Bravo0413
Bravo0413
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- Bravo0413
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Then killers would need something... this type of idea would need major tweaking to make it remo balanced... I'm all for prestige rewards and such but giving 3 perks in the base kit (2 of which are meta) may be a bit much.
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Bump
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/675270#Comment_675270
Feral frenzy still affects stacks. Idk if it benefits though. Does feral frenzy even have an attack cooldown?
A slight cooldown on successful attacks.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/675305#Comment_675305
As survivors are just skins literally any change to them that makes them weaker is a buff to killers.
Regardless of that, you used to be able to pallet vacuum away from her, you had more of a chance to vault through a window before being hit by her, you had more pallets to drop that she wouldn't expect so you can jump over them.
Pallets are especially useful against a nurse, even if she can blink through them, if she isn't expecting them. Blinking through objects costs more on her charge, so if you drop a pallet she might not have enough charge to reach you, or under charge because she doesn't expect the pallet.
Aren't you all Nurse experts? I'm just a lowly survivor main and even I know this.
Except the fact that nurse can just go through the pallet and wall still...... also the changes weren't a buff to the killers I only see that the changes give youngly killers an opportunity to get hits, Seesh dude... you seriously have 3k hours in this game?
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/675099#Comment_675099
Neither is claiming that you’re obviously better than him. Pallet vacuum, DS, MoM and exhaustion nerfs affected her.
The only thing that was changed in this list that remotely effected her was MoM..... old amount of pallets, vacuum, DS never actually effected her
Especially pallets.... so no windows and pallets getting changed didnt increase nurse in strength at all... she could always blink through them, so how could it?
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@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/674539#Comment_674539
u seem new to the game. there is always some counter play to her. and she has a lot of bad maps what helps suvivors too. also u need to put time into her to be good with her. not like survivors who run in a circle. and when u complain about a killer being broken or OP then its spirit. every ape can just pick her up and be good with her, u just need ears and good headphones. she is a problem with almost no counter play if u dont use iron will.
Theres a ton counter play to spirit... you can almost render her loop countering potential useless when you use your brain...
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@prayer_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/674238#Comment_674238
No, you must balance the game so everybody have fun
This is impossible....
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The old saying "if its not broke, don't fix it" is something stick by.
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@not_Queen said:
As @TheBean stated, our only official answer about a Bloodhunt event was SOON™.
"Gasp!"... our queen!
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Imma be real and say that I'm gonna fixate the shiet out of some killers when the chapter goes live...
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@OriginalName said:
I think if they do nerf it, a cool idea for a nerf would be that it can only see auras of survivors that are injured near the portals. This lines up with the show's lore too, since the Demogorgon smells blood to find prey. Unless it already does that and I'm being dumb since I haven't seen much gameplay of it yet.
No.... a proper buff to the teleport would be if a survivor is injured near a portal the demogorgon travels faster to that portal....
And if I'm being honest I don't really think the killer needs a nerf or buff atm.... I believe more playtime is needed because players haven't really learned the ins an out of the character..... I feel the playerbase is treating the portals like hags traps which is something go off from but from what I can tell getting the most out of the portals is more strategic...
I hope the devs leave the demogorgon as is on release
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It's just not the right way to do something about the objective.... holding the button for over min isn't fun at all, if something happens to the objective/gens it needs to be an addition to the objective...
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@BlueFang said:
Legion was as obnoxious as players that go to a ptb with their fully maxed characters to mori/gen rush
That said all he needed as adjustments, BHVR went so far as to nuke Legion to the point he's weaker then Wraith
Seriously his power has been nerfed so insanely much it's hilarious
He deserved what he got.... I condemn the devs for how they handled that situation....
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If you think this DLC is not going to be bought even to go against the possible nerfs... oh man, I don't know what ta tell ya... this DLC/update is going to bring a ton of people to the game..
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I love what I've seen so far.... they knocked this one out of the park imo...
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/669768#Comment_669768
The teleporting will most likely get an increased cooldown, that would solve the problem.
I've only seen negative reactions of his teleport... adding a cooldown on something that can be destroyed would be horrible
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@HawkAyeTheNoo said:
Lets be honest here, Zubat makes any killer look op.
And even then he had quite a few people escape while playing as him....
