Aztreonam78
Aztreonam78
About
- Username
- Aztreonam78
- Joined
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Comments
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@arslaN said:
Why are moris, prayer beads, iridescent head huntress still ignored?
These things also must be nerfed (except maybe Prayer Beads, it can be countered very easily)
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@OMagic_ManO said:
I had Leatherface with Insidious, Mad Grit, Iron Grasp and Agitation with insta charge add ons, I never had a problem with sweaty insta heals.
It's meme build, I don't usually run this ///
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@PigNRun said:
Not sure what you are saying. There is as much incentive to prestige Survivors as there is for Killers. If anything, there is even less incentive for Killers because you only see their weapon most of the time.
Skins. Don't. Worth. Millions. Of. Bliodpoints.
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@The_Manlet said:
Does prestige even have a large impact on which addons you get?
For each prestige, chances of getting things of higher rarity are increased by 0.01%
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@Mochan said:
I prestige my survivors. I currently have five P3 survivors -- Feng, Kate, Claudette, David, Dwight. Next up is Steve.
I don’t understand. IMHO bloody clothes don’t worth millions of Bloodpoints you waste for it. But it’s your choice, you may like these .
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@Groxiverde said:
Legion solid? Mmmm... Not in my opinion. Legion and Clown are the worst killers for me. Useless powers which don't work against good survivors.
Legion after rework feels very hindered, but to be honest, his killer instinct and deep wounds do their job pretty well. He is very overnerfed, but he is definitely not weak imo.
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@Hag.is.Dtier said:
Clown should be the lowest. Useless and buggy power.
He cannot be the worst at least he has vert terrifying ultra rare one shooting add-on
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/703395#Comment_703395
Surge, Darksense, Rancor, tinkerer. All gen perks could use this buff, it would be difficult to impliment though seeing as you need to add 2 more gens in every map.
All these perks are pretty specific, they will not gonna be meta with 7 gens.
I want to see how Fire Up will work with 7 gens. Maybe, if devs will make 7 gens, this perk will be useful.
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@Kaiju said:
Wow are adding more gens is the new thing tbh I don't want hold m1 more than I should
Hey, the while time you'll be sitting on gens will be the same. Killers just will have more control on gens which is very needed in huge maps.
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Also Surge will be more useful.
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@Raptorrotas said:
Blindness maybe should just reduce the vision of survivors shrinking their field of vision or blocking the edges of the screen
As for herrmophage... I wonder if that extra bleeding should just be put onto other debuffs or made into something different. "By default, the more often youve been injured, the more you will bleed in the future" or something like that.
Blindness reducing Survivor's vision will be (BAD WORD) painful.
""By default, the more often youve been injured, the more you will bleed in the future" or something like that." Hemorrhage already make Survivors bleed very strong. This change or simular is not neccesary.
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@FireHazard said:
Blindess, especially on add-ons is just a meme...
If Blindness add-ons will hide red stain - it will be very not bad counter to loops imho
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@Blueberry said:
Both are for the most part just terrible status effects I agree.
I'd honestly just like it if they tied Oblivious into the Blindness effect. The only way blindness would be worth it in its current form is if all the addons that applied it had massively longer duration's. These addons for 15-45 seconds of blindness in most scenarios isn't doing diddly squat.
Your change is an improvement, but I just still don't think it's enough.
Hemorrhage is also just so bad, but I don't think your changes would make it much better. Maybe if it also increased their breathing/pain grunt sounds tremendously it might become OKAY.
Either way they both need something as almost all the addons for either of those are just bad for the most part.
Stridor Spirit plus with Hemorrhage Stuff affecting grunts of pain = OVERPOWERED.
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@Blueberry said:
Both are for the most part just terrible status effects I agree.
I'd honestly just like it if they tied Oblivious into the Blindness effect. The only way blindness would be worth it in its current form is if all the addons that applied it had massively longer duration's. These addons for 15-45 seconds of blindness in most scenarios isn't doing diddly squat.
