AshInTheTallGrass
AshInTheTallGrass
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- AshInTheTallGrass
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@Peanits said:
The answer may change slightly depending on how many other Survivors are injured, but if we're assuming there's only 2, Thanatophobia would have a 4% repair speed reduction. I'll spare the math so this doesn't become a novel.
Assuming there's zero delay between finishing one action and starting the next:
Option 1: ~60.16 seconds until the generator is repaired
Option 2: ~55.15 seconds until the generator is repaired
Option 3: ~84.94 seconds until the generator is repaired
If your goal is just to repair the generator ASAP, working on it immediately is your best bet.
Wow, thanks Peanits! I really appreciate your answer! If you have the time, please share how you calculated. Thanks again :)
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@SekiSeki said:
https://forum.deadbydaylight.com/en/discussion/comment/3158748#Comment_3158748
I wasted my time haha, I still had fun. ggs
No, you didn't waste your time at all! I asked the question because I've recently gotten interested in math and I want to understand how to calculate equations like that. It's interesting that your math is different from Peanits's math, though. I just skimmed your answer quickly, so I'll look it over carefully.
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@ReviloDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/3157377#Comment_3157377
This is absolutely my biggest issue with console, otherwise I actually love the game on my PS5 and find it quite fun to play, but often times trying to heal someone while they are under a Pallet I end up dropping the pallet unintentionally, or other similar things which can get rather frustrating!
PS4 player. I feel your pain! We can change our input controls to stop that. I started playing around with mine again yesterday. I think the one button is called "action" and the other is something like "use item" (and then there are a few others, like drop item and active ability button). Anyway, if your settings are set to standard, both of those will be under R1. Change one of them to a different key. Good luck!
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@Hail_to_the_King said:
I'm a PS5 and PC player, I prefer playing on my ps5 since I love controller (mouse and keyboard hurts my wrists after a while) and I have more progress on console BUT my honest opinion, the difference from console to pc for me is that playing Killer naturally feels easier to play on pc but the difference gets more and more miniscule the more you get used to a controller to where the difference is almost nonexistent. I'm a killer main, I play every killer, including Blight, Nurse, Oni, and Billy all just fine on controller. It just took me a bit more time and practice on controller than it did on pc. It comes down to what the player prefers/is used to using. Playing as survivor makes no difference for me but feels more natural on controller, especially after binding my buttons away from R1 for everything. This community drastically exaggerates the differences between console to pc. There's almost a stigma against console from some pc players I have ran into. But I am specifically talking PS5 to PC, so next gen console vs high-end pc, the frames are great on PS5 with no hiccups whatsoever for me. The PS4 definitely had some issues when I played there and everyone blames last-gen console power when the truth strictly lies in poor optimistization. I feel almost no difference with PS5 vs PC though with my game knowledge and experience (over 3k hours).
Speaking of the difference between PS4 and PS5, look at these photos. Garden of Joy is night and day! That's actually the one reason I wouldn't want to play on the upgraded system. There are certain rooms that are truly pitch black for the PS5.
@AshInTheTallGrass said:
When I watch people streaming DBD on PC, the upstairs of the main building has some very distinct dark rooms with red light. I don't see that when I play on my PS4. A friend and I loaded into a private match yesterday to test it out. He's on PS5. His screen was even darker than the PC players'.
PC STREAMER:
https://us.v-cdn.net/6030815/uploads/61YVAEI8G6UR/screen-shot-2022-08-12-at-2-54-46-pm.png
https://us.v-cdn.net/6030815/uploads/484TAKRMRH4M/screen-shot-2022-08-12-at-2-53-32-pm.png
https://us.v-cdn.net/6030815/uploads/UNJ8L0XS8HPP/screen-shot-2022-08-12-at-2-53-59-pm.png
MY FRIEND'S VIEW:
https://us.v-cdn.net/6030815/uploads/X06Z6UD9MGH3/img-4119-jpg.jpg
https://us.v-cdn.net/6030815/uploads/IIOPBC8SNC6H/img-4120-png.png
https://us.v-cdn.net/6030815/uploads/IZRFR3PYYM9B/img-4122-png.png
MY VIEW:
https://us.v-cdn.net/6030815/uploads/AGWOHGSF692I/img-4121-png.png
https://us.v-cdn.net/6030815/uploads/DABZ2ASTEEPZ/img-4123-png.png
https://us.v-cdn.net/6030815/uploads/V62JJFU3GDSO/img-4124-png.png
https://us.v-cdn.net/6030815/uploads/VR63BQZTDKCF/img-4125-png.png
SIDE BY SIDE:
https://us.v-cdn.net/6030815/uploads/YEI7RQ89L0CL/screen-shot-2022-08-13-at-7-58-50-am.png
Edit: If either of you can, I'd like to hear from @Mandy or @Peanits. Is this a bug? If so, which one of us has the issue?
