Blindninja
Blindninja
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@Venzhas said:
... if you played it like a sweaty tryhard, you deserved it. Point. 😇
Let's be honest though. We all do stuff like this only because we are protected by the anonymity of the internet.
Irl most know dang well they aren't acting like hot ######### to random strangers they don't know. But go off!
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@Fantasy said:
Are they bugged right now? Feel scammed when the flashlight does the animation but killer doesn't drop the survivor :(
Its called lightborn
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@Claudette_Baguette said:
Trickster is in no situation better than huntress. Huntress only has to hit you one time and she gets a health state, Trickster has to hit you 8 times with his knives which takes a long time. He still takes long to wind up his knives and they can be evaded by running tightly just like hatchets.
If a survivor is far away his knives are useless because you can't hit them precisely because of unnecessary recoil, if a survivor is close you are much better off hitting them with a m1, it's way faster and more efficient. The only way his knives can be used is in an OPEN loop without obstacles, and still it takes a lot of time to get someone down, and they can evade, run to a safe loop and avoid line of sight.
Hatchets are just straight up better, in loops and in open field. I can't think of a single situation where Trickster is better.
People say "he is more forgiving" but is he really? In my opinion having so many knives doesn't make him easier to play because he has to hit you 8 times to injure and another 8 times to down you which takes just way longer than a hatchet hit.
Also, Deathslinger can end a chase MUCH quicker, and he has a built in crosshair if he is aiming. On loops you can spear them on an open gap and hit them afterwards, if you try to loop a Trickster, you have to have a really open loop, otherwise it takes forever to hit 8 times, and even then it takes way longer than Huntress or Deathslinger. You also get built in slowdown with deep wounds and you only need one little gap somewhere to injure someone, good luck hitting someone through a tiny gap 8 times as Trickster.
Furthermore, if you DON'T commit to a chase as Trickster you lose all your progress you made with your knives because they lose knives over time passively, they don't even have to pull them out themselves and waste time that way. It just happens normally. Spreading pressure is INSANELY HARD on him because of that.
Idk...fun?
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@Yords said:
noun
- an intense feeling of fear, shock, or disgust. ~ looked up on google
The Trickster - A killer who happens to be a K-pop star with clothes that are "too flashy" who brutally and mercilessly murdered many of his adoring fans or other innocent people and incorporated their screams into his music.
So you have this guy who lures people in with his looks and then shows his true self to people. The qualities of his true self so to speak include being:
- Evil
- Creepy (some people may think this)
- Rivals even the Doctor's sadistic nature (my money's on doc)
- Has no remorse
- Psychopathic
- Manipulative
- Narcissitic
- Disturbing
- Disgusting (also depends on who you ask, in his lore he was dissecting people alive and gutting their bodies.)
- Just a vile human being really
Just to name a few. Now let's compare that to someone like Doctor. His qualities consist of:
- Complete and total sadist (his mother would be proud)
- Highly intelligent
- Cunning
- Psychopathic
- Insane
- Callous
- Evil
- Just a madman really
I think it is safe to say that "The Trickster" is horrifying and would fit in DBD. I think he fits right in, but others say the opposite.
So, just a reminder, this game literally has a character dress up as a Christmas elf, but no one complained about that being out of place (among other things): I present to you the dwelf. Compact, nervous, cowardly, and would probably fall over from being blown by a simple breeze or gust of wind.
https://us.v-cdn.net/6030815/uploads/X8AB55MHFSJ8/image.png
Pretty sure this game stops being scary after about a week of playing it, it just becomes intense rather than scary.
And finally, about the lack of a map for this chapter. I know why BHVR didn't give us a new map, but I really think they should have made an exception for this guy because I think it would help people see how he fits in the game (that background looks absolutely gorgeous and would love to see a map like that). I am pretty sure he will get one in the future though.
If you put like a gash on his face and make it like hes undead sort of like the death slinger, people wouldn't say anything
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@fray1919 said:
https://forum.deadbydaylight.com/en/discussion/comment/1994395#Comment_1994395
I searched for "Dead by Daylight Fast Vault Bug" and nothing came up from the last two years except tutorials and similar. Do you have a link?
