Boss
Boss
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- Boss
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@MisterCremaster said:
@Boss said:
@MisterCremaster said:
I wish they'd get rid of the entity carrying them away. Just leave them on the hook dead. The hook is broken from then on anyway. It'd be a cool effect and reminder.You know how much devs love their lore.
The Entity's not going away.Have the entity come down and see a transparent, screaming, version of the character get ripped from the body. The entity wants their SOUL not their body.
Since they're the ones who thought of what everything related to the hook looks like, they more than likely thought of the idea of leaving the Survivors hanging.
It's not that hard to think of anyway, just do nothing to them and tadaa: There's the idea.
But since the Entity DOES take them completely and has done so for over 2 years, it's more than likely not in their interest.I myself think it'd be pretty cool to leave 'em hanging, but like i said: They love their lore.
If you extract the soul from the body, then the Survivors running at the scoreboard screen would have to be removed, there's no good reason as for why an extracted soul immediately regains their body again at the campfire, etc. -
@MisterCremaster said:
I wish they'd get rid of the entity carrying them away. Just leave them on the hook dead. The hook is broken from then on anyway. It'd be a cool effect and reminder.You know how much devs love their lore.
The Entity's not going away. -
@Freudentrauma said:
@SenzuDuck said:
@Boss said:
@SenzuDuck said:

I didn't watch the stream.
Did they say over what period of time those stats came from?
And when that time period occurred?70 days is what they stated.
So it contains the event? Then I have to say the stastic is basicly useless, then. Death rate was abnormal during that time. Farming rounds as well.
Oh yeah, true.
Though not completely useless, you can still make conclusions from this picture. -
I hope we'll get to see him jump in a hatch.
Or hell, just put him in the game. I'm sure there're people who want to play Killer against him. -
@AnthonyC2014 said:
May I also add towards those who say DS is OP.
Just dribble. Treat me like a basketball, I do not care. That is a legitimate strategy.
The hooks are literally 2 feet apart from each other, so just dribble me.It's a good strategy IF hooks are nearby.
Hooks being 2ft apart from eachother is an obvious lie.
Sometimes you'll even create deadzones by just sacrificing a Survivor on a specific hook: A zone in which you can't possibly hook a Survivor on an other hook if they go down in that zone.But nowadays i just take the DS.
I do NOT want a DS in my late game, that's just a -1 kill right there.I don't think DS is the end of the game, i just find it very unfun to use and to have it be used on me.
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@SenzuDuck said:
@Boss said:
@SenzuDuck said:
@Boss said:
@SenzuDuck said:

I didn't watch the stream.
Did they say over what period of time those stats came from?
And when that time period occurred?70 days is what they stated.
That's good then, that's more than enough.
Welp, balance seems close to perfect actually, only low ranked Survivors need to get just a tad more love.
Now they need to work on the fun factor of certain mechanics.It's funny because at rank 3 it takes a large dip for some reason ahah, those rank 3 plebs letting us all down eh /s
What i'm very curious about is why PS4 does so well on rank 15-13.
But then so ######### on red ranks. -
@SenzuDuck said:
@Boss said:
@SenzuDuck said:

I didn't watch the stream.
Did they say over what period of time those stats came from?
And when that time period occurred?70 days is what they stated.
That's good then, that's more than enough.
Welp, balance seems close to perfect actually, only low ranked Survivors need to get just a tad more love.
Now they need to work on the fun factor of certain mechanics. -
@SenzuDuck said:

