Avatar

AntiJelly

AntiJelly

About

Username
AntiJelly
Joined
Visits
1,390
Last Active

Comments

  • @DwightsLifeMatters said:
    RuneStarr said:

    According to this, it was due in December.

    According to yesterdays Dev stream though?

    We aren't getting one. It'll be a "pass" instead of "patch" and it started with the engine update (even though that made it worse for a bunch of people lol).

    Feeling like the redheaded stepchild over here in console land

    What does "pass" even mean in that context?

    Not sure. Can't find anything on what a "pass" means in videogame development terms. I think it's some codeword BHVR has.

  • @The_Crusader said:
    Well curtain call was summer which is normally quiet. Its near christmas now so a lot of big games are out. Maybe people are just playing other things at the moment?

    I Guess? But the only major December release so far was Smash Ultimate. If people wanted to play RDR2 or F76, they probably already have. So it still doesn't make a lot of sense.

  • @Peasant said:

    @No_Cluie_Louis said:

    @AntiJelly said:

    @No_Cluie_Louis said:
    Anyone else noticed that killers have to wait 10+ minutes for a game? I sure have, and i don't know if any of you have noticed, but it isn't down to a glitchy matchmaking system, as that would slow survivor ques too. The reason is all the recent survivor nerfs / killer buffs. Constant complaining from a lot of killer mains has led to these changes, and sure, they may seem fair for killers, but the game should be unfair for killers. There's 4 players on one team, and one player on the other, so you need only 20% of players to actually want to play killer to get an even waiting time and fast ques. Instead killers just complained and complained, rather than trying to get better at the game, and now we have a bunch of idiots playing killer, no one playing survivor, and a broken game where no one can play how they like. I always said to stop moaning survivors were op, but all i got called was salty survivor main. Now look where you've got us...

    Oh? So where's all of your proof for this? Where's all of the data you have of amount of players playing killer vs survivor huh? Or did you just make this up?

    I'm sorry but have you read any other posts on these forums. I don't even play survivor hence my salt, but i know that many survivors stopped playing because it was too hard, especially for the new ones. Meanwhile SWF still escape every game because they nerfed solo survivors not SWF

    While some survivors have left, yes, many have stayed. What rank are you playing at? This sort of thing can affect your wait time after all.

    I play at rank one on xbox. Survivor queue is instant and Killer queue takes 15+ minutes.
    EDIT: I play rank one killer and rank 9 killer (As of today)

  • @No_Cluie_Louis said:

    @AntiJelly said:

    @No_Cluie_Louis said:
    Anyone else noticed that killers have to wait 10+ minutes for a game? I sure have, and i don't know if any of you have noticed, but it isn't down to a glitchy matchmaking system, as that would slow survivor ques too. The reason is all the recent survivor nerfs / killer buffs. Constant complaining from a lot of killer mains has led to these changes, and sure, they may seem fair for killers, but the game should be unfair for killers. There's 4 players on one team, and one player on the other, so you need only 20% of players to actually want to play killer to get an even waiting time and fast ques. Instead killers just complained and complained, rather than trying to get better at the game, and now we have a bunch of idiots playing killer, no one playing survivor, and a broken game where no one can play how they like. I always said to stop moaning survivors were op, but all i got called was salty survivor main. Now look where you've got us...

    Oh? So where's all of your proof for this? Where's all of the data you have of amount of players playing killer vs survivor huh? Or did you just make this up?

    I'm sorry but have you read any other posts on these forums. I don't even play survivor hence my salt, but i know that many survivors stopped playing because it was too hard, especially for the new ones. Meanwhile SWF still escape every game because they nerfed solo survivors not SWF

    That does not prove anything. Just a few "vocal minority" survivor posts has nothing to do with playerbase. Like I said, unless you have solid proof, you are just grabbing at nonexistent straws.

  • @No_Cluie_Louis said:
    Anyone else noticed that killers have to wait 10+ minutes for a game? I sure have, and i don't know if any of you have noticed, but it isn't down to a glitchy matchmaking system, as that would slow survivor ques too. The reason is all the recent survivor nerfs / killer buffs. Constant complaining from a lot of killer mains has led to these changes, and sure, they may seem fair for killers, but the game should be unfair for killers. There's 4 players on one team, and one player on the other, so you need only 20% of players to actually want to play killer to get an even waiting time and fast ques. Instead killers just complained and complained, rather than trying to get better at the game, and now we have a bunch of idiots playing killer, no one playing survivor, and a broken game where no one can play how they like. I always said to stop moaning survivors were op, but all i got called was salty survivor main. Now look where you've got us...

