DS is still easily abuseable
Just to give some balance to all the people pretending it's a bad perk.
Toxic swf can still easily abuse this perk. One gets unhooked as you get another down, they run in and hover around either for a flashlight save or a pallet drop, either way to make sure you can't pick up the downed survivor. I had this just now, one survivor constantly running around trying to stop me picking up another survivor, struggle to get them because it's a jungle gym and I'm using the worst killer ever made, manage to get them down, can't hook the other survivor because now the rest of the swf have arrived as back up, pick up this one and 2 minutes on somehow still have DS active.
It was the same on the ptb. Chase one survivor around shack, one toxic survivor runs up clicking their flashlight, bodyblocking, get them down and despite feeling like forever since they were unhooked they still have DS.
Basically repairing a gen or healing isn't the only way you can affect the game. It's till possible to protect other survivors and distract the killer whilst retaining DS protection.
Don't tell me they were being tunneled either they purposefully ran across the map towards me.
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If they're just being annoying either ignore them since they're not don't anything to progress the game or just slug em and move on.
You can't ignore someone that's bodyblocking, and you can't ignore someone that's waiting to drop a pallet on you as soon as you pick up another survivor
If you weren't playing the worst killer, I'd say ez four slug.
Another killer main post about DS...
It just got obliterated. That's just a survivor trying to protect each other, there's something called altruism. The devs haven't incorporated a decent "protection" type of perk since forever. At this point, DS is no longer a free "objective pass" but now an anti-tunnel + altruistic perk.
If only Mettle of Man wasn't so bad/situational then we'd see it more.
I hooked someone, left to check a gen, then came back like 20 seconds after the unhook.
The unhooked survivor was on a nearby gen. Downed them, hooked them again. Absolutely glorious. DS is fine now.
another? as far as I've seen this is the only one, and it's to balance out all the entitled people complaining it's worthless.
If you have DS just do what toxic swf do, go run in and tbag and distract the killer or be a thorn in their side and you get to participate in the outcome of a trial whilst still retaining your perk. There problem solved.
but its still in its best state, while you might have to ignore that person for 60 seconds they can't progress the state of the game
You can still slug them if they're bodyblocking, and now they can't rush to unhook their teammate with DS and BT. They have to trade hooks instead of getting the unhook for free.
I haven't played since the update, but for the past month since the DS change was announced I've been keeping track how DS is used both by myself when I play survivor and against me when I play killer.
My conclusion was that all the times I used it would still work after the changes, but most of the instances where it would be used against me would not work anymore.
Blocking for their teammates is good gameplay in my opinion, and not abusing/exploiting perks.
The perk is crushed and in a decent enough state to where Killers have the advantage.
If you want BHVR to delete the perk, just say that.
Running around waiting to get a pallet drop save, or tanking hits for other survivors is progressing the game, or its at the very least buying more time freely for other survivors to progress the game.
Yea but its not the same as getting generators done, its inhibiting killer progress instead of progressing survivor objective. But also remember if they are healthy that means a teammate spend 16 seconds healing them which already gained you 32 seconds worth of survivor objectives they just threw away so someone go can go be useless for another 44 seconds, you still end up winning, and if they are healthy but no one healed them and they self cared or medkit healed, they don't have ds so have at it.
But also remember, that means at most only 2 other survivors are working on gens which means you have half a team occupied while 2 survivors are being "chased" or busy
When you're in that situation and the swf are all swarming you with DS, it's a toxic feeling you know, and DS feels no different and operates no different in that scenario.
What a surprise that once again it's the most toxic survivors and swf that benefit from something and solos have to take the nerf for it.
If someone is trying to abuse the new DS, just ignore them. Don't bother downing them, let them be useless to their team.
DS is fine now. Flashlight clickers are annoying yes , but i'm more afraid of gen drones. Even if they get 1 flashlight save during the match it would have been way worse if they spend that time repairing some generators.
When they're running around the pallet as I'm trying to pick up a survivor? it's a little hard to ignore that.
can't pallet save if they can't drop the pallet, and can't flashlight save with no flashlight or lightborn
just use franklins, lightborn, and hex blood favor at your own disgression but remember this will very rarely ever happen so there is not really a need to worry.
Just get them to drop the pallet, break it, and then look away from them when picking up the survivor. Don't get CJ tech'd though.
Idk just don't tunnel.