Your change is an improvement, but I just still don't think it's enough.
Hemorrhage is also just so bad, but I don't think your changes would make it much better. Maybe if it also increased their breathing/pain grunt sounds tremendously it might become OKAY.
Either way they both need something as almost all the addons for either of those are just bad for the most part.
Blindness add-ons on Clown and Freddy will be very useful to counter jungle Gym and other loops with walls.
Hemorrhage will be very strong with unnerving presence and on maps like Gideon and Hawkins
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@Cymer said:
You are that one kid in class that asks for homework after the bell rung.
Why would you want to increase the grind if the devs literally just announced a rework to the bloodweb to reduce the grind?
Grind in son gonna be increased bcs with Ultra Rare there will be Common perks which cheaper.
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@anarchy753 said:
Am I missing something, half of these are pitiful amounts, like the totems, or encourage really horrible things like opening the gate as killer.
Looking at the weekly blood dance one, it's 3 30k dailies we have already, for the same reward of a total 90k.
Yeah, but also it gives you shards, thats already awesome.
Also, each day you have new 5 daily rituals and 5 weekly rituals each 7 days. You will be able to get more than 60k BP plus shards.
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@apathytheclown said:
The rewards are disappointing.
Nope, every day you will be able to get more than 50k BP, plus you now have weekly rituals.
there are 5 dailies and 5 weeklies.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/689925#Comment_689925
That... kinda sucks
I just have refreshed them already
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/689925#Comment_689925
That... kinda sucks
First refreshing on each ritual is free.
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@DBDbuildsYT said:
You pay auric cells it seems!
You pay for refreshing ritual
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@Kycer said:
Are u serious?
@StupidPallets said:
Thanks for telling us what they are.
@TAG said:
What changes?
sorry
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@Awakey said:
Screenshot please? I need to see this.
COMMON, MY IPAD IS LAGGY
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@LordGlint said:
16 meters is plenty enough to track ppl through a junglegym or house. You dont need to use it to find survivors, but its great to track their exact position when your able to lose LOS.
I don't find usage of this add-on.
You move at 4.278 m/s in Tier 2, barely faster than normal Tier 1 Myers, but also you have to REACH tier 2 and gain much more weaker wall hack ability and 16 metres Terror.
Much easier to run Scratched Mirror, 4.2 movement, 32 metres wall hack, 6 metres Terror.
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@Mochan said:
That makes it stronger than scratched mirror, in every way.
A little broken, glad you're not on the balance team.
It seems strong, but with this minor Myers will have no any attributes to end chases fast. Walking Killer with some information.
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@brokedownpalace said:
So you remove the movement speed reduction and double the wallhack range? No thanks. 32m is massive. The add on is good as it is.
This add-on is useless as it is, 16 metres range is minor, and it slows Myers as well as Red Tombstone do.
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It seems strange that Michael, true Killer, doesn't have it, at least in add-on form.
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Her add-ons are insanely strong.
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@Ihatelife said:
They don't ignore him, they're aware of this since the Legion update goes live. We just need to wait.
No, they are focused on demogorgons chapter, winter chapter, Nurses addon changes and on archives
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@DevourOfSalt said:
I miss the ability to be able down survivors with his power again hate have hit and run should left that part to be able down in his frenzy
This was VERY unfun mechanic, survivors were too helpless before, Legion just was able to wait untill gauge is filled and down.
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@Eleghost said:
Seems like too many negatives to be positive.
Yes, bu this add-on is not about chasing, but about surprising.
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@Peanits said:
18% faster generator repair speed would be massive.
For what it's worth, though, there are people out there who are actually using it right now. I wouldn't say it's the most popular perk around, but there's a niche group of people who love it.
Also, Unbreakable was decent already before but you buffed it. So, why not slightly enhance Resilience, at least 10/11/12%?
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@Peanits said:
18% faster generator repair speed would be massive.
