Blueberry
Blueberry
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- Blueberry
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Comments
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Camping doesn't need to be punished. The majority of killers camp because the game is very unbalanced. Balance the game and camping goes down tremendously. Not to mention the devs regard it as a perfectly fair style of game play anyway.
On another note, this game is insanely cheap compared to almost any other decent games on the market. The only DLC's you have to actually pay for are licensed ones and that's because they have to pay out to the license holders. ALL of the rest of the DLC's you can very, very easily buy with game time using shards. I've been buying all of my DLC's recently with shards. That's 18k shards for both killer and survivor per DLC and I've still got over 40k shards just sitting here on me. Even the licensed ones that you do have to pay money for are only like 5 bucks..that is cheap as hell. You're talking about the total for all of them added up but not only is A LOT of them buyable through game time as I've mentioned, but that's 3 YEARS worth of content. That is dirt cheap. Calling this game too expensive is quite the entitlement.
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This would literally only be punishing low rank killers and would be abused tremendously.
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If they're facecamping I just smash the gens out. Most camping though is proxy and that's still an easy save.
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The corn maps just need adjusting. Either remove the holes in the walls to actually make them mind gameable and adjust the corn or simply just shrink the map sizes down a lot to compensate. They need something.
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/393077#Comment_393077
It doesn't make it less true, though
I'm trying to stay optimistic, but yeah.
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@Condorloco_26 said:
SWF is never going to be brought down.
Buffs to other killers will never happen.
Give it up already, they've stated it give or take words:
"Not all killers are meant to be viable at rank 1. If all you want is killing people, pick nurse or billy"
That really was a terrible statement for them to make. It looked so bad.
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Yes please, I like this change.
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@DwightsLifeMatters said:
https://forum.deadbydaylight.com/en/discussion/comment/393049#Comment_393049
Not gonna explain cuz you can't. Valid point. Spirit got released recently and with certain addons outclasses billys one hit + movement speed. 4head.
Tbh though, Spirit is literally the ONLY exception to this since nurse. Also were speaking generally, not with very rare/ ultra rare addons.That isn't a fair comparison.
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@Blue_Diamond said:
If Billy were released right now, he would have EITHER fast movement speed while chainsawing OR a 1 hit down, but not both.
Change my mind.
This. With the current power level the devs aim for on killers Billy would never have been released with his current strength. The power level they aim for on new killers nowadays is just so low.
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I think the que's have more to do with the change in the ranking system actually. I don't think it has anything to do with nerfs at all.
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@Peasant said:
Hey wait a second . . .
Boil Over:
You are a battler and do everything to escape a foe's grasp.
Your struggling effects on the Killer are increased by 25/50/75 %.
You obscure the Killer's ability to see Hook Auras within 10/12/14 metres.
Flip Flop:
Allows you to gain wiggle progress while recovering on the ground, up to 50%.
Yeah this is my first thought as well. Even without doing anything to buff Boil Over it's already looking terrifying when combined with Flip Flop.
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@SasukeKun said:
@Blueberry said:
This is a perk that if it was buffed it would be highly abused and become a nightmare. It is not something we want to buff lightly.i say give it a chance, think about how all the ways this isn't OP
I'm thinking of ways that this will be highly abused actually.
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@Shirtless_Myers said:
Blueberry couldn't be anymore out of touch with the current trend of matches. Playing killer right now is a joke with the hit boxes and players that don't even do generators because of Ruin. My other match only had the survivors do a single generator because two of them hid together in a corner. The matchmaking is broken, and half my games I'll get someone above rank 12 in a game where they obviously don't belong.
Because me actually playing BOTH sides at rank 1 puts me out of touch, rightttt. The difference and why you think otherwise here is because you don't and lack perspective. Also, there is no issue with hitboxes giving killers an advantage. This just shows you don't play killer to any meaningful extent as this has been debunked even on stream with the devs.
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@BadMrFrosty said:
I could simplify this a bit more.
Tournament Viable: Nurse.
Ranked Viable: Spirit and Billy.
Sad Bois: Everyone else.
