Awakey
Awakey
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- Awakey
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Comments
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@Jago said:
With a flashlight.
I don't know exactly why this made me chuckle, but it did.
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Screenshot_20190820-055523.png
Proof btw.
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@Kind_Lemon said:
https://us.v-cdn.net/6030815/uploads/594/J5IDAM4P9H5K.jpg
The arrows imply "behind" an object. If there is no room there in-game, it is suggested to add room. This part of the groaning storehouse is worthless in terms of gameplay. I thought I'd add this here as a comment on your post before making my own post in the future.
The brown structure is a ramp of sorts because levels always make things more interesting.
Nice ideas.
I'll see what @NMCKE has to say. I've seen Storehouse come up a few times. We might do it by popular demand.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/639541#Comment_639541
DS is useless now because most killers just wait out the timer just like Borrow Time, and Deliverance is only if you haven't been hooked and save someone. It's too rough in gameplay to run anything different when Killer meta is too strong for a average survivor.
60 seconds you're on the ground is 60 seconds the Killer is camping you, or 60 seconds in which DS does it's job: Prevent tunneling.
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Most likely a rights issue. I'm sure they would if they could.
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Got my money on 10$
Hold up...
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Really! Which vid?
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@ElusivePukka said:
The Entity is ineffable, not infallible. Her simulacra of our world's features are imperfect, mashed together from memory and sensation rather than reason, from minds and experiences in her stolen akashic records reflecting humanity without supernatural speeds or auras. Naturally, there will be errors in design.
Holy crap that went DEEP.
*Furious flipping through dictionary*
Oh, wait...
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@Avilgus said:
They sell the harvested salt 😊
My only source of Non-existent income🤣🤣🤣
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My friends, right after Clown dropped.
I've done my research on the early days, however.
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We came up with the idea of placing a totem in the basement, but we deemed that unreasonable. Instead, we could work on completely redesigning the basement to potentially add a totem down there.
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2.5ish, although we're closer to a 3 then we've ever been.
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@TaylorAmidala said:
https://forum.deadbydaylight.com/en/discussion/comment/637815#Comment_637815
I love Lery's as survivor.
Léry's has the 2nd lowest survival rate, even with all the Hillbilly DC's.
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@anarchy753 said:
It's honestly how depressing that map devolves to, literally EVERY chase being just "can I hit them before they get to that window or is this a 1 min or more chase?"
It's almost as bad as the Wretched Shop.
Wretched shop. @NMCKE ;)
Edit: I ran a GF for 5 gens and then some around the Shop + surrounding pallets.
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Correct. More grindy teachables.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/637743#Comment_637743
It just means you're flat out biased and will do anything to make the game miserable for one side while ignoring the needs for the other, it's just nice to know your position is all :)
That's a little blunt, don't you think? He's just playing devil's advocate.
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Ikr? Instakills all 4 survivors at the same time so op pls nUrF. Give the legion treatment!
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/636700#Comment_636700
?
Are you quoting the wrong person or something?
Me saying "True" was in reaction to you.
The rest *should* be a separate comment.
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Also, let's get @Peanits, @MandyTalk, @Gay Myers (Luzi), and @Rizzo90 to share their killers with us.
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I use a Razer brand headset. I'll edit if I find out the model.
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@[Deleted User] said:
Also in my opinion the prayer beads on spirit should be ultra rare and fathers glasses should be very rare or rare or hell even uncommon because fathers glasses should not be a ultra rare, and prayer beads are the iridescent heads of spirit
Yes. Prayer Beads are too fun to get rid of, but too OP to stay how they are.
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@GrootDude said:
Also, despite him not wearing his pfp proudly, I’d also add @PhantomMask20763 as Freddy and @Masantonio as Spirit.
Just about to say something. Lemme pull some others here.
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I do like this idea, however what I would do is be extremely exaggerated about difficulties, as in easy is really easy (do half a gen), and insane is INSANELY DIFFICULT (Above rank 6, get 4 sacrifices before the first 2 gens are done).
With this, you can allow people to pick difficulties and adjust rewards slightly to compensate.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/636914#Comment_636914
that doesnt help legion get a useful power though
Ooooof😅
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All. The. Yes.
Only issue is licencing.
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@prayer_survivor said:
Sorry, but I don't agree. Gen rush and looping don't let you escape for sure. Camping and tunneling = 3k/4k always. Not the same.
Imagine if killer can't hit a survivor if he's doing a gen until he finish doing it. This is the survivor's version of camping.
Imagine if a gen is stopped and when a survivor start again the gen is automatically finished. This is the survivor's version a tunneling.
Except they don't. Tunneling, if done correctly, gets an early kill, not a guaranteed win. Camping, if dealt with, in a 1k, MAYBE a 2k.
