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Blueberry

Blueberry

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Blueberry
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  • "camping/tunneling" isn't the problem, it's simply a symptom of an unbalanced game.

  • This has to be a joke, I can't take it seriously. He needs some small buffs, not nerfs rofl.

  • The ranking system pushes people up way too easily and undeservingly. It's on both sides but I'd say it ranks survivors up especially too easy. Lots of rank 1's that shouldn't be.

  • The emblem system rewards you for dragging a game out longer than entended. If you actually slaughter and 4 man them with no gens done really fast you will get less. It's not the greatest system.

  • I find it's more the claudettes

  • @Master said:

    @Blueberry said:

    @Master said:

    @Blueberry said:
    You ruined the entire changes right from the beginning. The devs do not have these kind of resources or time. They aren't going to completely and entirely remake all of these things. You need changes that are much, much easier to do and with a lot less work involved.

    Yeah they are just a small indie company with 3 little dudes working on the game in a little room.

    Basically

    Seems like you didnt get the sarcasm :lol:

    I think you missed my sarcasm. You were exaggerating so I did as well.

  • Yeah I think each hook made while it's active should add more time to it and they need to also add a timer on it so you have an idea how long you've got.

  • @Boss said:
    Well they also said they want to re-do some Nurse Add-ons.
    Over 1.5 years ago at least.

    They also said they want to make the Killer's loadout invisible to dead Survivors until the match is over.
    Over a year ago at least.

    There's a lot they say they wanna do.

    This ^^ lol

    Like DS and totem placement that was getting looked into fixing them over a year ago as well. They "say" a lot but doing is another story.

  • This taking the game hostage has been an issue for almost 3 years now and has still yet to have anything done about it. There should've been a simple timer added ages ago.

  • @SmokePotion said:

    @Blueberry said:

    @redsopine1 said:
    Then that would be camped

    So why he camps the basement you do gens?

    Exactly. It adds dynamic to things.

    Make it require 3 gens instead of 2 to spawn and I think the exit gate opening needs to be made longer/close able as well. (can be re opened)

    Currently with the gates powered it's completely survivor sided, yet when survivors lose and the hatch spawns, it's still survivor sided. Either hatch needs to be more killer sided seeing as the survivors lost in order to get in that place to begin with or if we're gonna make the hatch more evenly sided then the gates need to be made more evenly sided as well. Currently both end game outcomes favor survivors.

  • @Master said:

    @Blueberry said:
    You ruined the entire changes right from the beginning. The devs do not have these kind of resources or time. They aren't going to completely and entirely remake all of these things. You need changes that are much, much easier to do and with a lot less work involved.

    Yeah they are just a small indie company with 3 little dudes working on the game in a little room.

    Basically

  • This please. I'd love an option down in the corner or something where we could pick which music we want to play from all the different themes we've had.

  • @Sinner said:

    @Blueberry said:
    This is just complete nonsense. There are no survivor buffs coming. If ANYTHING there are more killer buffs coming, as there should be. You seem to be under the disillusionment that survivors are underpowered or something right now. Survivors have been and still are quite OP compared to killers.

    Please, let's keep the trolling to a minimum. Go harass people in-game.

    Just because someone points out you're wrong doesn't make it trolling. Pretty sure my 2k+ hours and rank 1 on both sides has more experience than you. You clearly don't play killer at rank 1 if you believe what you're writing.

  • This is just complete nonsense. There are no survivor buffs coming. If ANYTHING there are more killer buffs coming, as there should be. You seem to be under the disillusionment that survivors are underpowered or something right now. Survivors have been and still are quite OP compared to killers.

  • Simple answer: Yes

    Longer answer: There are multiple killer and survivor perks that could make him focus only you first. There are also things you could have done in game to simply make him want to kill you first.

  • @redsopine1 said:
    Then that would be camped

    So why he camps the basement you do gens?

  • You ruined the entire changes right from the beginning. The devs do not have these kind of resources or time. They aren't going to completely and entirely remake all of these things. You need changes that are much, much easier to do and with a lot less work involved.

  • You'd get them and others to listen more with less aggressiveness and name calling.

    That said, I agree on your issue. Trapper in general is just still extremely underwhelming. Even after his update he's no where close to many other killers. All traps need to start in the round armed, he should at base carry 3 traps to start, more traps on the map and finally much harder to see them at base. Heck I'd still say he was way behind even if he got all that.

  • @Orion said:

    @Blueberry said:
    Even as a native English speaker I would prefer numbers much more as well. "Considerably" may sound like a lot and then you come to find out it's just like 10% and now you know it's really not as good as you thought it was.

    10% of what? 10% can be a lot.

    Of what could be a multitude of things, which killer would you like to talk about? There's a reason I didn't specify.

    10% Can be a lot, it can also be a very little. That's my point.

  • @ConsoleNurse said:
    Why killers always crying over survivor perks.Every new survivor perks are really #########.Look at quentin,kate,david tapp.Do you want 4x DS,SC,SB,BT or Unbreakable everygame ?