    Oh? So where's all of your proof for this? Where's all of the data you have of amount of players playing killer vs survivor huh? Or did you just make this up?

  • @feelsEUmang said:
    Since 2 months, filling a killer lobby is taking forever... it's 2pm here in EU... that isn't normal...

    I'm playing at rank one killer on xbox, and the lobbies take at least 15 minutes to fill. Every subsequent update post 2.0.0 has made whatever algorithm they use worse and worse. I thought they would have weeded this out in the PTB, but then I remembered they tested the NEW matchmaking on the PTB, so they never would have seen this coming. Just cross your fingers for a hotfix I guess?

  • @RuneStarr said:
    According to this, it was due in December.

    According to yesterdays Dev stream though?
    We aren't getting one. It'll be a "pass" instead of "patch" and it started with the engine update (even though that made it worse for a bunch of people lol).

    Feeling like the redheaded stepchild over here in console land

    Yeah, idk why this keeps happening but the devs keep saying things in the stream, then taking it back THREE MONTHS LATER. It feels like deja vu every time something like this happens.

  • @ModernFable said:
    rafajsp said:

    @AntiJelly said:

    Is there going to be a separate patch coming out before the end of December as the "Optimization Patch"? I've been waiting a long time for it, since I play on console. Playing killer is nice and all, but playing killer with over 30 fps? That's NICE! Just wondering.

    EDIT: I do remember watching that one stream a couple weeks ago where they said it was coming in December, and I am SUPER ULTRA crossing my fingers that it gets here because the new engine made consoles even worse! (mostly on killer)

    Forget it, they "pass" as they said on twitch.

    "Pass not a Patch" said Mcote which means they passed on it cuz there is no term pass in development/gaming.

    I really hope some big patch comes.

    For the last 6 months the game has been broken on console, getting worse each patch. And every time someone brought it up they said “there’s gonna be a big optimization patch in December, be patient.”

    Now we're being told that it’s not a “patch”, while given some vague information on the road ahead.

    Yeah. Console's so bad there's a 15 minute wait time for killers at rank one, and console fps is between 15-30

  • I personally think there should be a rank reset even less than now. There should be one every two months. The PROBLEM is that the ranking system sucks. It's because they don't have a casual mode, they have to make the "ranking" super easy, for the people who just play casually. There has to be a casual mode, then a ranked mode, then they need to make it harder to rank up.

  • @goat10em said:
    Now that the devs admitted there is no optimization patch coming for consoles like was promised for this month it sort of sucks. The frame rate on console for this game is abysmal. Some times it is almost impossible to play killer. I'm hoping they at least care enough to fix the new map crashing your entire ps4 system before my ps4 pro completely breaks from this game.

    Well, they said it was supposed to be optimization, but since the engine upgrade broke more things than it fixed, it's really a downgrade until they fix everything. I don't think I'm going to play any killer until they fix the sound, at least. Plus rank one killer lobbies take 15+ minutes to find 4 survivors.

  • @Master said:

    @AntiJelly said:
    Is there going to be a separate patch coming out before the end of December as the "Optimization Patch"? I've been waiting a long time for it, since I play on console. Playing killer is nice and all, but playing killer with over 30 fps? That's NICE! Just wondering.

    With the new engine, everything got even worse :smile:
    I am really curious whats gonna happen for midchapter

    Well, sort of. Before the upgrade, fps was kind of all over the place. Now that they updated the engine, the fps is more consistent, buuuuut....it is definitely worse.

    The problem is all the moving objects ie. grass, sparks, leaves, etc. It's bogging down the engine, especially since the entire map is consantly loaded for every player, it puts a lot of strain on GPU I think.

