Bravo0413
Bravo0413
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/684909#Comment_684909
I don't get why people say she is easy to loop. You don't have time to loop since her power literally takes 15 seconds to recharge or even faster with addons.
At full health state it's easy to mind game her... if you play unpredictably and dont go for the obvious pallet, rather attempt to make her think you're going for the pallet or window.... its so easy
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@Raven014 said:
Squeaky leather? Legion? XD
I thought you were going to talk about GF, as he's the only one who has that sound effect. None of the killers you've listed have that sound effect. Maybe footsteps, but not leather.
Their talking about the sound that trappers clothes make when he bends over to pick someone up or set a trap...
I like these noises lol..... ash also makes the sound I think when wiggling lol
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@Yung_Slug said:
Hooks repair after 80 seconds? They repair after 180 seconds normally. Running saboteur like this would make them repair faster.
Right? Lol
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I agree... next chapter original please
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@SeducedByDaemonette said:
Hitting healthy survivor not that hard for spirit , since she literally can see grass moving , hear survivor's footsteps and breathing (which can not be hidden , unless you are injured and have IW) . After using phase walk she suffers no penalty (i.e. stun/slow down/vision loss) , so if she didn't land a post phase hit , she will just get closer to you and hit you anyway
Iw does not hide footsteps.... IW makes it just as difficult to land a grudge hit while injured as if you're full health state...when full health you need to waste time and make it as difficult as possible for her to injure you.... shes a 110% ms killer if you play unpredictably shes the easiest killer too loop
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@Mochan said:
This is bullshit and Pizzaman said it right.
Needing to have a specific perk/addon/whatever to counter anything in the game is dumb.
You know why? Because it means that Power is unbalanced and broken. Without the perk/addon it is too strong. With it it becomes useless? That's the epitome of bad game design.
Franklin's and Keys, AntiHemorragic and Instadowns, Calm Spirit and Doctor, these kinds of concentrated mechanics nonsense is bad game design.
In no way is it required to stand a chance against spirit.. I state that in my OP... IW increases your chances of survival against spirit, just like it does against any killer (the perk has always been solid)
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/683341#Comment_683341
Stealth counters every killer(arguably better than looping imo) I’m much more scared of stealthy survivors that ultra-aggressive ones.
When I make my first round and I dont find anyone and gens haven't been touched..... I know I'm in some sheit...
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@SpyMature said:
https://forum.deadbydaylight.com/en/discussion/comment/683173#Comment_683173
Again, read the description, "TRUMPS ANY KILLER'S STEALTH ABILITIES". T1 Myers isn't an ability. Ghostface activating Night Shroud is, Pig's activating crouch is, Wraith activating invisibility is.
Also, Spine Chill does annihilate stealth killers abilities because there is no surprise when survivor already knows you're coming and plan out their next route accordingly, there is no point at sneaking up on a gen, moving from cover to cover to not let them see you, when survivor on a gen already knows you're there and either hide or start running to a pallet / away.
It doesn't destroy stealth... a spine chill user can end up running into the killer since they don't know which way they're coming from... I'm going to be so sad if this actually happens, itd be so unnecessary.
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@FrenziedRoach said:
It's my opinion the best killers are the ones who break one aspect of the survivor game.
No set of perks should be very powerful in all situations. It's my opinion, that you think about the things that you go up against, and you slot that which you hate dealing with the most.
For example, I hate with a passion how Hag limits my mobility as her traps often force me to crouch walk. So I bring Urban Evasion. Am I mad she makes me slot this perk? Not at all, I accept as a player this is the thing I struggle with, so I bring it along.
I have trouble seeing people in Corn as killer, so I make the addin that moves my red stain to the survivor as part of my base kit as Doc so I have an easier time seeing survivors I'm chasing through the corn.
Perks should be something you feel forced to use to cover weaknesses in your style of play.
The meta should always be shook up with new killers and survivors. Keeps the game fresh.
I agree with you 100%
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@Ihatelife said:
I personally hope that @Fibijean will win, the work that he/she put in the guide is incredible (Sorry I don't know what is your gender)
Where can I see the guide... ya got me interested :)
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@anarchy753 said:
Iron Will has always been a solid perk. Fact is Spirit can still run Stridor and negate it entirely.
They have changed a lot of perks to function against one specific killer, like slippery meat, small game and calm spirit.
One thing you'll notice about all of them is that almost nobody runs them and the meta is the same as ever, because bringing a perk that has a 90% chance to do nothing is stupid.
