Avatar

AntiJelly

AntiJelly

About

Username
AntiJelly
Joined
Visits
1,390
Last Active

Comments

  • @ReneAensland said:
    I'm sorry but this game needs less invisibility and less one shots. I get it, you're a Michael, Pleather Face, Billy main who runs NOED. Cool you can one shot people.

    Either they change the rank system and eliminate One Shot killers from using NOED, or remove it from Ranked play if they implement a non-rank system.

    KEEP IN MIND! I'm not agasint NOED, I'm against 1 Shot Killers like Billy who use it.

    I'm a P3 level 50 with all perks Freddy Main, and I never use NOED.

  • @Justicar said:
    An easier fix to SWF is just making that the only thing you can gain when playing SWF is bloodpoints. No player XP, no shards, no seasonal event items, no rank points.

    Perhaps.

  • @SenzuDuck said:

    @Insanex said:

    @AntiJelly said:

    @Rebel_Raven said:
    AntiJelly said:

    Although a little far out for implementation to the game, the ultimate fix to swf would be to make it so killers are invisible and move faster while not chasing/doing actions (Like in Last Year or L4D when you're a zombie in vs mode).

    This would make it so your location is a mystery to all survivors until you strike.

    Or just play wraith or freddy?

    Now that you mention it, I don't believe invisibility will work.
    If it did, Freddy wouldn't be so looked down on, and Wraith would be listed as powerful as Billy, or Nurse.

    Wraith even gets movement speed buffs. 

    I 4k almost every game I play with Wraith and Freddy. I'm Rank 1 with 1,019 hours.

    if you 4k almost every game with not even the strongest killers in the game mind you then why would you suggest such a major buff? im confused

    He probably doesn't 4K almost every match, he just says that as some justification for needing more help to reach that level.

    And you, the oh so god-like survivor main who is always right and never wrong, of course, have all of the quirky quips to comeback with.
    Dude I don't have time for your awfulness. Is all you do shoot down ideas without a second thought?
    Ah, just took a look at your profile, and that really seals the deal. Please get off the forums, you are such an entitled toxic survivor main.

  • @Insanex said:

    @AntiJelly said:

    @Rebel_Raven said:
    AntiJelly said:

    Although a little far out for implementation to the game, the ultimate fix to swf would be to make it so killers are invisible and move faster while not chasing/doing actions (Like in Last Year or L4D when you're a zombie in vs mode).

    This would make it so your location is a mystery to all survivors until you strike.

    Or just play wraith or freddy?

    Now that you mention it, I don't believe invisibility will work.
    If it did, Freddy wouldn't be so looked down on, and Wraith would be listed as powerful as Billy, or Nurse.

    Wraith even gets movement speed buffs. 

    I 4k almost every game I play with Wraith and Freddy. I'm Rank 1 with 1,019 hours.

    if you 4k almost every game with not even the strongest killers in the game mind you then why would you suggest such a major buff? im confused

    My brain is out of ideas idk maybe you can think of a reason

  • @Watery said:
    I made a thread on reddit about this a few days ago, actually.

    Nice. Devs need the love!

  • @Master said:
    AntiJelly said:

    @Rebel_Raven said:

    AntiJelly said:

    Although a little far out for implementation to the game, the ultimate fix to swf would be to make it so killers are invisible and move faster while not chasing/doing actions (Like in Last Year or L4D when you're a zombie in vs mode).
    
    This would make it so your location is a mystery to all survivors until you strike.
    
    Or just play wraith or freddy?
    
    
    
    Now that you mention it, I don't believe invisibility will work. 
    

    If it did, Freddy wouldn't be so looked down on, and Wraith would be listed as powerful as Billy, or Nurse.

    Wraith even gets movement speed buffs. 

    I 4k almost every game I play with Wraith and Freddy. I'm Rank 1 with 1,019 hours.

    Do you stream?
    I wanna learn from you senpai

    I do stream """occasionally"""
    I think my twitch name is AntiJelly?
    I play on Xbox, so there's also that.

