Awakey
Awakey
About
- Username
- Awakey
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@AWesley91 said:
https://forum.deadbydaylight.com/en/discussion/comment/652972#Comment_652972
So is looping and t bagging at pallets i guess
Looping is.
Tbagging is just BM.
-
It'll be Soonβ’
-
@AWesley91 said:
https://forum.deadbydaylight.com/en/discussion/comment/652954#Comment_652954
Not sure if joking or trying to help prove my point...
Camping is a legitimate strategy.
However if I get bored queueing (?) I'll just go play Survivor.
-
AHHHHH I JUST FORGOT ABOUT THIS SONG
frick
π π π
-
Add a TL;DR, then maybe I'll comprehend a little better.
This is the Great Wall Of Text.
-
The only time I cleanse is if I'm about to be chased.
God I love spine chill :)))
-
Awww :(
You keep phasing around! Spirit haters don't understand our plight.
I do appreciate the spirit lovers.
-
Preach!
For my kind!
-
@AWesley91 said:
Killer mains: "Camping is a legitimate strategy. My job is to kill you, your fun is not my responsibility."
Also killer mains: "Why does it take 20 mins to get into one game? Why aren't more people playing survivor?"
Your first statement is true. Not sure what you're saying here.
-
@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/652652#Comment_652652
https://forum.deadbydaylight.com/en/discussion/comment/652592#Comment_652592
nah, there are no killer perks that are left behind tier. dont take this too seriously, im only saying my opinions and i still find stridor at least mid tier perk since more ppl are using iron will. if u refuse to admit it that's not my problem. also i never said all killer perks are good. they aren't. i just personally find the meta ones pretty annoying. the only survivor perk that annoys me is spine chill since i like to play stealth killers like pig. my point all the time was the fact that survivors are only getting trash perks while killers have mostly good ones. stop putting words into my mouth lol and let me have unpopular opinions in peace
Left behind is just about as useless as Monstorus Shrine.
Also, an opinion is an opinion until proven wrong.
-
@Derp said:
https://forum.deadbydaylight.com/en/discussion/comment/652538#Comment_652538
It takes 20 seconds for the perk to heal you at tier 3 so lets get that straight. As for it being the difference between life or death, there are a lot of perks that help you stay alive but do it way better. BT, DS, Adrenaline, any exhaustion perk, Bond, Spine Chill and so on. I've already stated the reason as to why Second Wind is trash so I'm not gonna repeat myself.
It does take 20 seconds to heal you... But during that time you could be doing ANYTHING ELSE. Doing bones, doing gens, unhooking, healing other Survivors, it saves 16 seconds of your time and 16 seconds of another Survivor's time.
-
@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/652537#Comment_652537
stridor isnt top tier, but it's a good perk. and im not trying to prove anything, like i said my point is that survivors have few useful perks compared to killers who have nearly all perks useful.
Not all killer perks are useful, such as Stridor. Monstorus shrine, H:TTS, Hangman's Trick, Predator (which works against you btw), BS, UP, OP, etc.
-
@Derp said:
https://forum.deadbydaylight.com/en/discussion/comment/652367#Comment_652367
lol good luck getting all 4 survivors to use it. Also that logic applies to a lot of perks in the game as well. Every survivor running BT, DS, open handed, kindred, etc will obviously make it more effective but that doesn't mean the perk is good. Plus, if you have to rely on other survivors to use the same perk as you to make it viable, then its garbage. You're also forgetting the fact that the perk isn't guaranteed to work.
Fine then. One Survivor. Here.
16 second heal x 2 is 32. 32 seconds could be the difference between life or death. I'm sure you've been there before. Seconds after you down, the last gen barely missed your Adrenaline, costing you an escape.
-
@toxicmegg said:
https://forum.deadbydaylight.com/en/discussion/comment/652346#Comment_652346
but let's take a look at the killer perks. i see NOED, nurse's calling, BBQC, make your choice, surveillance, discordance, pgtw, haunted ground, ruin, spirit fury/enduring, whispers, thanatophobia, stridor etc
If you think Stridor is top tier, then I think our discussion is done.
Anyways, both sides have top tier perks, I'm not sure what you're trying to prove.
-
@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/652153#Comment_652153
https://forum.deadbydaylight.com/en/discussion/comment/652157#Comment_652157
*Talks in GIR voice*
I'm gonna play in the dirt now!
*Cry Screams in GIR*
STOP STEPPING ON MY DRAWINGS!
I WORKED HARD ON THOSE! NOW GIVE ME YOUR KIDNEYS!
