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Blueberry

Blueberry

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Blueberry
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  • They won't give, if they they would it would be on the addon.

  • Her crouch/ambush are her biggest issues that need fixing imo. I don't think her traps need to be deadlier, they just need to maybe waste a little more time. I think her Rule Set #2 should just be in her base kit.

  • @The_Crusader said:
    Blueberry said:

    @The_Crusader said:

    Blueberry said:

    Honestly, rather than making totems harder to find or this, they just need to make you destroy all totems before the Hex perk is gone.
    

    Another idea that doesn't sound OP at all.

    Not like it's hard to work through it anyway.

    Devour Hope with 5 totems  :'(

    They'd have to tweak it

  • @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:
    I believe nerfing gen rush will take much more work than people realise. If the devs just add a second objective without balancing other aspects of the game according to the gen rush nerf than this game will die very fast. I'd rather get gen rushed every second game than spend my time in empty killer lobbies.

    Camping and tunneling would both become way too good strategies, if you consider that they are the most frustrating strategies for survivors to deal with. Solo suvrivors would need some aura reading buffs to get the same information as swf survivors get as well.
    And imagine how overpowered Nurse or billy would become when adding a second objective. Nurse in fact would need an entire rework if they ever added a second objective, in my opinion. Certain killer perks and killer add ons, like some of the very rare ones of Myers would also need to be nerfed quite a bit. Otherwise these kind of things would become way too overpowered if killers got more time to deal with survivors. Green and red Moris would also become too good. So it would take a lot of work if they ever wanted to add a second objective to the game. Which is why I wouldn't necessarily count on it.

    Personally, I'd be happy if they just nerfed tool boxes, so they don't allow survs to repair at ridiculous speeds. It would be at least something. A second objective would be perfect, but it would require much more rebalancing of other aspects of the game which would take a lot of work.

    Toolboxes have absolutely nothing to do with the problem.

    Of course they aren't the source of this problem. At all. I know that. They can make gen rush even slightly more frustrating though, making the repair speed of survivors even faster than it already is. There isn't much else I can see them nerfing for gen rush without the other balance changes I have mentioned though, anything big would cause certain killers and builds to become overpowered from this point on, with many survivor players just leaving the game if they constantly have to deal with overpowered bs. It takes only one killer build to be overpowered for everyone to run it and seriously get in the way of the enjoyment for survivors.

    Different perks are better for different killers so I wouldn't quite say one perk build for all. However the extra time added to the rounds with all 4 survivors gathering nectar for the event has been almost perfect so I think they hit it pretty well.

    Really? Don't get me wrong I'm a killer main and I would love to see a gen rush nerf so that games can't be finished in under 5 minutes anymore, which can be really frustrating, but from what I've experienced is that during this event killers definitely had the upper hand in most matches, hurting especially solo survivors at lower ranks who just got wrecked. Especially against certain killers like Billy.
    Top Tier killers, especially the nurse, couldn't be left untouched with a gen rush nerf in my opinion.

    At rank 1 things seemed to get more balanced again because there were less people going for plants and if they did, they knew not to ignore gens and prioritise plants. So I get that these plants aren't totally representative of how a second objective would work out in this game, but still.
    Camping and tunneling are also two things that, to me, would need nerfing without a doubt, and were way too good strategies during this event, especially for how frustrating those strategies are for survivors.

    I get what you mean with the builds. I meant specific for every killer. Just imagine a Myers equipped with an unlimited evil within 3 add on or an add on that lets him insta kill survivors in a chase. If survivors needed more time to complete their objectives, something like that would become way too overpowered, and would need serious nerfing. Same goes for other really good killer add ons like insta hatchets or the bottles of the clown that expose survivors, and I could see certain perk combos for certain killers to become too good as well. Oh and the moris. Damn they would become so overpowered with a second objective.

    Well first we shouldn't be balancing around ultra-rare perks. They're ultra-rare, they're supposed to be a little busted just like a BNP.

    I think it's better to balance something around using it to it's fullest potential ie rank 1 not rank 20. Balancing around rank 20 would mean I'm designing something that's way too strong because I'm just going to assume you're gonna be stupid and not use it correctly. We need an environment where people must strive to learn and become better, not have it handed to them.

    Finally, camping/tunneling aren't the problems. Tunneling and camping are only symptoms of the real problem in the game, which is balance. Killers feel backed into a corner. If the game was properly balanced, you'd see a drastic decrease in tunneling/camping. If they're getting bumrushed in 5min and looped for 3 gens at a time does it really surprise you to see them tunnel/camp?

    Ok, I get your first point, personally though I feel like these add ons would still be a problem, because no survivor player would want to face a killer with insane add ons if they also now have to deal with more objective time.
    I also get your second point, this is something most games struggle with, games like Overwatch as well. But DBD isn't really competitive, and just balancing around rank 1 will not work. This game will otherwise lose too many players, and newcomers already have it harsh because of the insane grind in this game, although that's also caused by an entirely different problem.

    Also, as of right now, tunneling and camping aren't problems, at least not from a balance point of view, I agree. From a design point of view though they are a problem in my opinion. An online game should never have the most viable strategies for one side be the most frustrating strategies for the opposing side, though I do get that camping can be countered. If you are playing with 4 solo survivors though chances are it's too late until everyone has noticed that the killer is camping in order to gen rush.

    However, what I mean is that what exactly will prevent killers from camping and tunneling in the future even with a second objective added to the game? Especially tunneling would give killers too much of an advantage, once one survivor is killed. It is right now probably the most effective way to play killer sadly, and with a second objective, I believe tunneling would become too good, camping as well. These problems may have been caused by the bad balance of the game's past, but adding a second objective will not hinder any killer players at further camping and tunneling.

    The games been way, way out of balance for so long that I think making the proper balance change first and then seeing how it plays out with tunneling/camping would be the better solution. Tunneling/camping to most, isn't fun. I think a lot less people would do it than you think if they didn't feel they had to. If the game got properly balanced and it was still happening excessively to affect games then sure maybe then they could look at further measures. However, I don't think personally that it would be an issue. Also like you said yourself as well, there are a multitude of counters to these things currently in the game anyway. Heck they even just made the killers get penalized on their points if they camp.

    I can understand your point. However, while I have had quite the amount of games during this event that were more or less normal, since these survivor teams didn't seem to care for the plants, I think it's pretty safe to say that a lot of the games during this event right now are also quite slow, just like I would want the game to be. Yet I just faced off against three campers in a row, that tunneled and camped me like crazy. One where all four survs went for plants instead of gens, slowing the game down quite a bit. It wasn't fun. Like at all.

    Once again, I am a killer main myself and I would love for second objective to be added into the game, but personally I still believe it should not happen without at least nerfs to camping and tunneling. But that's just my opinion. I just fear the game would lose too many survivor players even if the amount of campers and tunnelers was small. Just the fact that these strategies are still very effective will turn off many survivor players.

    I also feel like this game right now is pretty well balanced. Obviously without gen rush, camping and tunneling being so effective it would be even better, but still.
    Really I would totally understand why people would stop playing this game, and then these long killer qeueing times of this event would become the norm. Camping in particular is so frustrating and rewards the killer much more than he should be for the minimum amount of skill required to camp.

