BlackRabies
BlackRabies
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Death Slinger with anyone with a instant down.
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Either keep an eye on them or watch for blood on the ground.
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@Grandpa_Crack_Pipe said:
She used it to actually dodge your attack instead of DH for distance, so I don't see the problem.
If DH had an animation lock after using it so you couldn't throw pallets or vault, it'd be completely fine-- though you'd start seeing a hell of a lot more other exhaustion perks.
I've seen some players hurt themselves more using dead hard at improper timings with the animation lock they're in. DH little too close to the window lost momentum and getting a mid or slow vault instead of a fast vault. Or DH through a pallet and was a little too far from said pallet to throw it down getting whacked and the classic DH into a wall or something. Having a lock after the DH animation would likely kill the perk.
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Playing any horror game it loses all is fear factor after playing it enough. My first several DBD games I remember playing it was really scary then after a month just wasn't scary at all any more.
Not just DBD many other horror franchise have the same problem Dead Space probably best example first game was terrifying cause it was new. Second game also great, but a little predictable. Third game really notice it being more action than horror since since everyone knows what to expect so can't get that same fear factor first 2 had.
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IDK how many games i've played so far, but have not gotten it once.
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One thing I really hate as survivor when after getting unhooked, killer comes back little bit later and the healthy idiot that unhooked me doesn't take a protection hit or just hides and killer goes after me again.
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@whycantIwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2326274#Comment_2326274
I was on a corner of it and not on top of it, I know being on top doesn't give you the prop, and I didn't move at all when spamming space and the prop showed, I was in a good position
That was probably it there where you messed up standing at the corner of the hatch instead of top of it. Long as your on top of hatch and don't damage the survivor they can't get out. Be on top of it and slowly move towards the survivor to block them while pressing the space bar works for me.
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@CashelP14 said:
What are the conditions for getting the killer crown?
Grabbed mine and got a 3k so just need to know.
Ob btw Enjoy the event!
Prob the same as last year. Survivors need to escape with crown and killers just need to find out.
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Hill Billy, I've never really played him before his rework, but have played him after the rework and he's a lot of fun imo. I still don't understand why so many saying he's a lot worse than before. Only time I overheat is when I intentionally spam his chainsaw, and few of his add ons are trash.
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My vote for worst scream is that female character elodie... something? Idk how her name is spelt she came with the twins. Was so bad I often M1 her immediately after I hook to cancel out the scream.
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It's fine as is. If you want the extra blood points then do something in that category. I've seen a lot as killer most survivors just to gens and nothing else and wonder why they escaped with only 12k blood points.
Co-op actions gets you a lot more BPs than alone, mess with the killer and get chased, touch bones, unhook others and heal. Do more stuff is that's simple. Let the game last a bit longer make it more fun both sides.
I mostly mess around and still get more BPs than the others even if I die and they escaped.
Survival and WGLF is fine imo. If survivors made just as much BPs as killers that might make more problems, less reason to play killer and even longer que times.
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I've seen someone use it when I played killer. The offering was ignored and was sent to a corn map.
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As cool that would be that won't ever happen as that will require new model, animations, AI, etc, etc. We can't even have a 3rd zombie.
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As longer as they're possible to complete they won't ever get changed. They'll only be changed if it becomes impossible to obtain. Adept killers sure is hard, but still doable easier if your rank color is low.
Those 2 achievements "Left for Dead" and the 4k mori with Myers double iri add-ons hard as hell, but still possible.
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There's two different bloodpoint pools. Your primary pool 1 million capped. The second pool is from gifted events for whatever reason which ignores the 1 million limit and when you spend blood points the 2nd pool is drained first then the primary pool.
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Other facts on perks, maps, fun stuff, or W/E
- BBQ and Chile - One of the most common perks and you have to assume every killer is using is. To hide from it either be inside a locker, behind a incomplete gen or close to the killer. (40 meters?) You can also trick the killer by going one direction then move a different direction.
- Demogorgon model was actully given to BVHR by the Stranger Things team, but it still needed to be tweaked around a bit to fit DBD
- Maps with indoor gens if you look for blinking lights that means there's a gen located inside there.
- Maps with powered doors. The Game or The Underground Lab, if you find a door that's closed or moving a little that means there's a incomplete gen near it.
- Doctors map, there's little electric billboard signs everywhere just above the door entry ways. If you find one that's blinking there's an incomplete gen inside that room.
- Silent Hill map, to open the secret door inside the court room you have to repair 3 specific gens which are randomly chosen. There's always a chest inside.
- Hatch location will always be located on the bottom floor of the map. The Game it'll always be downstairs, Silent Hill map does has a chance to be up at the stair case near the ground floor. Resident Evil Map possible to be on the second floor????
- If your the last survivor alive and if you know that the killer knows where hatch is it's best to just camp the gate switch and let the killer close hatch.
