Bravo0413
Bravo0413
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- Bravo0413
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From what I've watched on streams, the game appears to run pretty good
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/709499#Comment_709499
[BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD] [BAD WORD]
...
[BAD WORD]
Me too friend.... me too..
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@yandere777 said:
After waiting for dying light to be fixed now i cant even play killer due to sensitivity? Darn
And double bp is this Thursday......
Maybe since this issue has came up they can finally fix killer sensitivity so the survivor cant 360 faster then the killer can turn.... would be nice!
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This is funny....
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@MykeWazowskiii said:
https://forum.deadbydaylight.com/en/discussion/comment/709025#Comment_709025
I can guarantee you it'll still have framerate issues, gameplay issues and matchmaking problems. The perk to getting this on the Switch is that you can play DbD on the go!! (long as you have a mobile hotspot)
I'm fully expecting this to look like poo poo but damn it'll be nice playing at work when I have downtime.
I swear if it comes out and plays better then ps4 and xbox I'm switching lol... from what I saw on youtube it looks like it runs pretty good...
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Old animations had to be changed.... they didn't break.
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"Heavy sighs"
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Hey... when you guys get in can you let me know how well it plays??.... I've been thinking about getting a switch but I dont wanna move to another platform if I'm going to be getting the same performance......
PS4
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@shalo said:
https://forum.deadbydaylight.com/en/discussion/comment/707257#Comment_707257
When you think being paired with a killer of your rank is a punishment....
When you you think changing how match making is nerf as well...... seesh.
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@AngryFluffy said:
https://forum.deadbydaylight.com/en/discussion/comment/708532#Comment_708532
That's why I said they should have just change the matchmaking to pick a killer rank above the average.
Don't get me wrong, I play both sides and I know what it feels like to face red rank swf with OoO as yellow rank killer. This should obviously never happen.
I just think to only choose the highest rank in the lobby is also wrong. If you want to get a new friend into the game, you also have to look after them and help them a little out (and I don't mean to carry them, but explaining the basic stuff, show them how to use pallets, they will mess up skill checks, no chance against hex:ruin, etc.).
So if I'm in red ranks and have a low rank friend (let's say yellow), I think a killer in purple rank would be a good match for all sides. The killer would get some kills for sure and the survivor side also can get a few blood points and no one will get depression.
And I still ask myself, what rank would the randoms have? If I only play with my yellow rank friend, is there a chance that we also get yellow rank randoms? This would be crazy...
Play with your friend during rank reset..... EZ..... red rank survivors going against anything other then a red rank killer is a cake walk... whether their trying to mentor a noobie or just looking to bully they should be going against their own rank...
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"Reverted the time it takes to crouch, removed combat strap addon"
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The SAW chapter is what brought me to the game, I mained her and sacrificed my first 500 survivors.. with just Amanda... shes a lot of fun and you can learn some sneaky tactics with her, along with some fancy tactics with her ambush.... for purple ranks, every killer starts seeing more competition and for Amanda you will need to help her slow the game down with perks.... she is in need of TLC from the devs atm but I'd still say the DLC is worth the money. :)
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@joan said:
https://forum.deadbydaylight.com/en/discussion/comment/708465#Comment_708465
You don't see new players long time ago, do you? I barely play killer, so I'm lvl 20, and I have almost 1.500 hours. You can slap them to death
Why are you referring rank as lvl? And everyone knows that when going against rank 20 is the easy they don't know how to do a thing, what's your point?
My point is that this change was needed in the because of how SWF could be exploited.... 3 rank 2's hooking up with their noobie and giving the killer a good ole fashioned, fun experience that could cause them to uninstall shouldn't be in the game.... it should have never existed whether you wanna look at the pairs ( a 2 and a 20) or not, it's better for the community overall with how it's going to be after the change takes place...
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It's much better for the new players to go against a player that knows what their doing in the game rather then watching their friend bully the inexperienced killer..... this way new survivors will learn how to play the game and they wont be carried as much, and new killers wont be bullied as much....