I dont like running stridor because it makes survivors sound like their closee then they actually are when playing as spirit.... small game has its use (totems) but eh...... trapper and doc are not as threatening/strong as spirit is ya may see noobies run calm spirit because they hate doc but you wont hear a competent player say "what if it's going to be doc?"... and that's another point all the perks that increase your chances of surviving against spirit are quite decent against every killer...
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@Galklife said:
@Bravo0413 "that's quite the difference in examples........." well fixated/LW/spine chill are as usefull vs other killers as franklin vs only chest items xd
as i told DWM works 1 time, IW doesnt work if killer is good xd (but if we take "killer is bad" then we just dont need perks) because good killer wont lose you because he can see you (only case is spirit losing you from her sight)
and about " in which case while injured you're supposed to feel more threatened... you can waste a lot of spirits time while full health state" well youre supposed to feel more threatened but not to have huge "X marks the spot" on your head for spirit, there is a reason why Scott made "Ultimate spirit guide" in which in 12sec he shows how to buy headset ... and tbh i fully agree with that, headset = win as spirit, why? because you get 1st hit on surv and then its impossible to misstrack survs unless they have guess what IW xd especially now when every new surv is louder than prev one xd (ash, jane, jeff they are loud af)
Actually yes there is supposed to be an "X Mark's the spot" .......... that's why the survivors moan/cry while injured.... if ya give a free hit or get hit by a 110% MS killer that's easily loopable without wasting any of their time that's on you.
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@Galklife said:
@Bravo0413 well but picking perks vs specific killer when blind picked is too random, its like killer running franklin without looking on lobby or lightborn without looking on lobby, or always take more tracking perks in case of 2-3 blendettes, you have good point but that kind of thing is such unfair 1 side have it easy (see vs what they play), other have to blind pick stuff
and about your list of perks when i played spirit i never noticed(in game) much difference, only Q&Q messes you up, but iron will is still superior (well i have good headset <Smug>) maybe you dont have directional sound in your windows because tracking survs through sound is way more consistent than relying on scratch marks which are often bugged, generated on random tree etc
spine chill how could it help vs spirit? (ok vs prayer beads it helps you to not get grabbed) but aside from that its pretty useless, in chase i always look on surv while in phase
lithe? it works same vs every killer xd no mather which killer you are after surv used lithe he ran away from you (and you can use your power to close that gap)
lightweight if spirit phasing 20/30m away from you maybe but funniest part if you want to mess up with spirit by making more sprint marks that perk will fck you up xD and show her clearer way to you than it should be its like doing window tech with dance with me xD
dance with me works only 1 time (vs good player)
UE aint doing Kek, when she is phasing she doesnt care, ofc you can tell you its easier to hide (if spirit is bad) xd
A killer who picks Frankie's vs a lobby without items is useless... if a survivor picks IW or spinchill or any perks that do well against spirit they still have a functioning purpose/use... that's quite the difference in examples......... also a lot of (if not all) these arguments are when the survivor is injured.... since I keep hearing "IW is required, IW is required".... in which case while injured you're supposed to feel more threatened... you can waste a lot of spirits time while full health state....
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@KillermainBTWm8 said:
While Spirit has plenty of counterplay. We should not consider perks as counterplay... If we do I can come up with the logical conclusion that old MoM was perfectly balanced because you should just run an insta down killer 4 head or insta perks 4 head. Perks shouldn't be counterplay. That goes for both sides.
Perks enhance survival chances its what calm spirit does when going against Doc and its what IW does against spirit... the same can be said about DWM, Q&Q, lithe, spine chill, lightweight, soon fixated, UE to name a few that do well against spirit...
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@MegsAreEvil said:
How should survivors know which killer they get to bring in specific perks for certain killers? Also a guessing game has no counter for the one with exactly Zero Information.
Survivors dont know what killer their going against next and that's where my main point is.... some survivors have the belief that certain perks are required to counter spirit (this is false) which changes up the tired meta that has been here for years... spirit has plenty of counterplay.
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@Ark_the_Bonsai said:
I'm just gonna quietly note that all these posts about needing Iron Will to vs spirit are silly. I've stomped her with and without it, it's all about knowing how to run and bait her. You want her power on cooldown as much as possible. Tricking her into using it and then losing you for a few seconds turns her into a basic ######### M1 killer with Huntress movement speed.
Only time she genuinely feels unfair is when she's running prayer beads (and, occasionally, that bleeding addon. That damn thing is so underrated by spirit players despite the fact that it ensures you never lose a surv that's injured, ever)
Exactly this /\ it's so satisfying when outplaying them because you're rewarded with with the easiest killer to loop cor a period of time.... the devs did outstanding with spirit.. I do agree that they need to do something with prayer beeds..