  • @Easylife said:
    Just left the dev stream where they said that optimisation is a PASS (not a patch) and that it's... (wait for it) an "ongoing process" so I wouldn't hold your breath for a patch to fix the frame rate in the next 2 weeks of December.
    I don't want to complain too much because the unreal engine upgrade made the game run better for me (especially as killer) on Xbox One "X" for sure so I'll keep the faith... for now.
    We may see more improvements to performance in December or we may not, it's an "ongoing process" (the first of which was the unreal engine upgrade) so who knows when :)

    F

  • @Poweas said:

    @Poweas said:

    @AntiJelly said:

    @Poweas said:

    @AntiJelly said:
    Is there going to be a separate patch coming out before the end of December as the "Optimization Patch"? I've been waiting a long time for it, since I play on console. Playing killer is nice and all, but playing killer with over 30 fps? That's NICE! Just wondering.

    Hey if you play Xbox, look out for me once the patch is out since there's a 70% chance I'll return to xbox. Also I'll be called SecretSp___x7 so look out for me

    I do in fact play xbox. I'm one of the xbox veterans, been playing since dbd's release (on xbox). My GT is The Anti Jelly.

    SecretSphinx7 for me.

    Been playing since 2 months after console release. Once the optimization patch has come, I'd love to SWF if ur down for it or play some KYF.

    Sure, 100%! I'm up for anything. Can't play killer anyways, rank one matchmaking takes like 15 minutes just to find 4 survivors.

  • @Fictionalname said:
    There's already an optimization patch it's called: Get a pc

    You're a funny guy. I'm sure everyone can afford a $1000 gtx 2080, just like you.

  • @Poweas said:

    @AntiJelly said:
    Is there going to be a separate patch coming out before the end of December as the "Optimization Patch"? I've been waiting a long time for it, since I play on console. Playing killer is nice and all, but playing killer with over 30 fps? That's NICE! Just wondering.

    Hey if you play Xbox, look out for me once the patch is out since there's a 70% chance I'll return to xbox. Also I'll be called SecretSp___x7 so look out for me

    I do in fact play xbox. I'm one of the xbox veterans, been playing since dbd's release (on xbox). My GT is The Anti Jelly.

  • @ProfessorDunwich said:
    Made an account just to say this. I play on PS4. Ever since the new patch, the game crashes, a lot, especially on the new map. So far, radio silence from the devs. Given the frequency the new map pops up, this game is unplayable. And I'm not even talking about the graphical downgrade. The fact the devs cannot bother to say they are working on it is bothersome. Remove the map from the rotation and figure out what is wrong. I bought the DLC as soon as I logged on on Tuesday. I will not make that mistake again. If the devs want to keep this game alive for 5 years, far better support and responses are needed.

    If you genuinely had a problem, you would send a ticket to support.
    Feel free to do so:
    https://support.deadbydaylight.com/hc/en-us

  • @shadesofjoe said:
    Legion was explicitly marketed as a killer with four different personas. When you purchase the DLC, however, you are only given two of those four personas and the other two are locked behind a pay/grind wall. This is inherently deceptive and is one of the major reasons I refuse to purchase this DLC, which is sad because I really wanted to play this new killer. But I'm not going to reward BHVR for making me pay full price to only get half the killer they promised.

    Hey pal, they're cosmetics. They have close to no effect on gameplay. They did not promise anything, BHVR only made a teaser promoting the lore of the character. You are not entitled to anything. For eight entire dollars you can have a killer, a survivor, and their perks. If two measly little skins are going to affect your decision on buying this chapter, go right ahead. No one is going to stop you.

  • This is so well put together wow
    Props to you man
    Can we get a dev response?

  • @HellDescent said:
    Through solid walls is an intended feature...why?

    It's bad programming. I don't think it's an intended feature. There's just some weird interaction between certain walls and the red stain that the programmers never thought about.

  • @Poweas said:

    @AntiJelly said:

    @Poweas said:

    @AntiJelly said:

    @Poweas said:

    @AntiJelly said:

    @Poweas said:
    Seriously how did this happen it's stupid. I faced a Billy and used Sprint Burst to run away from him and got pretty far BUT it teleported me into his SAW and I got downed. Is this autoaim XD. No it's a bug. Please fix this it's made survivor unplayable since the killers can get me from so, so far away because I teleport it's really unfair. @Cake1100 btw I apologise for assuming u tried to lead the killer to me in that game I now realise he just found me. It's just that I once had a survivor do that with a Billy and it makes me on edge whenever I see someone get slugged like that and the killer finding me. But ik you didn't try to lead him to me.

    That just sounds like bad internet. What platform are you playing on?