    You think the game is pretty well balanced right now? We completely disagree on the premise of this all if you do believe that. Do you play both sides at rank 1?

    Well not completely no. I'm aware that perfectly organized survivor teams can still have the upper hand with how fast they repair gens, giving the killer no real chance to do good in that game. I know that in the absolute worst situations the killer still has barely any chance.
    I do believe the game's main balancing problem comes from swf, since they have pretty much access to additional perks like kindred without having to use perk slots for that. So buffing solo survivors to the swf level and then buffing killers accordingly would be the optimal solution i believe.

    However I have seen videos from this youtuber true3ta1ent who has already been able to win against certain teams that were insanely organized, though i know it's quite unlikely to win a game as a killer against these kind of teams, no matter how good the killer is. Not impossible though, at least I believe so.

    However, at least in my experience those kind of games don't happen often. So no, I don't believe the game is perfectly balanced, but I do believe it's quite decent right now. Especially when i see how the game was a year ago. I only started playing this game however 2 and a half months ago so I'm not that experienced yet.

    I've only reached rank 1 with killer till now. I still suck with survivor too much to reach rank 1. I Believe I haven't gotten higher than rank 5 with survivor.

    Keep in mind when you're basing things from a viewpoint like True3Ta1ent, he can post only his best games on his youtube if he wanted. I''m not saying he's not good, I actually think he's very good. However someone could slaughter 1/100 games and just post those "1" games he does good and you'd think wow he's amazing and killer MUST be strong. When in reality he just doesn't post the majority of them that went badly.

    I also think peoples view points on balance change significantly once they've been regularly playing at rank 1 on both sides for quite a while and have a good bit of hours under them. Most the people that think killers are too strong or even that the games balanced just only play survivor or killer at a low rank where anyone can slaughter.

    Yeah like I said I haven't gotten that much experience yet with this game, especially at rank 1. I'm just voicing my personal opinion, but i know that I might be wrong about certain stuff. Balance is always a hard thing to get right.
    I do believe though that especially because of add ons, this game could never become perfectly balanced or become a properly competitive game. The power that certain add ons or items enable in this game can make such a difference.

    Regarding true3ta1ent, I am aware that he doesn't post every match of him, and that there are definitely matches where he loses quite bad. In fact, he has occasionally posted such a video of him losing as well. It's just that I've seen certain matches of him where just from watching I thought that the survivors in those matches were playing optimally, couldn't really have played much better, and yet he still won. That was the point I was trying to make. To me he proved that you can even win against almost perfectly organized survivor teams if you have a really good game, and a bit of luck maybe. Of course i myself am nowhere near as good as he is.

    He did say though that he plays 2 and a half hours of killer daily, so I do believe he uploads the majority of his matches to youtube. But I'm sure there have been matches that didn't go well for him that he didn't upload, because nobody wants to watch a 4 minute gen rush match.

    I actually think the majority of them that he slaughters that the survivors just played bad. Exceptions obviously being with killers like nurse/billy/huntress. Using something like the trapper against a very good group you just aren't winning. Killers like the trapper there's just only so much you can be skill full with and the ceiling is low.
    Also, of course the game isn't going to be balanced for things like very-rare/ultra-rare addons. You have a limited amount of them and they aren't common, they're supposed to be an exception to the norm.
    I'm just saying that whether you win or lose has a lot less to do with you as the killer and a lot more to do with if the survivors messed up. That is barring some odd exceptions like nurse/ultra-rares/etc.

  • @Whisky_Glass said:
    Blueberry said:

    @Whisky_Glass said:

    Blueberry said:

    @Whisky_Glass said:
    
    Blueberry said:
    

    @Whisky_Glass said: Blueberry said:

    Survivor is still the power role by far...like it's still not even close.
    

    That means u are bad as a killer if u think that. If you think that then you don't play both sides at rank 1 clearly.

    I do, every month i reach rank 1 on both sides.
    
    
    
    I think you're a liar or a nurse main.
    

    Hag main actually, but i do play with other killers as well.

    link your steam

    Ps4 player

    of course

  • @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:
    I believe nerfing gen rush will take much more work than people realise. If the devs just add a second objective without balancing other aspects of the game according to the gen rush nerf than this game will die very fast. I'd rather get gen rushed every second game than spend my time in empty killer lobbies.

    Camping and tunneling would both become way too good strategies, if you consider that they are the most frustrating strategies for survivors to deal with. Solo suvrivors would need some aura reading buffs to get the same information as swf survivors get as well.
    And imagine how overpowered Nurse or billy would become when adding a second objective. Nurse in fact would need an entire rework if they ever added a second objective, in my opinion. Certain killer perks and killer add ons, like some of the very rare ones of Myers would also need to be nerfed quite a bit. Otherwise these kind of things would become way too overpowered if killers got more time to deal with survivors. Green and red Moris would also become too good. So it would take a lot of work if they ever wanted to add a second objective to the game. Which is why I wouldn't necessarily count on it.

    Personally, I'd be happy if they just nerfed tool boxes, so they don't allow survs to repair at ridiculous speeds. It would be at least something. A second objective would be perfect, but it would require much more rebalancing of other aspects of the game which would take a lot of work.

    Toolboxes have absolutely nothing to do with the problem.

    Of course they aren't the source of this problem. At all. I know that. They can make gen rush even slightly more frustrating though, making the repair speed of survivors even faster than it already is. There isn't much else I can see them nerfing for gen rush without the other balance changes I have mentioned though, anything big would cause certain killers and builds to become overpowered from this point on, with many survivor players just leaving the game if they constantly have to deal with overpowered bs. It takes only one killer build to be overpowered for everyone to run it and seriously get in the way of the enjoyment for survivors.

    Different perks are better for different killers so I wouldn't quite say one perk build for all. However the extra time added to the rounds with all 4 survivors gathering nectar for the event has been almost perfect so I think they hit it pretty well.

    Really? Don't get me wrong I'm a killer main and I would love to see a gen rush nerf so that games can't be finished in under 5 minutes anymore, which can be really frustrating, but from what I've experienced is that during this event killers definitely had the upper hand in most matches, hurting especially solo survivors at lower ranks who just got wrecked. Especially against certain killers like Billy.
    Top Tier killers, especially the nurse, couldn't be left untouched with a gen rush nerf in my opinion.

    At rank 1 things seemed to get more balanced again because there were less people going for plants and if they did, they knew not to ignore gens and prioritise plants. So I get that these plants aren't totally representative of how a second objective would work out in this game, but still.
    Camping and tunneling are also two things that, to me, would need nerfing without a doubt, and were way too good strategies during this event, especially for how frustrating those strategies are for survivors.

    I get what you mean with the builds. I meant specific for every killer. Just imagine a Myers equipped with an unlimited evil within 3 add on or an add on that lets him insta kill survivors in a chase. If survivors needed more time to complete their objectives, something like that would become way too overpowered, and would need serious nerfing. Same goes for other really good killer add ons like insta hatchets or the bottles of the clown that expose survivors, and I could see certain perk combos for certain killers to become too good as well. Oh and the moris. Damn they would become so overpowered with a second objective.

    Well first we shouldn't be balancing around ultra-rare perks. They're ultra-rare, they're supposed to be a little busted just like a BNP.