Wow thats interesting I cant find anything on it anymore either. Used to see popular YouTubers showing it but I can't anymore. Well hopefully its fixed and it was a medium vault
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@HuDawg said:
Just had a game as killer was playing freddy i put this guy on hook 2 times in a row but i kept finding him so i hooked him the third time then dced idk if it is as bad as dcing on first hook
I always wonder when I see it...does this guy think he showed me? Wow I will be careful not to piss him off again. Phew!
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@Mistercookie said:
For reference vast vaulting would be the survivor jumping above the window with one arm.
Medium vaulting can be quick with a vault build but it has the survivor climbing with their knees bent.
The prerequisites for a fast vault are quite precise so I'm pretty sure such a bug would be reported a lot..
Look It up on YouTube
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@Zeus said:
Can you confirm that it's a fast vault? There are three vaults in this game. Slow, medium and fast. Did they do back to back fast vaults on the same window without moving away from the window?
No just 3. And how can one confirm that for u without video? After 3k hours I know what I see
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@Mistercookie said:
I have never seen that bug. Is it on the PTB or live version? Which map? Did it only happen while playing Oni?
It was in Ormond. And I see it rarely but yea as oni it hurts especially bad when you miss a demon strike
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@Mistercookie said:
If they were spamming it then they probably were medium vaulting. Maybe they had a vault build? It does a lot more difference than one might think. Also it's already punished; 1: It's predictable as hell. 2: The vault is blocked for a long time after 3 uses.
That would only have them avoid a hit on very safe windows and even then, it's not abusing the window & more like wasting it.
No it was fast vault trust me. And when ur running oni and u need a 1 hit down and earn it then dude fast vaults from sitting still....not ok
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@fray1919 said:
What's the bug?
They fast vault without having to gain momentum. Can stand at a window and bounce back and forth fast.
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@AsherFrost said:
Honestly I think a lot of the reason for it is role.
If the survivor gets pissed off by play they don't think is fair, or fun, they can't do much about it other than quit on the hook or dc.
Post game chat is really the only place for them to let that frustration out.
Meanwhile if the killer gets tilted, he can camp and tunnel whoever pissed him off, so there is just less reason to bother in the chat. He solved the problem during the match.
I Like that! Finally someone who sees it and instead of denying the numbers, adds logical reasoning behind it!
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@FrenziedRoach said:
https://forum.deadbydaylight.com/en/discussion/231329/survivor-ego
Couple of things....
First off, let's not assume that everybody is capable of looking inward and reflecting on their own mistakes and misdeeds. Deflection is a coping mechanism far too many people use and it's hard to break. It took me to my middle age years before I started realizing what a fool I'd been and stopped blaming others for my own short-comings in a game.
Secondly, let's not pretend this is a survivor thing because I see my fellow killer mains pulling this bs too.
Lastly - I personally keep my mouth shut most of the time if the other team got destroyed. I know personally that a GG when I know I did badly and could of done so much better feels condesending and I'd much rather people just stay quiet if they utterly destroyed me. To me, trash talking me feels so much more honest than a GG when it really wasn't. I know in my head that it's meant out of politeness, but emotionally it feels like salt in the wound. Just say nothing.
That works. Still lopsided ratio idgaf
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@TrialByFire476 said:
https://forum.deadbydaylight.com/en/discussion/comment/1989142#Comment_1989142
You're not being completely serious, are you? Obviously you won't see as many toxic killers because it's 4 survivors per 1 killer. Lower chances doesn't mean it doesn't happen.
Even with the 4v1 it happens so much more with survs its ridiculous. Its a LANDSLIDE. Guys cmon. Get real here we all know it's true who are you kidding?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1985916#Comment_1985916
I'm not trying to add extremes here, that's not my intentions and I would agree logically survivors do it more.
And sure he didn't say that all survivors are bad or killers can do no wrong but I feel it can be inferred that that's the case if you don't mention that both sides can do it. And that I feel can have negative effects.
Do you need your hand held when crossing the street as well?
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@panernaners said:
I changed this because everyone is not reading it and not understanding my intent which is fine.
post below why you are against it.
Because its ridiculous. Dbd at least tries to keep things dark and scary like an old 80s horror movie. It just doesn't fit its too comical.