    Dude do you see a SINGLE thing in his point complaining? He LITERALLY just stated that the healing nerf was a buff to autodidact..that's it...he didn't say this was a good or bad thing. There were no opinions in his post whatsoever.

  • @se05239 said:
    If survivors could keep farming nectar beyond 60/60, the queues would ease up a bit.

    This^^^

    This is literally THE reason the killer que's are still long right now, nothing else. After 60/60 you're only getting the big bloodpoint chunks on killer because they can still use the event hooks.

  • Even as a native English speaker I would prefer numbers much more as well. "Considerably" may sound like a lot and then you come to find out it's just like 10% and now you know it's really not as good as you thought it was.

  • I personally think they should decrease the amount of pallets a little but at the same time add a lot more bushes/trees/cat tails/boxes etc to actually bring a little more viability to making a juke and losing a killer mid chase. It's currently extremely hard for most survivors to genuinely lose the killer. Most the times they ever do is simply because the killer gave up on them and switched to someone else not because he actually lost them.

  • Skil lchecks on the hook might be nice. Especially funny if skill check perks and effects like the doctors effected them as well haha

  • 100k? I've got easily well over a 1million blood points worth of petal stacks now. Wish they would allow us a refund on their cost at the end of the event.

  • @SmokePotion said:
    Look behind you. The phasing is there for a reason, and can be enhanced (barely...) through add ons. As a spirit main, i want them to buff those items so i can walk around passive phasing all trial. Cause it looks kewl.

    I kinda want to see what my phasing looks like from the other side but hardly anyone plays spirit when I'm on survivor so I never get to see it lol

  • @Doc_W__HOLLIDAY said:
    Blueberry said:

    @Doc_W__HOLLIDAY said:

    Blueberry said:

    Freddy needs no wake up on SC, slightly faster dream transition and no actions aside from vault/pallet/hook rescue during dream transitions(or at least apply the dream slowing effect immediately). Maybe a decreased skill check chance for the more survivors you have in the dream state at once. In line with these changes, add a little delay on auras appearing after leaving his terror radius to lower the tunneling a bit.
    

    Remove the aura reading altogether, then his kit can get some SERIOUS buffs.

    That defeats his entire purpose, that's the whole theme around him. no thanks

    Well you can't make much changes to the DW with constant aura reading without completely breaking Freddy. I'd say remove the aura reading and give him some kind of teleporting ability. Maybe let him teleport to lockers or let him set a couple of traps down that he can teleport to.

    The devs simply don't have the resources for that. They aren't wanting to completely remake a killer. They are a small team and wanting to do small adjustments.

  • @Doc_W__HOLLIDAY said:
    Blueberry said:

    Freddy needs no wake up on SC, slightly faster dream transition and no actions aside from vault/pallet/hook rescue during dream transitions(or at least apply the dream slowing effect immediately). Maybe a decreased skill check chance for the more survivors you have in the dream state at once. In line with these changes, add a little delay on auras appearing after leaving his terror radius to lower the tunneling a bit.

    Remove the aura reading altogether, then his kit can get some SERIOUS buffs.

    That defeats his entire purpose, that's the whole theme around him. no thanks

  • The que times are insane again, I'm at 40min and waiting.

  • The que's have picked back up again and even worse. I've been waiting almost 40min in que now.

  • Well for one DC's screw over the rest of the team. However as a killer I only care if they did it before I got my BBQ stack off them..that's just rude. Funny how it's always the tbaggers that DC on their first down lel.

  • This isn't new, it's been that way forever. The QA team drops the ball a lot imo

  • He's too addon dependent. With addons sure he's good, but without...eh. We need less addon dependency on many of the killers.

  • The idea is good but similar to Thanataphobia the numbers on it are just too low to matter compared to other perks you could choose. If they upped the numbers a little more it would be better.

  • Eh sometimes. The way most SWF matches play out speaks otherwise though, it's quite noticeable compared to a solo group.

  • @SadonicShadow said:

    @Blueberry said:

    @Peasant said:
    Blueberry said:

    @Peasant said:

    It's just RNG, I have had Bloodwebs with 4 petals all right next to the center node. Others have just one. It's RNG.

    Hmm so I've just been extremely unlucky then multiple times..feels bad lol

    I have 52 Petals on my P3 Quentin. RNG is hell.

    Wish they'd give us a way to trade them in for even a fraction of the blood points spent before the event ends. On my other killers i've literally got stacks of 100...unlike my spirit they've been quite lucky in the web and I could never use them faster than I acquired them. That's a few million bloodpoints that will be wasted from what I spent on them.

    Thats what i was thinking aswell. I have 72 on my nurse right now and that number keeps going up because i am trying to get all perks on her. Once the event ends they should credit us bloodpoints for them since they will be useless for a long time. i wouldent be suprised when this event ends if i have half a million BP worth of these damn petals.

    Well let's keep those posts up and hopefully they see them. Maybe they'll throw the player base a bone with this.

  • The longer que's seem to have come back for me again.

  • Just keep in mind that it may take a while to see good results with either. You mentioned you're new and they are both some of the harder killers to learn and get good with. Very rewarding if you do get good though!