Also, I just played against Nemesis, and every time he powered up, my frames would drop (no matter where I was on the map). Does that happen with your systems?
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3157978#Comment_3157978
I think in the case of players like JRM and others like them (players with 8K+ hours in game), it's more of the operator than the equipment. Comfortability with a tool is the most important thing.
That said, Switch might be too much (or too little) for anyone to work with, lol
I'm laughing and I feel guilty about it lol Those poor Switch players . . .
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@JHondo said:
I play on PC with a controller and have it hooked up to my TV in the living room. I've tried M+KB and yeah it's nice to have the better button mapping and a snappier camera control it's really no different to me.
As far as visuals or performance all I know is the Switch is rough af.
Oh yeah! I've never played with Switch, but I've heard they have it the worst!
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3157718#Comment_3157718
I actually disagree with this, the reason I use a controller for surv on PC is that I like if better for hugging loops than the keyboard. With killer (and in shooter games) you often benefit from strafing and other quick lateral movements, but that's not as necessary with survivor. I think in most cases the analog of a stick is smoother than WASD movement. While you lose some of the quickness of lateral movement, you gain smoother control of everything between the four primary directions. There are god tier survs out there playing on console, not so much with killer.
Of course that's given it's a good controller with all the settings just they way you want them.
I often times can identify PC players right off because their movement has a certain...choppiness to it. Though in the end, I think it just comes down to what you have used the most, and your comfort level (muscle memory) with it.
And to be honest, while on PC I use the mouse per the typical arrangement, but rather than use the keyboard for movement, I have a Razer gamepad on which I mapped WASD to the thumbstick. That's in part because I've never really liked WASD, granted.
But in the end, all of that is really just a further endorsement of the PC generally, because there are so many setup options that simply aren't available on console, on top of all the other things you can tweak. If we ever get cross progression, I'll almost certainly go almost exclusively to PC.
Interesting! Perhaps our differences are due to the quality of the equipment being used, muscle memory, or some other unknown variable. I see PC streamers moving (and doing big wide sweeping turns (it's hard to describe, but JRM is really good at them)) in ways that seem beneficial, that I can't mimic.
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@Ghoste said:
Night & day difference. Not only is mouse & keyboard way better for multiple reasons, but you also get access to filters to improve the graphics. PC is far and away the best platform and itβs not even close tbh.
Oh, and you also get access to mods to change your perk icons and stuff, if customization is your thing!
That and, if BHVR ever does implement a search bar (for the perks), PC will be able to quickly locate them.
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3157377#Comment_3157377
For me, the healing under the pallet shows up as 'heal' but when I press the button it throws the pallet. After one too many survivors furiously clicking their flashlight at the downed pallet after I've healed them, I now wave them towards me, out of the pallets range. Most seem to understand why lol
lol I feel your pain. You can change the settings so that doesn't happen anymore. I've been experimenting with mine today.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3157561#Comment_3157561
PS5 was a bit snappier than my cheap aftermarket 360 controller I use on my PC. I got that because it has turbo function and we used to have to mash buttons in struggle state. But mouse and keyboard is always going to win in regards to movement. There are some killers where mouse and keyboard is going to let you perform better (projectiles and Nurse mainly). I can't quickly moonwalk and snap back forward to fake a double back against Nurse on controller. Doesn't make a huge difference against M1 killers.
