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Aven_Fallen

Aven_Fallen

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Aven_Fallen
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  • His Lunge was bugged when they buffed him, but it is back to normal, which means, he has his insane lunge. Movement Speed while uncloaking got nerfed with the Speed Buff, but not really significant IMO.

    So I did not notice that anything feels off and I just recently got all Perks on him again, so I played him quite recently.

  • DS got nerfed and now DH is the next target. After DH, they will most likely go for Sprint Burst (which is more annoying to face IMO, but whatever).

    Last time DS got nerfed (when they added the Unhook-Requirement), Killers were mass-opening Threads to nerf Adrenaline (a Perk nobody talks about nowadays).

  • And what is the point of this? Why limiting yourself to that amount?

  • All the time people say that Hex-Totems get cleansed in 30 seconds, yet Ruin is still one of the most used Perks (even without Undying). And before its change, it was in basically every Match, despite Spawns being worse.

    Hex-Spawns are probably not as bad as people want to make them. There are also a lot of really good Spawns. But nobody talks about those.

    When it comes to Survivors spawning next to Hex-Totems - Maps only have a limited space. And the smaller the Map is (and some got their size reduced around a year ago), the more likely things are cramped together. So it is unavoidable that Survivors spawn next to Totems and the chance that this Totem will be the Hex is 20%, which is also not small.

  • Since they disabled it, I never was on Thompsons House. I was on Abattoir several times after it got re-enabled, but thats about it.

    We also dont have any information if Thompsons House is enabled again, people say they were on this Map, but from my perspective, it could be disabled as well.

  • First Map with breakable Walls, so they tested it out. Hopefully this breakable Wall gets removed at some point, Shack does not need to have a breakable Wall and I am quite happy that they did not add breakable Walls in other Shacks during their graphical Reworks.

  • I have seen exactly two Lucky Breaks since the change - one on a Nea without Iron Will (which made Lucky Break pointless, but maybe she had an Archive-Challenge) and one on a Yui who was doing her Adept.

    The Perk got nerfed too hard before going to live, the Devs got scared and a bad Perk stayed a bad Perk. Even with 90 seconds, it only had potential to be Meta, but with 45 seconds, no way the Perk will be used. And we see that, nobody uses it.

    And I have to agree, the Perk is probably weaker than before, at least for those, who used Lucky Break before and were fine with the effect of just removing Bloodstains.

  • @NomiNomad said:

    https://forum.deadbydaylight.com/en/discussion/comment/2228608#Comment_2228608

    You wanna ######### on hook? Wait for two skillchecks! Wow!

    What a massive buff to killer!!!!!11!11!

    Can you do anything but complain? Jesus Christ.

    I would not say it was a massive buff, but it certainly benefits the Killer more.

    If someone wants to suicide, it takes longer, meaning that a Killer has way more time to get to the Hatch. Meanwhile, a Survivor gets nothing from saving someone who wanted to suicide, because they most likely will not continue playing the game. The last Survivor I saved before they were able to suicide just went afk at the Hook - and this is the better outcome, I have also seen Survivors sandbagging the people who saved them.

  • Two reasons why this is not possible:

    1. MMR is calculating in the Background. Because of that, it is impossible to switch the Killer.
    2. They can turn MMR on/off on their end, the ability to switch Killers needs to be added and removed with a Patch. So when they finished MMR, they can simply turn it on without the need of a Patch.

    And personally, I dont mind that switching is not possible. Killers claim that their Lobby Times are instant, so if they want to dodge because they are scared, they will be in a Lobby right away.

  • Demo is so much fun to play. He was very enjoyable before the Buff already, but with Barbs Glasses and Black Heart, he is even better.

    So, you should stay addicted to Demo, I see nothing wrong here.

  • Honestly, just farm for that one. I did the same, it was the second challenge overall where I ever farmed for it (first one was getting two Gen Grabs in one game).

    I tried it for 2 hours before I just gave up and farmed it.

    Others did it via camping, just camping a Hook with Corrupt Purge and hoping that someone is dumb enough to unhook. Might work for you as well.