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I hope they come tomorrow and that Mr. Mcote on stream announces the DBP event.... theres always a stream after the PTB.
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@Kilmeran said:
@Bravo0413 Funny you should say that about Tru3. I was watching Space Coconut's video last night on Rank vs Skill, and he said the same thing about Tru3 and the separate killer ranks.
And then I thought: Yeah, that should be pretty damned entertaining. 😁
(Disclaimer: Space Coconut wasn't bad mouthing Tru3, and stated that he felt confident that Tru3 could actually do it. But that it would be entertaining to watch.)
Idk how long a season is going to be but all of tru3's time is going to have to be invested into killer if he wants rank 1 on all the killers.... it is going to be entertaining lol..
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@Kilmeran said:
@Bravo0413 Do we know if the rework includes the separate ranks for each killer that they mentioned at one point? Because that is what I'm really wanting. It will make expanding my roster and actually learning new killers much less frustrating.
It should... that's what was said on the stream... I'm looking forward to watching tru3 attempt to get rank 1 on each killer xD .... yeah I'm looking forward to being able to check out other killers/new killers without having to deal with red rank...
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@PeenutsButt3r said:
https://forum.deadbydaylight.com/en/discussion/comment/681294#Comment_681294
I know, and that's just "initiatives"
No it's the rework... initiatives are coming with it..
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@Peanits said:
It's not quite auto aim. Basically what happens is you swing, the game checks, "Is there someone in range?" If there is, it pulls you towards them and moves your camera towards them to dress up the hit and make it look like it connects. If there isn't, it does nothing. If you missed, you missed, it won't turn you around to make you hit someone. Short version is that it's just theatrics after the fact, not actually helping you aim.
We're looking into issues where that happens but a hit does not connect (e.g. the game pulls you into a wall, causing you to miss your attack). If you have any examples where it's clearly visible, please let us know and we'll take a look.
Thank you for responding!! :) when I hop on today I'll record some footage and see if I cant share anything.
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/681316#Comment_681316
A scratch juke would only work at far range situations. Otherwise the Spirit will hear you if she is good.
You scratch mark juke any killer while their breaking a pallet, after vaulting a window and theres plenty of perks to enhance this as well...
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@artist said:
because apparently every spirit main thinks if survivors receive any form of counter play to her in their base kit she'll be garbage
Why shouldn't the survivors have to question whether spirit is using her power or not?....... heres the thing if survivors got any sort of info on her using phase theyll just walk in a direction, which is the samething they can do now only its actually a question of whether she is using it or not...
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@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/681278#Comment_681278
While I think the spirit is balanced. The counterplay you listed is like saying old MoM is okay. If you want counterplay just use insta downs! Scratch Juking won't work against a spirit either.
Scratch juking is actually the best way to juke her.... one can run IW but if you still dont attempt a scratch juke and keep running you'll get smacked down..... it's better to manipulate your scratch marks in an unpredictable way.... which is way more possible at places with lots of LoS breakers
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@KayleeGamez said:
this game is gonna die without spirit having counterplay
Theres no way in hell that DBD is going to die when they just released their best work that's going to attract a massive amount of players..... at this point the game is going to die when the devs pronounce it dead
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@malloymk said:
https://forum.deadbydaylight.com/en/discussion/comment/679683#Comment_679683
Gotta disagree with you here. If I'm wearing a decent head set (I do) and running Stridor and you're injured and loss hearing of grunts of pain because the music is too loud, it's not wanting my hand held. It's wanting to get full use out of perks.
Also, it's not even all from a competitive advantage standpoint. I just think the music is annoyingly loud if I have to shout into my headset like some old man because I can't even hear my own voice. It's just obnoxious and unfun (like mashing x to struggle).
Exactly its unenjoyable... how is the probable massive amount of noobies going to feel about not being able to adjust their own chase music to the level they want in order to be able to have a pleasant experience while chilling with their friends..
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@TragicSolitude said:
The loud chase music is awful. Way, way too loud. I can't hear anything over it. It was nice when for a couple weeks chase music was lower and I could actually hear things, but then suddenly it went back to being ear-blasting and has stayed that way since.
Adding loud music to a game is not how you balance it. Make sounds the correct volume, and then let players adjust the volume of the in-game music. Chase music shouldn't cause deafness to cover up sounds that are too loud. I mean, I assume that's why the chase music is so loud with no volume-slider option. I've played other games that include stealth and they let players completely turn off the music; they don't force players to go deaf from it just to cover up the enemy's sounds. If you'd rather hear footsteps than music, that's cool with them, it's the player's choice.
