AshInTheTallGrass
AshInTheTallGrass
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- AshInTheTallGrass
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@[Deleted User] said:
There was a stream few years ago with Mathieu Cote and Dave Richard speaking about how DbD was born but I dont remember much.
A small team, super small team anyhow. 2017 or 2016 stream period but nothing I could find on youtube or Twitch
@Mandy do you know something about this?
Thanks, Seth! Hopefully, Mandy does know and can let us know.
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@Toybasher said:
IIRC DBD was originally developed by like just two people I believe. I mean like in the extremely early stage. Forgot who. I might be wrong.
Interesting. Do you remember where you heard that?
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@ThiccBudhha said:
The community IS nice and wholesome. There are a few bad apples, as there are in any given community. That is unavoidable. But this is definitely one of the most positive gaming communities I have ever been a part of. It is great and letting random end game trolls devalue that for you is sad. If you fixate on them, you are not going to see all of the good.
Wise words, Buddha. Here, have a flower. From me to you.
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@Raccoon said:
The DBD community is a great way to test my daily resilience to people telling me to self-terminate.
If I ever saw someone tell you that, I would defend you. That's a terribly heartless thing to say to someone. I know you don't need my help, I'm just saying you'd have it.
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@babayagasaga said:
i really like the looping/mindgame aspects of the game! it feels good to outsmart the other side, and it feels like there's something to learn, especially how to use all the killer powers.
Agreed. It's a grown-up, video game version of tag and hide and go seek (loosely). As kids, most of us ran around chasing each other. This is just a different version of that, and it's fun.
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@Nun_So_Vile said:
https://www.youtube.com/watch?v=nDbeqj-1XOo
I'm just going to start posting this on us vs them posts from now on.
Never heard this song before.
I like it.
Thanks for linking it.
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Worst movie?
The Room
It is a glorious disaster. But you also HAVE to see it. Seriously. Go watch it. Today.
Also, I hated Hereditary. I get some people love it, but I didn't. I will never watch it again.
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@Spirit_IsTheBest said:
I joined in December 2018, and I remember looking at the killer roster and I saw Spirit, I knew I had to buy her because her power was very unique and better from the other killers I looked at, and her outfits were just beautiful. I remember the old maps and environment while I played Spirit, and how spooky it looked, very nostalgic for me. After everything that changed throughout the years it kind of hits you in the stomach with memories of how fast time went. I remember old ranks, there weren't no grades back then, I remember grinding blood points for Spirit and getting to rank 1 and Prestige 3. I will always though never forget how powerful Old Spirit was, thinking about it makes me miss it a lot, but current Spirit is still as good and will always be the best. I do miss a lot of the old stuff DBD had to offer.
The jumpscare with Spirit yanking someone off a gen was great 😂
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@Marc_go_solo said:
They've done a lot right and, whilst some decisions have been questionable, for the game to have done as well as it has with licences, publicity and balance in a constantly fluctuating and altering game it shows a lot of dedication has been put into this.
I agree. BHVR was basically an indie developer, and they still managed to create what is, to date, the greatest horror game in its class. There are a lot of changes they do that I disagree with, but ultimately, they get a lot right. I'm cautiously optimistic for their upcoming game, too, because they have more resources and experience now. DBD had a lot of trial and error, especially in the early days (OG Feng always comes to mind lol She looked awful!)
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@Thusly_Boned said:
They sure can make the hell out of some Feng Min cosmetics.
But seriously, they do most things right, I think, even if they seem stupidly obstinate about many things.
With Feng being one of my 3 mains, my bunny Feng heart is happy to read that haha
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/3152019#Comment_3152019
Started playing DBD in December of 2018, shortly after Legion's release. And I left the game when I couldn't stand it anymore.
Always played both sides.
Why do you ask?
Because you mentioned old Freddy. I've noticed a change in perspective about him over the years.
Back in the day, I heard Survivors talking about how much better OG Freddy was, but Killers saying he was trash and needed a rework. Then a couple of years later, I heard a lot of Killers switch and say pre-rework Freddy was better. And then you said you preferred old Freddy, so I was wondering what roles you played. I always like hearing perspectives from people who have played for a long time. They've seen a lot of changes in DBD. Freddy got reworked shortly before I started, so I never got to go against OG Freddy, unfortunately.