  • @SenzuDuck said:

    @AntiJelly said:

    @SenzuDuck said:
    Again - implying ever SWF is 4man.

    This impacts solo players in that match too 🤦🏻‍♂️

    Balance is applied from the most powerful/competitive style on down.

    The game is casual so miss me with those dumb statements.

    Then get off the forums if you really don't care about balance that much?

  • @SenzuDuck said:
    Again - implying ever SWF is 4man.

    This impacts solo players in that match too 🤦🏻‍♂️

    Balance is applied from the most powerful/competitive style on down.

  • @Rebel_Raven said:
    AntiJelly said:

    Although a little far out for implementation to the game, the ultimate fix to swf would be to make it so killers are invisible and move faster while not chasing/doing actions (Like in Last Year or L4D when you're a zombie in vs mode).

    This would make it so your location is a mystery to all survivors until you strike.

    Or just play wraith or freddy?

    Now that you mention it, I don't believe invisibility will work.
    If it did, Freddy wouldn't be so looked down on, and Wraith would be listed as powerful as Billy, or Nurse.

    Wraith even gets movement speed buffs. 

    I 4k almost every game I play with Wraith and Freddy. I'm Rank 1 with 1,019 hours.

  • Double Purple Windstorm on Wraith...Race Car Wraith.

  • That would not be the way to reduce tunneling. Remember this; a good way to make something happen is to incentivize good behavior, not punish bad behavior.

  • @redsopine01 said:
    Nope just a goof up and auto correcting 

    I see.
    Anyway, I don't think Wraith needs that. Just makes it way too powerful, have you seen Doctor's Treatment Mode grab? They need to remove that asap.

  • @redsopine01 said:
    To clarify one might make more camping but for those wraiths that don't it can be anmoying having to unlock as soon as you cloak due to a hook rush and then losing the rescuer or them both from it

    Is English not your first language, and are you perhaps using google translate?

  • @Edilibs said:
    If its not a toxic experience you've had then its someone (Survivor or Killer) being a jerk. For me, one game me and a Claudette finished a gen in the Groaning Storehouse building i ran and hid in the locker (I had a reason for doing this) She kept opening the locker and in my head i was like, man just go and do your thing let me be, smh

    Another game the Killer was in terror radius and a Claudette got hit. I hid in the locker while the chase was going on. The Claudette stopped and pointed to the locker where after she got downed I was done for as i was in hurt state myself. She snitched!!!

    Finally one game on Blood Lodge I will never forget this game! I was working on a Dull Totem and it was in a spot where a Nea (for whatever reason) boxed me in and i could not move after destroying it. In that game if i needed healing i would just stay away from her and avoided her in general. I escaped that game after a failed attempt to unhook another survivor end game and that Nea tried to be real gutsy and do it in front of the Killer but she died. That Nea was a real jerk

    As a Killer main the only time i get kinda upset and "intentionally" tunnel and hit the survivors multiple times while they're hooked before i leave them is against teabaggers. If your gonna teabag me then your gonna pay! That's me though. I actually go out of my way to make the survivor have a miserable experience or not get to play much at all for disrespecting me.

    Tell me some experiences you've had in DBD with toxic people

    Xbox has so many toxic players, I can't even recall how many toxic games I've had. To put it into perspective, I have 300+ people blocked just to avoid the toxicity.

  • Personally, making it on a timer makes it really bad.
    I propose this:

    Unlocks potential in one's Aura-reading ability.
    The last 1/2/3 regressing generator's aura(s) are indicated in white.
    The first survivor to interact with the affected generator has their aura shown to you for 5 seconds, and you are given a loud noise notification.

  • Listen, you can't play DbD all the time. It got so bad all of early 2018 I took a 5 month break. Sometimes you need that break. You're all good! :)

  • It's a mobile game. Nothing gets worse than a mobile game.

  • @Orion said:

    @AntiJelly said:

    @Orion said:

    @AntiJelly said:
    They're the same community that came from FNaF and Undertale. Not good.

    You do know that Supernatural is older than both of those, right? And by a decade.
    I'm a Supernatural fan, BTW, and I've never touched FNaF.