- Killer has priority with hatch interaction. So if your both on hatch pray killer hits you to lost collision to take hatch to escape.
- Like Wraith, Nurse and Spirit can be flashlight burned to be denied there power, but GOODLUCK pulling it off cause I've never seen anyone pull it off.
- Crows if alerted can alert you that someone is there.
- Killer objects that are white Pig boxes, Freddy's clocks, Plague fountains, and pyramid cages are always visible to you even when blinded.
- Forums post have character limits???
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As nice as it would be to have Mr. X. Problem would be that X has never has a tentacle of any sort from RE so giving him one in DBD wouldn't work with the character.
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I still disagree with all this and still agree with Otz points about this mess. Which add-ons a killer is using you need to watch and see them use their power, then you can maybe guess which add-ons the killer is using. Some add-ons in game easy to tell while others are near impossible to know. Every killer power is either telegraphed, has a wind-up, a punishment, or has a fatigue EXCEPT SPIRIT which she has nothing to tell the survivors! Except for that little audio que if she's a certain distance.
Need to guess IF and WHEN she starts using her power. She using the add-ons that's shaving off X seconds of her phase time or is she just standing there doing literally nothing to mind game you then phasing? Distance traveled? You still have no idea where she is or where she's going, you're just guessing she's going to be on top of you very soon. Best counter to her is either D/C (which i do sometimes vs spirit HATE HER) or just rush gens hope she's bad and get the hell out.
She needs a full blown rework being the most hated and most unhealthy killer in the game. Again repeating myself here she's the ONLY killer in the game that gives no information to survivors, not telegraphed, no wind-up, no punishment, no fatigue.
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Spirit due to lack of information, counter play, and punishment of any sort for using her power.
Twins Victor needs changes too punishing on the killer for using him.
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Incapacitated only prevents you from performing most actions it doesn't stop you from simply just leaving if the doors are open. Being unable to leave is a unique thing to Victor and an active RBT from pig since it's is part of their power.
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I had to farm this one. I just sat afk by a corrupt fountain right next to a gen. M1 the fountain and gen until the 2 survivors that found me got the message.
This is one of the worst challenges imo in the game right next to the 4 pallet stuns in a single game.
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I got 2 meme builds i enjoy now and then.
Clown: Agitation, iron grasph, mad grit, star stuck. The 2 add one that increases your yellow gas duration. Down some one, yellow gas yourself, pick up and then go off and chase someone else. If 2 down hook one then pick up freshly down one. Keep a hostage on your shoulder long as you possibly can. Bonus points if you got the chicken skin.
Survivor: Appraisal, plunder, left behind, any 4th perk to help you hide. Left (the team) For Dead. Step one find a key, then do gens until hatch appears. Then leave your team for dead and just take hatch. If you can get killers attention and have em close hatch it'll start the EGC. If it just closes on its own the others will have to finish gens with 1 less player.
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This is such a horrible challenge to do, only way to get it was to farm. Had a pool next to a gen so i just afk right by the pool and just M1 the gen or the pool until 2 survivors got the idea what i was asking for. Then I returned the favor and let the farm off me. (pallet stuns and flashlight blinds)
This should've been way higher on the tome level why wasn't there "infect X number of objects with green vomit" challenge? Bit grindy, but still way better than this Sourge of the Purge challenge. Devs need to try some of these for themselves and really decide if it's something that should be a tome challenge.
That one Jurassic Park quote again? "Your scientists were so preoccupied with whether or not they could, they didn't stop to think if they should."
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Some killers much harder than others. Go to purple rank as you need 1 less point for the double pip than red rank. Green rank 2 less points for double pip.
Avoid using your instant down as that can hurt your overall score a few instant downs are fine just not a lot. Maybe 4 max. A few instant downs early game can help after 5 gens just down them.
Keep a mental note who has been hooked. 0121, 1121, 2201. You need a minimum of like 11 hooks, but 12 hooks be best. I've had a few 3k and still got adept. So you have to let them save hope they don't drop a state, self kill on hook or D/C.
Don't camp, slug if needed, try to find hatch at least before you kill the slugged 3rd person so you can immediately close it the moment it opens.
Biggest one. Pray that the stars are aligned and you get potatoe survivors and a good map for a chance to get it.
I've been doing them all recently and still have half of the killer's left.
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I sometimes run something similar fun for me, but also can be really scummy. Plunder, appraisal, left behind, 4th perk w/e to help you stay hidden. Find a key, let your team die, do minimum gens to make hatch appear, one out assists find it and leave your team for dead
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They just need to add bots to this game to take over the character when someone D/C. the mobile version of this game has it, but I don't know why they haven't added it to the PC and console version.
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I don't like Doctors add ons for 2 reasons. They all have a huge wall of text and most of them look the same to me looking like folders and files.