    PC and the ping was under 100. He didnt lagswitch either. I know bad internet when I see it and that wasn't bad internet even my teammates saw it

    It's still possible for people using bad internet. I've had games like that, where the lobby said 100 ping and the killer still ultra-lagged. Just because it says 100 ping for a little doesn't mean it's going to stay 100 the whole trial.

    My internet is fine just checked it. Idk someone else had the same thing on this forum. It might just be a 1 off. I hope it's not a bug tho since it sucked for me.

    Possibly. I've noticed in general, the game isn't very good at handling sudden bursts of speed very well. Exhuastion perks, killer powers, etc. It always causes some sort of game lag.

    You're probably right. Thanks for actually responding to me in a genuine way unlike @Justicar

    No problem dude

  • @HIPSTERLION said:
    @AntiJelly
    I respect your opinion but you know that frenzy doesn't do anything, Right?
    To the point where you should never heal if you're against the legion. 
    He is no threat while in frenzy mode.

    If you think that, then you don't play Legion correctly. Deep Wound does quite a bit, he's like a better Pig. Especially if you have sloppy butcher. Now that they removed the double stun (Which they didn't really have to do imo) you can still make mistakes and make a complete recovery. He can down survivors quite fast if you just cancel your frenzy while standing next to an injured survivor.

  • @Poweas said:

    @AntiJelly said:

    @Poweas said:

    @AntiJelly said:

    @Poweas said:
    Seriously how did this happen it's stupid. I faced a Billy and used Sprint Burst to run away from him and got pretty far BUT it teleported me into his SAW and I got downed. Is this autoaim XD. No it's a bug. Please fix this it's made survivor unplayable since the killers can get me from so, so far away because I teleport it's really unfair. @Cake1100 btw I apologise for assuming u tried to lead the killer to me in that game I now realise he just found me. It's just that I once had a survivor do that with a Billy and it makes me on edge whenever I see someone get slugged like that and the killer finding me. But ik you didn't try to lead him to me.

    That just sounds like bad internet. What platform are you playing on?

    PC and the ping was under 100. He didnt lagswitch either. I know bad internet when I see it and that wasn't bad internet even my teammates saw it

    It's still possible for people using bad internet. I've had games like that, where the lobby said 100 ping and the killer still ultra-lagged. Just because it says 100 ping for a little doesn't mean it's going to stay 100 the whole trial.

    My internet is fine just checked it. Idk someone else had the same thing on this forum. It might just be a 1 off. I hope it's not a bug tho since it sucked for me.

    Possibly. I've noticed in general, the game isn't very good at handling sudden bursts of speed very well. Exhuastion perks, killer powers, etc. It always causes some sort of game lag.

  • @AntiJelly said:

    @Poweas said:

    @AntiJelly said:

    @Poweas said:
    Seriously how did this happen it's stupid. I faced a Billy and used Sprint Burst to run away from him and got pretty far BUT it teleported me into his SAW and I got downed. Is this autoaim XD. No it's a bug. Please fix this it's made survivor unplayable since the killers can get me from so, so far away because I teleport it's really unfair. @Cake1100 btw I apologise for assuming u tried to lead the killer to me in that game I now realise he just found me. It's just that I once had a survivor do that with a Billy and it makes me on edge whenever I see someone get slugged like that and the killer finding me. But ik you didn't try to lead him to me.

    That just sounds like bad internet. What platform are you playing on?

    PC and the ping was under 100. He didnt lagswitch either. I know bad internet when I see it and that wasn't bad internet even my teammates saw it

    It's still possible for people using bad internet. I've had games like that, where the lobby said 100 ping and the killer still ultra-lagged. Just because it says 100 ping for a little doesn't mean it's going to stay 100 the whole trial.

    Just a thought, but it could also be your internet.

  • @HIPSTERLION said:
    @AntiJelly
    He also can only backstab you when he is healing you or working on gen with you while no one else is around.

    First of all...that's not lore friendly, because the Legion is just a group of kids. They aren't magic.
    Second of all, having that on top of Frenzy is a little overkill. I just don't think he needs all that.