    As for the OP, this would be too expensive.

    They have the same elitist attitude, at least the vocal minority. I'm not personally attacking you or anyone, I just don't want their community slapped onto ours. It really doesn't mix with DbD.

    I've been immersed in the community for a long time, and I've never noticed this. Maybe you're just being prejudiced.

    I don't want the weird fanart/cute edits part of that community. It is an absolute juxtaposition to Dead by Daylight. I might be slightly biased, but I'm not wrong.

  • @Orion said:

    @AntiJelly said:
    They're the same community that came from FNaF and Undertale. Not good.

    You do know that Supernatural is older than both of those, right? And by a decade.
    I'm a Supernatural fan, BTW, and I've never touched FNaF.

    As for the OP, this would be too expensive.

    They have the same elitist attitude, at least the vocal minority. I'm not personally attacking you or anyone, I just don't want their community slapped onto ours. It really doesn't mix with DbD.

  • @CybeRetr0 said:
    I'm playing for the killer, but I'm tired of waiting 20 minutes for the game. Searching for survivors is tragic.

    I'm on Xbox, and I find full lobbies at rank 9-5 within 1-3 minutes.

  • @PhantomMask20763 said:
    AntiJelly said:

    @Ramxenoc445 said:

    One of them could be a new survivor it'd be really cool. For killer it could be a number of things from the show like monsters themselves or main villains of the show

    I absolutely would loathe for the Supernatural community to be transmuted onto Dead by Daylight's. That would make everything 1000x worse.

    What's wrong with the supernatural community? Seriously I dont watch the show or know of the community

    They're the same community that came from FNaF and Undertale. Not good.

  • @Ramxenoc445 said:
    One of them could be a new survivor it'd be really cool. For killer it could be a number of things from the show like monsters themselves or main villains of the show

    I absolutely would loathe for the Supernatural community to be transmuted onto Dead by Daylight's. That would make everything 1000x worse.

  • @Visionmaker said:
    Playtime doesn't equate to skill.

    It should be based on performance across ranks.

    Playtime basically does equate to skill. The only way to get better at something is to practice it.

  • @Khalednazari said:
    It's so vast that players at the extremes (who just started and who are at very high level) will find no matches. They're coming up with a new matchmaking system soon. Let's wait and see how it works. 

    Well, my point is the matchmaking needs to consider other things than just rank. It needs to pair people of similar skill and playtime, so maybe if DBD considered kills/escape average and player level/hours played along with rank, then it would be a moderately good matchmaking system.

  • @Supernaut said:
    Hello,
    considering there is a big announcement planned for Dec 6, just got me wondering how people would feel if it were an announcement for Dead by Daylight 2?

    I for one, would be very sad. I have been grinding hard on this and would love to see DBD continue to be improved and have the character roster swell further, rather than having to start all over again and potentially see the player base split.

    What about you?

    I don't know if you just haven't been here long enough, but there are no plans for a "Dead by Daylight 2", or anything like that for the near or far future.

  • @DarkGGhost said:

    Overall view
    1) First, we see that ranks 20-16 have the lower esc rate .
    2) At ranks 16-15 we see that the percent of esc go up 10% which mean that around the most surrs have complete or semi-complete build and know the game better.
    3) From ranks 15-10 we see that the esc rate go positive aversion make it those rank the best results we see here. In other words surrs esc with 1,4-1,6 per mast.
    4) After that, we see a downward on those rates (9-3) with the biggest being in the rank 3.
    5) And finally, in the ranks 2-1 we almost hit the 50% esc rate.

    Analysis
    1)In those ranks, we have people who just start the game and have no idea so it's normal to have those numbers.
    2)Here we have players who want to be better and rank up as fast as possible. Still, the esc rate is very low the reason be that even with good builds they don't have a good skill to outplay the killers.
    3)Here we have some of the best resort we can have, why? Because in this ranks we all have fun we can play against a killer that is the same skill as us, we can enjoy SWF more, we can try new/more build and more. So we can see why the number tend to go to 50%.
    4)In those ranks, we see that the success esc rate are low and at some point be the same as in rank 15 (around 35%). Same of the reason why is that can be seen in the EGO that has both surrs and killers alike. What I mean because you are close to purple ranks and you may want to go higher you tent to make more risky plays that go for killers too. At the same time because you use to play again equal killer ( not better) you find difficult to adopt a new strategy for the game. But they are one more reason you see many high-rank surrs want to have more fun so they want to go to a rank they can have fun.
    5) Here we have the players that want to go to the top so they try the best to succeed and that why we have those numbers close to 50%.