This is a huge problem. When the chase music went back to being too loud, I started playing just one match a day as survivor and killer to do the dailies, that's it. When you add the loud chase music to all the other problems with the game on the PS4, it's just not worth putting time into.
So much this!
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@BlueFang said:
Aw pretty disappointed that the recovery for Shred will be increased by just a little bit
I thought the ability was fine as is. But I can more than live with that
Yeah I can live with punishment for missing an attack or whatever the reason is..... I just hope they don't mess with it too much because it was quite perfect..
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Here you go
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No
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They've been busy.... this upcoming DLC and update required a lot of attention and dedicated servers coming closer, bhvr shouldn't spread the resources to LF.... I want the weaker killers updated too.
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@Pokerface303 said:
https://forum.deadbydaylight.com/en/discussion/comment/678879#Comment_678879
When you think of running a autodidact healing build you are thinking that it will be really good against a sloppy thano Legion but it won't be as useful against a Plague. I think this is how thinking of what perks you use should be, so I agree that surivors should be thinking about the killers when picking perks verses running bt, ds, adrenaline, dead hard, etc that are good against every killer. But spirit does this in the worst way possible, with spirit if you don't have iron will you will die. Its not a situation were the perk is helpful but its needed. This makes for moments were you load into a spirit match and you don't have iron will and you are now at a gigantic disadvantage. I think that perk and killer variety is a good thing but spirit isn't the example we should be following for this.
You're supposed to be at a disadvantage... at times players seem to forget this is 4v1 if the spirit is chasing you... 3 other people should be doing gens.... IW is not required, I've escaped perkless vs spirits... shes just like most characters if a players bad with her you'll have an easy, if a player has a ton of hours into her your chances of survival are low...
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Its not BS what I say... saying there is no "counterplay" in a killer who is 1. Countered hard by stealth, 2. Is mind game able and 3. Punished hard for messing up with a cooldown is such bs its ridiculous.
The only killer that's came out of Bhvr that had no counterplay was pre nerf legion.... didnt matter if they missed an attack or were the worst chasers is in the game... you were down no matter what if legion got you with FF, that's not the case with spirit.
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@Chuckyyo said:
I also think that this chapter was the best yet. Not only because Spirit is a great killer, but also because of her perks. Spirit Fury is probably the greatest killer addition in recent history, absolute meta worthy, yet not unfair. Haunted Grounds a viable alternative that's also great for pure hex builds. Rancor is controversial, but at least it's interesting and not just forgettable. This chapter's perks did so much for killer build variety. Combined with Spirit herself, that's the best chapter for the killer side imo. I wish we'd get more chapters that are this well designed and impactful.
The chapter was a love note indeed to killers yes but also to the whole community.... I mean a perk that allows you to kobe?....I agree it's one of the best chapters they've done...
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@artist said:
more of killers like spirit (offering no counterplay in a game of equally skilled players except in the form of perks) would kill this game for me
Theres plenty of counterplay when going against spirit dude.
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@RakimSockem fixed lol
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@immortalls96 I only say "required" because that's how certain players think it is with Rin.... I'll edit my post so other dont think that I feel the sameway...
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@Pizzaman said:
Needing a specific perk to counter a Killers Power is not a good thing to strive for, and you should know that. It's bad design, UNLESS you know upfront which killer you're going to face (which is not the case).
Also, the Meta exists for both sides. Look at the Perks that are used in high ranks by Killers. There's not so much variation as well. Occasionally there's somebody trying a new build (kudos to everyone who does that!), but an awful lot of times you see standard builds containing: BBQ, Ruin (both I consider them to be the gold standard). Let's not forget fun combinations like Enduring + Spirit Fury (those Pallets! REEEE), Sloppy Butcher or NOED.
Killers slap on those perk builds without much thought, and they can, because it simply doesn't require much thought (and honestly that's completly fine!).
To sum it up:
1) The way spirit affected and still affects the game is not good at all, and to me it means that there should definitely not be "more of this".
2) Meta Perks are fine, they exist on both sides. Yes, they don't require much thought, on both sides.
I say required because that's how you and other survivors feel.... the main point is that she makes players think about her when they queue, which is a good thing, more killers should do this but let's face it.... no one is threatened by a wraith or doctor unless you just started playing the game.... it's a way changing the tired meta and getting other perks in the mix which are still powerful.
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@MegMain98 said:
@Bravo0413 There isn’t anything to fall for with Hag. If she has her traps in good places then she is in a good spot to win. She has great chase potential and is absolutely deadly with Make Your Choice. Even a competent team would have trouble against a good Hag. She’s no slouch.