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@Bartlaus said:
To be clear once and for all, the killer doesn't tunnel survivors, he
decides to chase them again(quote from @Peanits ) The only exception is the Demogorgon, he's great at tunneling <3Lemme give you some examples...
Tunneling - My puppy will show u
https://us.v-cdn.net/6030815/uploads/5NHINE05N36S/athostunnel.gif
Tunneling - Choo-choo
https://us.v-cdn.net/6030815/uploads/3YTUM18BDN8G/train-tunnel-train.gif
No Tunneling - Killer decides to chase Meg again
https://us.v-cdn.net/6030815/uploads/EZ28J4ZM6QNS/megtunnel-gif.gif
Hopefully we can use the correct terms in the future. Hav a nice day <3
Where did you find that Meg gif? Did you make it?
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@GeneralV said:
The developers usually get things right when they design them for the first time.
-When they designed Billy for the first time, they got him right.
-When they designed Freddy for the first time, they got him right.
-When they designed the map's visuals for the first time, they got them right.
-When they designed Huntress for the first time, they got her right.
Of course, this is not ALWAYS the case, but countless things which are bad and boring right now were better on their original version.
I'm curious. How long have you been playing DBD? And do you main a certain role?
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I agree that your experience is pretty normal for a new player. I'm sure you've seen lots of comments here cautioning you to wait until you gain more hours, face different play styles, perks, abilities, etc. Rather than go further into that, I'll request this.
Make a few more posts on here, giving updates, as you progress. Your perspectives are likely to change and get more finetuned. You might feel certain Killer perks/add-ons are incredibly OPl, or maybe that some maps are too broken for certain Killers to be competitive. Just keep playing, and then update.
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@ThePrizz said:
What bugs me the most about them is that sometimes they do things really well and sometimes it feels like they have little to no imagination.
The mid-chapter update was amazing, I see a lot of diversity when it comes to the perks people play which is also pretty nice.
But when you look at the latest 7 killers ( Wesker included ), only Pinhead and Dredge feel unique and polished.
The last 3 maps are also pretty bad. Garden of Joy is sort of meh, but Forsaken Boneyard and RPD are horrible.
They usually don't fix things that are outdated and that everyone pretty much agrees that they suck, like certain addons and older Killers.
It takes waaaay too long for them to come up with impactful updates that improve the quality of life. Look at Dota 2 for example, those guys change up their game constantly, and it's so enjoyable and thrilling, yeah maybe they slip here and there making something a bit overpowered but they fix them pretty fast.
I'm personally only complaining because the game could be 100 times better, it's still enjoyable in it's current state, but there's so so much room for improvement.
I think the devs are often caught between a rock and a hard place. So many players are convinced that their ideas are correct, but they often conflict with other players. It's got to be tough to be players themselves (so have their own bias), and then listen to fog whisperers (who have their own bias), and then get feedback from here, Youtube, Twitter, etc. (who have our own bias), and then get totally conflicting information.
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@RaSavage42 said:
I like the difference in Killer Powers...
7 different range types of Killers: Clown, Huntress, Trickster, Deathslinger, Pinhead, Pyramid Head and Plague
5-6 different Stealth Killers: Wraith, Mickey, Pig, Ghostface, Sadako and Freddie (Maybe, maybe not)
3 different Instant down type of Killers: Hillbilly, Bubba and Oni
Then Killers like: Doctor, Legion, Nurse, Nemesis... ETC
Good point. I agree. If I had to face the same Killer power, over and over again, I'd have been done with this game a long time ago. The variety keeps it interesting.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3150725#Comment_3150725
yes I noticed that and did bring that up with them, I'm not sure if that's something that they will reverse unfortunately. Am waiting for confirmation
Thanks for keeping on top of it. I also noticed another issue: duplicate notifications.
Here's how it works. When someone comments on my thread, but tags me in it, I now get 2 notifications. The first notifcation says the person commented on the thread. The second notification says the person mentioned me in their comment (see the screenshot). Both notifications refer to the same comment. Also, the spellcheck is working off and on.
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@Biscuits said:
I could tell you how I would abuse it if I was able to see my own MMR. After I reached rank 1 every month, I would stop escaping until I found the "sweet spot" where I could juice killers but my teammates weren't too bad.
