BlackRabies
BlackRabies
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The only add-on I can remember is alchemist ring that could represent the lost of the only 1 love that he had in his past. Need a second add on to represent something.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1828039#Comment_1828039
Maybe Franklin's demise would fit better than oppression.
Not too sure though
Yeah that 4th perk is still questionable. At work so can't remember all the perks. Maybe one that can represent the overworked burden he made his only employee have to go through.
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Lol this makes a lot of sense and blight fits the role with the outfit really well. Gotta remember this for later.
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Try to prioritize co-op gen repairs as that'll get you a lot more BPs than doing the task solo.... meh what I do other than that I just screw around, cleanse every bone I see and looting chests.
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Same, played 2 games as basement Demo - Mad Grit, Agitation, Make your Choice and Territorial Imperative. Gotten several hooks and no progress. I've also noticed "Territorial Imperative" hasn't triggered at all when someone went down there.
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Nope only way to get a 24hr ban is by frequently disconnecting from the game. No way for the system to tell if it's a system crash or an intentional leave.
If she having frequent disconnects because of her network then she should try to get it resolved to avoid any more crashes.
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This game can't ever be properly balanced since both rules between killer and survivors are so different remember what happened to.... lol I can't even remember what it was called. Death Graden(?) They tried to balance the game around the highest level of play but doing so destroyed balance for the 95% of all other players. It's a dead game now, servers are off line and no longer supported.
The same fate will happened to this game as well if they try to balance DBD around the highest ranks.
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Does the Twins have their own chase music? I haven't noticed, don't have any time at all to play.
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Appraisal and Ace in the Hole. Cause greed is good, and never have to dump BPs into survivor again.
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It can be really good vs ruin and very good vs Pop if you know the killer has it. If by some chance they don't have Ruin or Pop then it's pretty much a dead perk you can't really get any value.
As survivor I never seen anyone else use it and only seen it maybe once as killer had neither Pop or Ruin so it can be a waste. IDK no one uses it.
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For a buff just give him the brown bag base kit so he can always at least carry 2 traps. Also open up more devirsity so you don't have to bring a bag add on like every single game.
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lol I'm on a phone and had to zoom in quite a bit to recognize that it was Feng cause it looks like a cabbage.
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I never enjoy those try hard meta perks. The more fun meme perks are easy more enjoyable. Appraisal with ace in the hole, be looting items and keeping goods, never have to dump BPs into survivors again. Head on, Deception, quick and quite had its moments that just makes the 3 so worth it.
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It's in the Q&A they just recently did.
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I'm actually quite glad they are. Before they were far too easy to find some were just out in the open. Now they're bit more hidden so Hex perks could have bit more use.
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Think of it like a different pool of blood points that thrown on top of the same pile. 1 million cap from game play and a secondary bonus pool that only holds on to bonus blood points given from events or w/e the rare occasion is.
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Pretty sure it's a bug. Text only, game play unchanged. It's gonna be something new with the clown update.
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I feel Demo in a good spot having its strong and weak points, but the majority of his add-ons are garbage. Rat liver/tail, mews guts, and maybe deer lungs are worth using. 2 browns and 1 yellow/green.
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Not a good comparison there. Biggest difference between Spirit and any M1 killer is that Spirit gives zero information to the survivor when or how she's uses her power. There's no way to to react to her plays when she can literally just stand still and do nothing to mind game you.
Might as well try to play chess but your opponents Queen piece is invisible for most of the game.
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Silly as that is Reindeer demopuppers be great... but that pose is really disturbing.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1772765#Comment_1772765
Only problem is Sloppy Butcher doesn’t work with Victors pounce so half the time you won’t get value out of it. Likewise Endurance and Spirit Fury aren’t compatible with Victor either.
I’m not sure yet what a good build for them will be, but personally I’d lean toward perks that are useful regardless of whether I’m Charlotte or Victor, or perks that trigger on hooks (since you’ll need to hook survivors to win unless you manage to slug everyone.)
I know Victor isn't affected by any perks. Landing M1 attacks from the sister getting the sloppy butcher on them will make it easier for Victor to find injured survivors having a built in bloodhound perk. Pallets just crush Victor, but does endurance and spirit fury still trigger if a pallet is dropped on a dormant sister while you're controlling Victor?
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Sloppy butcher definitely. Gonna have to experiment what perks be good on her.
Something I'm really wondering about and want to test endurance and spirit fury on her. Once SF is charged place the sister at a pallet and control the brother to cut off a path. When some survivor decides to drop the pallet on a dormant sister....
Would endurance wake her up twice as fast and would SF still trigger?
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I don't have any problem with skill checks either. Even indoor maps there's still lot of clutter that keeps it really hard to miss. Unless doctor then just have to pay more attention.
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Much as i would also like for them to fix their spaghetti code, it's not easy at all to fix it would require them to pretty rebuild the entire game from the ground up.
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But how else am I suppose to farm survival points?
Sarcasm over, only way I know of getting survival points is escaping and self care. There any other ways?
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PC survivors take me some time in the evenings. Always ALT+tabbed out looking up something or w/e online while sitting in que.