    But we have an issue you see we don't know 1) who many games we are talking about,2) who many dc we have in those ranks,3) the time that takes place those numbers ( yes I know there are from November but they are from the 1 of November or are from the last reset),4) how many di-pip,pip and double pip in those rank. If we have those answers we can say if surrs losing the game( as Mr. Mathieu say) or just failing one way to play the game and win.

    There are so many missing variables that affect the escape rate that this graph is almost completely useless.

  • @DwightsLifeMatters said:
    Just noticed it's not pinned anymore.
    Don't tell me they already used some questions in the last stream and just threw all other questions asked there away and not going to address them

    They only answered four out of the twenty questions this week.

  • @Malakir said:
    AntiJelly said:

    @Malakir said:

    That's the worst way to balance it.

    The maps are the problems,the main one at least. After the maps gives a fair chance on both sides giving more mind games spots then we can talk about perks

    The maps have nothing to do with it. There could be some more consistency in maps, but that's HARDLY a problem.

    Okay you cant see the problems then. Got it

    You are being very rude, if you can't handle an opposing opinion maybe don't be on the forums.

  • @Blueberry said:

    @AntiJelly said:

    @Blueberry said:

    @AntiJelly said:

    @Blueberry said:

    @AntiJelly said:

    @Blueberry said:
    Then everyone will be running the same survivors and you'd have no variety. Not a good solution imo

    How would you know?

    It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.

    No. I'm talking a full rebalance. Change perks to reflect a character's attributes and such.

    If you're talking a full reshuffling of perks and re balancing them all then that's just way, way too big of a project that they would not undertake. Also because there are much, much simpler solutions. This wouldn't even effect the core problems of the game.

    There aren't simpler solutions. DBD is in a rut because of all of the band-aids from the beginning. It needs major changes to be fun or balanced.

    They already looked at doing this idea of yours a couple years back idk if you were here but they decided against it.

    The core issues with the game are map design, some unbalanced perks and the imbalance of time that the two sides have to complete their objectives. Changing survivor individual perks and re balancing them only touches on one of these areas. I also think it would be even more of a nightmare trying to balance them the way you're intending. Not to mention we would lose a lot of survivor diversity with certain ones being better. People wan't to play the survivor they like, not be forced to use a certain one for its perks. Just balancing perks in general would be a lot easier than locking survivors for certain ones just because, it doesn't solve anything.

    Well, I think it's a nightmare in general at this point, devs have A LOT on their plate:

    • Map Redesigns
    • Overpowered/Underpowered Perks Changes
    • Imbalance of time between killer and survivor objectives (Gen rework)
    • Killer Reworks
  • @Rex_Huin said:

    @AntiJelly said:
    The survivors need their own kits. The game will never be balanced until survivors have their own specific set of attributes and perks for them to use, or else there's nothing to balance off of.

    I don't understand...please expand.

    Edited main post, hope it helps?

  • @Blueberry said:

    @AntiJelly said:

    @Blueberry said:

    @AntiJelly said:

    @Blueberry said:
    Then everyone will be running the same survivors and you'd have no variety. Not a good solution imo

    How would you know?

    It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.

    No. I'm talking a full rebalance. Change perks to reflect a character's attributes and such.

    If you're talking a full reshuffling of perks and re balancing them all then that's just way, way too big of a project that they would not undertake. Also because there are much, much simpler solutions. This wouldn't even effect the core problems of the game.

    There aren't simpler solutions. DBD is in a rut because of all of the band-aids from the beginning. It needs major changes to be fun or balanced.