    I think it's better to balance something around using it to it's fullest potential ie rank 1 not rank 20. Balancing around rank 20 would mean I'm designing something that's way too strong because I'm just going to assume you're gonna be stupid and not use it correctly. We need an environment where people must strive to learn and become better, not have it handed to them.

    Finally, camping/tunneling aren't the problems. Tunneling and camping are only symptoms of the real problem in the game, which is balance. Killers feel backed into a corner. If the game was properly balanced, you'd see a drastic decrease in tunneling/camping. If they're getting bumrushed in 5min and looped for 3 gens at a time does it really surprise you to see them tunnel/camp?

    Ok, I get your first point, personally though I feel like these add ons would still be a problem, because no survivor player would want to face a killer with insane add ons if they also now have to deal with more objective time.
    I also get your second point, this is something most games struggle with, games like Overwatch as well. But DBD isn't really competitive, and just balancing around rank 1 will not work. This game will otherwise lose too many players, and newcomers already have it harsh because of the insane grind in this game, although that's also caused by an entirely different problem.

    Also, as of right now, tunneling and camping aren't problems, at least not from a balance point of view, I agree. From a design point of view though they are a problem in my opinion. An online game should never have the most viable strategies for one side be the most frustrating strategies for the opposing side, though I do get that camping can be countered. If you are playing with 4 solo survivors though chances are it's too late until everyone has noticed that the killer is camping in order to gen rush.

    However, what I mean is that what exactly will prevent killers from camping and tunneling in the future even with a second objective added to the game? Especially tunneling would give killers too much of an advantage, once one survivor is killed. It is right now probably the most effective way to play killer sadly, and with a second objective, I believe tunneling would become too good, camping as well. These problems may have been caused by the bad balance of the game's past, but adding a second objective will not hinder any killer players at further camping and tunneling.

    The games been way, way out of balance for so long that I think making the proper balance change first and then seeing how it plays out with tunneling/camping would be the better solution. Tunneling/camping to most, isn't fun. I think a lot less people would do it than you think if they didn't feel they had to. If the game got properly balanced and it was still happening excessively to affect games then sure maybe then they could look at further measures. However, I don't think personally that it would be an issue. Also like you said yourself as well, there are a multitude of counters to these things currently in the game anyway. Heck they even just made the killers get penalized on their points if they camp.

    I can understand your point. However, while I have had quite the amount of games during this event that were more or less normal, since these survivor teams didn't seem to care for the plants, I think it's pretty safe to say that a lot of the games during this event right now are also quite slow, just like I would want the game to be. Yet I just faced off against three campers in a row, that tunneled and camped me like crazy. One where all four survs went for plants instead of gens, slowing the game down quite a bit. It wasn't fun. Like at all.

    Once again, I am a killer main myself and I would love for second objective to be added into the game, but personally I still believe it should not happen without at least nerfs to camping and tunneling. But that's just my opinion. I just fear the game would lose too many survivor players even if the amount of campers and tunnelers was small. Just the fact that these strategies are still very effective will turn off many survivor players.

    I also feel like this game right now is pretty well balanced. Obviously without gen rush, camping and tunneling being so effective it would be even better, but still.
    Really I would totally understand why people would stop playing this game, and then these long killer qeueing times of this event would become the norm. Camping in particular is so frustrating and rewards the killer much more than he should be for the minimum amount of skill required to camp.

    You think the game is pretty well balanced right now? We completely disagree on the premise of this all if you do believe that. Do you play both sides at rank 1?

    Well not completely no. I'm aware that perfectly organized survivor teams can still have the upper hand with how fast they repair gens, giving the killer no real chance to do good in that game. I know that in the absolute worst situations the killer still has barely any chance.
    I do believe the game's main balancing problem comes from swf, since they have pretty much access to additional perks like kindred without having to use perk slots for that. So buffing solo survivors to the swf level and then buffing killers accordingly would be the optimal solution i believe.

    However I have seen videos from this youtuber true3ta1ent who has already been able to win against certain teams that were insanely organized, though i know it's quite unlikely to win a game as a killer against these kind of teams, no matter how good the killer is. Not impossible though, at least I believe so.

    However, at least in my experience those kind of games don't happen often. So no, I don't believe the game is perfectly balanced, but I do believe it's quite decent right now. Especially when i see how the game was a year ago. I only started playing this game however 2 and a half months ago so I'm not that experienced yet.

    I've only reached rank 1 with killer till now. I still suck with survivor too much to reach rank 1. I Believe I haven't gotten higher than rank 5 with survivor.

    Keep in mind when you're basing things from a viewpoint like True3Ta1ent, he can post only his best games on his youtube if he wanted. I''m not saying he's not good, I actually think he's very good. However someone could slaughter 1/100 games and just post those "1" games he does good and you'd think wow he's amazing and killer MUST be strong. When in reality he just doesn't post the majority of them that went badly.

    I also think peoples view points on balance change significantly once they've been regularly playing at rank 1 on both sides for quite a while and have a good bit of hours under them. Most the people that think killers are too strong or even that the games balanced just only play survivor or killer at a low rank where anyone can slaughter.

  • @Whisky_Glass said:
    Blueberry said:

    @Whisky_Glass said:

    Blueberry said:

    @Whisky_Glass said:
    
    Blueberry said:
    

    Survivor is still the power role by far...like it's still not even close.

    That means u are bad as a killer if u think that.
    
    
    
    If you think that then you don't play both sides at rank 1 clearly.
    

    I do, every month i reach rank 1 on both sides.

    I think you're a liar or a nurse main.

    Hag main actually, but i do play with other killers as well.

    link your steam

  • @Whisky_Glass said:
    Blueberry said:

    @Whisky_Glass said:

    Blueberry said:

    Survivor is still the power role by far...like it's still not even close.
    

    That means u are bad as a killer if u think that.

    If you think that then you don't play both sides at rank 1 clearly.

    I do, every month i reach rank 1 on both sides.

    I think you're a liar or a nurse main.

  • Well it at least gave you a way to punish toxic behavior.

  • I think you should re watch that stream, you misinterpreted what they said.

  • Honestly they need to adjust the killers hitbox to where he doesn't lose any distance when circling objects, that would help a lot. Next, windows are entirely too abusable. An effect like Bamboozle should've been a killer passive to prevent looping. If not that then lower the times through a window to 2 instead of 3 before it's blocked. This loop nonsense can be fixed pretty damn easily if they wanted to.

  • It is pretty bad. If you're catching people with that slower speed and they let you reach that much stalk then they were playing bad. They should take away the slow speed imo

  • @redsopine1 said:
    Blueberry said:

    @Peanits said:

    I don't think so. I like those buttcheek clenching moments at the end of the game where a survivor is being chased and get caught inches from escaping. This would completely remove that. If the gates are powered and they're already there, the killer should not get a free kill just for showing up.

    So why do survivors get a free escape just for showing up with a hatch? 3 kills and only 2 gens wasn't earned.

    If a teams played well and non jerk like and I wreck them and 3k and one does two alone if they find it before me they can have it if I chase and grab them poor luck but I give them plenty of wiggle time for it

    That's assuming that one guy did all the gens himself

  • @Peanits said:
    I don't think so. I like those buttcheek clenching moments at the end of the game where a survivor is being chased and get caught inches from escaping. This would completely remove that. If the gates are powered and they're already there, the killer should not get a free kill just for showing up.