For me personally I don't care about popping 5 gens and escaping. Only do gens with a co-op buddy since you always get more points. Hit 7-8k points in objective never touch a gen again and run around popping totems, altruism stuff, looting chest or screw around with the killer. Maybe escape or start EGC if it seems like everyone dying.
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I had something even better. "Escape 1 trail as Nea" 5 seconds into match killer D/Cs and got credit for it. No idea why killer D/C.
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Think BVHR had something like this in the game before and Survivors abused it so badly they just removed the mechanic.
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Chances are we won't be getting any new maps until all the current maps are updated.
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Legion - knock out, infectious fright, deer stalker and 4th perk up in the air for me still.
Toxic build yes I do this when I'm a bit of a bad mood if I keep getting gen rushing toxic survivors. easy to keep everyone injured and just slug everyone. If no scream proc or don't idea where any others are I'll hook one.
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No, it's fine enough as is some killers already have a way around it without using M1 to hit survivors. Demo, cowboy, trapper name a few that i can remember or just don't hit them.
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For me I don't really have a stable build, but some perks I do enjoy running are BBQ, Thana, blood hound, ruin/undying, blood echo.
If chasing a healthy survivor may as well frenzy to catch up for a quick stab. If no others are nearby just quickly cancel and go for a M1.
Something else I was gonna say, but completely forgot what...
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I just play impossible skill check doctor with Distressing, Hex: lullaby, overcharge and overwhelming presence.
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All bugs fixed.
The game foundation coding w/e it's called also updated so everything runs and works smoothly for everyone.
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Had a game yesterday watching Bronx there's a chance a chest can spawn there which makes it impossible to go through that opening. Imo that just needs to stay closed how it was before on both sides without the super long fence.
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No new cosmetics for sure, but what about game play changes or add on updates?
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Yeah the devs already tried adding something to the game to punish camping killers, but survivors abused it all the time.
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I never play her but read another post somewhere someone likes to run Distressing to make her terror radius bigger. Claimed that it makes it harder to hear that woosh sound.
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I don't mind vs a bucket head. Survivors probably hate him just because they can't use their stupid meta perks like DS and borrowed time.
Spirit though shes the only killer I DC against now and then if I'm not in the mood since she lacks any counter play. Can just stand there and do literally nothing to mind game survivors just have to hope it's a bad Spirit.
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No, this game needs to be balanced towards the masses so some things need to be a little broken on both sides.
Death Garden tried to balance around the highest level of play. They buff killers to be able to compete against the 4 sweaty swf coms swat teams survivors, but doing so completely destroyed balance for the other players, the 99% of the player base. So people quit playing it. It's now a dead game, servers are offline now and no one can play it anymore.
Also fun fact I've heard. Umbra a twitch steamer played it before and won about 250 consecutive games as killer before.
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@Aven_Fallen said:
Depends on the situation. If the game went well and you feel that the other side had fun (or, to be more precise - think that you would have had fun in that situation), a "gg" is completely fine even after winning.
But if I play against some Iri Head Huntress with Ebony and she says "gg" at the end, I will not really be happy about it. At least I know for sure that I will not say "gg" to her.
And if I see that a Killer struggled really hard during a game, I will also not say "gg", if I have the feeling that they did not enjoy the game (because they might think I make fun of them).
This sums it up for me as well. Only difference is I never say GG, usually I give a WP instead after a game that I deem was fun for both sides.
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The DS nerf that I keep thinking of is leave it as it is, but the only thing I'll add to it is if the survivor is healthy, working on a gen, or hiding in a locker the DS timer then burns twice as fast.
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There plenty of other Hex perks to choose from or is Devour hope the only one you use?
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No, that'll affect game balance quite badly. There's a reason why Blendette is the most hated survivor. Trying to find dark or camo survivors on certain maps like the swamp would be a nightmare for killer players.
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@coppersly said:
What happens when you cancel it early? Do you just jiggle the lock really loud or something?
I've wondered that myself and was able to ask BVHR Peanuts(?) On twitch about that. IDK what the animation is haven't seen it but it no longer creates a noise notification for the killer.
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The only characters I enjoy playing i prestige only once. Getting them to P3 is just a huge sink most of their bloody outfits aren't worth it
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2 of them seem to have great synergy of used properly with other perks, if just stand alone or improperly used maybe a bit underwhelming.
The gen vision perk I wished was in the free blood web instead of a teachable. It seems great for baby/new survivor players, indoor maps since they are usually harder to find or trying to find where the last 3 gens are.
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Ruin, Surveillance, infectious fright, 4th perk can be whatever. I haven't decided what it would be, but the new killer hex undying to help ruin not get popped within the first 30sec.
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Also the new MMR system just released few days ago. Give it some time before it finds more fair games for you and every killer had their own separate MMR.
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Ranks don't mean anything, It's a soft indicator of someone's skill. You just need to play a lot to get red ranks, there's red ranks that play poorly but are only up there because they play so much and there's low rank players that are really good but don't play often cause the rank reset every month. (13th)