    Overall, I dont think there is much wrong with that challenge, except that it is way too early in the Tome. Should be a Level 4 Challenge and not Level 2. With Level 4, it would be in the right spot IMO.

  • As long as they stay weak, I am totally fine with the changes they plan, when Moris become Basekit.

    They should just not affect the game in any way, because this would be bad - having something strong Basekit AND a Offering-Slot free for even more BPs.

  • The thing is, you want something to do in a game. Like, some goals. DBD is lacking those.

    I have almost 6000 hours. What goals should I achieve?

    Reaching Rank 1? Good joke, not really a goal.

    Getting all Perks? Long done.

    Completing the Rift? Eh, now it is even easier to complete, it is a goal, but not really a big one.

    So maxing out Characters is basically all what is left to have a longtime goal for playing.

  • @KingFrost said:

    Dead Hard is a perfectly fair perk. Killers just hate it because it feels bad. But balance wise, it's perfectly fine. I'd much rather face 4 dead hard's than 4 Sprint Bursts.

    Exactly. Sprint Burst is basically a guaranteed safety. Not after injuring a Survivor or after they made a mistake, but you can approach a Gen and when the Survivor has Sprint Burst, you simply know from the start of the Chase that you wont get them as quickly as possible, because they will reach a Pallet.

    Highly unlikely to not find a Pallet with Sprint Burst.

  • Wondering myself, considering it is the major Perk for the Killer Side to complain about. Even more since DS got nerfed.

    DH is alright, it is a strong Perk but Survivors are allowed to have strong Perks too. Let alone that no Killer loses games just because of Dead Hard - it is just another scapegoat of bad Killer Players to blame their losses on.

    But dont worry, it will be nerfed at some point, when enough people complained about it (Killers now that). And then they can go for Sprint Burst (which is the more annoying Perk IMO, Survivors sitting on a Gen as long as possible or letting the Killer get close while walking, just to sprint away into safety...).

  • Nah.

    The goal should be less information for both sides before the match and not more information. It is already enough that Killers can cherrypick their games, Survivors should not be able to do so as well.

  • There is not really any point in opening this Thread. Its not like this topic was not already discussed in 33 other threads.

    If you told them you did not tunnel them because of the Charm, this is fine. They can report you, but without evidence, there will be no consequences.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2225300#Comment_2225300

    I get thinking it isn’t the best exhaustion perk, but it’s absolutely not a trash perk. You will get use out of it in 90% of your game which is much higher than most perks. Lithe is ok, but very predictable and often used when you don’t actually want the sprint burst, forcing you to leave the loop early, or waste it.

    Yeah, but if you want to run an Exhaustion Perk, you can only ran one. And personally, I think Lithe is better. Lithe is not amazing by any means, but you can use it on every Map. Also, you can use it by dropping a Pallet, which is not even such a waste if it is an unsafe Loop, where you would otherwise get hit.

    Balanced Landing would be better if every Map would have at least one guaranteed Drop. So that Shelter Woods gets something and other Maps have to spawn a Hill (or any other structure which allows to use BL) by default.

  • Since they changed it, it is a Trash Perk. You can only use one Exhaustion Perk and there is no point in using Balanced Landing, when you can use Sprint Burst and Dead Hard who are both without a doubt better than BL. Even Lithe is probably better, since it is less situational.

    Some Maps even dont have Drops, e.g. Shelter Woods only has the Basement Stairs as Drops and other Maps can have bad RNG and dont even spawn with Hills (like Storehouse or Gas Heaven).

  • @DTJObe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2224535#Comment_2224535

    Oh, SenzuDuck... The Killer Hater in residence. It’s a widely known fact that killer is only easy in the mid to low ranks. In high ranks, it’s a challenge. And at the highest levels of difficulty, it’s impossible to win (this is assuming 4-man SWF with 3rd party comms). To say otherwise is to Be completely disingenuous or be completely detached from the state of the game.

    I am very sure that 99,99% of the people who complain about the "highest Level of difficulty" never have experienced it in the first place. If we are talking about that, those are tournament-SWFs, very, very strong Survivors. There are around a dozen of them worldwide. Chances of running into them are very low, doing it more than once is even more than unlikely.

