Bravo0413
Bravo0413
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- Bravo0413
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@Atrushan88 said:
So basically survivors are going to stop using aura perks, of which, they already rarely used, and more perks that give them another extreme benefit. Man you guys are gonna be so pissed soon.
My thoughts: Why remove the ability of perks? This literally will just make people ignore aura reading perks altogether. Ghostface already has buggy revealing, and he's quite good. I love playing him, don't have much problems with using him, etc. This will just make him god tier if Spine Chill also doesn't work on him. Are survivors going to get more perks where the killer can't use aura reading? These changes remove stealth gameplay from survivors as well, as they won't know when to hide.
How is this going to push survivors to just stop using aura reading perks? This only effects stealth in which if ya have someone revealing your location throughout the entire match ruining your gameplay how is that even giving you the opportunity to stealth?.... this is an indirect buff to GF (which is great!) An indirect nerf to SWF (that wanna use OoO) when going against stealth killers which again is great!. Overall this is great
#bringingbacktheatmosphere
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1 and 2 happened because they had to, the gameplay was sluggish and horrible and fire up served no point to exist and to this point its still bad....3 can never happen not because ruin but because repairing gens is already boring AF...
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The cinema looked good only for survivors..... the killer play felt sluggish and horrible overall...... and like stated on here before it took like 5 seconds just to pick someone up then it takes another like 4 to put someone on the hook plus carry time and you have yourself almost a 1/4 of a gen complete..
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This looks awesome...
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The game is much better then before but as others have stated, we need a decent amount of work from the devs to complete the job in balancing...
And even after its finally balanced the game needs more....... I'd love to see more items for survivors, offerings, different game mechanics that and such and all of that will need to be balanced as well...
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Indeed... hopefully the archives are something good for the game..... pray that it's not a rework for dailies!
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I knew this was going to happen again, it never fails..... how though?? For the longest time when the game first dropped there was no issue with the sounds and you could hear an immersed claudette hiding on a bush no problem because of her breathing it was so good and so was stridor but now it seems every patch the killers have to go deaf.... "heavy sigh" it isnt fun at all to deal with so until it's fixed I'll be playing survivor...
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@Ramxenoc445 said:
https://forum.deadbydaylight.com/en/discussion/comment/618428#Comment_618428
trust me. Played on ps4 and pro since release on there and playing on pc was a big jump but still optimization not the best but i love the game anyway. Certainly much much better than before at least on ps4 pro. It is much smoother. Not too sure how pc struggles were.
Yeah it is much better then b4.... I still get spikes though... and frame drops whenever coming out of phasewalk.... hopefully servers helps
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@TWiXT said:
Early to mid September. Really though, the only thing I'm looking forward to regarding the next chapter release is the Dedicated Servers going live. It's likely to be a bit buggy at first, but in a month or so afterwards they'll likely correct the majority of connection issues and discrepancies. I'm not expecting everything to be perfect from day 1 of them going live, but the connection improvements, elimination of lag switchers, MLG abusers, and introduction of the disciplinary committee for habitual DC'ers should help the game overall.
This /\ bhvr knows how run dedicated servers since Death Garden exists (I know it's a different team but still... its bhvr) .. I'm mainly excited for the servers and the archives..... I pray so hard! That the archives are more then just dailies
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The optimization is pretty bad in DBD... especially for console players
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Make the killer FOV great again!!
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I honestly hope its original
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/607197#Comment_607197
The stats of high rank survivors you are reffering to is very limited to a very small group of people who always maintain their 1 rank without losing it that often. At high ranks in general survival rate is around 44% and Peanits confirmed it not so long ago in a different thread. Please stop spreading misinformation. Thank you.
https://forum.deadbydaylight.com/en/discussion/comment/607200#Comment_607200
At least we do have some arguments along with the stats as well videos to support them. Your arguments are "Nurse is fine. Survivors failed to adapt and rely too much on looping." Luckily devs are no longer blind and will change her which is a sign to me they are confident in their product and don't fear the backlash.
How is it misinformation when the players were that good? The point I was making was that the stats are botched..... with how many DC, suicide, doing end game yolo saves and turning a 1k into a 3 or 4k..... theres no way to actually get accurate states in this game only rough estimates.....
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Right now their attention is on dedicated servers and the archives.... we wont be seeing any bridging for awhile I think
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@BabyNurseIsa said:
https://forum.deadbydaylight.com/en/discussion/comment/615234#Comment_615234
I feel like this is what is going to happen, but we'll see. I feel really bad for console players too which is why I hope that they might make her easier to use like other people here suggested. This game is honestly such a dumpster fire in terms of balance and optimization.
If you wanna hear something a bit more scary/realistic........