Thanks for the detailed response. I appreciate it ππ
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I'm excited for it. I hope it'll be fun. I'm sure there will be bugs, but that's pretty common.
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@JPLongstreet said:
For the killer role Trickster is an unholy abomination on console, for a multitude of reasons, and there are threads around which dive into why. The other ranged killers are somewhere in between too painful and unplayable. Nurse is significantly harder to become competent with, as is Blight. Strafing is not really going to happen, no filters or sound cards possible, and flicks are an endangered species too.
Playing surv is not too much different because most use a controller anyway, but the camera doesn't swing as smoothly, the frames will hurt skillchecks & vaulting, and you can run much tighter loops on PC. Plus as others have mentioned the button layout is rough.
I definitely can attest to those Survivor issues. Just from watching PC streamers, it seems that running tight loops is easier for them (and I've had the frame rate issue with skill checks, too). But since I've never played on PC, I wasn't sure.
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3157673#Comment_3157673
For me, Blight, Billy, and Oni were killers I quickly abandoned on console.
The name is a Futurama reference, to an episode called Godfellas.
https://us.v-cdn.net/6030815/uploads/7R4YBJXE3JE9/thusly-boned.gif
Oh okay! π Thanks!
And you're right! Oni is also very hard to use.
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@Thusly_Boned said:
IMO, the only really clear difference is that killers who relay on aiming and flicking are miles easier to use on PC (I find certain killers to be almost unusable on console), and you have greater control of your input options on PC. Other than that, not much to choose from between the two.
I generally find survivor play to be pretty much the same on either (I use a controller for surv on PC, too).
Yep, Trickster, Nurse, Billy, and Blight definitely have a bad rep on console.
I gotta ask, how did you get your name? I'm not sure if it's a totem thing or a . . . NSFW thing lol
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@Pulsar said:
There are certain Killers who are nearly unplayable on Console.
So I'd imagine that's a large difference.
Yep. Blights, especially, have had some detailed threads outlining the glaring differences.
(And hello again. We exchanged some comments earlier today π)
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@[Deleted User] said:
I have the game on PC and PS5. About 4k hrs on PC. Only played the PS5 version for about 10 hrs before I uninstalled.
The lack of options on console is really annoying. The game is too dark. It's a pvp game to me, so it's not acceptable to have limited vision for no reason. I can turn up the brightness on my PC monitor and run the game on low settings to see just fine.
Not a huge difference on survivor between PC and console. Console version had some annoying input lack. Had to disable HDR on my TV and console to hit skill checks. I play survivor with a controller on both platforms unless it's a Nurse.
Killer on an analog stick is painful. There's no precision with an analog stick at higher sensitivity. So you choose between a killer that turns like a semi-truck or one that spins like a top.
I'd honestly keep it installed if cross progression was a thing. I'd just only play survivor. But I'm not about to re-grind everything.
Did you notice any difference in responsiveness for Survivor movements? (ex: quickly trying to change direction, 360ing, going around tight corners, etc.)
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@KayTwoAyy said:
I just started learning Korean last month, so this might be a fun way for me to soak in the language a little bit. I tried setting my game's native language to Korean last week and it was so overwhelming!
I totally recommend that! It helps me with my Korean! :) I can certainly swear better in Korean now γ γ γ γ (that's a Korean "lol," translated as kkkk. The more γ you use, the funnier)
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@AnneBonny said:
oh sick! gonna give him a follow
Awesome!! πππ
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3157467#Comment_3157467
It took me a few days to get used to the button layout I chose, definitely alot of mishaps and getting myself killed with the change. I changed drop item to square and actions to circle because it just feels better hitting circle on ps4 controller when I need to vault/drop pallet. Also figured 3 things v like a dozen would be easier to relearn button. π
Edit to add: killer side it's all 1 button so it's kinda annoying that vaulting as killer and kicking gen or picking someone up is all the same button now that I have separate ones for survivor.