    Most of the time when Killers lose, they either lose against Solos where they think they are SWFs, or they lose against casual SWFs.. Which are the majority.

    Like, just yesterday I got blamed for being in a "premade" by a Huntress. This Huntress was using a Meme-Build (Agitation, Iron Grasp, Mad Grit, Starstruck + red Add On which increases Movement Speed when out of Hatchets) and was complaining that she lost. But, she lost to a premade - why did she think that? Because I unhooked another Survivor with BT in Endgame when she was looking away while camping... Only a SWF can do that, because when I play Solo, I dont have a brain.


    When it comes to Killer - yes, it is easy. The easiest it has ever been. It is still harder than Survivor and it should be harder than Survivor (it would not make sense if the 1 in the 1v4 has it easier), but it is not challenging at all. Obviously nobody gets a 4K every game, but this is also alright.

  • @thrawn3054 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2223377#Comment_2223377

    The difference between Wraith and your examples is the other two can immediately use the information. Wraith still has to uncloak. I'd argue it is one of his strongest add-ons, but not OP.

    Ah yes, big disadvantage that Wraith has to uncloak and gets to use his insane Lunge. Poor Wraith.


    @Topic:

    Yeah, this Add On can be tuned down a bit. I see it quite frequently (which means: Around half of the Wraiths I have seen so far used it, but I dont go against Wraith that much, so it is not really annoying currently), I guess, because Windstorm is not needed anymore, which gave room for other Add Ons. (Or, it could be a coincidence)

    And seeing this Add On on a regular basis might be too much.

  • Ok, lets make a comparison:

    Can you kill Claudettes and Adams in the game? Sure.

    Can you kill Claudettes and Adams and tell them you did it because they are N-words? You can, but you will get banned.

    Can you kill people with the Pride Charm? Sure.

    Can you kill people with the Pride Charm and tell them you did it because they are F-Words? You can, but you will get banned.


    Really, too much thinking on that one. Way too much.

  • I guess, as long as you are not tunneling people because they are using the Pride-Charm, you will be fine. Really, people need to stop overthinking stuff like that. So play like you would normally.

    They will most likely ban you if you tunnel someone and admit doing so because of the Pride Charm in the Postgame Chat. In that case, the tunneling person deserved their ban.

  • @CoalTower said:

    https://forum.deadbydaylight.com/en/discussion/252886/do-unto-others

    You aren't wrong. But it also goes both ways. Sometimes when I get carried away slugging with Nurse I'll depip from a 4k.

    I have honestly never seen a Depip when 4King, even when I slugged the whole team and onehooked them (not as Nurse, but with Billy). The only time I see a 4K-depip is with Tombstone as Myers.

    However, IMO an Escape or 4K should never result in a Depip, it should always be a Blackpip at least.

  • They are funny at the moment, but they will be annoying after a while. Not too strong, but annoying. Like, nobody wants to get downed because there is a Zombie blocking a Pallet or Doorway, especially on Indoor Maps.

    It is also not really rewarding for the Killer, RNG-Kills/Downs are never really fun for either side IMO.

  • I am close to 6000 hours. A game is not scary anymore after a few dozen hours. So, no, not at all.

    But it was very scary when I started playing. Sometimes I miss this feeling, however, there is no way something stays scary for so long.

    (Aside from Jumpscares, those still happen from time to time, but I dont consider Jumpscares scary)

  • @bm33 said:

    I'm really hoping this is just another case of them being terrible at communicating and being too vague when it comes to giving information. I'm hoping they will have something on their end that records the matches and if someone is reported it saves the recording to be reviewed. Hopefully based on people freaking out they will give more information soon. I also hope this doesn't end out with them going "see, this is why we don't share plans, you overreact with the info we share." 😒

    They cant really say that IMO.

    Like, you cannot just drop a bomb like that without explanation and then be surprised that the Community freaks out about it.

    But again, currently I think it was really bad communication. Because they should know that players report for stuff which is not reportable (Bodyblocking is a prime example, it is fine to bodyblock a Killer to avoid a Survivor being hooked or it is fine to bodyblock as Killer to get a Hit in, yet we always see people on the Forums complain about that).

