Awkward_Fiend
Awkward_Fiend
About
- Username
- Awkward_Fiend
- Joined
- Visits
- 767
- Last Active
Comments
-
Funny gun shoots through tiny hole
-
Hatch would be much more balanced if keys get reworked
-
Just because one thing is strong doesn't mean that the other things shouldn't be changed. Imagine if this poll instead said "Is it ok that Slippery Meat got a buff when Monstrous Shrine is still useless." Not all balance changes can be made at once.
Now that that's out of the way, flashlights are pretty much only useful during animation locks like Pickups, Grabs, Stuns, Vaults, Breaks, etc. Removing that would make Flashlights useless aside from countering Hag and Wraith.
-
Selfcare but useful
-
Would Sirenhead be a cool pick, sure. Is Sirenhead a good pick for the game, eh, probably not. It wouldn't bring in tons of new players, while also requiring large alterations to the character in order to work on most maps due to how tall they are. If they'd need a third party character and all the big boys are already in, and a lot of the more obscure classics are in as well, than I'd be fine with Sirenhead.
-
People suiciding after they got their cankers was cringe, although it was definitely better than nothing
-
He's just as strong as before
-
@GhostyyBoi said:
Can someone explain what From the void, she kills, map generator achievements, taking one for the team, hemophobia, and quick draw are?
From the Void, she kills - 3 blink into grab
Map generator achievements are for you to personally complete a specific generator and live
Taking one for the Team - Take 250 protection hits for survivors recently unhooked
Hemophobia - As survivor, never take damage while at Crotus Penn
Quick Draw - Scare 10 survivors off totems
-
Assuming they'd be able to use their powers, Spirit would just stop existing and then would kill Kazan without any chance for him to outplay her, without powers though Oni would rip Spirit in half with ease.
-
Mostly I'll buy a chapter when it releases, and I play the killer for a while until I feel satisfied with them. I've played every killer for a while, so I still do think this choice on the killer side was worthwhile.
On the surv side though, I'd say that only the Flesh and Mud, Shattered Bloodline, Darkness Among Us, and Silent Hill chapters have caught my attention. Jeff is my favorite survivor, and my favorite teachables to bring along are Repressed Alliance, Pebble, Autodidact, Open Handed, and Iron Will. General Perks cater to me enough, but I don't really buy new content for survivors anyway, so it's fine.
-
Points are Points, and Survival Points trump all
-
I despise Midwich with every individual fiber of my being
-
@BitingSea said:
I don't know her lore, but Claud's perks and her overall vibe of just being a nice, gentle chick makes me like her more
If only the vibe claudette players give off was that of a nice gentle person. Blendettes make me shiver in my boots, especially with Yamaoka offerings
-
I quite like the updates, however I may have to downgrade my settings eventually, I just really want them to upgrade the facial structure and appearances of the survivors
-
Basekit = Wraith
Addons included = Myers
Without addons, Wraith is fairly weak, but once Swift Hunts, All Seeing, or especially Windstorms get added into the equation he becomes a very strong killer.
-
1) Temple of Purgation
I enjoy the constant gameplay around the temple, it makes the map feel more memorable. The map also feels balanced, although a few areas could be cut off still for the sake of shrinking the play area.
2) Sanctum of Wrath
I have a personal vendetta against this map, but it's still quite nice to get.
3) Mother's Dwelling
Too big, but it's enjoyable as survivor since it seems surv favored against killers with low mobility. As killer though, it's either frustrating or enjoyable depending on my power.
4) Ormond
Map feels way larger than it is, and it's still closer to balanced than it used to be, but it should still get a full overhaul soon due to many loops just linking into another and another and another and another and another
5) Family Estate
Blendette
-
Pharmacy is almost as good as inner strength, while Wake Up is laughable (only saves 2.4 seconds on gates) and Vigil could theoretically be good, if status conditions on a timer were an every game occurrence, such as being mangled after getting hit for 30 seconds or so.
-
Rework the hatch, but keep it.
-
P R E Y, Resident Evil, and The Babadook would all be my dream additions
-
Dual liscensed chapters would be cool. Characters that could be in a situation like this could be Morgan Yu from P R E Y or Big Daddies from Bioshock. This could also be used to package controversial characters like Springtrap alongside popular chars like Sydney Prescott.
-
After putting about 25 rounds or so, I think that he's pretty strong. Not as strong as Pyramid, but definitely better than Plague and Huntress. His ability to get from A to B quickly is quite strong. His between pallet game is completely unmatched, aside from a Fury Oni but that's a given.
-
Spirit Fury + Enduring
Undying + Ruin
Discordance, Thana, Pop, and Corrupt are also above average on them.