lol It's definitely going to take a bit of trial and error to figure out something workable. I tried changing my inputs again and then realized I created a new problem for myself when I couldn't turn my camera while working on a gen π
Bad quality, but this was me while quickly trying to update my settings, again, mid-game. "If I change my THIS, then I have to change my THAT. If I change my THAT, then I have to change my THIS." lol
https://www.youtube.com/watch?v=0mL8khPwStQAlso, this was me to my teammates when I messed up πππ I'm not joking. I said, "I'm so sorry!!" like this more than once π
https://www.youtube.com/watch?v=wO_MYX_Oto0 -
@awustzdn said:
I started on the PS4 back when it was free on PS+. My god what a nightmare, with framerates so low that survivors would vanish mid-chase from leaving LOS for a split second. It was literally easier to chase by staring at the floor and following the scratch marks, and the reduced visual clutter improved the framerate. Lery's was unplayable for a while because the PS4 would run at about 10 FPS on that map.
The abysmally low max sensitivity also made 360s a lot more effective. Against a survivor that did 360s, you had to predict they'd do it (thanks, low framerate), full hard turn on the stick, lunge, and hope that the autoaim did the rest, which to its credit it usually did.
TV screens also tend to pick up more glare, which made playing killer in the daytime a painful experience.
On PC, you're not restricted by extremely low sensitivity limits, limited button mapping, PC monitors are easier to keep away from glare, and you can apply nVidia filters to help yourself see to boot. The biggest and most impactful difference is the performance. A good PC runs the game at a very stable high framerate, even with how horribly optimized the game has been since its inception.
Also, most killers just plain play better on PC. Even something as simple as chasing around a loop is improved by the increased control precision, able to pull sharper turns and precise corners, which EVERY killer in the game benefits from, not simply ranged killers.
The game is just plain BETTER on PC in every quantifiable way, which is why I abandoned the PS4 version when it became obvious cross-progression was never going to happen and the game barely runs on it as it is.
Thanks for the detailed answer! I wish I could play on PC to see, but I have so much invested (items, cosmetics, progress, etc.) on PS that starting over on PC is just not worth it. I wish cross-progression were a thing, but it'll likely never happen.
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/3157432#Comment_3157432
I changed my controls back in 2019 when I realized I could, it's been like this for awhile.
Welp, that was an absolute disaster lol
My muscle memory was way off and I made things worse lol I'm going to have to try some new adjustments.
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@Smoe said:
Is there a way to view his previous streams?
On Twitch, no. But he does have a Youtube channel. Here's one video:
https://www.youtube.com/watch?v=wEoRDKwomrwActual gameplay starts at 25:50
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@Equus said:
Thatβs interesting Iβm gonna drop a follow thx for the info!
You're welcome!
He seems like a really nice guy. I told him, in my broken Korean, that I thought he did a great job and he laughed and tried thanking me in English. I thought that was nice of him (to try to speak English).
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@Biscuits said:
https://forum.deadbydaylight.com/en/discussion/comment/3157382#Comment_3157382
I would imagine that console players also struggle to keep an eye on the killer when they are trying to loop?
Hmmm. I'm not sure how to answer, to be honest. We can turn our cameras to look, but is it easier/smoother to do that on PC? I honestly don't know.
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@DoritoHead said:
PC makes a lot of killers easier and Iβm not playing a PowerPoint presentation which is nice.
Oh definitely. Blight, for one, has entire threads dedicated to the difference.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/3157382#Comment_3157382
Its not the same input. Gens, healing etc are the same category and vaulting, pallet dropping etc is another category. Its just that both categories use r1 (PS4) in the base game.
Bc of pinhead chains i changed the input for vaulting, pallet dropping etc. to r3.
So you can change it. I dont blame you, i didnt know it for two years. Without pinhead i would have never looked it up.
I'm going to mess around with my settings some more and see if I can do that. Do you happen to know if a while ago they maybe updated it (added more controls?).
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@Biscuits said:
The most significant I have seen is that console players are limited in the amount of commands they can put on buttons. There are instances where they need to throw the pallet or rewove chains or heal or vault, but it's all the same button. So they end up slow vaulting over to you, or healing someone on the ground instead of throwing the pallet. If you ever see someone do something really silly at a pallet/window/locker, it's probably a console player.