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/1985876#Comment_1985876
But you have to mention everything and not just look at the part. By not mentioning that killers do it too you perpetuate an unreasonable idea that killers can do no wrong while survivors are just this terrible awful thing. Which is bad and cause problems.
Umm no for one... no 1 here said that all survivors or that way. And 2 no one said killers can do not wrong. Just that survs do it more which you'll find most agree with.
You cant just put extreme meaning to the debate that doesn't exist just to try to nullify its truth. Thats just ridiculous.
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@latinfla4 said:
I try but getting looped body blocked ds unbreakable borrowed time flashlight sweaty swf it gets old lucky to even get a hook...I love the game but rank means nothing right?
No disrespect man but how are you gonna get any better unless you continue to fight against it? You are only hurting yourself
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/1985811#Comment_1985811
Careful, your logic doesn't fit the "survivor bad, killer good" narrative. You might get flamed by other forum users.
Except we are talking about an actual frequency here.
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@EvanSnowWolf said:
https://forum.deadbydaylight.com/en/discussion/comment/1985871#Comment_1985871
I would agree with most of that, sure. I know when I get mad as a Killer in end-game chat I just hit CONTINUE and move on. So you are probably right about the isolation factor.
I usually move on to. But when survivor starting with their mouth in a disrespectful way I come back at him so bad that I got banned a couple times lol
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1985207#Comment_1985207
So? So does Elodie, her chapter still sucks and her perks are too situational (it's like they're made for an entirely different gameplay dynamic).
Dude survivors have been messing me up bad with that fake I jumped in a locker perk lol
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@Kellie said:
https://forum.deadbydaylight.com/en/discussion/comment/1985862#Comment_1985862
How can you say they're not the same when Killers can literally have an ego and make up excuses in end-game chat as well.
They just Generally not nearly as much as survs. Survs have so many things to pick about.
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@Midori_21 said:
We'll get the trailer reveal tomorrow morning and then right after the ptb will be released.
Gonna laugh if bhvr throws yall a curve ball tomorrow
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1983002#Comment_1983002
You throw it ahead of you so the survivor doesn’t get it and you do
Would have to see that in action. Dontk now how you're gonna stop then. I mean u gotta throw it pretty far ahead of you to not be past it when it finally activates. Tested that theory
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@Phasmamain said:
Firstly Antidotes are not used for mobility
When in chase you can use both bottles to catch survivors in insane speeds leaving them little counterplay.
Throw antidotes slightly ahead of you when catching up to someone. When at a loop throw it at the survivor then loop normally until you get the boost then use your tonic for an easy hit or pallet drop depending on safety.
Best addons are cigar box, bleach and ether
Good luck!
OK but you cannot just throw them in front of you a little bit because it takes time to activate. Making it so the surv runs the loops and actually gets the speed boost first. I dont understand your reasoning here.
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/1976484#Comment_1976484
funny thing is, oni still has a DPI flick lol
not a bad thing for blight to have it though. makes him super fun, its very very difficult to pull off and can be messed up easily, and not a lot of people do it/are ever going to do it. it's pretty interesting to play against, really.
You Mean the oni flick is difficult because with blight you just turn right stick before attacking. Easy. Just not as much of a turn as mouse can give you is all
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@VikingWilson said:
I don't know about you other killers, but I'm real damn tired of generators getting done before you can even get to them.
Gen slowdown perks or bust. It sucks but for now you gotta use em.
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@daggersnight said:
I just got out of a game with three Objects and it was beyond painful. They knew where I was at all times and knew when to push gens and when to run. They all ran ds as well as sprint burst so that was fun.
As a killer , how do you counter stuff like this?
Let them enjoy that crap while they can. Devs are changing it soon. Same with ds. They better laugh now cause killer mains get the last laugh soon.
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@Trashmaster said:
Very possible that they simply limit turn rate on PC so you can't benefit from high sensitivity, same with oni. And I actually hope they do it like that, benefiting massively from different settings just ain't right
Idk because with controller its super hard. Lots of blight mains on pc will quit if they do that this late in the game. But it would be nice if they acknowledge there is an issue at least. I prefer controller even though I play on pc. Rank 1 killer 2k hours all with Xbox controller lol.