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@luka2211 said:
When I verse m1 killers without any essentially good mindgame potential except red stain mindgames,shack is completely unmindgameable,cause as a survivor you can just slow walk react properly and get easy vaults.Do you guys agree?
And fixated makes it even more "unmindgamable" ....I love fixated <3
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Most fun: spirit by far
Least fun: cannible.... I dont wanna be apart of the other players meme.
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Its going to be so refreshing for the game
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Nope. terrible killer... today's freddy is much better and has made me forget about what he was...
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I want to see how archives effect the game...
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@justarandy said:
Your friend who uninstalled is just a poor casual. He is absolutly new to the game and is already expecting to win? #########. Some other games dont even have a ranked matchmaking and it's completely mixed. Does he uninstall aswell? It's normal to lose at the beginning. I'm not playing Apex for the first hours and cry about losing all the time. My first 10 hours in apex were absolutly catastrophic, I got demolished by everyone and everything. But I "git gud" and learned the game. And now I can win (be champion) at least once a day.
Maybe he should quit playing online games. Those "smurf" at rank 17-20 are very rare, probably not even 1% of them have 1k+ hours. Crying about this little amount is just silly.
It's not hard to pick up a FPS game..... it can be difficult for most players to pick up survivor at first.... most players that first come in to the fog dont understand what all the structures are on the map so they just die thinking "why would I want to go through that again?" Especially when theres more games like Apex and fortnut out there... same thing for killer.... most get used to feeling strong going against the noobs and then they hit a wall and go against a competent team that removes the power feeling completely away from them....
Imo the devs need to implement a better tutorial or something for the community to better help newer players be retained more..
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Not at all fam.
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@lynelmane said:
https://forum.deadbydaylight.com/en/discussion/comment/705798#Comment_705798
As I mentioned, she does have a visual animation. Her hair stands up and the glass on her body shines. It's not as obvious as people want, but it is there.
I'm experimenting with this...
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@ChezAndQuakers said:
https://forum.deadbydaylight.com/en/discussion/comment/705853#Comment_705853
Nope, they should also make it so they can completely freeze the killer. Oh, and also, take away all the killers perks and make it so no generators have to be done.
All killer perks should be hexes and after breaking the perks the killers power shows as a hex and the survivors can then destroy it as well...... after breaking the power the killer then becomes a 110% ms M1 killer..
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@Gayce said:
https://forum.deadbydaylight.com/en/discussion/comment/705813#Comment_705813
She's already the most boring to go against lol.
Adding an charge-animation won't change much about her : I see tones of survivor that already start crouching / walking away when I stand still. As spirit, you could still start charging your phasing, release M2, see how the survivor react, and then really charge your phasing ; maybe not as powerful as the standstill tactics, but can be pretty efficient too, and at least, you give the survivor one piece of information about what's going on.
And the collision should really go away : I don't mind collision when the survivor is repairing a gen or unhooking someone, but when you just bump into a walking survivor, it's just dumb.
I played Spirit since her release, prestiged 3 her within one week. I used to play her every match but got quickly bored after easily 4k-3k every game. I just had the feeling I didn't have to do much in order to 4k, and just stop playing her. Adding at least some difficulty to her would be cool, maybe you don't share that opinion, but she needs some change (I didn't say massive nerfs!)
No she isnt when compared too a wraith or legion or doc.. she actually forces you to think and try different strats rather the run a circle to win.. manipulating scratchmarks towards pallets or windows, running then backtracking are 2 examples of what can be done against spirit... a lot of the players that complain about her are players that dont really understand and lose and therefore complain.... just like killers complaining about gen rush...
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@Gayce said:
The only nerfs she deserved are : remove collision while phasing + add an visual animation when the spirit start phasing. It wouldn't remove the stand still mindgame, just make it a REAL mindgame, and the remove collision is just a necessity : how many time did you get a free hit on a survivor (that you didn't know was here) just because you bump into him while phasing? It has to go.
Other than that, I think she's fine.