  • @Poweas said:

    @AntiJelly said:

    @Poweas said:
    Seriously how did this happen it's stupid. I faced a Billy and used Sprint Burst to run away from him and got pretty far BUT it teleported me into his SAW and I got downed. Is this autoaim XD. No it's a bug. Please fix this it's made survivor unplayable since the killers can get me from so, so far away because I teleport it's really unfair. @Cake1100 btw I apologise for assuming u tried to lead the killer to me in that game I now realise he just found me. It's just that I once had a survivor do that with a Billy and it makes me on edge whenever I see someone get slugged like that and the killer finding me. But ik you didn't try to lead him to me.

    That just sounds like bad internet. What platform are you playing on?

    PC and the ping was under 100. He didnt lagswitch either. I know bad internet when I see it and that wasn't bad internet even my teammates saw it

    It's still possible for people using bad internet. I've had games like that, where the lobby said 100 ping and the killer still ultra-lagged. Just because it says 100 ping for a little doesn't mean it's going to stay 100 the whole trial.

  • I think this is something the devs have been specifically avoiding. Adding that would basically make him an overpowered wraith.

  • @Poweas said:
    Seriously how did this happen it's stupid. I faced a Billy and used Sprint Burst to run away from him and got pretty far BUT it teleported me into his SAW and I got downed. Is this autoaim XD. No it's a bug. Please fix this it's made survivor unplayable since the killers can get me from so, so far away because I teleport it's really unfair. @Cake1100 btw I apologise for assuming u tried to lead the killer to me in that game I now realise he just found me. It's just that I once had a survivor do that with a Billy and it makes me on edge whenever I see someone get slugged like that and the killer finding me. But ik you didn't try to lead him to me.

    That just sounds like bad internet. What platform are you playing on?

  • This is comedy gold. Rank 20 forum troll spotted!

  • @PinkEricka said:
    im not at home so I’m unavaliable to look :(

    Maybe? The optimization might just be the upgrade of the engine, but McCote said on a stream that it was going to come later this month, or something along the lines of that.

    No official dev response tho.

  • @Bigfoot_Hunter said:
    everytime i get hit by legion it wont let me mend myself at all

    Has the Legion been using his power to hit you, or has he been hitting you normally?
    Are you sure you have a button bound so that you are are able to mend yourself?

  • @Bigfoot_Hunter said:
    wont let me mend myself on xbox pretty good job so far!!

    If you don't include more information, your post will be assumed as bait by most people. Do you have more information as to exactly what happened?

  • @yolistenup said:
    This goes for both survivor and killer. I'm more comfortable using the controller and I'm having a hard time getting used to using the mouse and keyboard.

    For survivor, controller is a MUST. It makes playing survivor 100% easier to control. (Also 360s are easier)
    For killer, controller is a resounding NO. It is so much more difficult to aim with controller for killer, especially when you have to whip for 360s.

  • @harley_gibson said:
    Spirits stain disappearing with her passive phase makes her too strong on console. With the game already being so bad with frames having her stain disappear all the time while in chase makes her unfair to say the least. But that's just my opinion.

    I never have problems facing spirit. I play on Xbox, which out of all of the platforms, performs the worst. You just need to move away from unsafe loops. Stop standing still at pallets.

  • Eh, I don't play any different during rank reset. If I run into players that happen to be worse than me, I play nice and let them farm a little. From my experiences though, I see more toxic SWF and I just can't go more than 5 games without playing against an infuriating group of SWF during the first week after rank reset.

  • Of course I will! The more money BHVR gets, the more employees they can hire and the bigger they can expand. Thus, if you buy the DLC, they can make better DLC in the future. Also The Legion just looks super fun.

  • @Chuckyyo said:

    @AntiJelly said:

    @Chuckyyo said:
    If the date is true, any idea at which time of the day? When do these usually drop?

    It can drop at one of two different times. Usually it's midnight, or sometime around noon (12:00-16:00).

    Thanks! Which timezone would that be? Ontario/GMT-5?

    Okay, the official time is 14:00 EST or 24:00 for each timezone.

    EDIT: I do recall for some updates that they did specifically release the update at 24:00 for each time zone, so the update came 1 hour apart for each progressive zone. To clarify.

  • @Chuckyyo said:
    If the date is true, any idea at which time of the day? When do these usually drop?

    It can drop at one of two different times. Usually it's midnight, or sometime around noon (12:00-16:00).

  • @Immersed_P3_Nea said:
    Has it been confirmed that it’ll be released for ALL consoles tomorrow? Or are console players going to have to wait?

