bug with Nurse after Saw Chapter where she would wipe her blade and then go into fatigue after hitting a survivor.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/640798#Comment_640798

    There was a bug with Nurse after Saw Chapter where she would wipe her blade and then go into fatigue after hitting a survivor.

    Would close the gap between her and spirit, Hag, Billy quite a bit. I remember playing with the bug on Lerys. Was almost impossible.

    I’d probably put her top of A ahead of everyone else, getting removed from S.

  • @Marcus said:

    https://forum.deadbydaylight.com/en/discussion/comment/640798#Comment_640798

    There was a bug with Nurse after Saw Chapter where she would wipe her blade and then go into fatigue after hitting a survivor.

    It's still in the game sometimes actually

  • @OnryosTapeRentals said:

    I'm a Nurse main who has played her since her release.

    The double stun ruined her pressure in a chase. Being unable to interact for over 3 seconds was frustrating and very unfun.

    3 seconds doesn't sound like a long time but in Dead by Daylight it is very significant. In 3 seconds a survivor can cover 16m. This puts a significant amount of distance between The Nurse and the survivor. Considering The Nurse moves slower than a running survivor, it forces The Nurse to blink, hit and get double stunned again. The double stun wastes a lot of time that could be spent on chasing, generator pressure or elsewhere.

    A good Nurse could still cope with the double stun, although the experience of looking at the ground for a lot of the game led to The Nurse being irritating to play. I think that it was more a question of enjoyment rather than balance.

    Just to clarify, they can move 12m in 3 seconds.

  • That might have been able to make her more in line, but it just felt awful imo. Drained my lifeforce.

  • This.

    Survivors move at 100% which is 4 meters per second in the game. Therefore 3 seconds equals 12 meters of distance.

  • Ahh the Howling Grounds... Yep I remember that pain... It also applied to pallet stuns too that is to say if you managed to pallet stun the nurse they would need to go through the full pallet stun animation and THEN do the Nurse fatigue animation. You don't even WANT to know what happened with hits through pallet stuns...

  • And then there's Legion with the humungous default 4 second stun just from using his power, and the surprising things is that it's intended and not a bug

  • @Khroalthemadbomber said:

    Ahh the Howling Grounds... Yep I remember that pain... It also applied to pallet stuns too that is to say if you managed to pallet stun the nurse they would need to go through the full pallet stun animation and THEN do the Nurse fatigue animation. You don't even WANT to know what happened with hits through pallet stuns...

    The worst patch they ever put live..... The TR was busted, chase music would start out of nowhere and the killer would not be near you, flashlights took no skill to use, yeah... players are still suffering from it lol

  • Spirit would be same level if not better i think

  • @Bravo0413 said:

    https://forum.deadbydaylight.com/en/discussion/comment/640948#Comment_640948

    The worst patch they ever put live..... The TR was busted, chase music would start out of nowhere and the killer would not be near you, flashlights took no skill to use, yeah... players are still suffering from it lol

    Oh you remember being flashlighted through the back of your head too then?

  • @OnryosTapeRentals said:

    I'm a Nurse main who has played her since her release.

    The double stun ruined her pressure in a chase. Being unable to interact for over 3 seconds was frustrating and very unfun.

    3 seconds doesn't sound like a long time but in Dead by Daylight it is very significant. In 3 seconds a survivor can cover 16m. This puts a significant amount of distance between The Nurse and the survivor. Considering The Nurse moves slower than a running survivor, it forces The Nurse to blink, hit and get double stunned again. The double stun wastes a lot of time that could be spent on chasing, generator pressure or elsewhere.

    A good Nurse could still cope with the double stun, although the experience of looking at the ground for a lot of the game led to The Nurse being irritating to play. I think that it was more a question of enjoyment rather than balance.

    3 second fatigue? Try Legion's 4 second fatigue with a non-lethal power. Balance...