BlackRabies
BlackRabies
About
- Username
- BlackRabies
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
Another idea would be to increase the number of perks that show up in the blood web after lvl50 from the current 4 perks to 6 or 8. Be able to get far more perks over less blood webs.
-
2 things maybe a small BP bonus for using it and instead of working together with another survivor it'll be just stay with 3 meters of the other survivor doing the gen. So it'll trigger with you being right next to them instead of co-op repair.
-
My favorite was a -300 IQ play i did. As Meg with small game perk on one of the auto wrecker maps. Huntress has HEX Retribution and Hex (old) Undying.
I was running around being completely ignored by the killer. Hey there's a hex, cleanse, hey a Hex, cleanse, repeat 5 times. I was the kid just strolling through the park having a good time mean while my other team mates...... They were all like chickens panicking trapped in the hen house with a fox having the worst time of their lives. Since I was giving the Huntress like 90 seconds of wall hacks. LOL stupid of me but was just too good and would do it again.
-
No idea about what inspired her design, but seeing that mori animation screamed ALIENS. The face hugger with the chest buster.
-
Where the salt mines you found very rich? Cause slugging every one of them I'm thinking there had to been more salt than normal.
-
Yeah that's another thing I see that scourge hooks need some improvement in. Either extra +4 scourge hooks for each scourge perk because sometimes horrible RNG placements cause even i had some games where all 4 hooks spawned together in one corner of the map. Or keep only the 4, but increase the logic where they spawn 1 in center of map and the others more properly spread out.
-
Almost a hour? What were the other idiots doing then since they should've just done gens and start EGC. They could've ended the game there just almost at fault as the killer for not getting the game to end and letting it drag on for a hour.
-
I had that same problem where I kept getting an Archive error and couldn't even load the page to select a challenge. Finally fixed itself after shutting the game down a few times.
-
Others have also suggested some sort of blood point penalty tied to W/E mechanic or play style. Killers won't care they'll still face camp and they're already get a smaller BP gain overall since they're not doing much.
-
@Fuzzels said:
What exactly did they buff about her? Like what changed to make her so much better all of a sudden? Was it just the starting with a red fountain or is there more?
Add on pass, when charging her vomit it no longer cancels completely when you let go of M2 a bit to early and they removed the move speed penalty when holding in a charge.
Not much of a buff really but a life quality improvement she just feels so much more smooth to play a now.
-
I've never once seen a Bubba player use any of the 4 survivor face masks.
-
Yeah there's a lot more pressure on killer players than survivor players. Since there's no ranking or any reason to climb there's no need to try to play sweaty and try to enjoy it like a casual game not a competitive game. Even though it feels mostly like a competitive game it's not. If gens are going a bit too fast to your liking try running 1 or 2 gen slow down perks Whatever you find to your liking. Hex: Ruin/Undying are the strongest pair but can be destroyed.
For the suggestion about hatch appearing at start of game that can't ever work because keys exist in the game. As for Jason.... really IDK let's say he was coming to DBD what would his power even be? The Trapper is the most similar killer we got to Jason if anything a legendary Jason skin for Trapper could work.
-
Released Legion and old Hex: Ruin
Currently I say IMO
DeathSlinger, Twins, Legion.
Cowboy got hit to hard with the nerfs and might never been seen again. Twins and Legion got some changes to make them a somewhat better, but they still need overhauls.
-
I don't see it toxic. Flash light blinds are only really possible when the killer is locked in an animation how else would you be able to blind them?
-
It's been there since day one, but it's almost never used so a lot of people don't even know about it.
-
You keep all of it but they're just turned off and can't be used until next year if they're still valid for use by then.
-
Those 2 killers on near the bottom of the pool and not that strong of your struggling against those 2 then you're probably getting destroyed by every other killer.
Plague has a rather heavy restriction when she can use her red vomit. She only gets one for free and any more you have to give it to her. You're giving an audio and visual warning that she has it that's your que to hide or run.
Doctor the only killer in the game you can't play by hiding/stealth all game. You have to know how to loop, run calm spirit or jump in a locker to avoid his static blast.
It doesn't matter who the killer is if the player is good with said killer they WILL catch you.
-
Revert the changes and as others above mentioned make his chain easier to break. No more walking backwards for starters that's what i feel that most of the frustration comes from. You get speared and cowboy starts walking back wards the survivor is locked in place and can't do anything.
-
Boring and not even worth it. A few extra cosmetics, few charms, kicking pumpkins, it doesn't even feel like an event. Yeah I still remember that they said that they'll stop all other events so they can put more efforts into making a even better Halloween event when really is just as lame as last years event.
-
No, he feels a lot worse to play over all. Tried him for the first time yesterday after the changes and it felt horrible and so clunky even though I was playing on one of his best maps. It felt so bad I just D/C mid game cause I couldn't take it anymore.
-
It's been turned off since it's been causing so many game crashes.
-
@Patrick1088 said:
https://forum.deadbydaylight.com/en/discussion/comment/2577593#Comment_2577593
Sony, Nintendo and Microsoft don't want potential console breaking updates so no PTB on consoles. This is why console patches take longer. They have to be approved by the companies and thourughly tested before going live.
thoroughly tested for what?! How many bugs they can count for when it all goes live?