  • They were probably referring to original Characters, which you can buy for Shards. So if you are missing out on AC-only Characters and their Perks, you have a higher chance to get those Perks in the shrine, since the shrine changes more often.

  • @ItzZane_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2217842#Comment_2217842

    The stream had 100k views and After the RE Reveal it dropped down to 60k-70k

    And why was this the case?

    Because last year the Reveal was at the end of the Stream and people were spamming "Skip" or "Dont care" the entire stream. Like, even yesterday, people were not able to just wait the 10 minute countdown and were spamming the whole time.

    The DBD-Community is ######### and you see it when you watch the Chat during those Livestreams.

  • @TicTac said:

    If this is a lose in your opininion you should stop playing. Trying to stop hatch escapes to 100% is frustrating, boring and it costs you too much time. Just dont count the mercy escape.

    ^ this.

    I dont consider it a loss if there is a 3K with Hatch Escape or with a lucky Gate Spawn for the Survivors. But it seems like some Killers want the 4K and everything less is considered a loss..

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2217675#Comment_2217675

    I eid not intend to be taunting.

    I USED to send GG :D but then I got yelled at and told that the :D was toxic and that :) was better.

    I also send it every game. Win or lose.

    mkay.

    Personally, when I face a Killer who destroys our Team or when I play Killer and have a really bad game and the other side says "gg :)" or something similar, I am only thinking "yeah, ######### you too". Even if it might not be their intention. And some people 100% use it to taunt, got those "gg"-Messages after two teammates DCed, which clearly was not a good game, lol.

    But yeah, maybe they thought you were taunting them. Even tho, I dont feel that sorry for them, considering their messages and ingame-behavior.

  • Eh.

    To be fair, messaging them with a "gg :)" (especially with a smile added) when they did not manage to complete a single Generator sounds like you wanted to trigger them. Because it clearly was not a good game on their part, otherwise they would not lose with 5 Gens up. Which was probably also your intention, given the fact how they behaved ingame.

  • @Babawizwiz said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215404#Comment_2215404

    Yes but why have a perk that replaces small game, especially when you just buffed it

    Because with this Chapter we will have over 90 Survivor-Perks. It is unevitable that some Perks do the same better or worse than already existing Perks. I mean, "Bite the Bullet" (Leons Healing-Perk) is a good sign that they slowly but surely lack ideas.

    Also, we dont know if the same people who created Counterforce were also involved in buffing Small Game and also, when exactly Counterforce was created or Small Game buffed, maybe Counterforce is a thing long before Small Game was decided to be buffed.

  • @APoipleTurtle said:

    I'm just hoping that it will simply be a system for bringing players who are frequently reported to the support team's attention for review. Then an actual person (or people) could review the evidence and see if any sort of warning/penalty is warranted for the potential offender or if the reports should just be discarded.

    It's totally okay if they are using technology to streamline support's job. It's not okay if they are using technology to replace support's job.

    Exactly my thoughts. If I would have to guess, I would say it is a system which brings people who get reported a lot to someone from Support so that this person can look over that so that, in case of actual infractions, the process of banning said person can be done faster.

    This would be acceptable.

  • @GannTM said:

    I agree. If it’s the way they first described it, it will be disastrous. We need more details!

    @xenotimebong said:

    Considering how much time and money people sink into this game because of the insane number of DLCs and microtransactions and the insane grind, they would be extremely short-sighted to risk unwarranted bans. Who’s gonna start dropping money on skins and rift passes if you run the risk of getting banned because you play “sweaty”? Or because people don’t like your pride charm?

    I agree, they really need to consider their auto-ban criteria and be transparent with the community because this could absolutely kill the game if it’s not handled properly.

    Yes. I am not going to panic at this point, currently I think it was a poor choice of works mixed with lack of information. However, this should be solved basically immediatly.

  • From the description it reads like they are limited and once they are gone, they are gone.

    Very nice in Solo Queue, cant wait for my random teammates to waste the vaccines by using them as fast as possible. :]

  • This is actually a very nice change. One of the main reasons why I was against Legendary Skins was because the name and Icon did not change at all.