    So why do survivors get a free escape just for showing up with a hatch? 3 kills and only 2 gens wasn't earned.

  • @Whisky_Glass said:
    Blueberry said:

    Survivor is still the power role by far...like it's still not even close.

    That means u are bad as a killer if u think that.

    If you think that then you don't play both sides at rank 1 clearly.

  • @Dudddd said:
    Blueberry said:

    Survivor is still the power role by far...like it's still not even close.

    I think you’re confusing SWF with solo because killers easily can get 3-4k playing solo rank 1 after the recent patch. If you’re still struggling against solo survivors as a killer ..... buddy you’re honestly bad at playing killer

    Bud I probably have more play time than you and all your friends combined and I've had rank 1 on both sides for years. If I can regular play solo survivor and loop a killer for 5 gens there's an issue and no that's not me bragging, it's easy to do. That shouldn't even be possible. Unless you're playing some exception killers or exceptional addons this isn't unusual. If you don't think this then you definitely don't play both sides at rank 1 and you need some more game time.

  • @The_Crusader said:
    Blueberry said:

    Honestly, rather than making totems harder to find or this, they just need to make you destroy all totems before the Hex perk is gone.

    Another idea that doesn't sound OP at all.

    Not like it's hard to work through it anyway.

  • @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:
    I believe nerfing gen rush will take much more work than people realise. If the devs just add a second objective without balancing other aspects of the game according to the gen rush nerf than this game will die very fast. I'd rather get gen rushed every second game than spend my time in empty killer lobbies.

    Camping and tunneling would both become way too good strategies, if you consider that they are the most frustrating strategies for survivors to deal with. Solo suvrivors would need some aura reading buffs to get the same information as swf survivors get as well.
    And imagine how overpowered Nurse or billy would become when adding a second objective. Nurse in fact would need an entire rework if they ever added a second objective, in my opinion. Certain killer perks and killer add ons, like some of the very rare ones of Myers would also need to be nerfed quite a bit. Otherwise these kind of things would become way too overpowered if killers got more time to deal with survivors. Green and red Moris would also become too good. So it would take a lot of work if they ever wanted to add a second objective to the game. Which is why I wouldn't necessarily count on it.

    Personally, I'd be happy if they just nerfed tool boxes, so they don't allow survs to repair at ridiculous speeds. It would be at least something. A second objective would be perfect, but it would require much more rebalancing of other aspects of the game which would take a lot of work.

    Toolboxes have absolutely nothing to do with the problem.

    Of course they aren't the source of this problem. At all. I know that. They can make gen rush even slightly more frustrating though, making the repair speed of survivors even faster than it already is. There isn't much else I can see them nerfing for gen rush without the other balance changes I have mentioned though, anything big would cause certain killers and builds to become overpowered from this point on, with many survivor players just leaving the game if they constantly have to deal with overpowered bs. It takes only one killer build to be overpowered for everyone to run it and seriously get in the way of the enjoyment for survivors.

    Different perks are better for different killers so I wouldn't quite say one perk build for all. However the extra time added to the rounds with all 4 survivors gathering nectar for the event has been almost perfect so I think they hit it pretty well.

    Really? Don't get me wrong I'm a killer main and I would love to see a gen rush nerf so that games can't be finished in under 5 minutes anymore, which can be really frustrating, but from what I've experienced is that during this event killers definitely had the upper hand in most matches, hurting especially solo survivors at lower ranks who just got wrecked. Especially against certain killers like Billy.
    Top Tier killers, especially the nurse, couldn't be left untouched with a gen rush nerf in my opinion.

    At rank 1 things seemed to get more balanced again because there were less people going for plants and if they did, they knew not to ignore gens and prioritise plants. So I get that these plants aren't totally representative of how a second objective would work out in this game, but still.
    Camping and tunneling are also two things that, to me, would need nerfing without a doubt, and were way too good strategies during this event, especially for how frustrating those strategies are for survivors.

    I get what you mean with the builds. I meant specific for every killer. Just imagine a Myers equipped with an unlimited evil within 3 add on or an add on that lets him insta kill survivors in a chase. If survivors needed more time to complete their objectives, something like that would become way too overpowered, and would need serious nerfing. Same goes for other really good killer add ons like insta hatchets or the bottles of the clown that expose survivors, and I could see certain perk combos for certain killers to become too good as well. Oh and the moris. Damn they would become so overpowered with a second objective.

    Well first we shouldn't be balancing around ultra-rare perks. They're ultra-rare, they're supposed to be a little busted just like a BNP.

    I think it's better to balance something around using it to it's fullest potential ie rank 1 not rank 20. Balancing around rank 20 would mean I'm designing something that's way too strong because I'm just going to assume you're gonna be stupid and not use it correctly. We need an environment where people must strive to learn and become better, not have it handed to them.

    Finally, camping/tunneling aren't the problems. Tunneling and camping are only symptoms of the real problem in the game, which is balance. Killers feel backed into a corner. If the game was properly balanced, you'd see a drastic decrease in tunneling/camping. If they're getting bumrushed in 5min and looped for 3 gens at a time does it really surprise you to see them tunnel/camp?

    Ok, I get your first point, personally though I feel like these add ons would still be a problem, because no survivor player would want to face a killer with insane add ons if they also now have to deal with more objective time.
    I also get your second point, this is something most games struggle with, games like Overwatch as well. But DBD isn't really competitive, and just balancing around rank 1 will not work. This game will otherwise lose too many players, and newcomers already have it harsh because of the insane grind in this game, although that's also caused by an entirely different problem.

    Also, as of right now, tunneling and camping aren't problems, at least not from a balance point of view, I agree. From a design point of view though they are a problem in my opinion. An online game should never have the most viable strategies for one side be the most frustrating strategies for the opposing side, though I do get that camping can be countered. If you are playing with 4 solo survivors though chances are it's too late until everyone has noticed that the killer is camping in order to gen rush.

    However, what I mean is that what exactly will prevent killers from camping and tunneling in the future even with a second objective added to the game? Especially tunneling would give killers too much of an advantage, once one survivor is killed. It is right now probably the most effective way to play killer sadly, and with a second objective, I believe tunneling would become too good, camping as well. These problems may have been caused by the bad balance of the game's past, but adding a second objective will not hinder any killer players at further camping and tunneling.

    The games been way, way out of balance for so long that I think making the proper balance change first and then seeing how it plays out with tunneling/camping would be the better solution. Tunneling/camping to most, isn't fun. I think a lot less people would do it than you think if they didn't feel they had to. If the game got properly balanced and it was still happening excessively to affect games then sure maybe then they could look at further measures. However, I don't think personally that it would be an issue. Also like you said yourself as well, there are a multitude of counters to these things currently in the game anyway. Heck they even just made the killers get penalized on their points if they camp.

    I can understand your point. However, while I have had quite the amount of games during this event that were more or less normal, since these survivor teams didn't seem to care for the plants, I think it's pretty safe to say that a lot of the games during this event right now are also quite slow, just like I would want the game to be. Yet I just faced off against three campers in a row, that tunneled and camped me like crazy. One where all four survs went for plants instead of gens, slowing the game down quite a bit. It wasn't fun. Like at all.