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I don't mind this challenge. Just do gens and open the doors, then just hide somewhere in the map and your teammates will be forced to leave. If you die to EGC its no big deal just 5k BP and a safety pip.
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@Skaty said:
https://forum.deadbydaylight.com/en/discussion/comment/2087993#Comment_2087993
Any suggestions? I’m pretty new to killer so I’m just trying them all out.
Wraith might be the most noob friendly killer i can think of, Huntress or cowboy if your experienced with FPS games, Spirit is the most hated killer in DBD and relies a lot on audio.
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Mod said another thread forget which. Perks or killer skills like Doc will not affect the skill check on 2nd hook in any way.
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I really don't like him. His power takes way too long to just injure or down someone when I find it far faster to just M1 someone. Better off just playing huntress, Cowboy, or Demo. They have range but their power is significantly faster just having to land 1 shot compared to Trickster 6-8 knives.
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If they're just being annoying either ignore them since they're not don't anything to progress the game or just slug em and move on.
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I'll decide AFTER the PTB goes live cause there's always something that gets broken then it takes then a few weeks to fix it.
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My Doc build
Huntress lullaby, Overcharge, Distressing, and Overwhelming Presence. The 2 add-ons that increases your terror radius.
Do your large AoE blast only once to get everyone inflicted with madness. You get a massive terror radius with this build and it makes skill checks a lot harder to do. It's even worse for survivors if it's on a really small map.
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Demo, Cowboy, Clown, Twins, and Gen Hostage Doctor
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The Knock Out perk can be really nasty vs SWF teams as it makes it harder for them to find each other. Even if they're on coms I often seen is that they are kinda vague on giving they're location where they're at.
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Ghost face best tea bagger imo since he can on top of his victims doing it.
There also pig even though her animation is slow.
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No, survivors would just abuse it and dive bomb the hook or just run around the hooked victim just screwing the killer over.
If the killer really just camping just rush gens to punish them. So 5 gens already done? What else is the killer gonna do?
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@RuinCorex said:
https://forum.deadbydaylight.com/en/discussion/comment/1913391#Comment_1913391
THANK U I ######### LOVE YOU OMG. wait the dead dawg saloon how do u get the item or map add on or is it like a random choice
Map Offerings are all RNG in the blood web. It's a noose rope.
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I touch every bone i find.... even if it was a horrible choice. Had a game vs a Huntress was using small game to find totems. The killer was using both undying and Hex: Retribution. All 5 bones were lit i must've have her like a full min of wall hacks early game letting her go to town on my 3 team mates while ignoring me while I popped all 5 very early.
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You lose collision with only the one person you hit. Not much you can do in that situation. Maybe hit the key holder let the 1 key out then slam the hatch close on the others. It's a extremely rare occasion that this happens. I've got about 700hrs in and I've gotten into this situation twice both as clown.
Game 1. 3 still alive key holder hooked near hatch. No choice but to face camp her. Went away just far enough for one of the 2 David's to unhook her. Had to throw bottles at them to slow them down enough so I get on it first. Hit the 2 Davis without moving... some time passes they run the girl keys out closed hatch on the 2 David's. Killed one of them and the other escaped.
Game 2. Only 1 left alive with key target was healthy I was standing on top of hatch, EGC was active. One of the gates was very close and in sight. Literally nothing I can do there if I even move or hit her she keys out or opens gate. All I could do just just keep throwing bottles at her to cancel the animation to make it take longer. Still gets out.
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Spirit
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Ever since his rework i rarely ever see Billy anymore and I'm talking in the single digits the few times I have seen him.
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You just noticed this now? About that....
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My thoughts about changing pig RBT is somewhat similar to Tappers bear traps. 1st box 20% to get it off, 2nd box 40%, then 75% the last can be 99%.
But what about the 1%?! Well in the movie series the traps she built were impossible to escape from even if you completed the challenge for the death trap. So the 1% just RNG you got true Amanda RBT and you hear the "game over" that Jigsaw often says and either instantly die or the count down timer kills you.
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I got mixed feelings about it. I like the new design, but I hate that it's all over the screen now. Instead of leaving all the information grouped together you now have to look all over the screen for just one thing.
All information about gens, power, item and survivor states were together in the bottom left corner. Perks bottom right
Now it looks more like a mobile phone game. Stuff bottom right, bottom left, middle left, upper left corner, Top middle
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I think it is fixed at 24 meters or w/e it is but using other perks like Distressing can make it a little harder to notice.
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I like calling him bucket head.
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Ehhh no, feels like it would be worse imo. If it forced EGC survivors will always have plenty of time to escape so they just have to wait it outside the gates. EGC is 2min having BW trigger at the right time for the 1min duration could be fatal mistake to survivors making it impossible for them to escape to be sacrificed to the entity. Risk and Reward and there's moments where it really shines.
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I don't play this on console, but his perk undying alone is worth getting if you use totems