I didn't watch the stream.
Did they say over what period of time those stats came from?
And when that time period occurred? -
@Bambusleitung said:
Because devour is opHah, sure man.
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Dedicated servers.
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@Vietfox Oh!
I thought of something different...At Hex: Devour Hope Level 3...
- 2 Tokens: Hides the Exposed & Cursed Status Effects
- 3 Tokens: Survivors suffer from the Exposed Status Effect
- 5 Tokens: Grants the ability to kill Survivors by your own hand
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@Vietfox said:
I think the 2nd token is just like the movement speed from noed, no one uses those perks for those reasons, it's just an extra.
I kinda like the 2nd token idea though, many more killers would run it, meaning survivors would be forced to cleanse all the dull totems thus making the match last longer, also would kill NOED. The only problem i see is that it might kill build diversity as well.
The 4th token reward is too op and would kill perks like beast of prey and tinkerer.Those Perks would be killed cause one's very weak and one's too situational.
Just cause they're like that doesn't mean this Perk couldn't have that buff.I'm not going into a discussion with you whether that buff's OP or not: You think so, i don't think so. That could go on forever and i'm not in the mood for that today.
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@angardia said:
write and do are different things.
i can write many things: i climbed the highest building with my bare hands and i upgraded my back with a pair of wings.. but in fact neither happen.
this is how it works here in DbD... people reported this bugs... anything happen since 2016? nada.
why? cause say and do are different things.Great for you to have such an opinion.
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@angardia said:
endless reportsLol sure.
The game's always buggy and some have been in the game for a while now.
But they're certainly not doing little, you should look at the gigantic patch notes' lengths and the amount of patches. -
- Nurse: HEEEEEEEEEEEEE, HEEEEEEEEEE, Huhhhhhh * 200.
- Claudette: Because she's 45% of the players.
- Meg: Because she's 45% of the players.
- Bill: It's not even an old man, it's someone trying to sound like one. Also: R.I.P. Jim French.
- Shape: I liked that in the original movie he didn't use his voice at all, just breathing.
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@SnakeSound222 said:
Are people seriously stalking and hunting you down IRL over a video game? That’s really sad.As sad as it is, it's true.
A streamer called DrDisrespect got his house shot over videogames.
He has a lil baby girl living there with him, so that could've ended horribly. -
@Milo said:
Killer add-ons > Survivor Items
Unlimited Power Usage > Limited Item UsageDo i need to say more?
Bruh, limited power use on Nurse would suck.
Though the Shape & Pig actually have a form of limited uses... -
NOED is fine where it is, but that doesn't stop me from disliking it.
Whether DS is fine or not, as long as they keep the core mechanic intact, which they will, i won't like it. -
@Dustin said:
Probably going to need four more of those for ALT + F4 and CTRL + ALT + DELETEAnd they'll be sure to delete System32 as well.
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Thanks, but i don't need help.
I prefer to call it: Don't be a #########. -
I always play Hex: Devour Hope, no questions asked.
I'd consider that part of a "fun" build since it's definitely not a top Perk thanks to the combination of it being a Hex & it taking long to gain effect.
But even if you only get 2-3 1-hits every 10 matches, i would still consider that better than a lot of just straight up bad Perks like Stridor, Monstrous Shrine, Surveillance etc. -
Except Ace.
He needs to keep that wide smile. -
Welp, that's it for this discussion.
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No, but i do have theory...
Your avatar is Ace.
You got a Daily completed without gameplay-effort.Clearly, the Entity felt like you should get some taste of that good ol' Up Your Ante luck.
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The only thing i rated low is the community.
My only other problem was that Survivors couldn't get any more BP after being done with the vials, creating massive waiting times, so i wrote that in the last textbox since you can't really say a number to describe such a problem.
I think that idea of second objective is fine, except that it should be tied to open-the-exit-gates progression and that it definitely should give BP.
Maybe make the second objective more Skill Check intensive or something, idk. -
I had only Survivor dailies the last week.
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I don't.
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Yes, they have mentioned fixing it.
Like, at least back when Huntress just got released. -
gets 2-3 minutes of waiting at max
uwot -
@Clauds said:
What am I suppose to do? Run in a straight line where I am most certainly going to get caught and hooked.Why do a regular amount of people always resort to this comment?
No, i don't want Survivors only going in straight lines, i'd never play Survivor again.Pallet looping isn't even THAT big of an issue to me.
It's just SO boring! -
No more Cannibal avatar, huh?
No thanks btw, i don't like having to use a specific build.
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@Mister_xD said:
@Boss said:
@Mister_xD said:
i have no problems, as my lobbies usually fill up within 10 minutes.Oof, 10?
That'd be bad for my region.within 10 minutes. that means that this i the longest time ive had to wait till now (after the update). usually the lobbies fill up in less than 5 mins...
I read every word.
I was just saying 10 would be bad to me. -
I still think that The Tank from the Left 4 Dead series could be made possible.
Now i know the devs don't want regular zombies in their game, but not a single person in L4D is actually a zombie.
Instead, they're all infected.
Yup, there's a difference.I figure that The Tank would be able to break thrown-down pallets with a melee attack rather than the regular "Break pallet" interaction, allowing him to move on faster.
His Power, unsurprisingly, would be to grab a big rock from the ground...
(It doesn't have to look pretty, cause trust me, on maps like The Game & Lery's, it's not gonna.)
...and throw it at Survivors.
It would deal double damage, but it renders the Tank immobile during the grabbing and throwing animations.
Of course, you'd be able to move again after the animation is over, even if the rock hasn't hit anything yet. -
I feel like No Mither should be standard.

