Hex: Blood Favour

How do you feel about this perk? Do you think it is fine as it is? Or does it need a little bit of buff, so that high reward justifies high risk? Or maybe it shouldn't even be a Hex in the first place?

Tagged: Trusted

Comments

  • It is a meta, are u ok?

  • Smart survivors will use the speed boost from being hit to go to a new loop, so the blocked pallet will almost never do anything.

  • I haven't played with this perk yet but to my understanding, 16 meters is a pretty short range. After getting hit, the survivor will just use their speed buff to get away from that range to the next loop.

    I would suggest either increasing that range or just making it a regular perk, not a hex.

  • @lordtomato said:

    It is a meta, are u ok?

    I cannot fathom how this perk is Meta, blocking pallets after getting a hit only encourages the survivor to play smart and use that speed boost to make distance. This perk only seems good for preventing pallet saves, in which case Infectious Fright does better since it doesn't have a CD to worry about and it isn't a hex.

  • I feel that being a hex AND having that cooldown is a bit too much. It would be fine if either its hex status or its cooldown were removed. In this sense I'd rather the perk stayed as a hex and the cooldown was removed, but I would be ok with the other way around, too.

  • Cleansing this Hex will make a fake Generator spawn somewhere where a Generator could've spawned.

    It will act as a Generator in every way: Makes noise, grants repairing Survivors Objective BP, Killers can apply Overcharge on it, and every other way possible.

    BUT once it's completely repaired, it is taken away by the Entity with a cool animation of it being clawed into a black hole by Entity legs, and the Generator count doesn't go down by 1.


    The Killer can't discern which Generator is the fake one, BUT...

    The Killer can see Generator Auras by default, so they could figure it out by seeing where a new Aura appeared.

    They can also know when it has spawned, due to the Perk lighting up once the associated Hex Totem has been cleansed. (It starts grayed-out, lights up once the Hex Totem is cleansed, grays out again once that Generator is repaired or once all Generators are repaired.)

    Oh yeah, this fake Generator is also just blocked by the Entity once they're finished with repairs but didn't repair the fake one.

  • The perk is just really bad. I didn't see a good option for my recommendation. Even making it a non hex perk it would still be mediocre.

    Non hex and make it block pallets outside of your TR would be a bit more useful and worth considering.

    The fact someone thought this was not only good, but good enough to warrant being a hex is highly concerning.


    This will only seem strong against new players that have no idea what they're doing but garbage against actual good players. This is the complete opposite of the design perks should have.