Appreciate the honesty 👍
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@UnknownKiller said:
https://forum.deadbydaylight.com/en/discussion/342837/what-do-the-devs-get-right
Devs are good at choosing licenses i will give them that
I'll say. I'm still waiting on The Mummy and Alien, but Alien, I think, is probably in the works. If anyone would get it, it's BHVR. And I can't wait to see what the map would be like on that, or how you would escape.
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@[Deleted User] said:
It's one of the few good solo multiplayer games that isn't a BR or fighting game.
Good point
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@[Deleted User] said:
The gameplay on both sides is very deep relative to what other games in the genre have attempted. Killers have various powers/mechanics to learn, and survivors have to learn pathing and positioning. You can always get better.
Compare that to a game like VHS. There's barely any mechanical ceiling on Monster. If you have 500 hours in DbD, it will take you a couple hours to be at the mechanical skill cap for Monster in VHS. Doesn't mean you'll be good. Just means you'll have a mastery of the super basic leaps/pounces that game has. It's insanely boring gameplay.
I'd also add that DbD shines when matchmaking is good. Games are intense when 4 good survivors are on equal footing with a good killer.
The games where you never really know how it's going to end are some of my favorites. I recently had a game like that, and even though three of us escaped, it was by our teeth lol
This guy was really, really good. I lucked out with having smart solo teammates or he would've decimated us. We were all matched well enough that everyone was on their game and it was really tense. I haven't had a game like that in years. It was a lot of fun in the end. I have a lot of respect for that Killer and how well he played, too.
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@EvilBarney666 said:
For me, I am a killer main. I keep playing because I have fun doing it win or lose. I honestly feel the devs are on the right track. I have liked the majority of the changes in the last year. Some I may not agree with, but I still enjoy playing.
I'm hopeful for the future. I do feel they lean toward the survivor side somewhat. However, that makes business sense. You cater to your majority in business. Survivors outnumber killers 4 to 1. They spend more money and bring in friends who do as well. If they feel the game is more laid back and they have a good chance of winning they stay.
I honestly wish people would realize it's a game. Some you win, some you lose. Just do what you can. Who cares in the end really? Just win and lose with dignity.
That last paragraph was a great point. I agree with you wholeheartedly. You sound like the type of person who would be good to play with/against.
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@KerJuice said:
My list for what they got right:
- Endgame Collapse
- Mori & Key Nerfs
- DH Nerf
- Extending Gen Time
- Gen kick regression Buff
- Licensed DLC (great selection)
- Nerfing Spirit
- Graphical & Animation Update (Realm Beyond?)
- Bloodpoint Cost Reduction (coming soon- next week?)
- Bloodweb Grind Reduction
- Level & Bloodpoint 2x/1.5x Events
- Seasonal Events
- Cosmetics & Charms (knocks this out the park- except converting ones made by the community…it’s like the interns get to do those what the hell)
- Frequency of Chapter Releases/Updates (other developers could learn from BHVR’s time management- kudos)
- The Rift/Tomes
- Crossplay (this was huge- BHVR had the foresight to jump on this early while most devs were lagging behind)
- Communication (they still have hiccups from time to time [especially with controversy like hackers/cheaters], but for the most part they keep us in the know- especially with what they’re working on/future plans are)
Btw good thread. About time someone initiated one for the community to give them their flowers. I hope this thread gets highlighted and the feedback in here is shared with the staff.
Thanks for thoroughly answering and for what you said in that last parapgraph. I appreciate it.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3150728#Comment_3150728
Sound (when there are no footstep bugs)
Art
Map graphics (not design)
Gameplay, though? They don’t know which direction to take the game and it has been obvious for a while now.
Speaking of sound, the way Survivors' footsteps sound on "Eyrie of Crows" is one of my favorites. Such a great detail.
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@ad19970 said:
It's not uncommon for some people to overreact to things they don't like. Also, you can never forget, this here is a forum for feedback on the game. The people that are the most likely to visit such a forum are people that are very unhappy with the game, so they can complain about it. Forums aren't necessarily the best place to get balanced feedback on a game. But more feedback on what people see as problematic or bad with a game.