    Now it would be even better to get other Voice Actors and I would be 100% satisfied.

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215404#Comment_2215404

    I know what im using with inner strength though since inners one disadvantage is the time it takes to cleanse a totem and having to find the totems first. Fairly better than small game imo.

    Yeah, for Inner Strength it is nice. But on its own...eh, not so much. But it is not super-garbage at least.

  • The Perk is decent at least. It is a trade off - playing with 3 Perks but getting into a chase ASAP.

    Not OP, a Perk which is only active for the first 7 seconds is not really something I would consider OP.

  • @CrowVortex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215383#Comment_2215383

    I suppose you have to weigh up if lethal pursuer is worth the one time use vs a more consistent perk like BBQ for aura's.

    Yes. Like, I use either Whispers or BBQ on all of my Killers and on some both Perks. But I will probably use Lethal Pursuer on my Spirit, because I never know which Perks to run on her and for tracking, I already run BBQ, but dont run Whispers, because Whispers distracts me on her too much.

  • @Babawizwiz said:

    Increasing totem speed is a good idea, but i don't think it should show any auras.

    Its the Totem furthest away. So if the Survivor goes for it, they will waste quite some time, because they will probably go map-wide.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/252169/what-happened-to-all-my-bp

    https://forum.deadbydaylight.com/en/discussion/comment/2215366#Comment_2215366

    I honestly never really understood why they don't just give you infinite bloodpoints on the PTB. The point is to test things out, but if you have to spend a bunch of time unlocking stuff you don't really have time to try it out. Plus i don't have much incentive to play a lot because my progress doesn't carry over.

    Not Infinite BPs, but I would be happy to have all Perks unlocked on the Characters and be able to use all 4 Perk Slots.

  • @CrowVortex said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215311#Comment_2215311

    Lethal pursuer seems like a waste of a slot to me if it's a one time use perk of i'm assuming 5/10/15 seconds of aura's being shown?

    Hysteria meh.

    Eruption is interesting if it can stack with Surge i guess.

    Sure, Lethal Pursuer is a Perk which is gone very quickly at the start of the match. But getting into a Chase early can be huge for the Killer. Especially if you are able to end chases quickly.

    Eruption sounds like a solid Perk for Gen-Kicking, at least I would say for now it is a decent Perk that might see some use.

  • The PTB takes your progress from a few days ago. So if you got those BP just recently, you will not have them on the PTB.

  • @IlliterateGenocide said:

    its litterly op, totems done in seconds, 20% stackable, really bvhr???

    Did we already find the OP Survivor Perk for this Chapter? Damn, that was fast.

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2215311#Comment_2215311

    Whoa, these look awesome! Thanks for posting them.

    Lethal Pursuer will be INSANE on Billy and Blight, and I can't wait to run it. Might work well with Corrupt, who knows?

    Lethal Pursuer will not be good on Billy or Blight only. It is a good Perk in general, knowing where to go right at the start is huge for every Killer.

  • Jane - she is just ugly and her sounds are annoying.

    Nancy - ugly, just look at her face ingame.

    Ash - became irrelevant after the MoM-Nerf and his talking in the Lobby is annoying.

  • I rated him A-Tier since he came out. And I dont think he is S-Tier, he is at the Top of A-Tier, potential of Top 5-Killer, but thats about it.

    But you are right, there is quite a mentality of people following the opinions of Streamers and Youtubers. Which makes it question if they have an own opinion on their own, but eh.

  • Bug-wise, the "earlier" Chapters of the year were quite fine. It gets really messy when it comes to the end of the year, so I guess, the RE-Chapter will be quite bug-free or at least there will not be any major Bugs.

  • WHAT IS WRONG WITH YOU?!

    On a serious note:

    There is not much to discuss at this point. We just know that the Chapter will be based on Resident Evil. And thats it. No other information currently.

    For me personally - I was never really into RE, so I dont care that much. In the end, it will be a Killer which I might or might not like. And a Survivor which I will most likely not main anyway with mediocre Perks at best.

    So I am not that hyped for the RE-Chapter, more hyped for other things which will be announced in the Anniversary Stream.

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