π€£π€£π€£
-
@King_Crimson said:
https://forum.deadbydaylight.com/en/discussion/comment/652355#Comment_652355
Just explaining this for everyone else who will read this.
And yes, I didn't understand what he meant, because I am not native speaker and I don't know every word in English.
I apologise. Sarcasm is quite hard to convey in text.
-
@Derp said:
https://forum.deadbydaylight.com/en/discussion/comment/651854#Comment_651854
Okay so saving 16 seconds of time from healing makes this a good perk? Keep in mind that you need to heal another survivor fully before it can even activate and then you have to get unhooked and then after that you have to be out of the killer's terror radius for it to start healing. I mean all those steps just to save 16 seconds sounds like sh*t to me. Also I'm not sure if this is true or not but I believe this perk only works once which makes it even worse for such a mediocre effect.
It really is. If all 4 Survivors run this perk, let's do some simple math.
4 Survivors x 16 saved seconds = 64
That's around 3/4 of a gen. And I'm still not done.
64 x 2, because it takes 2 Survivors to do a 16 second heal.
128 seconds is as much as a gen and a half. This isn't even taking into effect killer perks like Sloppy Butcher, Thanatophobia, or Clownphobia, which this perk ignores, saving even more time.
-
@King_Crimson said:
https://forum.deadbydaylight.com/en/discussion/comment/652217#Comment_652217
Let me remind you: Pig was BRUTALLY nerfed when EGC came out so she "wouldn't be op" (against rank 20s and crybabies who cannot endure difficulties). They could`ve just stopped EGC when trap was put on, but they decided to nerf her just because.
He was being sarcastic.
-
@toxicmegg said:
what did u expect? no survivor perks could ever be useful because this game is killer sided.
DS, old MoM, Adrenaline, every Exhaustion perk, Spine Chill, Iron Will, and Self Care all say hello.
-
Hey, you do you. I'm not gonna stand in your way.
-
@tony42545 said:
some my main guess for the reason everyone dislikes this idea is because they either are a survivor main that doesn't want killers to have better perks and just didn't read just said no or you didn't understand what it said but instead of asking what it means you just have a simple answer that not helpful and can't start a discussion so i will re-word my idea with an example so to start this idea out the way it would work is every attack you miss you would recover faster right? thats base but i know that this doesn't benefit the killer enough to use it in chase so i thought that if you were to be able to move faster after hitting a survivor it would benefit better killers that don't miss all the time like a rank 20 so this is how it would work lets say all killers run at 100% and survivors ran at 80% but when a killer hits a survivor there movement speed drops all the way from 100% to 10% and the survivors get a speed boost all the way to 120% for 3 seconds to get some ground from the killer so what unrelenting would do is let the killer move at 50% movement when they hit instead of 10% so they can at least get a little closer to the survivors also the speed boost will only last as long as the the animation for the blade wipe meaning that save the best for last will not combo with it that well i mean like save the best for last will only make the blade wipe like half a second making the speed you get useless but when you have lower stacks unrelenting will give you the little boost you need
Dude, TL;DR please. And don't turn this into a "wELl yoUrE JuST a SurVIvOR maIN"
-
@ElusivePukka said:
If you can't provide that by skill and need a mori for that, you have some hours to put into the game.
I don't NEED a Mori, however it's always nice to let off some steam and not have to drench myself in sweat every game.
-
@Derp said:
https://forum.deadbydaylight.com/en/discussion/comment/651738#Comment_651738
I'm not sure what that's supposed to mean but okay.
I'm saying Second Wind is good. You can be doing a gen and heal, which is 16+ seconds you would have wasted healing.
-
@ElusivePukka said:
100% the coward part. Ebony Moris are for cowards, plain and simple, you literally cannot change this killer main's mind. Ivory, Cypress, Devour, those aren't really an issue, with Cypress/Devour actually requiring the game be played and having simple counterplay, but Ebony is by a wide margin used by people who aren't capable of genuine 4ks.
@the person suggesting BP gains for mori'd survivors: I agree. Moris gut emblems and the ability to participate, and not for any real benefit to either killer or survivor. They're as superficial as their users.
Ebonies aren't for cowards, just those that enjoy efficient and quick games.
-
Second wind says hello.
-
Agreed. Haddonfield would be better off deleted.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/651292#Comment_651292
Reasoning? Because you're a biased killer main or is there any logic to be found?
Man, calm down. This could either be a calm discussion or people irrationally yelling at each other. I don't think you or I want the latter.
-
I'd rather not get genrushed by 4 toolboxes, or bullied by 4 flashlights. I'd rather not.