-
Search for and begin working on either middle gen or one close to it, just working on the first gen I see is a great way to get a 3 gen started.
-
I would love to see him in the game... once less the most well known icons are all included, which could be a while
-
The School is actually the only area where I like the walls, leaving them up gives the killer more difficult access to the school, while having them closed makes the school much less safe. However, the Walls in Basement House are poorly thought out and should receive some extra attention, they aren't a wall you can ignore, you have to kick it if you're even thinking of looping there
-
@R52G said:
What changes did they make? I haven’t been on much in awhile.
Removed the fact that it hard countered Trapper, making him even worse. They kept the increased Self Unhook Opportunities, but also increased the chance for it to happen
-
One of the most notable horror franchises of the past decade, regardless of the quality of the games (all mediocre except for Pizza Sim, which is actually pretty enjoyable), and a design I personally enjoy. I'd rather see other classic characters first, but seeing Springtrap would make some of my mates buy the game, which would make me happy since I'd now have more people to play with
-
Purely for the fact that it'd make the perk simpler to read without having to specify Pallets on it.
-
6 months is enough time to optimize the game, also this is enough time to balance out a lot of features such as how grindy teachable perks are
-
My room's an addition, so unless I want to have a wire draped across a staircase and 1.5 rooms, I'm willing to accept the slightly higher ping
-
Gens sound like Gens now, they could probably make the rev noises happen less though, it sounds like someone impatient trying to start a faulty Lawn Mower
-
I like 2 and 4, but the other 3 are honestly meh, especially the Medium Vault Lithe
-
I'm torn, on one hand I love Thrills slowdown, but on the other hand I actually have to start babysitting my totems. Just letting my bones be with Undying ends up being way more fun and less tedious.
-
Dead Dawg is by far the best map they've put out in the last year, which is sad since Hawkins and Midwich look phenomenal.
-
Neither are good ideas, Hex: Decay isn't a hex that'd be enjoyable for either side since the killer doesn't get any visual examples of it working out (and it's numbers are wayyyy too high and would make medkits useless instantly), and Deadly Precision is just a luck based Sloppy.
-
Even though Peanits said it wasn't an anti-tunnel perk, that's functionally how it acts. The condition they slapped on it only works if you're tunneled or if you abuse the 60 second immunity it gives you.
-
If you're talking about the one from the first tome, than just note that Tome-I has way more difficult challenges.
-
He's actually not that bad in a lot of situations, although certain loops cannot be rushed through, I've been seeing myself getting relatively consistent hits at Junglegyms and Shack faster than I would otherwise. It's all about knowing when and when not to rush. His map pressure is also fantastic due to his mobility. His lunge is a little lacking, but is still good enough to hit people if you position yourself properly and lunge a little bit early to catch left/right movements
People love to compare him to Billy, and the Rush is slightly better mobility wise, and is equal in chase potential.
-
No
-
I love how jank this map is, it's definitely not a good one, but I love it nonetheless
-
Haddonfield is just plain annoying, especially with the potentially nuts window spawns on the houses, which can make the map way more surv sided. I don't like Basement Houses breakable walls on Badham, but aside from that I'm liking the rework.
Dead Dawg is a very great map visually, probably my favorite in the game, and the gameplay on that map is surprisingly enjoyable (unless it's 4 Blendettes).
-
Lery's is the only one that's consistently enjoyable for me, unless I'm playing someone like Huntress or Blight.
The Game and Midwich are maps that I despise playing on, they're just not fun
-
I'm fine with how bloodwebs are right now, especially since I don't rely on using items or addons, although I wouldn't mind if they removed the string addons for maps but made the green ones better
-
As long as it's not the fields or cowshed, I'm fine. I still won't like the map, but anything is better than those two.
-
DS is so good an anti-tunnel, that the killer might not even tunnel you and still get stunned
-
My ping's usually around 50 to 90, and I've not seen any new changes in lag
-
It's already a very useable power, he could probably still use some minor buffs here and there but his foundation seems balanced
-
I already don't use BBQ on all my killers, so the ones that I still do use BBQ on would pretty much not change
-
I'm honestly surprised at how there's no Hemophobia since it's a pretty limited condition, however the rest of the votes seem just about how I expected them to be, especially Skilled Huntress for Console Players
Edit: As of Oct 14th, Hemophobia is the only one I have yet to unlock
-
Ghostface is probably the stronger of the two due to being more consistently good. Ghostface can play Hit and Run, or he could stalk and get 1 hit downs. Myers though is much less stealthy, but has the potential to down the entire team within a minute. I'd say try out Oni, and if you like him then try out Myers, same thing with Wraith and Ghostface.