Bravo0413
Bravo0413
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- Bravo0413
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I will start out by saying that legion should NOT have the cooldown on his FF---> they can't down people while using FF and they get stunned every time they stop using FF....... with that said Legion was the accident child and fook em.....
I do understand the pig changes now that I've coped with them... the SAW DLC is what brought me to DBD I mained, p3'd and earned the "sacrafice 500 survivors to the entity" with just Amanda... I do believe that the devs will do something differently with piggy but right now I feel they are on crunch with dedicated servers and other stuff sooooooo..
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@PatBrutal said:
Sadly there won't be a summer event this year because our team is focusing on other priorities like the dedicated servers, bug fixing (pips and ranks), archives and more. We want the game health to be at its best before doing another event.
When I first read this I got sad..... but this is for the better imo
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/593931#Comment_593931
There are benefits and cons on auras and location pings. With infectious fright for example, because it makes survivors scream and ping them, you can know if someone is in a locker. Lockers hide auras whereas they do nothing against screams.
@PolarBear good point....
Also it's nice to have someone else in the discussion :)
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On a serious note she is balanced... devs have finally made another top tier killer who can take some shifts from Billy, nurse and huntress.... Rin isnt even a year old yet and the good ones are few and far apart..... you come across one thatll smack you down every phase....no the next one most likely wont be able to phase to save their lives.....
Rather then talking about "what is unbalanced and what should change on spirit?" Why dont we talk about "what could help out Doc or LF?" ...... oh wait that would mean more higher tier killers possibly...
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The question should be "hows it feel when you get grudge hit by a killer who cant see you while using their power?" ...... maybe try double G tactic? "wink wink" lol
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/593744#Comment_593744
I'll put Bravo's perk idea into a perk format to make it more understandable.
Crunch Time
Become Obsessed with a survivor. You'll start the Trial with a single token up to a maximum of 3 token, and each token will allow you to gain a different effect:
- If you have 1 token, after downing the Obsession, see the auras of all survivors for 5/7/10 seconds while receiving a token.
- If you have 2 tokens, after hooking a survivor, gain a 30% stackable buff that grants a speed bonus to picking up, dropping, pallet breaking, generator damaging, and vaulting while receiving a token. This effect will persist until the token counter resets itself.
- If you have 3 tokens, after hooking a survivor, all survivors will suffer from the Exposed status effect for 40 seconds. Once the Exposed status effect expires from this perk, the token counter is reset back to 1 token.
The killer can only be Obsessed with one survivor at a time.
This looks really good, but I feel like you're getting the price of 3 perks for one perk. Therefore, I would suggest tuning down the effects of bullets 2 and 3 in my opinion.
Damn this looks good! Lol
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I agree with @NMCKE with bullet 1.) This type of perk could bring out the greed in killers since you have to start the use of the perk by downing the obsession..... it could be some time before the use of this perk has begun---> but the pay off is what counts....
Bullet 2.) Let's meet in the middle, I was just spitballing in the OG post so I wasnt taking into account of BS and fire up.... 15% could be solid....
Now for bullet 3.) The tricky one........ on 1 hand if you're vs some peeps that have played the game for sometime theyll easily recognize what's going on... with the other hand itll be what @NoShinyPony pointed out..... the killer will hook someone and then the next survivor will be saying "#########!" Because for them it's out of nowhere.....
the 3rd token needs to be highly rewarding because of how the perk works (needing to find the obsession in order to start) exposed does this..... maybe the sfx could play after hooking the 3rd token....
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@FrenziedRoach said:
I'm predicting it now.....
Nurse will be brought up to 110% speed, but her blink power will be given up to 3 uses with a cooldown simular to what you see on Legion or Spirit.
It's totally going to happen, you watch.
If every killer gets that stupid cooldown/timer I'm done playing.... it's far to restrictive and turns the killer addon dependent which is boring. .
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/76927/killer-perk-idea
Seems like a great perk in my opinion, and it's an Obsession based perk! I think this perk would be great on all killers in my opinion! 😊
Thank you @NMCKE :)
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@NoShinyPony said:
I think effect #3 is problematic. Imagine a survivor being close to the hook when the killer hooks and gets the 3rd token: Without any warning, the survivor is suddenly exposed.