+1 I Lol'd, true tho.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/391197#Comment_391197
Did y’all miss the part where you can pretty much engineer a mid game NOED?
With the only remaining clean pools being around the gens the plague is patrolling?!??
They're all clean when no ones using them. It is somewhat a mid NOED, but you're also now chasing them down as a trapper with no traps. Against competent survivors that is a long time of looping. Also without healing that is an insane gen rush as no time at all is wasted healing or going to fountains, giving her very little map pressure.
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Mmm Arachnophobia, I like this.
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Solo survivor couldn't get much easier than it is right now. Literally the only thing ruining solo survivor right now is the DC's. Now sure where you're getting this rough solo survivor idea from. "Sweaty" is the stupid term used to describe someone who actually tries to win the game instead of going to the corner of the map and staring at the wall, how crazy! Who do they think they are wanting to win a game?
The fact that this many people actually upvoted this nonsense shows a lot of what's wrong with this community.
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@Saint_Ukraine said:
https://forum.deadbydaylight.com/en/discussion/comment/392329#Comment_392329
@Blueberry But, Myers is the Boogeyman.
Eh hardly. He isn't remotely close to the type of boogeyman I'm thinking of.
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Also a killer that can traverse the map by traveling between lockers would be cool. I'm thinking "The Boogeyman" would fit it nicely.
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@Bravo0413 said:
I want a killer that's main way to travel around the maps is to leap/jump and has a weapon that returns to their/its hand...
I was mentioning a killer that jump around and can cling to the walls or trees in McCotes stream. He said they had tossed around the idea.
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An immediate regress of the 5% you mentioned immediately would be nice. It would drop the drive by taps anyway.
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@Master said:
https://forum.deadbydaylight.com/en/discussion/comment/391817#Comment_391817
You cant runa slugging build as freddy because you cant punish survivors when they wanna pick up each other, thx to the dream transition
That's why you run Class Photo.
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@Boss said:
Boring.
Throwing bottles & tiny knife that somehow makes the same cuts as Trapper's machete.
Plus the Mori is horrendously long in comparison.
The length of his mori is a big pet peeve of mine as well. It's just way, way too long.
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It's area of effect is pretty massive and quite forgiving.
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I just think it should give a different effect than a 1 hit down.
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@Milo said:
https://us.v-cdn.net/6030815/uploads/949/522L0H449C1Z.png
She might have those big jiggly breasts.
But look at Kate's perfect butt
This. LOL
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@[Deleted User] said:
I honestly wish it were an aura (even if it were only 2 seconds), and a noise notification. As it stands its almost pointless because you’re unlikely to find and “revealed” survivors
This basically. A location ping which is its current form is just trash, not to mention it's only on a down hit. It should've been an aura show like DudeDelicious mentioned or maybe on any hit, not just a downing hit, then we might have some potential. So many perks are just left pitifully weak which is why the meta perks have hardly changed at all since the game was released.
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Most killers think he's weak and most survivors think he's strong. Personally I'd put him upper mid tier. He just lacks map pressure.
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I think freddy is a much better slugger than those you mentioned. That said, I don't even think Infectious Fright fits in a slug build. It's not very good.
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Looks close to my own opinion.
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Sounds good to me.
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So the main goal with these changes are rewarding loopers more as long as they also contribute to gens and saving some as well? Is that the gist of it?
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Honestly with dedicated servers coming cross play sounds like a good idea.
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The wait times are worse. I never had que times almost at all previously bar odd exceptions like events anyway.
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@Kagrenac said:
Vampire killer
Sexy shirtless man killer
Dog killer
Bee killer
Alien killer
Bear killer
Deer killer
What about Zombie Ferret and Brain Eating Badger?
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The hag is a witch
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I'd like them to explore more creature ish type killers
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@Saint_Ukraine said:
I think that the fountains shouldn't heal survivors. That's one of the main things that prevent her from being a strong killer.
My thoughts as well. This is the major thing holding her back as it destroys all of her pressure. She'd have rank 1 potential if they removed it.
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@Wolf74 said:
"@Wolf74 - maybe taking out of context as have not read what you're responding too perhaps, but a single detection perk that can't be outplayed? Whispers."