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@Fuzzels said:
Everyone seems to be so absolutely convinced that this teased character is a survivor. There is no proof of that at all. None. In fact theres maybe even proof to the opposite; the "crazy crazy scream" hidden within the song? The "magnum opus" could very well be the killers magnum opus in that the song theyve written / created has lethal effects to any audience and they are building up to have this huge grand performance that ultimately takes out a huge amount of fans all at once, including the killer themselves, sending them to the realm of the entity.
Whatre you talking about? I live under a rock called work, did I miss something?
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@Ilyrana said:
i have epilepsy and some survivors have caused me seizures before, last time they started doing this again i quit out because i didn't feel like having another seizure because of ######### feeling the need to bm.
is it oke to quit out because of this? or what else could i do....
According to devs. No. Its a penalty no matter what. I hate it.
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@Xbob42 said:
I guess I take my hundreds of hours playing Blight for granted, because I finished this one on my first try, and probably 50 times over after that, if it were to keep track.
So, a few tips:
If you're hitting something and then doubling back... you might be using the power incorrectly. Yes, you'll do this sometimes if you overshoot or want to bait out a Dead Hard from a weird angle, but in general, you'll be be veering off to the left or right, rather than directly past the survivor, this makes it much easier to keep an eye on them, if you're doubling back, you're making it SUPER easy for them to find something to hide behind.
The attack is only easy to dodge in certain scenarios. Obviously in narrow spaces like hallways they're boned. But don't forget the attack has a super wide angle in front of you, you can hit someone who is practically off-screen (although if you use Shadowborn, you can see they're actually not that far out of sight, because the default FOV is like running around looking through weak binoculars) and you need to take advantage of that. If someone's touching you, during a rush, swing immediately, the damage frame is instant, there's no delay, so swing away.
Further, if someone's injured and you know they have Dead Hard, but you have to attack from behind, you can just run into them a bit (they'll body block you to an extent) and then swing, you'll do a full lunge, but you'll still be lunging by the time Dead Hard is over.
I don't know about using a controller (I played one game using a gamepad on PC as a joke to test out my Dual Sense PS5 controller and couldn't land a single hit) but on mouse and keyboard, you can curve reaaaal good. You can also look a bit further than you can actually turn, and don't forget that lunging will instantly turn you into whatever direction you're looking, in a straight line, so you can make some pretty wild turns that survivors have a lot of trouble dealing with. I went up against a survivor who said this "sounded like BS" after I explained it to him, because they also played Blight and thought the pretty basic attacks I was doing seemed impossible.
Beyond that, it's really a lot of practice. You want to look at the environment more than the survivor themselves. What you can bounce off of is far more important than staring at the survivor, who compared to you is slow and easily caught. Distance means almost nothing against a Blight unless you can get to a good tile. I will happily break every pallet I come across because it doesn't matter how far you run, I can get across the map in 5 seconds. That's not to say don't look at survivors or let them run across the map, you just care about those things less.
You will miss a lot. Even when you get really good you'll miss against really good survivors, but again, it doesn't really matter unless you just never land hits. You can recover so quickly and make up lost ground like it's nothing. And if one survivor is super hard to hit, you can either keep engaging to try and observe and adapt to how they dodge, or you can just drop chase and find someone else.
I recommend taking Alchemist's Ring, as a successful lethal rush attack will refill all your tokens, but it also increases your natural power recovery speed. If you're having a lot of trouble quickly adjusting after a slam, a slam duration add-on can be a great beginner tool, as it buys you more time. As you get more experienced is becomes a hindrance, but it's great before you get to that point.
Just keep attacking. Don't get discouraged and try to learn a little bit each time you miss. "Rank 1" Blights missing doesn't mean anything, because you can get to rank 1 with any killer and then use a different one. You can also get to rank 1 while being a potato, quite frankly. Watch Scott Jund, as he's the only Blight main streamer I can think of.
Blight's tricky to play as, but he's not impossible. I might agree that he's harder than Nurse simply because his power can function completely differently based not just on each individual tile, but the RNG clutter that spawns in and around tiles. You have to observe every bit of the environment as you approach without wasting time, and be able to bounce off things and twitch-react to survivor movements instantly. But it's also super satisfying. Good luck!