  • @Malakir said:
    That's the worst way to balance it.
    The maps are the problems,the main one at least. After the maps gives a fair chance on both sides giving more mind games spots then we can talk about perks

    The maps have nothing to do with it. There could be some more consistency in maps, but that's HARDLY a problem.

  • @Blueberry said:

    @AntiJelly said:

    @Blueberry said:
    Then everyone will be running the same survivors and you'd have no variety. Not a good solution imo

    How would you know?

    It's quite clear. There are a few base survivor perks that are extremely more powerful than the others.

    No. I'm talking a full rebalance. Change perks to reflect a character's attributes and such.

  • @Blueberry said:
    Then everyone will be running the same survivors and you'd have no variety. Not a good solution imo

    How would you know?

  • @The_Daydreamer said:
    I think, that perks in general could need a little improvement.
    I mean, we have 4 perks slots to combine different perks for a specific symphony.
    But some perks are overall so strong or bad, that you never gonna think to combine perks like Deja-Vu with different perks.
    Or like monstrous shrine. Why should you combine it?

    I have the feeling that we dont combine perks to have some funny builds. We just put the strongest perks together, cause they have so many effects or they are just too strong.

    Thats a bit sad, if you think about it how many perks we have.
    What do you think about it?

    (Little example: I love playing Leader, Streetwise, Vigil and Open Handed, just for fun. Cause I want to "support" my teammates even tho this build has no impact.)

    They've made it REALLY hard on themselves since the start of the game. Other games, TF2 for example, have a set kit for every character and then items that change the kit with downsides and upsides based on the default kit. The Dead by Daylight perk system doesn't have anything to go off of, so there really is no way to have everything balanced. They just have to keep perks useful really, and sometimes perks are too useful.

  • Can I ask if there are any ideas floating around about a change to how generators work? Is there a team dedicated to it, or is it just something you guys play around with from time to time? Just something to make generators a little bit harder to do. I love DbD but holding one button for 80-ish seconds doesn't exactly feel super meaningful all the time.

    ( PS: I made a proposal here if you guys have time for it on the stream, although I proposed a lot more than just a generator mechanic change: https://forum.deadbydaylight.com/en/discussion/28411/my-how-to-fix-dead-by-daylight-plan-revision-2#latest )

  • Myers can already stalk pretty far, there's just a falloff, and the falloff doesn't start for like 32-40 meters. I don't think his stalking has any problems.

  • @XxAtomicAlfiexX said:
    hey fell toasters,i have brought you here today to discus the best, most toxic gens builds in the game.i think a 4 man swf dwight with all his perks is the best and i can back it up,me and 1 of my friends do it and it is super speedy. maybe this chat will help new players become toxic 12 year olds, maybe it will shine a light on how survivors have an upper hand in game. who knows.

    I've done a 4 man gen build before. Everyone runs Leader, Prove Thyself, Resilience, No Mither, then for the item you run an Engineer's toolbox with Socket Swivels and Clean Rag. You can knock out a gen in less than 14 seconds.

  • @thesuicidefox said:
    I was a Freddy main for a while, and I will tell you that almost any build you come up with using Class Photo will be REALLY powerful and really fun because if you find 1 survivor you find them all. You just need something to either slow the game (you used RM) or Z Block to offset the +2s to transition from CP.

    I've never used it with Third Seal, but CP makes everything about Freddy scary because survivors pride themselves on hiding from Freddy "bc iz so hard".

    My best CP build I call Dream Catcher. It's Dying Light, Play With Your Food, HHG, Ruin, Class Photo, Zblock. You just go around and sleep everyone until you find your obsession. When you do, sleep them and tunnel them to a hook. Use PWYF if they are a good obsession and loop you, as Freddy this is super easy because they can't ever get away from your aura reading. Once you have 3 stacks there is no more looping you. If they do break out just sleep them (you should be right on top of them at all times anyway) and you can take a look at what everyone else is doing. Ruin is there just to buy you time, and HHG protects Ruin and can potentially make the chase with obsession even faster. Once you get them on a hook, LEAVE. Yes leave, let them get saved and tunnel them it's faster than camping (and because you have CP, if they split up you can still always find your obsession if you find the guy who saved him). Your other option is to bring a mori to end them. The whole build is designed to proc Dying Light ASAP. Once you proc DL on Freddy, if they have 3 or more gens to do it's game over. They just will never do them, especially because you have Class Photo you can keep them all slept constantly and just take chases when you feel like it. You have basically infinite time now. It is absolutely brutal, since I used this exact build no on has escaped. Prior to optimizing it with PWYF I had 1 group of 3 escape because they came strapped with insta-heals, FL, and their obsession was really good at running. But with PWYF I woulda caught him super fast.