If they implement any sort of indication that shes using her power she'll be the most boring player to go against in the game.... evey survivor will just start walking/crouch walking away and that's when it becomes a true 50/50 guess for both sides.... and the stupidest part is that survivors can already do this.... like run away and crouch a bit.... she forces you to think unlike a doc or clown... ya cant take collision away from her either...
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@Mochan said:
Oh different title. No, the game isn't "slowly dying" the player base has been consistently at around 20k-ish for the past couple of years.
The game isn't dying by any stretch.
This /\ .... and the slowest/lowest player count months have increased over the years.
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@Frosty said:
https://forum.deadbydaylight.com/en/discussion/comment/661813#Comment_661813
Not as much as we use to be.
How true..
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@Marcus said:
https://forum.deadbydaylight.com/en/discussion/comment/704602#Comment_704602
Or Prayer Beads could just make Spirit's TR to affect the entire map when Spirit is phasing.
Thatd be kinda the samething though.... I guess the survivors would be more aware.... itd be an idea to at least test...
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@Elk said:
https://forum.deadbydaylight.com/en/discussion/comment/704580#Comment_704580
There's probably a limit on a hook or survivor. I picture in my head a killer chasing a survivor, he finally gets them. "Finally you little..." 'Oh wow he has that 'charm' *picks them up and takes them to hook* The survivor "you tunneling piece of ..." *See charms on hook* 'Wow they got that one, that one is sooo hard to get' *Survivor on hook turns to look at the charm* 'Wow wow'.
I'm excited to see these moments take place <3
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Rework prayer beeds to something like making the phase TR smaller.... #killersneednicethingstoo
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@Usui said:
Sorry to rain on your parade but she's LONG due for a nerf, win% will prove that
They didn't release win %for her so that should say something... plus win % is botched in so many ways..... from suicideing, DC, stupid play etc.... most stats cant be trusted.
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Hes not bad........... he may need a few tweaks to help him but I think it can be safe to say that after the hotfix we can wait to swe how the pallet breaking helps him.
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All skins
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@Calidad1Gamerlife said:
Has there been any updates about archive release
I haven't heard anything
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So it's like a bitter murmur... this would be kinda sick actually.
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Hell no.... I want my double bp....
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/702690#Comment_702690
That was not so before
That's because oblivious wasnt a thing before.... oblivious effect is active when you're in dream world so freddy doesn't have a TR.... therefore TR perks dont work so OoO will stay active
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@Kamikaze_Rose said:
We got Plague, Legion, Clown, and Sprit before getting a licensed chapter, so I don’t know now why everyone wants an original so bad.
Because the devs cam do more with an original character.... with liscienced characters their restricted... original has more chance of being strong, adds more to the lore and overall is more interesting DBD wise..... I've seen the movies and tv shows already I know about the characters that come to the game through liscience, it's fun seeing em in a game and all but doesnt add the game as significant as an original chapter.....
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@TheRockstarKnight said:
Undetectable is okay.
Honestly though the devs are caught between a rock and a hard place with Undetectable. If Spine Chill/Premonition work on Stealth Killers then the Stealth Killers still aren't very good at stealth; it's just Killer aura reading perks (which are already not great) getting nerfed. If Spine Chill/Premonition don't, then they become nearly worthless perks.
It's a lose-lose.
As for Oblivious, it's a terrible concept right now. There are tons of issues caused because of it.
OoO prevents any mind games on an Oblivious Survivor; Coulrophobia, Unnerving, Overwhelming, Dark Devotion and Infectious Fright all become useless against Oblivious Survivors; The Doctor loses half his power against Oblivious Survivors; Prayer Beads Spirit is even stronger against Oblivious Survivors and Spirits without Prayer Beads are weaker against Oblivious Survivors; The Legion goes back to their pre-Rework state against Oblivious Survivors; Borrowed Time becomes worthless if either Savior or Savee have Oblivious; and the Comms-Noncomms Survivor gap becomes even bigger.
Oblivious might be okay in the future, but at this point it'd make things worse rather than better for the game.