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@redsopine1 said:
Boss said:Those Rrrrr's and Grrrr's make it seem like sarcasm to me.

Survivors think they deserve the escape, Killers think they deserve the grab.
I just started not caring, cause the devs clearly don't care about fixing this botched mechanic.
I just jump in or slap them immediately, not caring about the result.
Though i'm usually annoyed if grabs don't work. (No, i'm not holding the button, i tap it.)
Boss said:Those Rrrrr's and Grrrr's make it seem like sarcasm to me.

Survivors think they deserve the escape, Killers think they deserve the grab.
I just started not caring, cause the devs clearly don't care about fixing this botched mechanic.
I just jump in or slap them immediately, not caring about the result.
Though i'm usually annoyed if grabs don't work. (No, i'm not holding the button, i tap it.)
That's because if you slug a survivor they can't be hatch grabbed it's hard to time
Doesn't reduce my irritation. >_<
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@Mister_xD said:
i have no problems, as my lobbies usually fill up within 10 minutes.Oof, 10?
That'd be bad for my region. -
It's very finicky, there's another video out there where one gets downed the moment the HUD shows that they're unhooked.
You can only chalk it up as a bug if you ask me. -
Fine.
Still not fully committed again due to feeling i've done everything. -
If the 3rd Survivor was still in the process of being sacrificed, the hatch won't open.
When the Survivor reaches the scoreboard screen, THEN the hatch opens for the last Survivor. -
Title question: No.
Question #1: No.
Question #2: No. -
Loving Wraith again lately.
Love seeing them panic-run to a window while it's already too late. -
I'd just prefer a speed penalty while injured, many wouldn't like more generator time. (And since they got the devs to cancel a proper Self Care nerf, their complaints would work.)
Or make the injured Survivor get slower if they run, decreasing the speed continuously if they keep running.
But they can regain their speed if they don't move.
Walk speed wouldn't lower or raise the movement speed. -
I expect the Killer to be merciless.
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@Venzhas said:
Lol in PS4 for the killers the buttons to grab and hit with weapons are basically the same, R2. I dont know if it the same case for PCIt is: Left Mouse Button as the standard-assigned button.
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I still enjoy Killer, moreso than Survivor.
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Those Rrrrr's and Grrrr's make it seem like sarcasm to me.

Survivors think they deserve the escape, Killers think they deserve the grab.
I just started not caring, cause the devs clearly don't care about fixing this botched mechanic.
I just jump in or slap them immediately, not caring about the result.Though i'm usually annoyed if grabs don't work. (No, i'm not holding the button, i tap it.)
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This is very much an incorrect way to make a comparison.
For example...
No WAY can you count removing infinites as just 1 point, those are gamebreaking asf.
Or how about that Self Care never got close to having a proper nerf, making room for variation in the "meta".If you only count the amount of nerfs, you could easily screw up your chart by, for example, removing 1% from each Exhaustion Perk each nerf, up to 5% each Perk, totaling over 25 nerfs.
But all Perks would still make you sprint at 145% and Dead Hard at 245%, so you won't miss much speed at all.No one should care how many buffs and/or nerfs one side gets, as long as they are proper buffs and/or nerfs.
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I did, though they would've been twice as good if you can always interact with them.
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@Peasant said:
2.) Enforce stricter DC punishmentThis needs to happen regardless.