    Ever since 2.1.0, every update has come out simultaneously for consoles and PC. 2.1.0, 2.2.0, and 2.3.0 all came out at the same time for consoles and PC, and it won't change for this update.

  • @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:
    mori idea would be quite nice but you kinda made surveillance overpowered

    Did you read the entire thing? I want the core mechanics of generators to change. That perk really needs a buff, and feels like it should pair well with something like Overcharge.

    yes I know about surveillance being actual trash, but pairing it with overcharge would be just a small buff towards your buff for surveillance, also the gas cans really remind me of bill, risked his life for the other to arrive to a new place, no infected, but what he can believe to be special infected..... but gas cans would be a cool idea to add into game and franklins will have more of a use than just using it if somebody has a flashlight

    And, on the gas cans thing, the game just needs a secondary objective. So, it's really easy to make the connection between generators and fuel, so that's that. It also balances a couple other things with how I think it should be implemented.

    yeah, I mean the repair thing can be a thing used when the killer kicks the generator while gas cans are how you activate generators, easy secondary objective that requires work and cannot get gen rushed for it

    Right, I think that the beginning and end of a generator should not have more than 1 person so that killers can more reliably patrol, AND instantly depleting phase 3 of a gen would counter tapping and such.

    but this wil require ruin to get a change, not like yours, but it has to be filling the generator with gas skill checks when failing them you miss the generator using up more charges for the gas tank from 20 to 15 if at 20

    My idea was that survivors aren't faced with skill checks during phase 3. Not sure if I clarified, but that's what I intend.

    you did I think, but ruin needs to be easily usable instead of landing 100 greats

    In my version of skillchecks, there are no longer great skillchecks.

    oh ok that works

    imo great skillchecks break the fundamentals for killer. Even that measly 2% screws the killer's timing completely. My version of skillchecks is to make it so you have to pay more attention to the generator, instead of just holding M1.

  • @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:
    mori idea would be quite nice but you kinda made surveillance overpowered

    Did you read the entire thing? I want the core mechanics of generators to change. That perk really needs a buff, and feels like it should pair well with something like Overcharge.

    yes I know about surveillance being actual trash, but pairing it with overcharge would be just a small buff towards your buff for surveillance, also the gas cans really remind me of bill, risked his life for the other to arrive to a new place, no infected, but what he can believe to be special infected..... but gas cans would be a cool idea to add into game and franklins will have more of a use than just using it if somebody has a flashlight

    And, on the gas cans thing, the game just needs a secondary objective. So, it's really easy to make the connection between generators and fuel, so that's that. It also balances a couple other things with how I think it should be implemented.

    yeah, I mean the repair thing can be a thing used when the killer kicks the generator while gas cans are how you activate generators, easy secondary objective that requires work and cannot get gen rushed for it

    Right, I think that the beginning and end of a generator should not have more than 1 person so that killers can more reliably patrol, AND instantly depleting phase 3 of a gen would counter tapping and such.

    but this wil require ruin to get a change, not like yours, but it has to be filling the generator with gas skill checks when failing them you miss the generator using up more charges for the gas tank from 20 to 15 if at 20

    My idea was that survivors aren't faced with skill checks during phase 3. Not sure if I clarified, but that's what I intend.

    you did I think, but ruin needs to be easily usable instead of landing 100 greats

    In my version of skillchecks, there are no longer great skillchecks.

  • @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:
    mori idea would be quite nice but you kinda made surveillance overpowered

    Did you read the entire thing? I want the core mechanics of generators to change. That perk really needs a buff, and feels like it should pair well with something like Overcharge.

    yes I know about surveillance being actual trash, but pairing it with overcharge would be just a small buff towards your buff for surveillance, also the gas cans really remind me of bill, risked his life for the other to arrive to a new place, no infected, but what he can believe to be special infected..... but gas cans would be a cool idea to add into game and franklins will have more of a use than just using it if somebody has a flashlight

    And, on the gas cans thing, the game just needs a secondary objective. So, it's really easy to make the connection between generators and fuel, so that's that. It also balances a couple other things with how I think it should be implemented.

    yeah, I mean the repair thing can be a thing used when the killer kicks the generator while gas cans are how you activate generators, easy secondary objective that requires work and cannot get gen rushed for it

    Right, I think that the beginning and end of a generator should not have more than 1 person so that killers can more reliably patrol, AND instantly depleting phase 3 of a gen would counter tapping and such.

    but this wil require ruin to get a change, not like yours, but it has to be filling the generator with gas skill checks when failing them you miss the generator using up more charges for the gas tank from 20 to 15 if at 20

    My idea was that survivors aren't faced with skill checks during phase 3. Not sure if I clarified, but that's what I intend.