Positive first impressions for sure though.
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Okay so theres this cool feature called the chat box you can use this to communicate with the other players for more then just knowing what perks they're running.... atm I'm guessing you're on PC
After looking further at the pics yes you're on PC
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It looks fooking awesome...deff not OP but I cant wait to get my hands on it!
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/666270#Comment_666270
Wait, Cruel got nerfed as well to 24 meters? Lol, that perk already looked like it would be very situational. Definitely not going to use that perk.
Hopefully they'll get buffed again, I want more perk variety.
Right?.... 1 sprint burst or 1 exhaustion perk use in general and you're out of the range of CC... if you're even in the range of it to begin with.
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@Jimsalabim said:
https://forum.deadbydaylight.com/en/discussion/comment/666042#Comment_666042
the advantage of an office job
Cnc machinist job..... I can have a lot of down time through out my day depending on what I'm running lol
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@AntiJelly said:
I sure am! This is one of, if not THE biggest update they've ever done. I am SUPER hyped! Only two hours to go before the ptb drops!
I'm sitting here at work... refreshing the forumns constantly hoping for the patchnotes to be posted thinking to myself "this is not good work place practice" lol
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@Groxiverde said:
Only dedicated servers and bloodweb changes today... Stranger Things is tomorrow!!!
I know! :( but if I'm not mistaking the balance changes and such will still be in the dedicated servers ptb!?
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This would make Steve's perk useless
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/664197#Comment_664197
For the same reason why hatch closing got a second chance.
The hatch closing was never not going to be given a second chance.........
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/664421#Comment_664421
Illness of course..plague only becomes strong once you cleans..now if the killer is beating you down with just m1..maybe cleanse and just stealth during her purge , but beyond that avoid cleansing and crank out the gens
This... perks like spine chill will help you know when shes coming towards you when you're broken or if she has corrupted purge.... as stated in the comment I mentioned the best way to counter her is to not cleanse and nail out gens making her feel powerless
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@Bongbingbing said:
To be completely honest, I have no Idea what could possibly be stopping them from doing some small changes that could have a big positive impact on the game, Other then possibly being understaffed or just having priority be on new content because that's where the money is.
So many of the Killers could be in a better place with some number tweaks but changes like that take the Devs Years.
Like the fov for killer as welll... that would be a majorly positive change for the game... as it stands the fov for killer is arguably the worst experience I've played in a game... I'd rather have them do dedicated servers perfect and have the update come out as good as possible rather then them take the attention away from arguably the most important update in DBD'S life
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/662907#Comment_662907
Playing games is supposed to be fun an chill. If I want a stressful experience I will go to work and not start a video game. What kind of logic that? Lmao
Survivor is chill enough as it is.... if anything needs to be done... there needs to be more to be worried about...
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@Fab said:
If you're going from a HDD (5400rpm) to an SSD, you can expect the game textures to load faster, the game itself to load faster and instances of hitching to be reduced or nonexistent. I would recommend it, even though I play on PC, it's definitely worth it. Make sure you download the OS setup tool from Sony and backup your saves to the cloud first.
My saves are what's on my mind the most.... thank you!..
Yes I'll be moving from the original HDD the ps4 comes with
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It's the survivors job to adapt..... and let's face it survivors don't have much to adapt too..... it's the killers job to prepare for the survivors... survivors need to survive and you need to adapt in order to survive sometimes... this is logic....
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Do SSD'S help as much as I heard with performance for ps4?
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@MegaWaffle said:
I don't have a problem with catching 360's on PS4 but I do understand the frustration of low sensitivity on console.
Going from playing DBD to a game like warframe and my stick sensitivity feels horrible! I really do wish they would double what they have now for the sensitivity side, not necessarily for the 360's but because it is in generally too slow.
Exactly this /\.... it puts the impression that the team doesn't know what they're doing.... why does one platform (pc) have a different sensitivity then the consoles...
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@BloodyNights said:
https://forum.deadbydaylight.com/en/discussion/comment/662959#Comment_662959
If you are both getting no points...and you are probably getting a de-pip. Isn't that a lose/lose? lol
It's a win/win because the killer is wasting their time and their teammates are doing gens and their having fun showing the killer the sights around the map.... at least that's why I would classify as a win/win.... and the fact I get to watch something different from getting thrown on a hook...