    Using Class Photo and Third Seal on Gideon Meat Plant is devastating for survivors. I went up against a 4 man SWF and killed them all with 1 gen left.

  • @TreblucFayle said:
    Did the event lore ever confirm that this was Benedict Baker? I know most of the lore is assumed to be written by him, but I don't recall this lore ever being confirmed as his.

    Yes, I do believe it was confirmed, or heavily implied.

  • Every time I go to Gideon Meat Plant, at least one survivor DCs

  • @Toxicity23 said:
    Would you like a second opinion?

    You are also UGLY!

    (Don't take it seriously plz, it's a joke)

    Eins...zwei...drei...oh, I do not think we brought enough body bags...

  • @Aftertaste said:
    Hi, there's no schedule for Dev stream so I've decided to ask :) Tommorow is the dev stream, right? No mash it up or something?

    It's every Thursday.

  • @friendlykillermain said:

    @AntiJelly said:

    @friendlykillermain said:

    @AntiJelly said:

    @friendlykillermain said:
    as we all know our next killer has been captured and taken away he now resides in a crappy b game with a even more toxic community. although he is the star in this game he is suffering, abused and neglected. many times he has tried to escape but they catch him every time. I of course am talking about our fallen comrade Jason Vorhees lost into the mist of Friday the 13th. BHVR we need a search and rescue party to infiltrate the premises and extract poor Jason from his prison. once extracted we will need to put him through many years of physical and mental therapy to help him get over the trauma he has endured he will most likely never fully recover and will probably suffer from PTSD. he will need our full support but maybe we can give him a happy life again. cmon everyone lets rescue our long overdue new killer!

    Uh, I'm not 100% sure, but the copyright holder of Friday the 13th will start legal stuff with anyone who tries to use anything about F13 in anything. It would be a very poor financial decision and would probably spell the end to Dead by Daylight along with F13: The Game.

    unfortunatly that is true poor Jason stuck in that hell hole of as game while the entity reaches for him in vain

    I think the entity is probably avoiding him at all costs...

    but he is the perfect addition for this game and yet he is confined in that ######### game

    Did you read my first comment? The copyright holder to Friday the 13th will destroy BHVR. They do that to everyone who uses their IP. Feel free to want Jason in DBD, but at the same time you're also asking for the death of DBD.

  • @friendlykillermain said:

    @AntiJelly said:

    @friendlykillermain said:
    as we all know our next killer has been captured and taken away he now resides in a crappy b game with a even more toxic community. although he is the star in this game he is suffering, abused and neglected. many times he has tried to escape but they catch him every time. I of course am talking about our fallen comrade Jason Vorhees lost into the mist of Friday the 13th. BHVR we need a search and rescue party to infiltrate the premises and extract poor Jason from his prison. once extracted we will need to put him through many years of physical and mental therapy to help him get over the trauma he has endured he will most likely never fully recover and will probably suffer from PTSD. he will need our full support but maybe we can give him a happy life again. cmon everyone lets rescue our long overdue new killer!

    Uh, I'm not 100% sure, but the copyright holder of Friday the 13th will start legal stuff with anyone who tries to use anything about F13 in anything. It would be a very poor financial decision and would probably spell the end to Dead by Daylight along with F13: The Game.

    unfortunatly that is true poor Jason stuck in that hell hole of as game while the entity reaches for him in vain

    I think the entity is probably avoiding him at all costs...

1 … 16 17 18 19 20