Spine chill/premonition doesnt ruin stealth killers.... they both still require game sense.... if you're in the middle of the map and spine chill goes off, alls you know is the killer could be 36 meters away at most you dont know where and tbh you dont know how far because the killer could be like 10meters from you and just look in your direction and set off the perk.... the perk does what its supposed to do which is telling the player "ya gotta think about moving/hiding"
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I would not complain at all..
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@Fibijean said:
There's a difference between playing the game/doing your job and bullying new players. You can play well, have fun and get all the bloodpoints you want while still allowing them to have a fun and educational experience. If you can tell that they're new, rather than taking advantage of that to destoy them mercilessly, you can cut them a bit of slack. Chase them, hit them, do your job, don't let them escape. But also give them a chance, because most people can still have a fun time even if they lose (in fact, if they're new, they should be expecting to lose at first). Don't tunnel or camp, not because it's "not fair" or "breaking the killer rules" or "bullying" but simply because you know that it will make the game less enjoyable and more frustrating for them, and you also know that your skills are so far above theirs that you can afford not to camp or tunnel and still win easily.
In short, bullying is things like BM and taking advantage of their newness to run them into the ground, and should rightfully be called out and discouraged. But if, being far superior to them in skill, you can give them a bit of a chance and create a fun game for everyone involved without throwing the match, I think that's something worth doing.
Prettymuch this /\
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Right after the update hit... I played Nancy for awhile, I was rank 6.... get into a lobby, I see 17,17,19 .... thought to myself joy oh joy..... we all escaped and I felt bad....
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@AntiJelly said:
https://forum.deadbydaylight.com/en/discussion/comment/700038#Comment_700038
They are giving it the badham treatment. It says on their roadmap that they're doing a map rework every other midchapter i.e. the midchapter after Chatper XIV.
I would love to see more done to it... more shoutouts to the movies etc... but hey any touch ups will do..
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If you want to know if SC works against undetectable KYF with demogorgon since he has it and have a friend pass through a portal and look at you... these status effects are good for the game and quite fair.... this is also not a knee jerk reaction at all.... wraiths power has been rendered useless for how long? Stealth killers need this, pig, wraith and GF are fooked prettymuch if a group is running OoO and the element of surprise is still ruined if the survivor is solo... oblivious is great for the game as well, these status effects bring more of the atmosphere back imo, which the game has been LOSING....
I want these status effects involved more....
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Fixated and spine chill I need them in my life!
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@CrazyMage said:
https://forum.deadbydaylight.com/en/discussion/comment/698855#Comment_698855
But then killers could become a 3/4 ninja since you would only have an 8 meter terror radius
Im just trying to think how the devs would look at it.... having a Billy charging across the map with a 8meter radius may be a little strong overall.... me personally I think Myers has been in the game long enough along with pig and GF, we know to just be aware of our surroundings so it shouldnt be an issue really, noobies will learn to do the same.... but that's why I think if they were to remove the chase requirement that they wouldnt allow it to stack with M&A because certain killers would be so strong... Hag wouldnt even have a TR and that means spirit wouldnt either... so that means furtive chase and prayer beeds would be a thing.
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I'd like to see that change because I made a thread with a similar idea to furtive chase... just make it not stack with M&A
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Theres nothing too op about the perks....
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@Hag.is.Dtier said:
"sToP ComPLaiNinG cONsOle PLeb, jUsT BuY MUH PC." "CuT tHeM A bREak, BHVR iS oNly a SmALl cOmPanY."
Fanboys making excuses for BHVR and their unstable game are partly the reason why the game is still a buggy mess. So consoles can smoothly run big games like red dead redemption..... but their too out dated to run an indie game with one repetitive game mode and mediocre graphics...........ok
This is how I feel... how can warframe, dark souls 3, RdR2, the one game with the red head and robot dinosaurs.... all games that have a ton more going on while playing run so much smoother and more enjoyable the DBD?
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@Alice_pbg said:
The thing about spirit counterplay, is that 80% of it is not about the spirit herself, but whoever is playing her.
You need to predict what the player would do.
Unlike other killers where you counter the character way more than the player
Exactly right /\