I voice a lot of criticism towards the game, sometimes I get fed up with it. And I do take my breaks from this game as well. But I also generally enjoy the game quite a bit, it does a lot right. It just also still has it's good amount of rough edges in my opinion. But at the moment BHVR is really improving, with all the balance changes we are getting lately. The upcoming anti-tunneling mechanic buff is a particular highlight.
I do always find it funny when I see a post that claims the devs only care for survivors, and then a post that claims devs only care about killers, on the same day, that's always particularly ridiculous.
It's interesting that you said ". . . this here is a forum for feedback on the game. The people that are the most likely to visit such a forum are people that are very unhappy with the game, so they can complain about it."
I come here for a different reason. We all like the same game, and it's a way to talk about our game. Sometimes, I read really funny comments. Sometimes, I read things that make me think, "Hmmm, that person's got a really good point." I don't really complain too much either. I mostly just come by to hear the latest and chitchat about the game.
(I wish you could hear my tone. I'm not being sarcastic or combative. I'm just observing that we have totally different motives. But often, we believe that others share our motives, and we don't realize that our motives are, well, just ours.)
I'm glad you take breaks when you need to. Not enough people do that--and then they blame everyone else for their misery. I always think of this guy when I see the people who refuse to take a break: https://www.youtube.com/watch?v=YAqZs8tQq8U
And agreed 100% on your last paragraph
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@Omans said:
Nerfing keys and moris (years too late).
Feels like they stumbled into success and are just barely hanging on
There has to be something you really like...
You played even pre-nerf keys and moris, right?
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@Mandy said:
Just to update here, this issue should now be resolved.
Sorry for the annoyance it caused, y'all...we worked with our hosting company to get it resolved as quickly as possible.
Mandy, just an FYI, it's still a little buggy. When a user posts a comment, it shows as "1 NEW" on the thread for that user. It used to not do this. So it makes it appear that someone else added a new comment, but the comment is one's own. This problem started when everything else got buggy.
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If you're concerned, get a pulse oximeter. You can get them online or at stores like Rite Aid, CVS, Walgreens. I hope your dad is okay 👍🙏
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@TheArbiter said:
I think its because this game has no competition that we all keep coming back.
Other games have tried, and they just couldn't outdo DBD (yet). So there's something about DBD that is better. What do you like about it?
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@Bartlaus said:
To be clear once and for all, the killer doesn't tunnel survivors, he
decides to chase them again(quote from @Peanits ) The only exception is the Demogorgon, he's great at tunneling <3Lemme give you some examples...
Tunneling - My puppy will show u
https://us.v-cdn.net/6030815/uploads/5NHINE05N36S/athostunnel.gif
Tunneling - Choo-choo
https://us.v-cdn.net/6030815/uploads/3YTUM18BDN8G/train-tunnel-train.gif
No Tunneling - Killer decides to chase Meg again
https://us.v-cdn.net/6030815/uploads/EZ28J4ZM6QNS/megtunnel-gif.gif
Hopefully we can use the correct terms in the future. Hav a nice day <3
hahahaha
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/comment/3149714#Comment_3149714
But what if I want to tunnel into megs? Like the choo choo
You need to get out there more if that's what you want
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Agreed. Bring on the new map!
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@Mandy said:
Just to update here, this issue should now be resolved.
Sorry for the annoyance it caused, y'all...we worked with our hosting company to get it resolved as quickly as possible.
Thank you for the update, Mandy!
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@Akumakaji said:
I currently have no constructive ideas save this: make a few of his add ons master copies of his greatest hits. This will crane his lullaby or chase music to sick k-pop songs,performers by some actual k-pop idols that BHVR organises. This isn't just cool,but will make all his simps wanna stay in his terror radius.
That last sentence 😂
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/3143823#Comment_3143823
sounds like thantophobia. you could equip the perk. no need to rework killer. Wesker does not inflict any action speed penalties. He inflicts hindered and exposed against ability. no need to weaken chase either. according to community, he's apparently c-tier. I don't see any need to weaken a chase on under-performing killer in chase.
Correct. Wesker inflicts the Hindered Status (which results in Survivors having an -8% movement speed penalty). My proposal would not cause that. It would cause an effect like Thana, but unlike Thana, it won't affect the team (like when all 4 are injured), or be tied to Survivors who are dying or hooked. It only is to give Trickster's blades more of an impact on the Survivor who gets hit with them so that he has more map pressure. Since the effect would go away once a Survivor lost a health state, it would not stack with Thana. So Trickster could still run Thana and get value out of it because his ability and Thana would activate under different scenarios.