I mean, there is a reason why there is a minimum distance for Make Your Choice, for example.
@NoShinyPony I was just putting out examples it doesnt have to be exposed.... the effect could be the entity blocking all the gens for a certain amount of time.... it needs to be worth gaining the tokens otherwise we'd have another fire up
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@NMCKE hows this?
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@Condorloco_26 said:
Trapper and Wraith should get a cooldown too 😑
Bruh! For real dude ...... the trapper should have to wait at least 60 seconds after he sets a trap and imo what would make it completely balanced is that the noise of a trap being set should a notification and be loud enough where a survivor within 40 meters can hear him set the trap... wraith... just revert the burn changes and its balanced
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/590935#Comment_590935
Sigh..playing killer is a race against time. Because of the nature of the game (4v1), if you fail at doing your job (playing poorly), the survivors will do their only objective (what some people call Gen rushing). No matter how strong a killer is, if they play poorly their time will run out.
A nurse that plays well does not give enough time to have a chance to escape. The killer has to play poorly AND the survivors play phenomenonaly in order to BARELY have one survivor escape. If you don't consider that "brokenly over powered", especially taking into consideration the other matches in this experiment, I don't know what can be said to break you out of your fantasy bubble.
This is also BS /\ if you play poorly as nurse theres a chance that you dont land a hit in a match..... heres something for ya..... it's the same response that survivors have for the depip squads experiment.... "not everyone plays that way"..... Not everyone can do what this Asian player does with nurse... not everyone can end a match in 4mins like zubat can with nurse... hell I sure cant, I'm on console though soo....
But heres the funny thing.... with playing survivor that playing style can actually be used by everyone because "gen rushing" is so straight forward and easy to achieve..... where as with nurse it's actually learning a curve and takes a decent amount time to figure out (especially on console) some players actually give up before being able to play her effectively..... but yeah let's nerf nurse before the boring gen sim that is holding M1
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/590947#Comment_590947
No one has ever said nurse takes no skill. What are you even talking about?
Actually people have said that nurse takes no skill.... and something that is "broken op" does in sense refer to "it takes no skill because it so strong"
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/590914#Comment_590914
The player played poorly, and prooves that you need to play well in team games or your opponents will take advantage. Colour me surprised. Is this a serious comment?
If nurse was "broken op" I dont think it would have mattered much if he played badly... he would have gotten the 4k anyways
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/590847#Comment_590847
Did you...watch those games? Most of those Nurses were by no metric 'really good'. Please watch those nurse games and comment again.
These survivors, a mix of swf and solos all with full perks can't survive against Salgu, yet the de-pip squad won most of their games despite being perkless. Why? I'll give you a hint. Killer skill difference.
Why do the nurses have to be proclaimed not good? The depip squad steam rolls like 300 killers in the 3 experiments they performed having success rate of something crazy like 97% and all those killers must've bad right? LUL ...... they went against a 5 blink nurse on "the game" and still forced a depip if I remember correctly....
Why does it have to be "oh those nurses were bad" and why cant it actually be "the survivors were actually really good"..... just fit the narrative or??
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Why does it even matter that ruin broke within 20 seconds? Nurse doesnt need ruin and none of the killers should need ruin.... either way his goal is fooked because 2 people have escaped and it's because he played poorly which shows the character is not broken and is based off of the players skill...
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Weak bait
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Death garden so far has the better team imo.... 3 years and DBD hasn't launched even the stuff like leader boards... new game modes I can understand but really? 3 years and I as a players can see how many saves I've made as a Meg, or how many grudge hits I've done as spirit.........
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/588644#Comment_588644
Why stop their? Make ambush take 13 seconds to activate and remove un-crouching without ambushing
Okay I think we're on to something here... she may be actually balanced after these changes... though the roar should start right as the player hits the ambush button that way the survivor gets just enough notification that Amanda's going dashing...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/76539/to-all-people-saying-nurse-basekit-is-fine
I like this, i really do. I mean you know, I will probably make an upload where I play survivor, finish the game in 5min. Ask for a allout nerf on all survivors. Nice logic dude.
clap,clap
And then the survivors will say "BuT NoT eVeRYoNe PlaYs ThAt WaY" ...... well not too many players can do what zubat did in this vid.... I'm one of them...... there are a ton more players that can't do what zubat does...