    Once again, I am a killer main myself and I would love for second objective to be added into the game, but personally I still believe it should not happen without at least nerfs to camping and tunneling. But that's just my opinion. I just fear the game would lose too many survivor players even if the amount of campers and tunnelers was small. Just the fact that these strategies are still very effective will turn off many survivor players.

    I also feel like this game right now is pretty well balanced. Obviously without gen rush, camping and tunneling being so effective it would be even better, but still.
    Really I would totally understand why people would stop playing this game, and then these long killer qeueing times of this event would become the norm. Camping in particular is so frustrating and rewards the killer much more than he should be for the minimum amount of skill required to camp.

    You think the game is pretty well balanced right now? We completely disagree on the premise of this all if you do believe that. Do you play both sides at rank 1?

  • @βLAKE said:

    @Orion said:

    @Blueberry said:
    Even as a native English speaker I would prefer numbers much more as well. "Considerably" may sound like a lot and then you come to find out it's just like 10% and now you know it's really not as good as you thought it was.

    10% of what? 10% can be a lot.

    dude...smh...10% of 100% lol

    You missed the point

  • @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:
    I believe nerfing gen rush will take much more work than people realise. If the devs just add a second objective without balancing other aspects of the game according to the gen rush nerf than this game will die very fast. I'd rather get gen rushed every second game than spend my time in empty killer lobbies.

    Camping and tunneling would both become way too good strategies, if you consider that they are the most frustrating strategies for survivors to deal with. Solo suvrivors would need some aura reading buffs to get the same information as swf survivors get as well.
    And imagine how overpowered Nurse or billy would become when adding a second objective. Nurse in fact would need an entire rework if they ever added a second objective, in my opinion. Certain killer perks and killer add ons, like some of the very rare ones of Myers would also need to be nerfed quite a bit. Otherwise these kind of things would become way too overpowered if killers got more time to deal with survivors. Green and red Moris would also become too good. So it would take a lot of work if they ever wanted to add a second objective to the game. Which is why I wouldn't necessarily count on it.

    Personally, I'd be happy if they just nerfed tool boxes, so they don't allow survs to repair at ridiculous speeds. It would be at least something. A second objective would be perfect, but it would require much more rebalancing of other aspects of the game which would take a lot of work.

    Toolboxes have absolutely nothing to do with the problem.

    Of course they aren't the source of this problem. At all. I know that. They can make gen rush even slightly more frustrating though, making the repair speed of survivors even faster than it already is. There isn't much else I can see them nerfing for gen rush without the other balance changes I have mentioned though, anything big would cause certain killers and builds to become overpowered from this point on, with many survivor players just leaving the game if they constantly have to deal with overpowered bs. It takes only one killer build to be overpowered for everyone to run it and seriously get in the way of the enjoyment for survivors.

    Different perks are better for different killers so I wouldn't quite say one perk build for all. However the extra time added to the rounds with all 4 survivors gathering nectar for the event has been almost perfect so I think they hit it pretty well.

    Really? Don't get me wrong I'm a killer main and I would love to see a gen rush nerf so that games can't be finished in under 5 minutes anymore, which can be really frustrating, but from what I've experienced is that during this event killers definitely had the upper hand in most matches, hurting especially solo survivors at lower ranks who just got wrecked. Especially against certain killers like Billy.
    Top Tier killers, especially the nurse, couldn't be left untouched with a gen rush nerf in my opinion.

    At rank 1 things seemed to get more balanced again because there were less people going for plants and if they did, they knew not to ignore gens and prioritise plants. So I get that these plants aren't totally representative of how a second objective would work out in this game, but still.
    Camping and tunneling are also two things that, to me, would need nerfing without a doubt, and were way too good strategies during this event, especially for how frustrating those strategies are for survivors.

    I get what you mean with the builds. I meant specific for every killer. Just imagine a Myers equipped with an unlimited evil within 3 add on or an add on that lets him insta kill survivors in a chase. If survivors needed more time to complete their objectives, something like that would become way too overpowered, and would need serious nerfing. Same goes for other really good killer add ons like insta hatchets or the bottles of the clown that expose survivors, and I could see certain perk combos for certain killers to become too good as well. Oh and the moris. Damn they would become so overpowered with a second objective.

    Well first we shouldn't be balancing around ultra-rare perks. They're ultra-rare, they're supposed to be a little busted just like a BNP.

    I think it's better to balance something around using it to it's fullest potential ie rank 1 not rank 20. Balancing around rank 20 would mean I'm designing something that's way too strong because I'm just going to assume you're gonna be stupid and not use it correctly. We need an environment where people must strive to learn and become better, not have it handed to them.

    Finally, camping/tunneling aren't the problems. Tunneling and camping are only symptoms of the real problem in the game, which is balance. Killers feel backed into a corner. If the game was properly balanced, you'd see a drastic decrease in tunneling/camping. If they're getting bumrushed in 5min and looped for 3 gens at a time does it really surprise you to see them tunnel/camp?

    Ok, I get your first point, personally though I feel like these add ons would still be a problem, because no survivor player would want to face a killer with insane add ons if they also now have to deal with more objective time.
    I also get your second point, this is something most games struggle with, games like Overwatch as well. But DBD isn't really competitive, and just balancing around rank 1 will not work. This game will otherwise lose too many players, and newcomers already have it harsh because of the insane grind in this game, although that's also caused by an entirely different problem.

    Also, as of right now, tunneling and camping aren't problems, at least not from a balance point of view, I agree. From a design point of view though they are a problem in my opinion. An online game should never have the most viable strategies for one side be the most frustrating strategies for the opposing side, though I do get that camping can be countered. If you are playing with 4 solo survivors though chances are it's too late until everyone has noticed that the killer is camping in order to gen rush.

    However, what I mean is that what exactly will prevent killers from camping and tunneling in the future even with a second objective added to the game? Especially tunneling would give killers too much of an advantage, once one survivor is killed. It is right now probably the most effective way to play killer sadly, and with a second objective, I believe tunneling would become too good, camping as well. These problems may have been caused by the bad balance of the game's past, but adding a second objective will not hinder any killer players at further camping and tunneling.

    The games been way, way out of balance for so long that I think making the proper balance change first and then seeing how it plays out with tunneling/camping would be the better solution. Tunneling/camping to most, isn't fun. I think a lot less people would do it than you think if they didn't feel they had to. If the game got properly balanced and it was still happening excessively to affect games then sure maybe then they could look at further measures. However, I don't think personally that it would be an issue. Also like you said yourself as well, there are a multitude of counters to these things currently in the game anyway. Heck they even just made the killers get penalized on their points if they camp.

  • Survivor is still the power role by far...like it's still not even close.

  • @ad19970 said:

    @Blueberry said:

    @ad19970 said:

    @Blueberry said:

    @ad19970 said:
    I believe nerfing gen rush will take much more work than people realise. If the devs just add a second objective without balancing other aspects of the game according to the gen rush nerf than this game will die very fast. I'd rather get gen rushed every second game than spend my time in empty killer lobbies.