Of course Whispers can get outplayed. I have done that a lot of times. Especially if you see the movement pattern of the killer giving away that he is using Whispers.
Whispers only seems powerful if the survivor is hiding in the same spot. Just keep moving, use cover to relocate, every bit helps to make Whispers less precise. It needs the killer multiple times going back and forth in different directions to make a triangulation, that's a lot of time to react and a lot time wasted by the killer.
And especially at the start of the match Whispers isn't that strong anyway, because multiple targets give unclear readings from Whispers. Only versus the last survivor it is really strong.
When I play killer, I only use it to know if I am wasting time in an empty area, but I don't try to pinpoint people, because of what I wrote above. To unprecise, to easy to confused.
Whispers only seems powerful to survivor who never played killer using it themself.
Well said
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"As they look right now, I don't see them being used."
This couldn't be any further from the truth. If anything a couple of his perks look entirely busted.
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Also, Hexy as others have said there is no auto aim. What you are misinterpreting as auto aim is a visual correction and nothing more. They have explained this thoroughly in previous streams. Whether you hit or don't hit is determined at the time of your swing, so long before you are actually seeing the killer connect on your screen. The game just makes the killer move correctly to have it look like his weapon did hit if a hit was indeed supposed to be registered.
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They already used to do this frequently on their streams. It's essentially the exact same perks that it has been for the last 2 years bar a couple exceptions. The "meta" perks if you will are meta because they are just on a completely different power level than the other 80% of perks and they havn't received any substantial nerfs in that time except for DS which I personally would still argue is semi meta, just lower on the list.
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@Sinner said:
https://forum.deadbydaylight.com/en/discussion/comment/390938#Comment_390938
I am sorry but your feedback is not very accurate. Mostly because the forums are dominated by forum killers. They're very loud and active, they spend more time on the forums than in-game because they're not very good and want the game changed in their favor. Every post that is even remotely survivor sided they bombard it with troll replies and all sort of crap. They have thousands of post, it's very easy to spot them.
That's why the game is so killer sided now and every game a survivor DCs or suicides on the hook, because you received the wrong feedback. Feedback from rank 15 killers that can't evolve and want to be rank 1 like their false prophet tru3talent.
I know it sounds harsh, but it's the truth and if you don't see it now, you will see it at some point, hopefully it won't be too late because you created a really beautiful game and I'd hate to see it go.
This is completely inaccurate and is opinions you wouldn't have if you played killer at any meaningful rank.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/390417#Comment_390417
@MhhBurgers SWF needs its own queue whenever cross play capability hits Dead by Daylight. However, I'm talking about dodging because you're scared of two med-kits, flashlights, toolboxes and etc... If it was the other way around with survivors seeing what killer and add-ons you're using (Item basically), it wouldn't be fun to wait hours for to play a game. DCing and dodging have one thing in common, it wastes everyone's time.
SWF having a seperate que and ranked being solo only is exactly what I think the game needs as well and is the best solution for the swf problem imo.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/390254#Comment_390254
@Blueberry Could be no ptb at all. Could be a surprise dlc no one expects like they did with LF.
I only say this because it was an in game leak the perks are in the files working correctly. They could've had him done just waiting for the reveal event.
This lead up hasn't been like past dlcs.
That's what scares me lol
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+1 I agree, the DC to give hatch happens A LOT.
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@chemical_reject said:
Don't slug and they wouldn't DC
The current hatch mechanic forces killers to slug if we want a chance at a 4k, it isn't an option. We don't want to slug.
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@Kim said:
I personally think any killer can preform well, if you can play them well.
Do you play killer at rank 1?
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I just hope we get a really good PTB test for his perks though because honestly they look terrifying in their current state for the games health.
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@PhantomMask20763 said:
I honestly kind of hope we get a killer too! It will be awesome nevertheless though!!!
It would be nice. I feel pretty confident it's only a survivor though, given how only survivor perks were added to PS4 and not killer ones. Also because this is way too early to tease the next full DLC which makes it much more likely a mid season survivor addition.