Thanks For this. Everyone talks about so many things but to me, missing attacks is the biggest problem. I hit right through them it seems. And sometimes I hit them offscreen but other times it won't. Seems inconsistent. But ill keep trying I guess. Shouldn't the devs address the controller vs mouse issue?
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@Withered8 said:
It may be too early to tell but you do have a point. I think ppl r severly underating the twins, they just havn't learnt how to play them yet. They have a completely different playstyle which you need to adapt to. ATM it seems like the counter to victor is trying to make him stuff up once so you can heavily punish him but we'll have to see how good twin players are.
I slay with them. Love them!
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@DwightFairfield said:
There are a lot of issues that are blatantly obvious to a point it become annoying to bring them up because of how many other people bring them up already, but when these problems are pointed out the mass consensus is to run a specific perk or play a specific killer.
Keep getting tunneled? Run Decisive Strike.
Gen Rushing is an issue? Here's the Pig.
No one is willing to pay more money to fix an issue on top of the base price, and no one is willing to grind for hours and hours to have a better time if their initial experiences are nothing short of miserable.
On top of that most issue solving perks are licensed you can't extensively grind for them.
Another original post
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@Boddy604 said:
They should just make it so red mori only activates after all 4 survivors have been hooked once & for keys, give it a progress bar like healing & gens. But shorter. Rarity of key affects how long it takes.
Or just make moris for fun. Ya know? After second hook it activates this way it doesn't affect gameplay much. Just a fun thing to use sometimes.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1779456#Comment_1779456
Then that means what people were saying: no one wants to play killer. The longer the wait time, the more people are queuing up for that role. If killer is instant, that means there aren't enough killers for the number of survivors playing.
Oh I gotcha. Makes sense. Well here i am! Haha
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1779444#Comment_1779444
Sorry, I think wires got crossed here or something. So you're saying that when you load up to play killer, it takes five minutes for survivors to enter your lobby? And when you play survivor it instantly finds a killer?
No When I que as killer I get a game within 30 secs max
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@BigBrainMegMain said:
I'm going on minute 3 on a solo queue.
I wonder why no one wants to play killer...
I wonder why.
Opposite for me. So that means it must be per region.
Like I said instant killer and 5 mins for surv here in Florida. So yalls theory about no one wanting to play killer cant be right.
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@PNgamer said:
Hello,
question: I wasnt on the PTB cause to many work and stuff like that. But what i hear and saw on streams, here on forums ect. The twins is the weakest killer of all time. So is it good to buy the new DLC soon or not ? What do you think ?
Greetings
They said they are fixing them and literally listened to people. They're gonna do it it just takes time so why are we giving them a hard time about it? Support them or don't play imo.
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@Raz_ said:
that is a honest question.
the servers are very bad. Myers stalking is pretty bad.
Grabs get robbed.
you get hit from 10 meters.
the servers are so laggy sometimes that it feels like the killer is lagswitching because you get downed on the other side of the map.
im sure dbd would be 10x more fun without the servers.
It looks like you didn't play when the game used to be pier to pier. I did, and I used to think like you and I dreaded the day they announced dedicated servers. But once it was implemented properly it changed everything for the better mostly. Especially the wait times I would never go back to the way used to be
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@HittingOnHook said:
https://forum.deadbydaylight.com/en/discussion/comment/1754000#Comment_1754000
there you go buddy, the FULL and FREE "basket case" movie (1982), IMDB rated 6.2 only tho:
Hell yea!
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/1742598#Comment_1742598
I think you are wrong.
https://forum.deadbydaylight.com/en/discussion/comment/1740773#Comment_1740773
Almost no one who is unfamiliar with the game (= has not played / does not play the game) will look at him and think he is not a baby.
Almost no one who is playing the game, but has not read the backstory, will think he is not a baby.
Why? For the reasons outlined in my quoted post above.
You Guys need to watch the movie "basket case" and then you'll be fine with it.
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@TheClownIsKing said:
I’m so over this crap!!
Match starts.
Take a few steps.
Try to get my bearings.
Hear the TR.
Still trying to get my bearings AND now try and see WHERE the friggin killers is so I KNOW where I can/can’t hide.