She is hard countered by flashlights though. I usually won’t play Hag if I see flashlights.
"Fall for" was improper wording, you're right.... "tripping her traps" is more accurate...... she is a strong killer for sure and she may have the best map mobility/presence in the game.... but you can come across thoughts comment teams that can render her power almost useless vai crouching and as you stated flashlights
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@Rin_is_my_waifu said:
https://forum.deadbydaylight.com/en/discussion/comment/678235#Comment_678235
Well it is very helpful in general for juking killers not only spirit. Especially when you combine it with q&q
That's what I've been saying in these type of threads.... spine chill, IW these 2 can have massive effects against other killers....
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@Chop said:
https://forum.deadbydaylight.com/en/discussion/comment/675851#Comment_675851
Oh wow, it sucks to run a perk to counter something, *cough RUIN! cough*
I was going to bring this up too..... damn it kinda feels good that survivors feel that they have to run a perk in order to counter 1 out of like 15 killers.....
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/676502#Comment_676502
Isn't there 6?
There's Nurse, Spirit, Hag, Billy, Myers, Demogorgon, Ghostface and Huntress.
I mean only Nurse and Spirit are overpowered too. Hag and Billy are just very strong but not OP. Myers, Demogorgon, Ghostface and Huntress are strong.
We're referring to the cream of the crop... the teams that can get the gates open in under 5mins myers isnt going to slow them down same with plauge and gf..... hag.............. shes top 5 but the teams we're referring to wouldn't fall for her all that much... so no theres maybe 3 that can handle what we're talking about...
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Gates open in under 5 mins.... hell yeah nothing's wrong with this game..
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@Mtom912 said:
https://us.v-cdn.net/6030815/uploads/994/BT9M0QG0F8YC.jpeg
Bro games are so short, 12-14 minute games hmmmm
Look, someone who's using stats to back an argument.... even though most know they're botched to hell.........
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/676302#Comment_676302
How long have you been playing this game? Just saw your DS "fix" and now this.
1) They said they can't use them because they cannot use them.
2) They aren't add-ons, they're offerings.
Prestiging isnt worth it....
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@PickCollins said:
Spine chill is a very powerful Survivior perk but it's also one of those perks that's pretty underrated.
It helps you know if the killer is moonwalking as as well as if a phasing Spirit is tracking you. It does a lot and I think it needs to be respected as such. That being said, Spine chill should never be nerfed. It's powerless on its own and only provides information.
It should counter stealth killers the same way Object should, object just got nerfed bc it's more obvious.
This is what I was saying.... they shouldnt make undetectable effect spine chill, it takes a lot of game awareness for you to get the most out of the perk..
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@MrsPiggyIsSoSneaky said:
"Spirit is a challenging and balance killer and I want it super easy for me" is what Im hearing
I heard this too
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@Bloodlust_Gamer69 said:
That's how killers feel against a good swf. It's just not fun. Gens get done in 3 minutes. That's why killers dodge swf in lobbies.
As for spirit, her addons are badshittt crazy, prayer breeds should be made iridescent instead of fathers glasses.
I love spirit. She is really fun to play, and manageable to play against with the right tools (spine chill and iron will) witch are already meta perks. Spirit makes you try different playstiles such as stealth. Honestly I hate running around in circles as it is unfun.
It also makes the game scary, not a bully simulator
Keep in mind that this is MY opinion, it may be different for yours, so don't come at me with the "STuPid KiLler MaiN" thing because I play both survivor (rank4) and killer, (rank 1)
ScREw tRYin DiFERent PlaYsTyleS I WaNNa rUN iN mY dAMn cIRcLe aT my PaLLet!!
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@shmoul said:
https://forum.deadbydaylight.com/en/discussion/comment/676055#Comment_676055
If I remember correctly they added pallet vacuum on purpose a very long time ago, because killers were getting hits through pallets all the time and it was pretty much impossible to stun the killer without getting hit. I could be wrong though
It just looked so bad that I don't wanna think it was intended...
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@shmoul said:
https://forum.deadbydaylight.com/en/discussion/comment/666685#Comment_666685
Old exhaustion wasn't a bugged
Old decisive wasn't a bug or bugged
MOM worked as intended
Pallet vacuum was intended
Pallet quantity wasn't a bug by any chance
Instablinds weren't any more of a bug than other addons are
BNPs were working as intended
So what the hell are these "game breaking bugs" you're talking about here?
Stop with the "us vs them" attitude. It leads to nothing positive or constructive.
I dont think the pallet vacuum was intended.....