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@GrootDude said:
https://us.v-cdn.net/6030815/uploads/398/LPA3VY68L6TC.jpeg
Piggy OP. (I didn’t have add-ons) this was before rank reset(the last one).
End game nerds were not enough... they need to revert the crouch changes... piggy broken because of this /\
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@noneofyourbusiness said:
Zubat is only one in his own league, even if i in last month make always 3/4k(3k only bc hatch) and two times 2k and one 0k, this is nothing compare to him, he should just have rank 0 or something like "legend league", normal survivor's are for him just a dead meat lmao
This /\ .... zubat is arguably the best killer in this game
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@yobuddd said:
I may be completely wrong here, but isn't Left Behind one of Bill's perks? Since he's not on playstation, there's no Adept Bill perk to rework. I'm not available to check right now, but are there any other achievements that require Left Behind?
Bill is going to be on console come midchapter
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Same.... still would feel good if they allowed the hooked person to kick the the person trying to farm or is just plain potatoe
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I'd buy spirit right when it drops... I'm serious lol
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@My_Farewell said:
Survivor's objective are easy, it's killers' job to make the match more difficult.
Survivors objective is boring AF too... along with easy.... the game as whole needs more... its empty!!...the game has endless of opportunities and they choose to make it to where you can just hop on the main objective right away... like they could have made specific objectives for each realm or map.....
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@GrootDude said:
@Bravo0413 that is getting shafted since it was abused.
What is getting shafted?
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"Looks at thread"
"Looks at patchnotes stating survivors will be receiving more bp per game"
"Looks back at thread.......... really dude?"
In all seriousness.... solo needs help and TLC.... but survivors overall are stupidly strong with SWF.... most threads by survivor mains are wanting Nurse nerfs, billy nerfs etc.... because they actually give some sort of challenge/competition to them..... that's why those threads get the sort of attention that they get...
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@slipttees said:
BHVR have an official team for translations for portuguese?
if yes, why PC have translation and consoles not?
Because fook console man....
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@Andreyu44 said:
https://forum.deadbydaylight.com/en/discussion/comment/580173#Comment_580173
Nurse is not bad anymore on console.
She is probably just as strong because the framerate is fine.
Only problem is the sensitivity.
I actually disagree with this.... console still needs to be optimized more before nurse is okay.... you may have a pro and that could be the reason your game runs a bit better but for regular it's still quite shiet
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/582684#Comment_582684
Ah, so killers like Nurse and Spirit who also don't directly deal damage with their powers would count too. Which is why I don't understand why M1 is typically synonyms with weak.
See nurse and spirit use their powers and right after the blink is finished or during reappearance timing they follow up with an attack... they're not forced to follow through the loops and M1 like wraith and freddy are.... the perfect example is freddy in his current state or even wraith without addons both have powers that dont benefit them during a chase-----> M1 killer...
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Yes please...
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I'd be petrified of spirit Dx
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I'm getting a really strong bait vibe from this...
Also----> if you're going to use it spell it fooking right!! It is "Git Gud" .... darn casuals..
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This would kinda make technician useless though....
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This discussion again..... must be a fairly new player........ "heavy sigh"
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@thesuicidefox said:
I didn't watch the part about maps, but most of his ideas for killer changes are good.
However I disagree with him on some points, specifically Spirit and Pig. While it sucks for Pig that people can get traps off on the first try, that's just part of her kit. If it was ALWAYS the case where you never get it off the first box well that can screw you over sometimes, particularly if she uses Amanda's Letter and there are only 2 boxes. I think they should just increase the base time to search and adjust the way traps work during end game to make her more like she was prior to EGC update. As for Spirit, well collision can both help and hurt her. It helps because it's obviously a bit easier to find survivors, but it also can hurt in cases where you want a particular survivor and others body block your phasing. Here is a good example...
https://xboxclips.com/thesuicidefox/f2f7d804-693a-4928-b239-70af791d4cfa
In the clip we are a 4 man. We decide to just yolo at the hook, and then after the save we attempt to body block her so she can't get Dwight. She still slips past us, but I'm willing to bet we made enough obstacles for her to slow her down just enough that she couldn't get him before he got to the gate. If there was no collision she could just phase through us and there's no chance for the Dwight. It's also something you can use to your advantage as survivor, since you can hover around a pallet and when you feel collision you drop the pallet and stun her out of phase walk. I honestly don't think Spirit needs any changes.