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@ImNotBobDylan said:
Trickster does not need a rework like this. He's currently one of the best camping/tunneler killers in the game, a literal solo queue stomper, and at the same time he becomes totally useless if the map has a tile with good walls. None of your changes address that.
I think making him able to hold main Event would make him hilariously OP. You're basically suggesting for him to get 1.7x throw rate for free after he wins the first chase. That would make him uncounterable in many situations. Like imagine if he uses Main event to tunnel somebody right after they're unhooked.
Regarding your (valid) critique about the tiles. In my poll, the overwhelming majority of people wanted Trickster to keep his blade throwing (no new power). So I worked off of that. I cannot change the tiles, but I can change what landing a blade will do. And no tile is immune to Trickster landing a single blade. Even still, a great Trickster can still down people at a strong tile.
Regarding the Main Event, that's assuming more than what I suggested, but I agree your points need to be addressed.
To be clear, the only thing I suggested is that Main Event is something he can choose to use when he sees fit. I stand by that. However, what challenges will that pose (as you accurately suggested)? And in light of those challenges, how will Main Event be work? Be earned? You suggested he'd be able to have a 1.7x throw rate for free after he wins the first chase. I hear you. But that's assuming no other changes to Main Event would/could be made. They can. And those changes would be based on the new premise that Main Event will activate when Trickster chooses. And from that premise, then adjustments get made. So it's not that Main Event is identical but now he can use it whenever. It's that he can use it whenever, and then we backtrack from there to see how to best achieve that. (My note at the bottom was meant to address issues like this. For organization purposes, I wanted to start with mostly general ideas (just bones) and then flesh them out more fully).
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@Devil_hit11 said:
a projectile killer that slows survivor down... i wonder who that could be? How about big fat guy.
reworking trickster knifes to be permanent hindered bottles will make survivor hate him more. If you reverse it and make trickster gain 1% haste effect for landing knifes with a survivor in a chase, He'll be dislike for being a killer that bloodlust survivors down. I don't think survivor would enjoy going against 115% m/s trickster that hits knifes and suddenly goes 125% speed permanently in chase.
Mending simulator for survivor is just legion 2.0. Taking out knifes would not be interactive gameplay.
They can choose to stop and take the time to remove their blades, or they can choose to keep them embedded and play while penalized (and make themselves more vulnerable to a down). It's their choice. (Kind of like cleansing with Plague).
I don't think its much of choice whether to take out knives vs 125% m/s killer. it would be compulsory. you will see when Albert wesker comes out. His infection reduces your movement speed by 8%. Its not optional to stay with infected against him. Its compulsory. Luckily, you have ton of sprays to never really be infected. It gives him free 4vs1 gen defense which is something nobody has talked about within his ability.
A few things to consider.
I did not say that being hit with a blade will slow movement speed, so he is not like Clown. I said the blades will slow conspicuous action speed (gen repair, healing, etc.) And that makes sense. The more injured you are, the harder it is to complete tasks. And yes, I agree with you. I would not make a Killer like Trickster gain the haste status for landing hits (nor did I suggest that).
I did not state what his movement speed would be (see the note at the bottom), so that critique isn't something that is applicable.
Regarding what Survivors would like to go against, a generalization like that is not something you or I can truly answer, but personally, I would like to go against him (I'm a Survivor main).
You're right that we'll have to see about how Wesker works, but keep in mind, the proposed rework for Trickster does not slow movement speed. It slows down gen repair, heal, etc, so it is not compulsory. Survivors will not enter the dying state if they don't remove the blades.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/3141595#Comment_3141595
I've found that most people who are jerks will respond to LOL in one of three ways
- They'll keep mocking you, in which case you just keep saying LOL and they get more and more unhinged
- They leave
- They get SUPER pissed that them being a jerk isn't having an effect on you
At least for two of those three, I get to have some fun with it :D
Agreed!!
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@tippy2k2 said:
Being a jerk isn't against the rules
It's why I respond to any and all (jerk) messages with LOL.