Yep! That's me lol And unless I've seriously missed something major, there's no way to change it. I keep seeing posts about how all console players need to do is change their input, but vaulting a window/throwing a pallet/healing/doing gens is the same action, so changing the input makes no difference. I tried.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3157356#Comment_3157356
https://forum.deadbydaylight.com/en/discussion/comment/3157360#Comment_3157360
Michael can do the same bug that Sadako can, apparently. Albeit it's more difficult
Ahhh. Okay, thanks @Pulsar :)
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@Spirit_IsTheBest said:
I'm excited for tomorrow so I can play more Spirit!
What would you seriously do if Rin was added to the game? lol Who would you play??
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Nurse and Trapper. She'd carry him along with her, showing him what it's like to quickly traverse the map and not have to wait 'til later to have a return on his power. She'd Aladdin his Jasmine.
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@GannTM said:
Whatβs going on with Myers right now? I somehow missed something.
Same. I knew about Sadako but what the heck is happening with Mikey?
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@HaunterofShadows said:
I'm patriotic
Same!
But to be honest, I've been wanting a "The Mummy" chapter for years (Egyptian), and I made a post about adding some Native American monsters, too, so I would love to see all of them.
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@GannTM said:
OH MY ######### GOD YES PLEASE!!!!!!!!!! WHEN I PKAY KILLER I WILL ALWAYS LET RIN LIEV!!!βnnn
lol you and Rin could share a special moment at every game. She teabags once at the gate and nods at you to show her appreciation. It's your mutual redemption lol
But seriously, I would love for this to happen!
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@Akumakaji said:
Holy Switchero Batman! This idea is pure,f-ing gold! ! !
Artist / Carmina would work great, too, as would the Knights of Mischief (or
RIGHT? There's so much BHVR could do with this! From perks, to cosmetics, to rifts. It could really up the game in a new and exciting way. I would love to play as Rin. Maybe there could even be a slightly different animation mechanic if Spirit moris Rin. Maybe they both do something slightly different, something that they don't do with anyone else. Could be anything really. Maybe after Spirit screams at the end of the mori, the camera looks at her eyes and we see her expression change (maybe in regret of what she did). Maybe Rin does something similar, like she asks, "Why?" right before she dies.
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@Marc_go_solo said:
https://forum.deadbydaylight.com/en/discussion/comment/3152919#Comment_3152919
And also some of the changes or decision they implimented, which garnered a negative reaction, actually ended up being better for the game overall.
I'm glad that, whilst listening to feedback, they have also done what they wanted for - what in reality is - their game to do as they please.
Well said!
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@Slowpeach said:
This was my idea I think though if it was someone else feel free to correct me but I remember your username from something. I can't remember the original thread but I put more organized idea from the thread into the creations section. Maybe that was a mistake because it's quite dead in there but it does belong there and my stuff got moved a bit already at the time. I started with Joey but always planned to do Rin, Philip and Susie too.
The simple premise is that we can explain multiple survivors in one trial due to different universes. The observer even makes a comment on 'Emperor Dwight'. Considering how ridiculous that is, Joey, Rin, Susie and Philip being survivors is a much smaller leap. The idea is that one decision changed the path of each to make them a survivor rather than a killer. Rin would be taken by sadness rather then hatred. Joey and Susie would refuse to kill the cleaner and be mortally wounded by Frank and Julie. Philip would not kill Azarov but instead be killed by him.
I was going to update that thread once I had the model done. People tend to like pretty pictures more then words but words are the only thing I've got.
I'm still working on it and have someone working on a model for Joey survivor though fan artists can contact me with any of them if they want to help me out. I'll hire people to do it, but not for 'too' much.
It might've been you! Glad you saw the post! I did find some human versions of Rin online. In a pinch, you could use those if you focused on just her to start.
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@Arkmenhah said:
What if they twist all expectations and make Rin's father a Survivor?