    Camping and tunneling would both become way too good strategies, if you consider that they are the most frustrating strategies for survivors to deal with. Solo suvrivors would need some aura reading buffs to get the same information as swf survivors get as well.
    And imagine how overpowered Nurse or billy would become when adding a second objective. Nurse in fact would need an entire rework if they ever added a second objective, in my opinion. Certain killer perks and killer add ons, like some of the very rare ones of Myers would also need to be nerfed quite a bit. Otherwise these kind of things would become way too overpowered if killers got more time to deal with survivors. Green and red Moris would also become too good. So it would take a lot of work if they ever wanted to add a second objective to the game. Which is why I wouldn't necessarily count on it.

    Personally, I'd be happy if they just nerfed tool boxes, so they don't allow survs to repair at ridiculous speeds. It would be at least something. A second objective would be perfect, but it would require much more rebalancing of other aspects of the game which would take a lot of work.

    Toolboxes have absolutely nothing to do with the problem.

    Of course they aren't the source of this problem. At all. I know that. They can make gen rush even slightly more frustrating though, making the repair speed of survivors even faster than it already is. There isn't much else I can see them nerfing for gen rush without the other balance changes I have mentioned though, anything big would cause certain killers and builds to become overpowered from this point on, with many survivor players just leaving the game if they constantly have to deal with overpowered bs. It takes only one killer build to be overpowered for everyone to run it and seriously get in the way of the enjoyment for survivors.

    Different perks are better for different killers so I wouldn't quite say one perk build for all. However the extra time added to the rounds with all 4 survivors gathering nectar for the event has been almost perfect so I think they hit it pretty well.

    Really? Don't get me wrong I'm a killer main and I would love to see a gen rush nerf so that games can't be finished in under 5 minutes anymore, which can be really frustrating, but from what I've experienced is that during this event killers definitely had the upper hand in most matches, hurting especially solo survivors at lower ranks who just got wrecked. Especially against certain killers like Billy.
    Top Tier killers, especially the nurse, couldn't be left untouched with a gen rush nerf in my opinion.

    At rank 1 things seemed to get more balanced again because there were less people going for plants and if they did, they knew not to ignore gens and prioritise plants. So I get that these plants aren't totally representative of how a second objective would work out in this game, but still.
    Camping and tunneling are also two things that, to me, would need nerfing without a doubt, and were way too good strategies during this event, especially for how frustrating those strategies are for survivors.

    I get what you mean with the builds. I meant specific for every killer. Just imagine a Myers equipped with an unlimited evil within 3 add on or an add on that lets him insta kill survivors in a chase. If survivors needed more time to complete their objectives, something like that would become way too overpowered, and would need serious nerfing. Same goes for other really good killer add ons like insta hatchets or the bottles of the clown that expose survivors, and I could see certain perk combos for certain killers to become too good as well. Oh and the moris. Damn they would become so overpowered with a second objective.

    Well first we shouldn't be balancing around ultra-rare perks. They're ultra-rare, they're supposed to be a little busted just like a BNP.

    I think it's better to balance something around using it to it's fullest potential ie rank 1 not rank 20. Balancing around rank 20 would mean I'm designing something that's way too strong because I'm just going to assume you're gonna be stupid and not use it correctly. We need an environment where people must strive to learn and become better, not have it handed to them.

    Finally, camping/tunneling aren't the problems. Tunneling and camping are only symptoms of the real problem in the game, which is balance. Killers feel backed into a corner. If the game was properly balanced, you'd see a drastic decrease in tunneling/camping. If they're getting bumrushed in 5min and looped for 3 gens at a time does it really surprise you to see them tunnel/camp?

  • Honestly, rather than making totems harder to find or this, they just need to make you destroy all totems before the Hex perk is gone.

  • @qawas said:
    You know healing got nerfed right? To slow the game down? you need to hit some survivors dude

    That wasn't significant enough to affect much.

  • @ad19970 said:

    @Blueberry said:

    @ad19970 said:
    I believe nerfing gen rush will take much more work than people realise. If the devs just add a second objective without balancing other aspects of the game according to the gen rush nerf than this game will die very fast. I'd rather get gen rushed every second game than spend my time in empty killer lobbies.

    Camping and tunneling would both become way too good strategies, if you consider that they are the most frustrating strategies for survivors to deal with. Solo suvrivors would need some aura reading buffs to get the same information as swf survivors get as well.
    And imagine how overpowered Nurse or billy would become when adding a second objective. Nurse in fact would need an entire rework if they ever added a second objective, in my opinion. Certain killer perks and killer add ons, like some of the very rare ones of Myers would also need to be nerfed quite a bit. Otherwise these kind of things would become way too overpowered if killers got more time to deal with survivors. Green and red Moris would also become too good. So it would take a lot of work if they ever wanted to add a second objective to the game. Which is why I wouldn't necessarily count on it.

    Personally, I'd be happy if they just nerfed tool boxes, so they don't allow survs to repair at ridiculous speeds. It would be at least something. A second objective would be perfect, but it would require much more rebalancing of other aspects of the game which would take a lot of work.

    Toolboxes have absolutely nothing to do with the problem.

    Of course they aren't the source of this problem. At all. I know that. They can make gen rush even slightly more frustrating though, making the repair speed of survivors even faster than it already is. There isn't much else I can see them nerfing for gen rush without the other balance changes I have mentioned though, anything big would cause certain killers and builds to become overpowered from this point on, with many survivor players just leaving the game if they constantly have to deal with overpowered bs. It takes only one killer build to be overpowered for everyone to run it and seriously get in the way of the enjoyment for survivors.

    Different perks are better for different killers so I wouldn't quite say one perk build for all. However the extra time added to the rounds with all 4 survivors gathering nectar for the event has been almost perfect so I think they hit it pretty well.

  • @ad19970 said:
    I believe nerfing gen rush will take much more work than people realise. If the devs just add a second objective without balancing other aspects of the game according to the gen rush nerf than this game will die very fast. I'd rather get gen rushed every second game than spend my time in empty killer lobbies.

    Camping and tunneling would both become way too good strategies, if you consider that they are the most frustrating strategies for survivors to deal with. Solo suvrivors would need some aura reading buffs to get the same information as swf survivors get as well.
    And imagine how overpowered Nurse or billy would become when adding a second objective. Nurse in fact would need an entire rework if they ever added a second objective, in my opinion. Certain killer perks and killer add ons, like some of the very rare ones of Myers would also need to be nerfed quite a bit. Otherwise these kind of things would become way too overpowered if killers got more time to deal with survivors. Green and red Moris would also become too good. So it would take a lot of work if they ever wanted to add a second objective to the game. Which is why I wouldn't necessarily count on it.

    Personally, I'd be happy if they just nerfed tool boxes, so they don't allow survs to repair at ridiculous speeds. It would be at least something. A second objective would be perfect, but it would require much more rebalancing of other aspects of the game which would take a lot of work.

    Toolboxes have absolutely nothing to do with the problem.

  • @KillJiggy said:
    This isnt my thread anyways, I was just supporting the poor survivor main who was upset by some strong addons lol. @Blueberry

    ah well him then lol

  • @KillJiggy said:

    @Blueberry said:

    Oh well you didn't say that originally. If that's the case I could totally get behind that. I personally think her Ultra-Rares are trash. Most her very-rares like that one are better imo.