  • @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:
    mori idea would be quite nice but you kinda made surveillance overpowered

    Did you read the entire thing? I want the core mechanics of generators to change. That perk really needs a buff, and feels like it should pair well with something like Overcharge.

    yes I know about surveillance being actual trash, but pairing it with overcharge would be just a small buff towards your buff for surveillance, also the gas cans really remind me of bill, risked his life for the other to arrive to a new place, no infected, but what he can believe to be special infected..... but gas cans would be a cool idea to add into game and franklins will have more of a use than just using it if somebody has a flashlight

    And, on the gas cans thing, the game just needs a secondary objective. So, it's really easy to make the connection between generators and fuel, so that's that. It also balances a couple other things with how I think it should be implemented.

    yeah, I mean the repair thing can be a thing used when the killer kicks the generator while gas cans are how you activate generators, easy secondary objective that requires work and cannot get gen rushed for it

    Right, I think that the beginning and end of a generator should not have more than 1 person so that killers can more reliably patrol, AND instantly depleting phase 3 of a gen would counter tapping and such.

  • @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:
    mori idea would be quite nice but you kinda made surveillance overpowered

    Did you read the entire thing? I want the core mechanics of generators to change. That perk really needs a buff, and feels like it should pair well with something like Overcharge.

    yes I know about surveillance being actual trash, but pairing it with overcharge would be just a small buff towards your buff for surveillance, also the gas cans really remind me of bill, risked his life for the other to arrive to a new place, no infected, but what he can believe to be special infected..... but gas cans would be a cool idea to add into game and franklins will have more of a use than just using it if somebody has a flashlight

    And, on the gas cans thing, the game just needs a secondary objective. So, it's really easy to make the connection between generators and fuel, so that's that. It also balances a couple other things with how I think it should be implemented.

  • @alivebydeadight said:

    @AntiJelly said:

    @alivebydeadight said:
    mori idea would be quite nice but you kinda made surveillance overpowered

    Did you read the entire thing? I want the core mechanics of generators to change. That perk really needs a buff, and feels like it should pair well with something like Overcharge.

    yes I know about surveillance being actual trash, but pairing it with overcharge would be just a small buff towards your buff for surveillance, also the gas cans really remind me of bill, risked his life for the other to arrive to a new place, no infected, but what he can believe to be special infected..... but gas cans would be a cool idea to add into game and franklins will have more of a use than just using it if somebody has a flashlight

    Yeah, maybe the 5 second stop should be removed, but I still think it should last indefinitely. The perk changes are a rough estimate, nothing exact. I can't exactly test these since I'm not a BHVR dev.

  • @alivebydeadight said:
    mori idea would be quite nice but you kinda made surveillance overpowered

    Did you read the entire thing? I want the core mechanics of generators to change. That perk really needs a buff, and feels like it should pair well with something like Overcharge.

  • Oh my god I didn't even think of this. Last month I wrote a fixing dead by daylight post detailing what I thought was wrong and what I thought how the game should be, with specific examples. I'm gonna go write a revision #3 with this information and will be crediting you.

    PS: here's the post https://forum.deadbydaylight.com/en/discussion/28411/my-how-to-fix-dead-by-daylight-plan-revision-2/p1

  • @Akuma said:
    one minute's silence please.

    veterans

    What? Are you referring to 2017 or 2016? Because there was nothing glaringly wrong in 2017...

  • @Swiftblade131 said:
    I mean, kind of?

    It doesn't waste nearly as much time as pig does, mend is very quick. And it doesn't matter if you had hit them 1 or 2 times using Frenzy, it does not increase the mend cure time. Which it would make sense that it takes longer if you had hit them multiple times, but maybe that would've made them to strong?

    From my experience, as soon as you leave them, they start mending. At least, most do.

    True, I do feel the mend does need a bit of a buff so it handicaps the survivor a little bit more than it does right now, but I'm not sure how. Still thinking about it.

1 … 15 16 17 18 19 20