Up the MS to 100%
Implement each blink having a cooldown of 7.5seconds (so blink 1x that blink is on cooldown, blink the 2nd x that blink is on cooldown)
Reduce the range addons
Remove all additional blink addons except 1 additional blink and up the rarity to very rare or ultra
Implement addons that reduce the cooldown timer....
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/613774#Comment_613774
since nurse console users are so rare they might rework her so a majority of people on console can play her now instead whilst nerfing her. But that isn't very likely to happen.
As for the actual thread I honestly don't think the changes will be that big at all unless you rely on add-ons.
No thatd be lazy.... console needs optimization anyways and therefore nurse should stay as is at base and give some TLC to the addons...
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@Rivyn said:
They did say 'slight changes' to her base kit. Now, slight can mean different things, so we'll just have to wait. I am curious as to what they'll do with her addons. I can see them removing four and five blinks. Maybe range and speed. What those will be replaced with, though, will be interesting. I still believe three blinks should be possible, and the max, with addons. Maybe a very rare.
Yeah a 3rd blink should be a thing bit like you said a very rare - ultra.... maybe if it becomes an ultra it could also up the speed of the blink a bit
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@Acromio said:
They're gonna turn her into a power gauge laughing stock, and there's nothing we can do about it.
This /\..... blink 2x have a 45 second cooldown before you can blink again...... yup because that's "fun"......... the worse part is that us console players haven't even gotten a chance to really play her because the optimization is still horrid for nurse, so like.............. thousands and thousands of players across the world haven't gotten the opportunity to even master her in her current state but because the casual pc players dont wanna learn how to be unpredictable (I've seen 2 good players .. ussyliss and Tru3 run red rank nurses around to the point of frustration) nurse needs a nerf before optimization happens...... thanks PC survivors appreciate it...
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@Acesthetiic said:
There are some really good killers on console. Being an Xbox player myself, it’s easy to see that there’s not much that separates between PC and console. On the Xbox One X FPS is actually REALLY good. PC like even. Nurse is still the best killer in the game on console as well, albeit being even MORE difficult because of the lack of sensitivity.
To say on console is a big statement..... maybe on the 1x yes but on the normal ps4 she doesnt exist, I go sometimes months before I see a nurse and when I do the players cant land a hit...
With that said, OP, theres some great killers on console yeah... I just hope the devs continue pushing optimization and increase the sensitivity to match PC...
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/613649#Comment_613649
Who ever said it was required?
I am asking for statistics. If survivors don't have toolboxes gens aren't done as quickly. It is the same philosophy if killers don't have Ruin, gens get done quicker.
Saying devs need to "fix" gen repair times just because you personally feel that you got gen rushed doesn't make it a problem. Which is why I asked those questions.
What happens when Killers snowball and survivors have to save AND complete other said objectives... I don't think that will be fun.
Just me personally? Theres tons of players both killers and survivors that want more for survivors... and not just to slow the gens down.... survivors need more to do period because it's boring AF...
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@Johnny_XMan said:
I love how people keep asking for more objectives to slow down gens.... when it practically just buys time for bad killers who have yet to learn how to catch a survivor.
Half the posts on here about "gen rush" don't explain in detail what they might have done that resulted the gens getting done so quickly.
Did you bring Ruin?
Did you apply the right map pressure?
Were you tunneling someone till their 3rd hook?
Did you bother to check gens once in a while?
Etc. Etc.
These are the questions that need to be answered before someone claims "I got gen rushed".
Ruin shouldnt be required on killers.... survivor life is boring AF anyways and should have more to do...... more points, more obstacles, more excitement without being required to get chased... I doubt anyone would really complain if it were to happen...
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/613538#Comment_613538
I main Wraith and he is considered low tier, whenever survivors are better than me sure, they win. The better side should win. Whenever I am better, I win and whenever we have equal skill I generally 2k.
When the gens are completed in like 4mins (because gens are boringly easy) that's not the better side winning....... I say that because the lower tiers dont even have an opportunity to get going...
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@FrenziedRoach said:
That's not going to happen, no matter how much any of us want it.
I don't like facing an SWF anymore than the next guy, but it's here to stay and won't be removed.
All we can do is encourage the devs to continue the current path they've chosen - to continue to give the solo player the same level of info an SWF has so they can be free to buff killers later.
This /\ ..... they wont ever disable SWF even for a time frame simply because it's far to popular.... the only hope is for them to prioritize buffing solo so they can give what is neccessary to the killers in need..
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This is a cool idea... I thought of something similar to it.....
Something like this would be great solo.... imo maybe a weaker version could be base to help allo out and close the gap a little between solo and SWF
And maybe with offerings or something then you can get more out of it. .......
#gesturescanbemore!
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Bump?