For Nurse, but I do agree that she should have 2 blinks and only 2 blinks. IMO those add-ons should be changed to increase her base speed instead, which would be strong but not completely OP if the limit is something like 108% speed. Range add-ons should have an actual penalty, like longer fatigue time or longer charge time (such that the extra distance you want to travel is that extra time to charge).
I agree with you on spirit @thesuicidefox ..... Scott's idea is interesting but I think it could potentially be a buff to her, yeah she wont be able to feel a survivor and get a yoink with prayer beeds as easily but shes about as perfect as you can get a killer in this game atm
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They all have the same hitbox, same MS while walking, running, vault speed....
yes they are just skins----->different sounds groans etc isnt going to change that when a character is in chase a Jane is going to perform better then a dwight...... female models are smaller then Male models that's about it
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/575165#Comment_575165
In a roundabout way it does. Plenty of killers drop the game because of the huge difficulty curb that only a few killers can alleviate. Doctor is fun but suddenly it's impossible to win with him so you lose interest.
Survivors get bored of facing the same 3 killers constantly. Most stay, plenty leave though after losing interest.
Reworking killers keeps things fresh and new and gives the community renewed interest and greater variety. That keeps players. Players who buy dlc and cosmetics.
Agree so much....... in the long run reworking is the best option
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@Ihatelife said:
Are we seriously gonna ignore the Legion still? Like what was the point of making them, if they're so hated that much?
Yeah bruh..... legion is the accident child
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@noneofyourbusiness said:
https://forum.deadbydaylight.com/en/discussion/comment/573456#Comment_573456
Whatever you say dude, a survivor is only as good as the player is, any survivor who needs dead hard, adrenaline, instaheals, toolbox ect. is not good anyway.
Stating as if DH is OP or something? wha?..... insta heals are another topic they need adjusting just like nurses range and additional blink addons do..... but why you bring in DH and adrenaline in this?
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@[Deleted User] said:
Good thing Iron Maiden exists!
@OKUL_COCUGU ... this would be a buff to iron maiden as well xD as underwhelming that perk maybe lol
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@Mat_Sella said:
there are some maps that do lack lockers, mostly because there wouldn't be a logical area for them to be placed, so maybe lockers themed to the maps could be placed in more obscure areas that aren't the looping areas as well?
I'd enjoy seeing this..
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Okay hear me out.... theres a lot of threads going after the nurse etc.....
Yeah theres tracking perks to build momentum that are far better then BBQ now..
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@ShrimpTwiggs said:
Find gasoline to fill the gens with. If you bring a map, it could show you where some of them are so this item is actually good for something.
So true.... maps would be handy if there were another objective
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/573579#Comment_573579
Oh. Thanks. God my memory sucks and now looking at it I don't know where the Heck I pulled 5 minutes from.
You most likely referring to the time to complete all gens-----> sometimes if you come across a competent team the gens will be completed in under 4mins........
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@GrootDude said:
I don’t think LF is as useless as people think. My choice is legion since DW is useless.
LF has the seniority over Legion........ LF deserves his overhaul....
I'd ######### if they gave him the ability to throw his chainsaw.......
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@TRB124 said:
People talking as if the sprint burst on demand bug is game breaking. If anything it gives a little advantage in gaining distance from the killer mid chase.
I’ve seen like 5+ threads on this, for such a small bug it’s getting a lot of attention, anything that gives survivors an advantage seems to gain attention quickly on the forums, yet when the same thing happens for killer it’s all quiet...
There have been much worse bugs such as Tinkerer 2, infinite mending etc so just chill out and be patient. If it bothers you that much use killers with exhaustion add ons.
Because exhaustion perks activating mid chase is wayyy too strong it's stupid....... players shouldnt be banned for a bhvr mistake but the bug does need fixing......
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I dont get this........ this bug is on bhvr how can they honestly ban someone for their mistake....... in DS3 there was s bug/glitch where player could do a sequence of things and afterwards they would buff boss weapons.... a lot of people did during pvp matches------> and no one cried for a wave of banning players...