    Yes that is my opinion as well LOL

    Well that ended much better than it started lol. Just make another thread with the topic of wanting to get the devs to switch her addon rarities. That would have been a better idea to get across.

  • @KillJiggy said:

    @Blueberry said:

    I just think that addon is entirely reasonable for it being a very-rare and has ways to beat it. I don't see why you wouldn't want to use something like premonition/spine chill/iron will if this addon is such an issue.

    I have never been a fan of any of those perks personally, And my main point is it should be a red addon.

    Oh well you didn't say that originally. If that's the case I could totally get behind that. I personally think her Ultra-Rares are trash. Most her very-rares like that one are better imo.

  • @KillJiggy said:

    @Blueberry said:

    And here's my over 2,000 hours
    https://steamcommunity.com/profiles/76561198018661768/

    I've played with and against it a lot. The issue isn't the addon, it's the lack of person willing to learn and adapt.

    Thats cool, however im sure you can agree my time in game is enough to understand the game :) Im not calling for it to be removed or anything, but i do not believe "listening to the grass" or "seeing the grass move" is enough to outdo this addon.

    I just think that addon is entirely reasonable for it being a very-rare and has ways to beat it. I don't see why you wouldn't want to use something like premonition/spine chill/iron will if this addon is such an issue.

  • @Sinner said:

    @Blueberry said:

    @Sinner said:

    @Blueberry said:

    @Sinner said:

    @Blueberry said:

    @Sinner said:

    @Blueberry said:
    There seems to be a big misunderstanding here with "gen rushing". No one is saying survivors shouldn't be rushing gens, that is literally them just doing their objective. Stop arguing semantics and let's focus on what we actually mean by gen rushing which is that the gens simply shouldn't be able to be done as fast as they currently are, not that survivors shouldn't be trying to.

    Those of us who have been playing for longer know that gen rushing wasn't a thing before. Survivors would take their time, search a chest, cleanse a totem, help a fellow survivor in a chase. Now, as soon as they spawn they're going straight to gens, delaying saves, delaying healing to prioritize gens. This started happening after they added the most op perk in the game: BBQ and Chilli.

    That is just simply not true, it was happening back then. This has been an issue from the beginning. Link your steam, I wanna see what you consider longer.

    1798 hours, started playing just after Hag release

    I've got over 2,000 hours, I was here quite a ways before hag. I stand by what I said.

    Dude, you had no more breathing room after BBQ, survivors had to adapt to this new perk, but they never adapted by doing the counter cause it didn't work effectively against the top tier killers at the time (nurse with fatigue bug and billy) so they rushed gens instead, than everyone followed the rank 1 trend. Same with looping. Before only toxic survivors looped. Those of us who weren't toxic used to even body block looping survivors to help the killer. Than after bbq we started to loop as well.

    The key issue here is that survivors never adapted, that is the issue. Instead they came here complaining about BBQ. I don't have any issues with BBQ when I play survivor and that's not bragging, it's a simple thing to do.

    Doesn't matter if you have an issue or not. I have no issue either, but if my teammates die constantly in 2 seconds cause of BBQ, that affects my game as well, since I need a team to survive.

    That to mean is an issue with the ranking system. They've made it too easy to rank up and there's a lot of rank 1's that shouldn't be. If they were truly deserving of that rank, BBQ wouldn't be causing them an issue. I think your complaints should be at the ranking system from what you're telling me, not BBQ.

  • @KillJiggy said:

    @Blueberry said:

    @KillJiggy said:

    @Blueberry said:

    And the spirits going to have that very-rare addon equipped for every game as well /sarcasm

    Watching the grass isn't hard, equipping perks isn't hard.

    Youre the kind of killer who thinks camping is "strategy" arent you.

    And with that you just made this thread pointless. I'm not going to try and rationalize with an irrational person. I think you need to experience this game more to have a better understanding of it.

    I have about 500 hours of killer and 200 of survivor and have hit rank 1 on killer and 5 on survivor. You are irrational. I think you need to play against or with this addon and see how unfair it actually is in practice.

    And here's my over 2,000 hours
    https://steamcommunity.com/profiles/76561198018661768/

    I've played with and against it a lot. The issue isn't the addon, it's the lack of person willing to learn and adapt.

  • @Sinner said:

    @Blueberry said:

    @Sinner said:

    @Blueberry said:

    @Sinner said:

    @Blueberry said:
    There seems to be a big misunderstanding here with "gen rushing". No one is saying survivors shouldn't be rushing gens, that is literally them just doing their objective. Stop arguing semantics and let's focus on what we actually mean by gen rushing which is that the gens simply shouldn't be able to be done as fast as they currently are, not that survivors shouldn't be trying to.

    Those of us who have been playing for longer know that gen rushing wasn't a thing before. Survivors would take their time, search a chest, cleanse a totem, help a fellow survivor in a chase. Now, as soon as they spawn they're going straight to gens, delaying saves, delaying healing to prioritize gens. This started happening after they added the most op perk in the game: BBQ and Chilli.

    That is just simply not true, it was happening back then. This has been an issue from the beginning. Link your steam, I wanna see what you consider longer.

    1798 hours, started playing just after Hag release

    I've got over 2,000 hours, I was here quite a ways before hag. I stand by what I said.

    Dude, you had no more breathing room after BBQ, survivors had to adapt to this new perk, but they never adapted by doing the counter cause it didn't work effectively against the top tier killers at the time (nurse with fatigue bug and billy) so they rushed gens instead, than everyone followed the rank 1 trend. Same with looping. Before only toxic survivors looped. Those of us who weren't toxic used to even body block looping survivors to help the killer. Than after bbq we started to loop as well.

    The key issue here is that survivors never adapted, that is the issue. Instead they came here complaining about BBQ. I don't have any issues with BBQ when I play survivor and that's not bragging, it's a simple thing to do.

  • @Sinner said:

    @Blueberry said:

    @Sinner said:

    @Blueberry said:
    There seems to be a big misunderstanding here with "gen rushing". No one is saying survivors shouldn't be rushing gens, that is literally them just doing their objective. Stop arguing semantics and let's focus on what we actually mean by gen rushing which is that the gens simply shouldn't be able to be done as fast as they currently are, not that survivors shouldn't be trying to.

    Those of us who have been playing for longer know that gen rushing wasn't a thing before. Survivors would take their time, search a chest, cleanse a totem, help a fellow survivor in a chase. Now, as soon as they spawn they're going straight to gens, delaying saves, delaying healing to prioritize gens. This started happening after they added the most op perk in the game: BBQ and Chilli.

    That is just simply not true, it was happening back then. This has been an issue from the beginning. Link your steam, I wanna see what you consider longer.

    1798 hours, started playing just after Hag release

    I've got over 2,000 hours, I was here quite a ways before hag. I stand by what I said.

  • @KillJiggy said:

    @Blueberry said:

    And the spirits going to have that very-rare addon equipped for every game as well /sarcasm

    Watching the grass isn't hard, equipping perks isn't hard.

    Youre the kind of killer who thinks camping is "strategy" arent you.

    And with that you just made this thread pointless. I'm not going to try and rationalize with an irrational person. I think you need to experience this game more to have a better understanding of it.