The very first time I ever played DBD, someone sent me a voice message on PS4 and told me I was trash and blah blah blah lol
I also responded "lol!" because I genuinely laughed. I couldn't believe someone would do something like that, let alone think it would bother me. Of course I was terrible! It was my very first time 😂 And so what? Being bad at a game has no bearing on my worth or confidence.
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https://www.youtube.com/watch?v=QzBmQMyYDBk@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3140934#Comment_3140934
I loved all of those. 90s Nickelodeon was the best. I'm glad they're all available to stream so I can relieve my childhood. 😂
hahaha 😂
I'll have to find those. I want to start re-living my 90s childhood 😂
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@JonathanByers said:
https://forum.deadbydaylight.com/en/discussion/comment/3139015#Comment_3139015
I watched are you afraid of the dark long times ago but I was more of a goosebumps person, seeing this now Makes me want a chapter for goosebumps in dbd now if they manage to ever get the rights to goosebumps by rl stine/Scholastic Corp, I finished the goosebumps books and tv series a long time ago cause of me being a big fan of horror, I would like to see Steve Boswell (in the old man mask, highly unlikely though seeing as Steve Boswell is a minor) or slappy as the killer for a goosebumps chapter, or possibly a different killer from the goosebumps series, they have many choices for killer choices for a goosebumps chapter whether it be from the tv series or books, idk about a survivor though.
I forgot about Slappy! Yeah, he was creepy when I was a kid!
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@bm33 said:
I loved Are You Afraid of the Dark? when I was growing up. SNICK had the best line up of shows. It's fun rewatching it and recognizing some of the actors in their more recent stuff, like the hippie chick in locker episode is now on the Goldbergs.
If we get DLC from our childhood I'd want Zeke the Plumber from Salute Your Shorts. 😂
Oh my God "Salute Your Shorts" lol That's right up there with "Pete and Pete" and "All That"
Also . . . "It's 'I hope we never part!' Now get it right or pay the price!"
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@Advorsus said:
Uhhh... How are you even going to bring it up but not even mention the laughing jester, who was the best character from the show lol
"The Tale of the Ghastly Grinner?" No way was that the best character lol
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Sometimes
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@TarunCosmo said:
I was playing on Ultra graphics, but turned it down to medium and now it's a tiny bit better. But yeah, some rooms are pitch black... and if it's Dredge, forget it.
Oddly, it's not pitch black for me. In some rooms that are pitch black for others, it's bright for me. I'm on PS4 and have no idea why it's so different.
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@Gamedozer7 said:
https://forum.deadbydaylight.com/en/discussion/341806/rant-im-literally-blind-while-inside-houses
Yes especially garden once you go into certain rooms everything including me as the killer just disappears. I'm on console so I don't have filters or anything to help.
I just made a post about this. I'm on PS4 and the inside of Garden of Joy is bright for me, but for my friend who's on PS5, it's pitch black in some places. We loaded into a custom match to test out the difference and it was insane. Especially the last pic, which was a side-by-side of his view and mine.
Check out the difference.
https://forum.deadbydaylight.com/en/discussion/341101/edit-why-does-goj-look-so-different#latest
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I like winning, but I mostly care about fun. There are times I've escaped and didn't really enjoy it because the match wasn't fun. And there are matches I've lost that were still a lot of fun.
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@IlliterateGenocide said:
I was more of a Goosebumps/Haunting hour kinda guy
these guys still haunt my dreams
https://us.v-cdn.net/6030815/uploads/AE0FFMA64UWO/xxx-png.png
https://www.youtube.com/watch?v=v3OcIAdfFdA&ab_channel=HubNetwork
Anytime I get reminded of Goosebumps that theme song gets stuck in my head
https://www.youtube.com/watch?v=oF0n6xIsL_U -
@TarunCosmo said:
I'm 40, the 80s was all about horror.
TV had anthology of horror shows, Monsters,Outer Limits, Tales From the Darkside, then Tales from the Crypt, good stuff.
News: Bermuda Triangle, Bigfoot, Witches, Aliens, this stuff was real back then.
Nowadays we are faced with real life dystopian horror.
Oh gosh, I forgot about Tales from the Crypt!
When I was a kid, Are You Afraid of the Dark was the horror show (Goosebumps was cool, too). I might make a post about that 🤔