-
Tried him for the first time after the changes and it felt TERRIBLE to play as the fun that he had is completely gone now with such a long wind up to fire. I never had any issues playing against the cowboy, but giving the survivors even more time to avoid the shot just ruins it for me. Why would I ever play cowboy when Huntress and Trickster is better and more enjoyable to play as?
-
You must be new here? This happens all the time after every patch. New addition, buffs, nerfs, reworks, and a bunch of game breaking bugs every patch.
-
It was a unnecessary change and it's even more worse than before. The noise notification was really important for it imo since it gave the killer a choice to protect the totem or not. W/O it now it'll pop always unless you happen to be nearby. Why would I ever use these perk again now with it for?
-
I still prefer that the killer just destroyed the blessed totem so the survivors have some restrictions.
Biggest difference between the two I'm sure people forget killers can protect their totems (but really none bother) survivors can't and forced away.
-
Ghost face was more of a buff than a nerf. They just took what 6-8 seconds out of the add ons and just made them base kit so your less reliant on those add ons.
-
And best time to solve it is when pin head is preoccupied with since so he can't just immediately teleport to you like when he's carrying a survivor or in chase. Also be best to position yourself in an area with good loops.
-
Because the pinhead and witch survivor are 2 separate chapters or paragraphs not a full chapter. Last time this happened that I can remember is leather face and kate.
-
I could care less. From past events from last 2 years I'm just gonna assume it's some lazy copy paste with a little extra blood points. No real game play changes and just a few cosmetic changes.
-
She was long over due for changes she's now more fun and fair for both sides. The standing still mind games was horrible and had to go it's frustrating playing with literally zero information to work with. Even then the changes don't hurt her that much she still moves fast as hell while phasing.
-
Hackers
Performance/optimization
Survivor objectives other than just gens and counter play towards gens
-
There's no confirmation and there won't ever be since if we knew it'll be exploited. Theres been data miners snooping around the files and their idea is escaping and duration of match for best MMR gains. Died or match was to fast = less MMR. It sounds plausible, but no way to know for sure.
-
Only 1 gen regressing perk for me. Mostly pop, but depending on the killer I'll use either surge, ruin or oppression. Trapper and Demo are the only 2 I'll use corrupt with pop or surge since they need some set up time.
-
What these other two have said. It means nothing anymore these new "grades" is only an indicator of how much some one had been playing the game within a month window. So literally every body can achieve Red rank 1 if they just put in the hours.
-
Either 20K bps earned, surviving until all 5 gens are done or being the last survivor left alive.
-
That one can take forever to do of your just playing normally. I got it in 2 days running to find killer and letting em hook me first, twice maybe.... then playing normally. With empathy perk I can always keep an eye where the other person it at with kindred it makes it lot easier.
-
You didn't read last patch notes? The key no longer opens hatch when it has zero charges.
-
The biggest difference between hex and boons that i think that the majority are forgetting is the killer can protect their hex totems while the survivor can't do anything to protect theirs. Still I do agree it's problematic if they can just apply their boons infinitely.
-
I don't like the David and Kate. Kate looks like bad photo shopping edits and david... ehhhhh.
-
There's no confirmation yet or not. It you pair the new ultra rare video tape with the now green Rule #2 where they can't see the boxes until a gen is done could be really nasty.
-
Nemesis have a weird hit box rule to his tentacle attack. It checks and targets the head first if there's no head validation then it'll target the ground level stuff. So he can hit over some low walls with the right angle, but to easily avoid all that just need to quickly crouch. Though I haven't played vs Nemesis much myself I still wanna test if crouching down on the other side of a window or pallet will avoid the tentacle attack.
-
Nurse and Spirit. Personally I think Nurse is fine as she is since the skill floor to be good with her is one of the highest amongst the killers. Spirit a fairly low skill floor with head sets on it's almost easy mode. Spirit counter is literally just guessing what she's doing while she have information to locate you while you have literally nothing to work with. Standing still mind games was the worst thing and had to go. Like the devs stand it's a coin flip except the killer controls the coin every single time. End though these spirit nerfs are still too early too call how badly they'll affect her until we see what the changes are exactly.
-
I alt tab out all the time with the DBD screen still going on in the background. Looking up stuff online either YouTube video, twitch, or reading Manga.
-
@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2514806#Comment_2514806
Like 70 of the maps in this game are like that for killers as well sooo...
What are you even saying? You comparing blind guessing between map layouts and spirit standing still mind games? Those are two completely different things.
-
@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2514491#Comment_2514491
You believe Spirit was overpowered?
Not over powered, but more extremely unfair to play against as the survivor has literally nothing to work with. It was just blind guessing on the survivors part while spirit has everything she needs to work with.
-
I think it's worth getting every killer to at least lvl 50, with some perks. Then decide from there if it's worth dumping millions of BPs into them or not.
-
Playstation vid? Ehhh idk how that works, but if you can get the video file to a pc you can send it to the devs support team. I can't ever remember what the link is either a mod will drop by with it or I'll find it later.
-
I don't mind it myself. To help keep myself from getting to lost i go find the main hallway/entrance of the building first then wherever i go i try to remember the path getting v there since it connects everything.
-
LOL
Answer time making any loud noises will draw the 2 zombies to your location. Unfair and frustrating maybe to some but it's one of the most satisfying things about nemesis.