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Definitely wouldn't mind. I need a break from the current stuff.
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Agreed. People who throw around the word "ToXIc" and refer to these things make me laugh.
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@fischyhb said:
I always seem to get up to rank 10 as killer and then I will run in to a wave of swf red and purple rank survivors and I will drift back down to 13 and start getting a bunch of rank 15-20 which I decimate. This has been the pattern since the new ranking system has been in place. Love the game still but something seems wrong with this ranking system. Before I would be red rank as killer with some good and bad games. Seemed fair. Now its like i hit a wall of SWF on coms. They have mostly all been good sports and in post game chat have told me they are SWF/coms. This situation I am okay with because even though hard its challenging but there are new players which I end up against that are really disgusted when I get bumped back down and go against them.
The Devs are looking into ranking after Chapter 13. Just hold on until then.
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Honestly?
The game is more balanced than it's ever been. We do need something to shake up the meta, but you can shake it up yourself by running off-meta perks. We're in between content drops, so queue times aren't all too great, but you bet when Chapter 13 drops, we'll be in good shape.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/636697#Comment_636697
With speed add ons you can use him at loops pretty often and he’s easier to use than billy.
Dude, we went over this like a week ago. Not going over this again.
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@[Deleted User] said:
I'm so done with survivors.
https://us.v-cdn.net/6030815/uploads/241/FXMX0JC7XUTY.png
Game didn't even last 60 seconds, btw.
Quit it with the "killer versus survivor" mentality. Both sides have insufferable children. Most people who play this game in fact, play both sides.
True.
However, flame me all you want, facecamping IS a legit strategy. Put it this way: You got so far into the Killer's head that they threw the entire game to kill you. Just keep struggling and watch as your teammates tbag at the exit gates.
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He's easily the weakest killer in the game. At least Legion has a set playstyle and a guaranteed first hit. Bubba shines bright in this niche situation, but that situation happens less than you see rabbits eating foxes.
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/636470#Comment_636470
Ehm , well, what should I do if while in the lobby I see an 80ms ping , and then after the match has started the ping goes somehow to 200/250??
He's got a point. It isn't my fault everything is fine and dandy in the lobby, but the second I load in, I'm teleporting around like it's Portal 2.
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@Accorn said:
https://forum.deadbydaylight.com/en/discussion/comment/635532#Comment_635532
Learning how to play a killer is all well and good, but the world's best Wraith or Pig will lose to a decent survivor team every time because three out of five gens are done in 3 minutes. Then only one survivor has to be decent at loops to get the last two.
I'm gonna disagree here. The Pig's ambush, no matter how you put it, is an awesome tool to mindgame around loops. Her traps can work wonders to slowdown the genrush. She has the tools to work, it's just a matter of learning to use them.
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There's plenty out there, however I have none for you. I'm sure someone does.
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@AWesley91 said:
Killers: "why isn't dc punished more?"
Also killers: "face camping is a legit strategy."
Yeah.
Both of these statements are true.
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10/10 made me a rank 1 pro
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In b4 NoED/URs/_____ killer is """OP"""
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@Speshul_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/634947#Comment_634947
Someone had a theory on the forums that there might possibly be 2 survivors coming with the next chapter. Perhaps they were correct..?
One is Feng, I'm sure.
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@venom12784 said:
https://forum.deadbydaylight.com/en/discussion/comment/633963#Comment_633963
Panda???? Ohm??? True??? Monto??? Noob??? Ok well noob a lil but he isn't messaging people calling them trash
Demi? Ardetha?
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Run spine chill, totally worth your perk slot. Great against all killers, amazing against stealthy Killers, ungodly against PB.
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@ClogWench said:
Honestly I started treating it as the killer is always closer than they appear and reacting accordingly and it's made Survivor a lot easier.
"Objects in mirror are closer than they appear"😅
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g0gx5n6p8o201.png
This feels appropriate here.
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Spirit. My kind of style.
Get your head out of the gutter!
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@Kikki said:
I can't understand why games like DBD or Overwatch has such Toxic Commiunities because everyone could have fun without those stupid Toxic #########.
We could, but it's more fun to run Prayer Beads and see how many people I can get to DC.
Edit: Typo
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No. The killer CAN, in fact, play how they want.
---What a groundbreaking concept---
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Huntress, no contest.
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--Unpopular opinion warning--
I personally define toxic as anything that is against DbD's rules, such as hacking, DCing, Lagswitching, exploits, ect.
I don't think toxic is hits on hook, tbagging, flashlight clicking, tunneling or camping, ect.
Edit: Post-game toxicity is, well, toxic.
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Copy-paste.
Neither perks need nerfs. Both are balanced in my opinion. NOED has counterplay. Adrenaline is a reward for doing Survivor objectives.