-
I would say Bubba
At least Legion can get ONE hit off...
-
@Chocolate_Cosmos said:
Wraith. Legion at least can have first hit easier and damage more people.
Wraith is just M1 Killer and his power is not helping him in chase unlike Legion and Bubba.
Good Wraith mains can boost around loops with the right add-ons, plus some spoopy mindgames. With Windstorm, you also have decent map pressure.
-
Very well done! πππ
-
Yikes.
All I need to say.
-
@TheRealHansGruber said:
https://forum.deadbydaylight.com/en/discussion/comment/650723#Comment_650723
How is clown the worst? He's my goto in rank 1 and i almost always get 4 kills, hes movement speed is 4.6 m/s which is trapper speed, what stats of his are bad? (Im honestly curious because i was under the impression he was high mid tier)
His power is useless against experienced survivors. He forces down ONE extra pallet, hoo boy, then gets looped around the (insert strong window loop here).
-
@Marcus said:
Pig is a solid mid tier. Trapper is the worst killer. You could also argue for Clown or Legion.
You forgot Bubba.
-
@[Deleted User] said:
I donβt expect to win every game, but get super pissed if I depip in a game (even though the current ranking/emblem system is far too interdependent on what the opposing side does)
My gaming experience in a nutshell
-
@Unnamed_Freak said:
I acknowledge the fact that Trapper is a low tier killer, but he is like my kriptonite, I die almost every time.
Yes I can't ever face him π
-
As a perk, sure.
Never as a base mechanic. What's the point of UP or y'know, stealth killers?
-
@Cymer said:
Mathieu throws catnip at the survivor and Cooper just jumps them, hinders them as he rubs himself all over the survivor and the purring let's Mathieu know where the survivors are hiding to down them with his banhammer! Alternative he can have a nerf gun, that at first just slows the survivor with every successful hit until they cannot move anymore and collapse in defeat.
Peanits has Spies in the Shadows build in. He has a power meter that let's him turn into a murder of crows to traverse the map faster, maybe even ignore some terrain. He either can afflict Deepwound in his murder form and be a legion 3.0 or he could manifest at the end of the flight and lunge at a survivor.
Patricia would be like a sexy horror version of a secretary and by tipping her glasses she blasts open windows and pallets.
I like this.
-
@ElusivePukka said:
Just because they're rare doesn't mean you can't stockpile them. People do the same with precious metals, except these are just tokens for telling four people at a time that you're a coward.
Minus the coward part :)
-
@Dwight_Fairfield said:
Worst for survivor: Shelter Woods, Azaraov's Resting Place, The Game
Worst for killer: Coldwind sucks for most killers. Haddonfield. Yamoka Estate.
I love Azaraov's resting place...
Unless you accidentally 3 gen yourself.
-
@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/649753#Comment_649753
I feel like a totem counter would help solo survivors out a lot (even if it's exclusive to Small Game) because whenever I play with my friends, NOED is non existent basically.
For example, me and @Masantonio can tell each other how many totems we cleansed throughout the match so we can put two and two together to see if we took out NOED.
I cleansed 2 totems.
Masantonio cleansed 3 totems.
"Okay, we got all 5 totems, NOED is deactivated. Say goodbye to NOED."
I understand you killers will get upset because your NOED will never work during the endgame, but actually it does work because it just slowed the game down. You don't need Insta-downs for it to work, it works every game because it either slows the game down or gives you a strong endgame. It's a win-win scenario for the killer everytime, which is fine.
I'm gonna be honest, the threat of NOED is enough to keep some off gens. Let's do some simple math here, assuming one survivor does all 5 totems.
5 totems
14 seconds to cleanse each.
14 x 5 = 70
70 seconds, just shy of one gen's worth of time.
-
The new matchmaking system now finds survivors before it creates your lobby. It seems like it's extremely long, but in reality, you're only waiting for a minute or so longer.
-
@NoShinyPony said:
You are playing together with survivors and killers who start to learn how the game works. New survivors are super careful and too scared to do gens and killers camp the survivor once they downed them. You should be fine in green ranks.
-
I don't, but I play unhealthy amounts of Destiny.
#huntermasterrace
-
@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/649189#Comment_649189
Five hours of my life, gone. :P
Am I the only one who thinks making sloped roofs are absolute hell?
-
@KillermainBTWm8 said:
https://forum.deadbydaylight.com/en/discussion/comment/649186#Comment_649186
You're right! They just get resurrected in the next movie!
Wrong reference π
-
I could go out and make a really nice house...
...but that's too much work.
-
Heroes never die!