For what it's worth, though, there are people out there who are actually using it right now. I wouldn't say it's the most popular perk around, but there's a niche group of people who love it.
18% is huge, but toolbox with brown repair speed add-on increases fix speed by 25%, is it notmal?
Maybe toolboxes need to be nerfed, especially commodious, this one with two repair speed add-ons is OP.
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Legion and Spirit thrmes
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@Kasaki said:
Gideons is already a good survivor map if you know how to run the tiles, bad survivors don't like it because they can't find ruin 5 seconds into the match , the only thing I will say is sometimes generator spawns are terrible and you will only have one upstairs gen sometimes forcing the killer to just stay downstairs and let the upstairs gen get done to couple them all in one area
I think Windows of Opportunity is really needed in Gideon. Yeah, I get downed frequently only bcs I run in the wronf direction where there are no pallets
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@[Deleted User] said:
I understand the excitement but do you want a buggy PTB or a clean one it’s not ready it will probably be this Thursday or next Tuesday
mm, I just want to see patch note, no more
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If patch note is ready of course
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It will be too op if these add-ons will counter Hex: Ruin? No. Yellow add-on increases skill check zones only by 14%, it is not strong
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/83407/nurses-immunity-to-any-kind-of-stun
Yes because they tried that and it ruined her...plus she gets stunned every time she moves..itd suck getting repeatedly stunned over and over...she can get stunned yes..just not during blink because shes in the spirit world..and not while fatiguing because shes already helpless..just move on and now you know better
If she is immune to stuns bcs she is in the Spirit World, so why I can stun Whaith when he is invisible?
It is just a bad design of Nurse.
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@Liruliniel said:
I think each killer has various RNG for the addons they use.
Sounds weird, why some characters get more rare add-ons when other get less/
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@Liruliniel said:
I've noticed the quality of the bloodweb changes and sometimes cost more. I typically get 1-3 Very rare addons and 1 ultra rare addons every bloodweb.
I think it just a luck, I have Prestige III Freddy and i cannot say he gets rare add-ons more frequent than my No Prestige Pig
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Gaining Prestiges is pretty worthless, espesially as Survivors.
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{BAD WORD} Haddonfield, this map sux, probably devs need to remove it until entire rework.
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@TheGameZpro3 said:
Because I'M on death hook, and next time I'm hooked, I'm dead. And no one runs Kindred, I have no way of knowing the killer isn't camping.
it's a survival tactic, Self Preservation.
Sounds a bit selfish, but you are right.
BUT yeasterday the Killer hooked me (it was first hook in the game), ran away, injured everyone, all of them were self caring, i died :/
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@[Deleted User] said:
If you’re not running kindred, they might not know the killer isn’t camping.
But you are right. Even as a solo survivor it isn’t hard to develop enough situational awareness to determine if it’s safe to go for the save while injured, or heal first because the killer is camping.
I brought Kindred some times - they ignored this infotmation XD
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@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/648939#Comment_648939
Playing with friends = total tryhards
All swf players are exactly the same!
Definitely not all, but majority of them in high ranks.
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Corrupt is meh, but it shines on Hag, with it she has MUCH more time to set her traps and survivors can do with it nothing.
Ruin is too luck based: it can be destroyed in first 30 seconds, survivors can have a very minor amoint of skill checks, it can be useless. BUT also it can stall the game as (BAD WORD), making survivors feel helpless, bcs they found 4 totems but Ruin spawned too immersed.
I hate Ruin so much bcs of it and I never use it. But yes, it stronger.
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@Glory said:
Clown has two good perks, at least?
Truth.
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Can I have 2 favourite Killers?
If yes - Freddy and Spirit.
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@[Deleted User] said:
It’d be a redundant feature anyway. You’re unlikely to walk while injured in an attempt to juke a killer because there will still be blood for the killer to follow. That’s why it only works while healthy, when you’re also not bleeding.
Probably yeah, but than Fixated doesn't work with No Mither?)
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He is so loud