Too late, spotted before I have my bearings.
15 to 30 seconds haven’t even passed.
I really don’t care what the majority consensus is, when this happens to me I just take it and hook suicide. Chases will never be my strong suit, so starting matches like this is just not fun. Not one bit. And matches are more frequently starting like this lately, and it’s completely pissing me off.
Killers, look, I get it. It’s not fun for you when you don’t even spot a survivor before 1, 2, or even 3 gens pop.
But THIS: the extreme OPPOSITE kinda crap isn’t fun for survivors either. Quite frankly it’s BS!!!
Youre kind of special
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@Wesker09 said:
Like I'm lost. When I go up against a killer running noed it 9/10 usually a pc killer and I don't understand. I'm not trying to through shade since I am a console player, I'm just curious
Inaccurate rant post
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@Alphaphalt said:
We all know how killer games go. Find your first survivor, he runs in circles for 3 minutes, all the gens get done and they escape with Adrenaline/BT/DS/DH. This has become so bad that there are only 2 killers (Sally and Rin) that can consistently perform well in Red Ranks if they want to double pip and retain their Rank 1. Even worse - Rin was broken last update so unless you were Nurse your pip was a heavily weighted coin toss. Some killers such as Caleb and Triangle Daddy can sometimes beat a strong Red Rank SWF, but can't compete if they use the Genrush Strategy.
This is why I think the game should try and cut down on this stupid running in circles strategy to win every game without thinking. Instead, we should focus on the Stealth aspect of the game. I think most survivors (who aren't pathetic bullies) can agree that the suspense of a killer almost finding you in a hiding spot is far more thrilling than running around a pallet 10 times rinse repeat. The fact that there are 10+ pallets which can each last from 30 seconds to a few minutes (Bloodlust takes way too long to kick in) pushes the "chase killer only" meta that has plagued so many players into only playing Rin Sally and sometimes Caleb.
We want to play Amanda and sneak up on survivors.
We want to play Anna and line up a sweet hatchet on a Zarina who didn't quite hide well enough.
We want to play Lisa and scare survivors with our Phantasms.
But we can't - because the meta right now is looping, and any killer that doesn't excel there isn't viable.
I return my rank 1 with lots of killers. You have no creativity sir.
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@Demon_Swords said:
got 2000 bloodpoints credit for the challenge from 4 games of trapper despite getting at least 7000+ on two of those games.
Will try another killer to see if it is just a trapper bug or just bugged for me in general.
Yep. Its a huge mess
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/1629046#Comment_1629046
But I can't tell who plays on what unless they go out and state that beforehand. Controller players will ALWAYS be at a disadvantage, no matter what the context is. Controllers are inferior to mouse and keyboard in all aspects, IMO.
That's very true but if the controller limits something that a keyboard can do not based on skill but physical limitations of the hardware itself, then that's not fair and needs to be sorted
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@DarKaron said:
https://forum.deadbydaylight.com/discussion/comment/1626550#Comment_1626550
I play on PC, so there is no *stick*. It's a pretty simple concept, as well. You turn toward your target, and just before you lunge, start moving your mouse in the direction you want to go. The harder you flick your mouse, the further you turn, up to 90 degrees.
So yea controller users are not wrong when they say he's ######### then. Its not them not knowing how to play him. They have a valid complaint
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@supersonic853 said:
Kinda reminds me of the old days when enduring countered ds. In all seriousness though please don't wave ds in my face. I purposely let the nea go because i didn't want to be that guy but she kinda asked for it and karma got her back for me. This is what comes into my head when people say "just don't tunnel 4head".
I don't really see how karma got her. She was just playing like she should be playing in that moment. Why not go for the flashlight save?
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@Jyn_Mojito said:
In regards to messaging Killer after match. I play both sides but survivor more consistently. If I play a Killer who wowed me, or played without toxicity, I will message them after game to say GG and wish them luck in the Fog.
But with so many posts on forum that talk about whiny/entitled survivors, am I just wasting my time sending these messages? Do Killer players appreciate the messages, or am I wasting my breath? I'm not looking to fall on any swords, but rather genuinely curious.
Absolutely we do appreciate those messages! Especially if it's more than just GG