  • @Sinner said:

    @Blueberry said:
    There seems to be a big misunderstanding here with "gen rushing". No one is saying survivors shouldn't be rushing gens, that is literally them just doing their objective. Stop arguing semantics and let's focus on what we actually mean by gen rushing which is that the gens simply shouldn't be able to be done as fast as they currently are, not that survivors shouldn't be trying to.

    Those of us who have been playing for longer know that gen rushing wasn't a thing before. Survivors would take their time, search a chest, cleanse a totem, help a fellow survivor in a chase. Now, as soon as they spawn they're going straight to gens, delaying saves, delaying healing to prioritize gens. This started happening after they added the most op perk in the game: BBQ and Chilli.

    That is just simply not true, it was happening back then. This has been an issue from the beginning. Link your steam, I wanna see what you consider longer.

  • @KillJiggy said:

    Lastly, let's not cite a couple niche maps out of literally dozens. Just because there might be like 2 maps that make it harder to handle isn't a justification for it being a problem. Even then, you can use Premonition or Spine Chill to completely negate her on those maps.

    I think bnps should be removed from the game too. I think insta heals should be removed. I think myers unlimited tier 3 should be removed. And yeah there is shack gens, And looking at the grass? foreal? For how fast she is, there is a major chance you get pulled off regardless. And yeah because I know what map the game is going to choose, and what killer i will be playing against so ill run those perks for those instances (sarcasm)

    And the spirits going to have that very-rare addon equipped for every game as well /sarcasm

    Watching the grass isn't hard, equipping perks isn't hard.

  • @KillJiggy said:

    @Blueberry said:

    @KillJiggy said:
    @PigNRun "actually listening" do you know what addon we are talking about? it literally says it removes the sound she makes, you cannot "listen"

    It's because you don't understand what he's talking about. He doesn't mean the spirit sounds, he means things like the grass which are quite loud.

    Oh yeah my bad i forgot i was supposed to hear the slight movement of the grass whilst working on my generator, and oh yeah, refer to my other comment on gens in buildings or on the game map.

    You can also see the grass moving, if grass movement and hearing it isn't enough for you then this is a skill issue and that's all. He's also wasting a very-rare addon, that's like me complaining about your ultra-rare BNP.

    Lastly, let's not cite a couple niche maps out of literally dozens. Just because there might be like 2 maps that make it harder to handle isn't a justification for it being a problem. Even then, you can use Premonition or Spine Chill to completely negate her on those maps.

  • @KillJiggy said:
    @PigNRun "actually listening" do you know what addon we are talking about? it literally says it removes the sound she makes, you cannot "listen"

    It's because you don't understand what he's talking about. He doesn't mean the spirit sounds, he means things like the grass which are quite loud.

  • @KillJiggy said:

    @Radiant said:
    Hi killer mains, I welcome you all to another topic you're trying to hide under tons of useless answers.

    Kisses.

    Im a killer main, and a fan of the spirit, and I actually agree with you on this one :) That addon is extremely strong for a purple and there is not any real counterplay.

    You mean the no counter play like Premonition and Spine Chill? Or do you mean Iron Will?

  • @AgentTalon said:
    It's going to turn out to be a caveman or something, we will all be off by like 100,000 years lol

    That wouldn't surprise me if we hadn't seen all those victorian era outfits coming out which seals it for me lol

  • Well right now it's 15-20min but that is extremely out of the norm because of the problems with this event. Outside of the event, it's normally 5min tops. This is at rank 1 tho

  • @AgentTalon said:

    @Blueberry said:

    @AgentTalon said:
    Dr. Jekyll and Mr. Hyde comes to mind. Victoria age, used a serum to become the monster and would have a really cool system, similar to the Dr in a way. Swap between the man and monster for all kinds of minds games.

    This is actually one of the best guesses I've seen. Fits the theme of what's been going on perfectly.

    I also think it might be a DbD variant of Jack the Ripper.

    Agreed, my money is on something victorian with Dr/Mr the front-runner due to serum and Ripper a close second. You could easily say his killings were fueled by madness created by the serum.

    Yeah I was originally think Ripper as most likely but I think your Hyde/Jekyll one fits even better. I'd put yours as most likely and Ripper at second as well. I think I'd be surprised if it wasn't either of those.

  • Play with your food is a trash perk and not worth using.

  • @AgentTalon said:
    Dr. Jekyll and Mr. Hyde comes to mind. Victoria age, used a serum to become the monster and would have a really cool system, similar to the Dr in a way. Swap between the man and monster for all kinds of minds games.

    This is actually one of the best guesses I've seen. Fits the theme of what's been going on perfectly.

    I also think it might be a DbD variant of Jack the Ripper.

  • There seems to be a big misunderstanding here with "gen rushing". No one is saying survivors shouldn't be rushing gens, that is literally them just doing their objective. Stop arguing semantics and let's focus on what we actually mean by gen rushing which is that the gens simply shouldn't be able to be done as fast as they currently are, not that survivors shouldn't be trying to.

  • She's talking about the Prayer Beads.

    It wasn't zero skill on the killers part, it was you all being bad and having no situational awareness. This is quite simply a learn to play issue, not a killer issue.

  • @alivebydeadight said:

    @Blueberry said:

    @alivebydeadight said:

    @SasukeKun said:
    i hear time and time again "big things happening to freddy" anyone have any details? The state he is in rn is just awful

    alright the youtuber "The King" said that they were gonna do an entire rework on his ability, so that could be at chapter 11, but the thing he said about his ability was the reverse of it, my idea of a rework would be every survivor spawns in asleep

    "The King" is incorrect, they have never said any such thing.

    oh thanks but still, that would be a good buff for freddy

    He will definitely be getting some changes. just what those are remains to be see. All these things floating around as ideas are entirely speculation. I personally don't want him changed that much at all, I enjoy his play style. All he needs in my opinion his no SC wake up, no interactions during dream transition except pallets/windows/saves, and a slightly faster dream transition. That's basically it. I do think people get out of his dream world way too easily currently but I'm hesitant to mention also giving him more reduced chance for skill checks because I think if they stopped allowing SC to wake people up that will be pretty significant in itself for keeping people asleep. Then they actually would have to find a gen or person.

  • @alivebydeadight said:

    @SasukeKun said:
    i hear time and time again "big things happening to freddy" anyone have any details? The state he is in rn is just awful

    alright the youtuber "The King" said that they were gonna do an entire rework on his ability, so that could be at chapter 11, but the thing he said about his ability was the reverse of it, my idea of a rework would be every survivor spawns in asleep

    "The King" is incorrect, they have never said any such thing.

  • @Master said:

    @iceman2kx said:
    I think this event is a good example of what can be done to improve game play. It gives the killer just the right amount of time to make up for a couple mistakes and not be under so much pressure. Giving the survivor additional objectives in trials not only relieves pressure on gens (needed) but also gives survivors a nice little boost to BPs (also needed). I hope something like this is permanently implemented eventually because it benefits everyone.

    Then if survivors want to ignore the additional objective and just hit gens only, they still have that option.

    But thats exactly the problem. Survivors can simply ignore secondary objectives (like hex totems for example) and just hammer out the gens like crazy. Thats what the depip squad was trying to prove with their experiment.

    I think the extra "flowers" or whatever they end up being should be required to work on gens, not optional.

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