Awkward_Fiend
Awkward_Fiend
About
- Username
- Awkward_Fiend
- Joined
- Visits
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Comments
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Oni commands my attention the most, which definitely makes me more anxious than others, but Hag gives me the most jumpscares.
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@TotemsCleanser said:
Where the hell is the Quick Draw option? The only survivor I know who would risk their life for a totem is me.
I was considering Quick Draw, but the others seemed more difficult, especially since I'm getting points for it even though I don't directly grab off totems. An Other option would've been on here if I didn't press enter out of habit.
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Ghosty
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I'm not a fan of purchasing cosmetics, so unless there's really one that speaks to me AND it's less than 15, then I'm a no go
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Until they're made secret, it's stronger for killer as killer can now know exactly where to be if a hatch comes into play.
Edit: If somebody has a key this is flipped though, since it no longer matters if the killer finds it first
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It just doesn't slide into my build as well as Kindred, although Aftercare IS one of my favorite perks in the game.
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@bubbabrotha said:
SHE ALREADY HAS ONE! There is literally a sound queue to where she is phasing!
It doesn't matter if you're in the terror radius, since you can't hear it there.
Great change, but I don't think that this would fix the main issue of spirit entirely. It'd help though.
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I am VERY good at M1, so much so that I press escape and stop holding so I can eat AND hit skill-checks since I now have 2 free hands.
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Honestly, it's pretty hard to de-rank imo, the only times it really happens is after getting camped, morid, or a teammate DCing. For killer though, it's usually after a really good 3-4 man wrecks me, haven't had this happen since crossplay though.
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I just don't really like the idea of the entity snagging kills for themselves, it seems odd. The wall placing and hope meter are cool ideas though, if tied to something else then I'd be down.
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She's the strongest killer atm, and likely she always will be. However due to how infrequently you encounter one that is capable of using her to her fullest potential makes her fine enough.
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Not necessary, but I'd probably make use of it to remove perks like Zanshin or Caulrophobia.
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This is probably because half the survivors I see nowadays have a .ttv in their name, and at least 1 in 3 games one of those ttvs will screech at me about how I slugged them as Infectious Myers or something
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Buff up perks, solo Q, and weaker killers. Giving each perk a reason to be used would be a monumental task but it'd make the game much better overall
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This is just a mori but without the BP cost and animation
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I just REALLY don't like Pennywise. It's mostly his design, but I don't like any of his media either.
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Demo is an "honest" killer. He doesn't really have anything that he can do that's overwhelmingly strong or unfair. He's just too loud, being able to know roughly how many pallets are left in each location just because of his noises is pretty strong
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4 survivors with this and streetwise and the first several gens will completely fly. If perks aren't included then I'd probably say Skeleton Key
Edit: Also the new survivor perk with stacking streetwise would make it even more nuts
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Candyman and Pennywise wouldn't really fit in the game that much.
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The original trio of maps could use some graphics updates, I would especially like to see Autohaven and Coldwind updated.
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@lordtomato said:
It is a meta, are u ok?
I cannot fathom how this perk is Meta, blocking pallets after getting a hit only encourages the survivor to play smart and use that speed boost to make distance. This perk only seems good for preventing pallet saves, in which case Infectious Fright does better since it doesn't have a CD to worry about and it isn't a hex.
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I thought this said loved everything about him, I wish I could change votes
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@TheRockstarKnight said:
...I think the conversion in the Shrine of Secrets would be fine.
150k BP for 2k shards.
That'd make getting non-licensed characters way too easy. 50 games worth of BP (assuming you get 15k, which is really low) and you'd have 10k shards, that's one killer or survivor. Now if you're a killer with BBQ you could rack up around 50k BP per match and get a whole chapter in as few as 27 games, not including BP from Dailes, Offerings, or Archives.
From a business perspective there's no possible reason to have it be this low. There's not much of a reason to include any conversion like this from a purely financial side of things, as it would make chapters much much less profitable. It would also basically force BHVR to make less cosmetics available for shards, not really that good for players either
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I've noticed, but I dont care
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Design of Basekit - Demogorgon
Character - Bubba
Favorite to Play - Pyramid
Favorite to play Against - Myers
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@hp_rev said:
https://forum.deadbydaylight.com/en/discussion/comment/1534055#Comment_1534055
It must be because you dont play as survive. Or If you play u play as swf.
No, it's because an ebony would be 7k BP that is spent exclusively for a cinematic that may or may not even be seen. Red and Green Moris do need to get nerfed, but this just isn't the way to do it. Better ways exist, particularly after everybody gets hooked once.
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@Splinterverse said:
OP, no, no, no.
Keys have already received a counter with Franklin's.
Moris have not been touched!
Moris skip many steps in the game (2 hooks per survivor). Keys only skip exit gate. It's already balanced in your favor, so move along now . . .