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@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/comment/610647#Comment_610647
Thanks for the reply! Just trying to figure out ways I can apply as much pressure as possible. Can be a pain in the butt sometimes lol
The best time to slug is when you knock someone down and you immediately see someone else...
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Wraith will forever be the meme of DBD... his addons are much better now but he himself is underwhelming, way too many counters for such a weak ability...
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@Usui said:
https://forum.deadbydaylight.com/en/discussion/comment/607534#Comment_607534
Not even remotely fun perks can save what they're doing to maps like badham. While I agree the maps needed some tweaks, re-designing the inner parts of the house wasn't one of them. Makes no sense to me that railings need to be broken to give killers even more options, and the survivor just helpess, and correct me if i'm wrong I haven't even seen a pallet spawn upstairs anymore. And they put a giant hole in the floor for no reason. Even worse map design then previous version.
You're like the 1 person I've seen talk bad about the new springwood..... those springwood maps are perfect... the best work I've seen on maps from bhvr
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@Jago said:
https://forum.deadbydaylight.com/en/discussion/comment/607518#Comment_607518
True.
To keep a fish, dont get him bored, add high emotional impact like frustration, high grind and a zest of social factor, good recipe. That, is the real toxicity.
But that wasnt my point, Im just saying this business model is low effort / medium reward, and that Im not surprised by if players would quit.
Exactly this /\ ..... we haven't gotten a new item for survivors in years....we haven't gotten new offerings etc..... we only just started getting new loops for maps and the devs finally evolved far enough to the point where they started to move the main buildings around but its only on 1 map.....
Yes nothing actually new comes to the game.... killer, a survivor skin and sometimes a map.......
I only have little hope left and that hope is the Archives.
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Theres nothing worse then old legion..... just think about it...... a noob hitting you 3 times with FF and then about facing, moonwalking and watching your bar drain till you fall......... theres no other worse feeling..
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/607078#Comment_607078
Yeah sure mate - Nurse has 76% win rate at high ranks out of all games. I guess most of the playerbase on the survivor side is bad then. These damn survivors if only they have tried and adapt for more than 2 years the Nurse is in the game.
You do know the stats are fooked right?...... about the most accurate stat the game has had when they posted that there was a 81% survival rate at rank 1.... soooo
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/605938#Comment_605938
That would be a nerf. No TR if you are on a different floor? Means a patrolling Killer will hear you work on a generator and you wont notice it until they are right behind you if they just jump down.
This /\
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@Awakey said:
More M1 Simulator isn't good for the game. We all know this would be mega meta. Maybe it delays the powering of the gates by 15/30/45 seconds?
At first I was like "remember me ? " .... but now I see that this is like time period that the survivors cant open the gates..... this would be pretty good actually especially if combined with "remember me"
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/602159#Comment_602159
That's not the definition of broken. Broken means broken regardless of skill, not "in good hands".
This /\ the closest thing imo we've gotten to broken is old legion (on the killer side)
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/601882#Comment_601882
Depip squad lost several games with the Nurse and even Marth claims she needs a heavy nerf hammer and surprise surprise he is a killer main. Oooopsie.
They went against a 5 blink nurse on the game map and depipped her... her winning is just clear proof that shes here to go against teams like the depip squad.... oh wait thisatch I'm speaking of particularly they did perkless...... 5 blink, game map, rank 1, any mediocre nurse even borderline bad nurse should 4ked if nurse is as broken as people think....
Depip squad lost some V nurse and also won some V nurse... that's an indication of balance when against the cream of the crop.
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@NeonAlien said:
While I think the noise itself is a bit overdramatic, I'm kinda glad we get a clear notification for make your choice now. I wouldn't exactly miss it though, and I think it could be toned down to be not as banshee.
The music playing in the background is enough... this overdramatic noise is exactly that.... hell the characters screaming after the save is plenty
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It's for comments like "ur mum gay GG EZ LUL" the typical BS
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I'm actually more excited for the archives then the chapter... .and the servers, god I hope they come out good!!
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@[Deleted User] said:
Removing these offerings was a lazy thing to do - they should rework them and still leave them in the game. Offerings overall are just plain bad and in my opinion most of them has to be changed to be more useful.
I agree with you on this
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@Jdsgames said:
https://forum.deadbydaylight.com/en/discussion/comment/601256#Comment_601256
No you are suppose to hear woosh when in Terror Radius range? Otherwise you have No-mind game potential to tell when she is phasing.
Okay so when rin uses her ability her husk stays in place and puts off the TR when a survivor is in the TR they wont hear the woosh.... when rin leaves the husk she puts off the white noise "woosh sound" which I think is 20meters....