I was thinking he'd be the Killer in the chapter. But maybe they could expand on the lore a bit to make that more understandable; like maybe the Entity poisoned his mind (similar to The Amityville Horror), and after killing his family, he's overcome with excruciating regret and disbelief and goes to take his own life. The Entity then takes him as a Survivor, where he has to relieve the same fear he inflicted on his family, trial after trial. And instead of Rin vowing revenge and becoming the Killer, his wife could do it. But I'd honestly like Rin's mom as a Survivor, too.
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@GoodBoyKaru said:
Dead By Daylight: A Twist of Fate: Fatal Crescendo
New Killer: The Idol (Yun-Jin Lee)
New Survivor: Ji-Woon Hak
People already lust hard for Killer Ji-Woon. Survivor Ji-Woon might just break the game lol
(But that actually would be cool. I do really like the idea of having different universes/timelines converge. It also makes the Entity seem more powerful).
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/3153941#Comment_3153941
Excuse my folly dear lady! I thought of Ash Williams s*itting in the tall grass :'D How can I make it up to you? By the way, I love your name :3
hahaha you understood my intent perfectly! ππ Since Ash says "look who's shitting in the tall grass," I thought it would be funny to say it's Ash trying to blame someone else lol
As to how you shall right this egregious wrong, hmmmm . . . I shall certainly need my feelings to be attended to, dear sir. You have rattled my delicate nerves for mistaking my fair feminine beauty with that of a man. I suppose a sonnet will do, and perhaps a gift of roses. π
And thank you! π
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@RpTheHotrod said:
Every time I touch a survivor, they get banished to another realm.
OP Alert! All Survivors, abandon match! Abandon match!
You, Mr. Killer, deserve to be permabanned.
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@dugman said:
Yeah, I like the idea of a character being both a killer and a survivor. I had a similar suggestion a while back for a chapter where the Observer becomes both a survivor AND a killer. Basically he has conjured up a dark version of himself, a "creature of the id" or Hyde to his Jekyl, so can appear simultaneously as both a survivor and a killer in a match. His killer ability would probably involve conjurations or the Entity helping him out in various ways, while his survivor perks might have to do with killer and map knowledge and summoning ways to help himself survive.
That's a cool idea. It takes the lore up a notch, too.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3154245#Comment_3154245
Personally I love the idea of a chapter based around the butterfly effect, where one event early on in someone's life leads them to be either a survivor or a killer, and the survivor and killer in that chapter would be the same person. If you need to bring Black Vale into it you can ig
That is a really great idea. Perhaps BHVR could even do a Rift around that theme somehow.
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@scenekiller said:
Along with Spirit and Trickster, I would also totally be here for Artist as a survivor, or possibly even Blight.
As for survivor -> killer, Meg already has a lot experience killing survivors anyway so she's my top pick.
Hahahaha ππ
I literally laughed when I read that Meg comment π lol
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@Spirit_IsTheBest said:
I will pay all my money for this so I can now loop killers as Rin omg I need this RIGHT NOW.
You to BHVR when they regretfully try to say, "Well, we can't actually do that because--"
lol
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@HugTheHag said:
I've seen fan content play around with role switches between survivors and killers, and it's really cool to imagine what powers would survivors have if they were a killer, or how killers would adapt if they had been survivors.
I'd love to see Survivor!Wraith as well !
Same! I thought of Wraith, too! Poor Philip . . .
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The fact that many at BHVR are French-Canadian makes this hilariously odd lol
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/3152025#Comment_3152025
No, sir, I took this gif from a DBD animation of Brush:
https://www.youtube.com/playlist?list=PLHQmJXeQwnAkKjkG5Jqc7j1iskp5d_Xc6
Oh haha thanks! (by the way, I'm a lady lol)
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@Elcopollo said:
I need to hear "GET TO DA CHOPPA" in DbD
Can you imagine being in a lobby when Arnold loads in and screams that? πππ
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I appreciate you linking the stats.
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@LeeONE said:
I don't see why we shouldn't, but it's 7th years of game, we got chapters about past, about current, but none of future, and I wonder why?
Devs 100% have experience with futuristic stuff, remember Deathgarden, also trickster doesn't count, he is pretty normal
A lot of people want an Alien chapter, and if BHVR did that, we'd get a future chapter. Would that work, or are you wanting something that is on Earth?