Moris skip 1 hook per survivor (1/3 objective), since you still have to go through 2 chases, meanwhile can still give 2 survivors an escape at 2 gens, meaning that they've skipped 2 gens AND exit (2/5 or 2/6 depending on who you ask). The last few gens are also the hardest ones, which are the ones that almost always get skipped by keys. Moris are definitely stronger, but at least survivors can know whenever there's a mori in play, killers may not know since keys are pull-able from chests.
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It's mostly fine for Solo, but with comms it becomes busted against non-stealth killers. Trapper is especially neutered by this, which sucks considering that he already is fairly weak.
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Haven't played it long enough to give a full endorsement, but I'm definitely leaning toward Yes.
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I'm honestly surprised a Morgue isn't in this game, although aside from that I'd rather see a caverns map for the Macmillan estate.
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None of the IT movies have ever been any good, especially the last two which were hot garbage imo. I also just really, really, don't like his design.
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This map just is Lery's with 2 floors and Hawkins pallets, it's just not fun.
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Jason is always the killer that has to be in the game.
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Survivor closer to rank 20, killer closer to rank 1
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Sprint Burst is a get out of jail free card that requires some babysitting. It no longer matters if you're in a deadzone, you can just sprint to a loop and play around that.
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@Tricks said:
Because he got a massive nerf so half of his power is nothing but a cosmetic alternate to hooking. (Funny this should happen less than a month after his launch once the majority of people had already paid ca$$$h for him but there you have it. Happens with most premium characters, Killer and Survivor otherwise people /cry omgwtf p2w)
It's better to leave people tangled in barbed wire so their screens field of view has a distraction around it and then use it for 3rd hook replacement for execution.
The only other reason / time to use cage of atonement is when you've downed one survivor with another one within arms reach for chase.
Caging is an alternative to hooking, not necessarily worse. If I am in a situation where I should slug, I have an option of whether I should progress hook states at the cost of potentially lowering my pressure. This is especially nasty on Azarov's Resting Place, which is his strongest map imo. Cages were not even nerfed that harshly, just know where they can spawn and then you'll always know where it should be since it's the farthest location, all that happened was that you can't camp with him.
He's quite strong at the moment, if he ever gets an actually sizable nerf, then we can talk about buffs.
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@WTBacon said:
His add-ons are so bad it's amazing.
5 hair add-ons that accomplish the same thing (increase duration of T3, but increases the time it takes to reach T3).
5 add-ons that give stalking aura reading.
Only 3 of the 10 are even worth using - Hair Bow, Fragrant Tuft of Hair, Scratched Mirror.
That's 7/20 add-ons that could just be deleted.
You forgot about the memorial flowers and J. Myers Memorial. Dead Rabbit is also worthwhile if you don't want to use Monitor
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I'd only say to remove the CD from Surge, TT is fine
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The only hemorrhage I can rely on, every other one is too situational. Especially the ones for stepping on snares or torment trails.
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Ques are pretty much the only reason why I play survivor nowadays
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Bloody pants be kinda slick
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Personally I think GF is in a good place right now, unless he's on a map like Blood Lodge.
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I'm stuck between this and I got outplayed, because both usually happen in the game game. I decided on teammates though since they tend to make 3 times as many mistakes since there's 3x as many of them.
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I'm only voting no here because there's no real reason for BHVR to implement this, it'd just create a competitor to the ingame store.
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The only things I legitimately like from this rift is the Ace outfit and the Shackles charm. Nothing else stands out to me. Hopefully the next rift picks up the slack, because if it gets lower in quality than this one I'll probably just stop buying them.
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@cyniChris said:
Take a map and the glass bead addon
Using items shouldn't necessarily be the way to fix issues. Although adding this would invalidate the bead, and force it to be reworked, it would still close the gap between the 2 types of survivors. Closing this gap would make the game easier to balance since more people are on a level playing field.
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Personally, I like the ogre Onis and Shirtless Clown, they aren't supposed to be pretty. Pyramid head cosmetics also require input and permission from Konami, which would slow the process down.
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I'm only voting this because it always feels like Solo q is much weaker and SWF is much stronger. When playing killer Solos don't usually give me too much trouble, but a 3-4 man who take the game seriously trash me much more often. If the strength between the 2 are tightened this game would be so much better and more consistent for both sides.
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Deja Vu isn't as useless as people make it out to be, it allows me to break up the strongest 3 gens before they even get used. However this effect isn't strong enough for a perk slot once you learn the gen spawns.
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@animalmak said:
I don't think Head On needs buffs; it's pretty solid where it is, and it just got that QoL buff of the visual timer.
Personally I think Head On is underwhelming for solo-queue, so adding this in would help to balance it's strength across both. This would mostly allow solos to perform plays that wouldn't usually be available to them due to a lack of communication, which is always welcome in my book.