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@Shirtless_Myers said:
Spirit needs a nerf, not a buff to already strong addons.
Prayer beeds are the only thing that really changing for her.... because she enforces stealth play doesn't mean she needs a nerf...
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Hes very overrated because of the horror icon he is.... his addons are badarse but that's about it..... T1 hes arguably the worst killer in the game , T2 again samething, alls it takes is looking around and you have a trapless trapper after you, its not hard to avoid getting stalked,making it longer for Myers to tier up... T3 is the only time hes relatively threatening, with a 1 shot and faster vaulting/breaking speed... but he can still be looped till the end of T3.....
Imo he needs something.
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@SleepyWillo said:
They won't make it automatic. They designed it to be stressful as they want you to feel distressed while close to death.
TL;DR It was designed this way. Not a bug.
This /\ ..... you're not supposed to just chill when you're next to death.... it's meant to be bothersome... you're supposed to feel bugged when your team does bad or you made a bad play that you could have done better at...
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@PrincessPoop said:
https://forum.deadbydaylight.com/en/discussion/comment/661552#Comment_661552
That’s if they release on time. Keep in mind that they said the release date was tentative so there’s a chance they might get delayed.
:(
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We'll make it is perfect atm....... don't fix what's not busted
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@HatCreature said:
I am interested in how exactly it all works, it sounds like a different version of the Dailies we already get, what are the rewards, is it just lore? The whole thing is interesting and I am excited for something fresh to come into the game besides just a new Killer, map, and Survivor.
We will be getting the charms, it's a cosmetic that hangs off your characters belt... sort of a bragging right which I love lol.... you also get BP, IS ... I hope it's not just dailys but if it is that they're done in a good/fresh way
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@Ihatelife said:
Don't worry <3 There's only 9 weeks until they come to the game :D
:'(
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Indeed theres no question that its going to be good for the game... thankfully "the rift" isn't going to be anything EA like.
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I just want the sweet patchnotes.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/660075#Comment_660075
And they literally said in multiple threads it's a coincidence. Meaning they blatantly lie and do follow a pattern.
Or its random, and still coincidental. But /golfclap for finding a 6th time pattern.
Idk why peanits said that there was no pattern when they stated that they were going to be updating on Tuesdays and Thursdays because those were the days console updates....
It's not even that big a deal anyways imo....
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/659680#Comment_659680
Lol if anything you've only proved that the devs/mods lie directly to us. Good job.
The devs on streams have litterally stated that they prefer to launch/update on Tuesdays and Thursdays because those are the days that consoles updated.... this way all of the community gets the update at the sametime
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It's been the same term for years now......... why should it be changed when theres so many resources to quickly learn what "exposed" means, youtube (litterally can learn anything on youtube), social media from Twitter, Facebook, reddit etc.. so many different communities that the players can join and ask "hey guys what does exposed do? " ..... they're new and they're going to need to learn what terms mean.... it wont matter what they change the term too if they do ever change it the new player is still going to have to learn what that effect is whether it's called vulnerable or weakened...
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/659729#Comment_659729
Spirit has enough informations to analyse that beeing unpredictable won't help much. Especially while beeing injured without iron will.
Unlike Nurse. Beeing unpredictable against Nurse works and is really fun. Against spirit it's just rolling the dice, constantly guessing
Finding it hard to agree.... any solid nurse can put any survivor that's trying to be unpredictable on their face... to an extent the same can be said for spirit only the spirit is limited in her power and lacks in mobility and the with that the ability to recover when mistakes are made
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/659735#Comment_659735
YOU WIN THIS ROUND...
BRAVO!
"Tips that"........ it's a good day, ptb Tuesday <3
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@Hoodied said:
Define annoyance
Laurie's voice................ no no!.... laurie all around
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@THEghostface said:
Spirit's power vs. an injured survivor is no skill. All they have to do is follow scratch marks and scurry around until they are suddenly blocked by an 'invisible wall', letting them know when to stop for an easy down.
And it's the survivors fault for not being unpredictable mate... if the survivor runs in a straight line, sits at a pallet, goes for an obvious window or makes a bad play in general -----> that's their fault/mistake.... you can see multiple people in this thread that praise her for what shes brought to the game.