  • Actually that que's at rank 1 have normally always been fine. This event just forced more people onto killer if they want the bonus blood points.

  • Well I disagree on DH, it's totally counterable which is why I think it's fine. However, there are alot of survivor perks that don't have "real" counters for them like DS. The counters we do have only slightly mitigate them at best, but not enough to stop them from fulfilling their goal.

  • If anything she could use some small buffs...not nerfs lol. I mean seriously you could just run Iron Will and walk when she phases. Completely countered.

  • After their fix yesterday I was getting back to 5min que's so not bad, but now today it's back to almost just as slow as before 20+min que's again.

  • @PatchNoir said:
    well i dont kno how it appears but yeah i got 6 in a bloodweb isnt that rare and its annoying cause some of them you re "forced" to buy, i expect the retrieval of the points after the event btw

    Well I'm not expecting it because I still have Red Envelopes stacked in my inventory from that event and we didn't get a retrieval there.

  • @Peasant said:
    Blueberry said:

    @Peasant said:

    It's just RNG, I have had Bloodwebs with 4 petals all right next to the center node. Others have just one. It's RNG.

    Hmm so I've just been extremely unlucky then multiple times..feels bad lol

    I have 52 Petals on my P3 Quentin. RNG is hell.

    Wish they'd give us a way to trade them in for even a fraction of the blood points spent before the event ends. On my other killers i've literally got stacks of 100...unlike my spirit they've been quite lucky in the web and I could never use them faster than I acquired them. That's a few million bloodpoints that will be wasted from what I spent on them.

  • @Peasant said:
    It's just RNG, I have had Bloodwebs with 4 petals all right next to the center node. Others have just one. It's RNG.

    Hmm so I've just been extremely unlucky then multiple times..feels bad lol

  • @KillJiggy said:
    Yeah it doesn't bother me either, it was just the frequency that it was happening. Honestly if they made it to where 3 gens needed to be completed I'd be content. @ZombieGenesis Id give the last guy the hatch every time.

    Honestly I wouldn't mind the hatch as much if this was the case. If i killed 3/4 and all they did was 2 gens, that doesn't deserve a free escape, they did awful. 3 gens though...yeah that might be fair.

  • Hatch has always been survivor sided, what's new. It's a pretty undeserved escape. 2nd to last survivor always DC's or kills himself on the hook instantly to give the last guy the hatch as well. Even if he doesn't they just leave him there to die and wait for hatch.

  • @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

    It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.

    I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.

    Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.

    It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times

    That's simply because the average survivor sucks. If you put the best survivor against the best killer, the killer will always lose. There are a lot more terrible survivors than there are killers.

    In most asymmetrical formulas, the number role has advantage if ALL FOUR are as good or a little better than the power role. If the weakest link isn’t weak, they usually win. This is also because the number role has to be way more popular

    That's how it's "supposed" to be. Unfortunately you don't need 4 to overpower the killer in this game even though that's how it's supposed to work.

    Yeah, it sucks. Ironically the super casual f13 is pretty balanced.

    Yeah I've never played f13 so I'm not able to comment on that one.

  • @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Keep in mind a team win is 3 escapes. How often do you go against definite solo players, and they get at least 3 escapes?

    That's because they're usually bad, not because of balance. If I solo loop a killer for 5 gens at rank 1 regularly, there's an issue. This isn't me bragging either, it's easy and happens a lot.

    What if you’re just better than the killer? Also, forgot to add those stats are at rank 1

    It's not a skill issue on his part, there's nothing he can do besides giving up on me and going somewhere else. The only way my loops aren't succeeding is if "I" mess up. Killers success is much more dependent on survivor mistakes than it is them. There's only so much they can do.

    I feel like that’s not much the case ANYMORE (vacuum is gone, pallets are tweaked) it’s just that if the survivor makes a mistake, they get injured, if killer does, it’s another 30 seconds of loop.

    Those pallet tweaks weren't that significant to change much of anything. Just means if he plays well I may just get 1 less loop since i can't cut it as close and rely on the vacuum anymore.

    It’s just, I get to rank 1 and don’t dodge swf all the time. I’ve been 5 gen looped (it WAS SWF) once, as perkless leatherface. 5 streamers too. But I’ve only suffered absolute loss once. While I’ve wiped with little to no gens done several times

    That's simply because the average survivor sucks. If you put the best survivor against the best killer, the killer will always lose. There are a lot more terrible survivors than there are killers.

    In most asymmetrical formulas, the number role has advantage if ALL FOUR are as good or a little better than the power role. If the weakest link isn’t weak, they usually win. This is also because the number role has to be way more popular

    That's how it's "supposed" to be. Unfortunately you don't need 4 to overpower the killer in this game even though that's how it's supposed to work.

  • @Master said:

    @Blueberry said:

    @Jack11803 said:
    SWF > Killers > Solo Survivors

    I'd still say if you had 4 competent solo players they are still quite a bit above killers.

    Impossible with the current rank system, so this is one of the few times I agree with @Jack11803

    I simply disagree

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