So when you leave the TR and enter the white noise radius you'll hear the woosh, when you move back into the normal TR you'll hear the heart beat....
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I've said it once and I'll say it again.... offerings that caused the entity to be more "aggressive" with a certain survivor when being brought into the trial causing them to be hindered for a period of time, different weather for a short period of time, survivor offerings that make ghost survivors active that can distract the killer... etc....
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/600545#Comment_600545
Exactly.
And the devs already said they ain't planning on changing Spirit. As much as I wish she had more chase counterplay, she doesn't NEED nerfs and she doesn't compare to the Nurse in terms of overall power (Nurse lacks counterplay AND has better map pressure AND ends chases faster AND her power has no cooldown).
I wouldn't worry about base Spirit. I wouldn't worry about anything other than Prayer Beads really, that's the only thing I see seeing actually nerfed.
Legion is such a bad design it hurts. This killer was always bad if you didn't cheese the chases. Hell, they were even worse. (I do count the previous deep wound reducing timer on hit mechanic as cheese because it required no skill and I doubt they saw through all the consequences that design had when they made the killer). It's sad that they need to be held down to not be unhealthy, but I honestly prefer Legion to be bad than to ruin everyone's experience like before.
Truly I hope if they choose to visit prayer beeds that they just rework it to a whole other thing that's still strong as hell..
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Somebody gets it!! Finally! Thank you :) lol.... I feel I could change it to be easier to understand I gues...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/600503#Comment_600503
Nurses in training should not be taken into account while discussing balance of the game - let us make that perfectly clear. Nurse is a very weak killer in hands of people who start to main her and we all agree we should balance the game around the highest level of play. Now getting that out of the way my proposition still stands - Barin or you can prove how balanced she is in KYF. I know quite a few of pro Nurse mains and games against them can be scary - you can prove to me she's balanced with 5 blinks. Please I want to be debunked and proven wrong.
At your logic then let's dig up the depip squad then because the same should be done for survivors.... let's really analyze the highest level of play for survivors....
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@[Deleted User] said:
I can answer your question easily - because having more than 2 blinks compensate for the lack of skill and make the Nurse the most broken killer in the game with no counterplay on the survivor side. With multiple blinks she is not being punished for bad blinks and still can score a hit in the end - if that is your idea of balance I do not know what to say. Also Nurse has never been the weakest killer in the game - she is only weak if you start to play her later to become OP and broken. She also out of all the killers from the roster has more than 70% win rate in high ranks which has been confirmed by the devs and their stats. Are you really so ignorant thinking survivors failed to adapt in 3 years? Nurse is not quantum physics you know - all the advice how to play against her are good in theory but in practice she is broken. If you want feel free to show your wisdom in KYF - I will gladly arrange a match - you and your team vs. pro Nurse player and we will see how well you have adapted. I'm curious how many games out of lets say 10 you and your team will win.
This is the worst argument I've seen so far/\ -------> prettymuch screw what happened to the character in the past and how the players reacted and felt about said character that's going to be worked on yet again today....
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@ArecBalrin said:
The OP is right and literally all the survivors can come out with is their memes.
'Even killer-mains say it'
'Nurse ignores all mechanics survivors can use'
'But her addons' /Laughs in 2017
'The devs say they gonna do it like this'
The devs of course do not at all have a long-history of saying but doing different things. Tell a Nurse-main in 2017 that survivors would one day be calling her addons OP even though they haven't changed and they will instantly know it's because survivors themselves are the only factor that's changed; they are worse at the game than ever before.
Survivors consider only the playstyle and mechanics they prefer to be 'all mechanics', until they all used up, then they will suddenly start using the rest they deny exist and quite effectively. Finally, anyone who has to tell you they are a killer-main is not a killer-main.
/\ this..... so much this.... especially about the part where survivors deny that other mechanics exist or is bad....... like stealth for example, a lot of survivors believe stealth play is dead and doesnt work.... but when you start a match you'll often find survivors left and right, yet as soon as they are on death hook or haunted grounds pops it's as if the survivors are the trees themselves....
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Theyd better do something to the objective at least.... this is arguably the worst case scenario..... taking the strongest power away from the killers and not even a mention of the objective that has been boring AF and easy for years!
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I'm going to guess that it's gonna end up being a butchering..... its going to be quite a shame as well
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They see spirits success with a cooldown and think that its something that all killers should have----> this isnt the case... spirit has a constant mind game that makes the cooldown work (her animations and how her power works keep survivors guessing) ---> the other killers like legion dont need the cooldown.
the nurse doesnt nor should she have one! If they butcher itll be a very bad time! Shes the tip of the spear, the queen!!! and unless the devs want to replace her----> as in change the pace and let another killer take the throne then they should just tweak her addons and leave the kit alone!